[1.2.357] Equip Tradeblock :(
#1
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The following changes were made:
- The RECENTLY NEW ADDED ITEMS which were merely tradeblocked are now equip tradeblocked
- Bowmen arrows nerfed from 5/7/9 to 4/5/6
- New sair bullets capacity increased from 600 to 1200
- Of course, they changed up all of the recipes. I will be reposting this soon.
- Mastery books added for Dual Blade skills
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#2
So...Zhelms are now tradeblocked when equiped, and not untradeable to begin with?
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#3
Sn1perJohnE Wrote:So...Zhelms are now tradeblocked when equiped, and not untradeable to begin with?

For some reason i expected bad news because of the Sad and was convinced it was bad news. Until this post.
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#4
Sn1perJohnE Wrote:So...Zhelms are now tradeblocked when equiped, and not untradeable to begin with?

If that's the case, then AWESOME. But....good luck on that ever coming to Global.
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#5
Sn1perJohnE Wrote:So...Zhelms are now tradeblocked when equiped, and not untradeable to begin with?

Saves my ass having from karma-ing crap over and over again. Do want if this.
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#6
This can be as equally awesome as equally horrible.
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#7
Lol @ people misinterpreting it. I should have been more specific.

The RECENTLY NEW ADDED ITEMS had the swap. Not every item in existence.
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#8
That's still pretty good news, lol. Did they change the 140 weapons secondary stat requirements? :0
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#9
Fiel Wrote:Lol @ people misinterpreting it. I should have been more specific.

The RECENTLY NEW ADDED ITEMS had the swap. Not every item in existence.

Sooo......we have another version of Reverse/Timeless items.....FFFFFFFFFFFUUUUUUUUUUU-

I hate that with a passion...
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#10
Takebacker Wrote:That's still pretty good news, lol. Did they change the 140 weapons secondary stat requirements? :0

Nopers. Secondary stat requirement remains.
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#11
Fiel Wrote:- New sair bullets capacity increased from 600 to 1200

Cool, I was kinda fine with them being 600, but 1200 is fine. I hope they're relatively easy to find/make.
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#12
Make shi'tty arrows shi'ttier. I like it.
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#13
Netto Wrote:Sooo......we have another version of Reverse/Timeless items.....FFFFFFFFFFFUUUUUUUUUUU-

I hate that with a passion...

I don't get how that's bad. They basically made eternally un-tradeable weapons temporarily tradeable. :T

Reminds me of how rare/legacy equips on DNF work.
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#14
Oh thank god, now my characters can have different professions and still get all the new rings and such.
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#15
Kabanaw Wrote:Oh thank god, now my characters can have different professions and still get all the new rings and such.

this.
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#16
Fiel Wrote:- Mastery books added for Dual Blade skills

Hm, with this they no longer need nx for books? Since mastery books should imply that they should be the same as any every other job. Eh, just thinking about it, even though it won't help me in any way.
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#17
ultimax21 Wrote:Hm, with this they no longer need nx for books? Since mastery books should imply that they should be the same as any every other job. Eh, just thinking about it, even though it won't help me in any way.

But the books do drop now anyway...
In yellonde there on sale xd Even tornado spin and slash storm ( the level 40-70 skills that were almost exclusively nx only before)
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#18
I think he means lvl 10 books for DBs? That's the only thing that comes to mind for me. Originally, I would've said what you said, DB books always been dropping.
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#19
Fiel Wrote:- Mastery books added for Dual Blade skills
Slow down skills,
remove some of the buffs,
remove invisibility frames.

ty Nexon.
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#20
Satellite Wrote:Slow down skills,
remove some of the buffs,
remove invisibility frames.

ty Nexon.

Why? BB basically dropped DBs back into line with the rest of the classes. Why should it be nerfed further?
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