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so I'm wondering post BB how much int equals 1 magic attack? and my second question is about battle mages and reverse equips,since they share no 4th job skills with their mage counterparts what +skill can they get from reverse equips ? if at all...
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First:
MAX DMG = 1.00*(4 * INT + LUK) * (Magic Attack / 100)
So there is no how much INT = 1 Magic attack for everyone. It's all different for everyone.
1INT: adds to range = 4*MA/100
1MA: adds to range = 0.01*(4INT+LUK)
INT = 100MA - LUK/4
MA = INT/100 + LUK/400
You just have to see which one adds more range.
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XTOTHEL Wrote:First:
MAX DMG = 1.00*(4 * INT + LUK) * (Magic Attack / 100)
So there is no how much INT = 1 Magic attack for everyone. It's all different for everyone.
1INT: adds to range = 4*MA
1MA: adds to range = 0.01*(4INT+LUK)
INT = 100MA - LUK/4
MA = INT/100 + LUK/400
You just have to see which one adds more range.
in english please o.o
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DeanNim Wrote:in english please o.o
Adding 1 INT increases your range by 4MA/100 = MA/25
Adding 1 MA increases your range by 0.01*(4INT + LUK)
so if you want to see equivalent:
you set them equal to each other since the results are in the same unit:
0.01*(4INT + LUK) = MA/25
4INT + LUK = 4MA
so now to see what each is worth:
INT:
4INT + LUK = 4MA
4INT = 4MA - LUK
INT = MA - LUK/4
MA:
4INT + LUK = 4MA
MA = 4INT/4 + LUK/4
MA = INT + LUK/4
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DeanNim Wrote:in english please o.o
Your damage is, basically, INT * M.ATT (with all sorts of confusing factors thrown in, but we can ignore them for this discussion).
Same as a sin's damage is, basically, LUK * W.ATT.
That means there is no one set conversion factor.
If you have, say, 100 total m.att and 500 total int, then to increase your damage 1% you need to get either 1 more m.att or 5 more int. So one might say that for you, 1 m.att = 5 int. However, if you had 100 m.att and 400 int, then to add 1% damage you only need 4 more int, so 1 m.att = 4 int.
Bottom line, to know how many int is one m.att, just divide one by the other. A bit tricky because you don't see your total m.att stat anywhere, you need to add by yourself all the m.att on your gear, your passive skills (mastery, Blessing of the Fairy), and whatever buffs you normally use (Bless/Meditate, m.att potions).
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Your current damage is (4*INT+LUK)*Matt/100 noted as "C" for now
(4*(INT+1) + LUK)*Matt/100 = (4INT + LUK)*Matt/100 + 4*Matt/100 = C + 4*Matt/100 -> Damage added by 1 INT
(4*INT + LUK)*(Matt+1)/100 = (4INT + LUK)*Matt/100 +(4*INT + LUK)/100 = C + (4*INT + LUK)/100 -> Damage added by 1 Matt
To see the ratio of how much 1 INT adds to how much 1 Matt adds we divide the bonuses given by each one:
BonusByMatt/BonusByINT = [(4*INT + LUK)/100]/[4*Matt/100] = (4*INT + LUK)/(4*Matt) <- This is how much INT equals to 1 Matt.
Also, this will look confusing. XTHOTEL your calculations are wrong.
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Shidoshi Wrote:Also, this will look confusing. XTHOTEL your calculations are wrong.
I believe I missed a /100 in there but that's about it.
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In my experience, it has been fairly simple. 4.5 Int = 1 MA when it comes to my range.
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2010-12-16, 04:11 PM
(This post was last modified: 2010-12-16, 07:38 PM by AwakePlace.)
Thorr Wrote:In my experience, it has been fairly simple. 4.5 INT = 1 MA when it comes to my range.
Yeah, what the calculations are saying is that the ratio will vary depending on your stats. In example, my 134 Mage has 4.2 INT = 1 matt, but I'm pseudo low-LUK with a base LUK of like 95. If I were LUKless and kept the same equipment bonuses, the ratio would be 4.8 INT = 1 matt. I think that in general, possibly, the ratio will stay around 4.5 on average, probably 5.0-6.0 for the well equipped.
Also, on the original topic, I have no idea about the second question. (Hopefully someone else does, and this is to remind everyone that OP asked two questions)
Edit: I just calculated the ratio on my HS mule, which is LUKless, and has ridiculously low magic attack (because it isn't for attacking). It was 8.9 INT = 1 matt. Kind of ridiculous, so my estimate of ranges above really varies depending on whether or not your weapon has a lot of magic attack, and/or you have a lot of INT comparatively. The more INT you have, the higher the ratio (meaning one matt is worth more INT), the more matt you have, the lower the ratio (meaning one matt is worth fewer INT).
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Reverse gear descriptions were altered so that they also grant the appropriate Battlemage/Wild Hunter skill. My friend has a +1 Infinity overall. It now says it grants +1 on infinity and another skill. just cant remember the name. It's a Battlemage skill though.
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Also note that you should compare base int with +int, to magic atk, to %int, all 3 components separately.
So a flat +20 int is applied to the first, a flat +20 magic to the second, and a +20% int to the third.
Since % gear adds to all new base int you get, the ratio is actually closer to that stat.
(since all damage formulas are now effectively the same, it's quite reasonable to compare my Paladin... I guess)
864 str, 238 w.atk, 34% str
So the ratio is 864:238:134
To normalize it to any particular stat, just divide by that component. Eg. to see what's equivalent to 1 w.atk, divide the 3 by 238 to get
3.63:1:0.56
That is, 1 atk = 3.63 str = 0.56% str.
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