Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ArchMage damage calculations
#1
Ok, so I have been crunching numbers and comparing them to ingame results.

My current damage range with my Estaff8 (unbuffed) is 10311 - 13749 This does not include Ele Amp or Ewand bonuses.

Slime is Lightning Weak. Chain Lightning is 740% damage. Slime has a MDRate of 10. Mage Mastery is 25% for Staff + 50% for Spell Mastery (which makes the low part of the range accurate). Ele Amp is 150%.

Damage vs Slime with Chain Lightning SHOULD be:

(range * CL * Amp * Ewand * Weakness) * (100% - MDRate)

max: (13749 * 740% * 150% * 125% * 150%) * 90% = 257535
min: (10311 * 740% * 150% * 125% * 150%) * 90% = 193137

Well. In practice, my minimum damage vs Slime is 155,673 (so far). (And yes, I am only counting the FIRST hit of CL.)

If I remove the EWand bonus, I calc a minimum damage of 154k. It's closer.

Does this mean they treated the Ewand problem by REMOVING our bonus??????????????

EDIT: It is not the lack of Ele weakness in slime. Hitting Orange mushroom with CL does significantly lower damage because they are not Lightning weak.

I did an additional test.

With the same range, using Energy Bolt (280% and non-elemental), my minimum damage against slimes should be 38,700. After 10 minutes of killing with bolt, my lowest hit so far has been 39,500. This clearly indicates to me that Ewands are no longer working.
Reply
#2
Confirming that Ewands are not currently giving elemental bonuses.
There is a thread on this topic on the Nexon bug and glitch forum.
I hope that it is just a bug from copy-coding over KMS stuff, and not an intended nerf.
Potential %damage bonus does appear to work, based on my calculations.
Reply
#3
On one hand, I'm glad I didn't buy a Lightning staff/wand too soon (and sold my Ice Staff). On the other hand, holy crap is this depressing. I was wondering why my ice skills were doing noticably less damage than they should've been. Sad Hopefully they bring the elemental weapon buff back post-haste.
Reply
#4
My elewand weeps-- and not just because the % element boost is gone. Does anyone have any word as to whether % magic potential is gone, now that our base m.atk stat is no longer listed? I have 12% magic total on my wand, and it doesn't seem to contribute at all.
Reply
#5
I wouldn't weep for it yet. GMS imported a lot of data from KMS, and they don't even have elemental wands. I'm betting they just didn't set up the client to read from it due to copying and pasting code.

I think we need to get Eosian to go kick some ass.
Reply
#6
Might be true, but speculation/some sources say that since the % stats tend to affect readily observable stats in our stat window, and magic is gone, it should only affect the immediate m.atk value attack of the weapon-- i.e., 12% of the flat number of m.atk on my wand. I dunno if that's shots in the dark, or drawn from actual observation of what happened to post-BB potential stats elsewhere.

That'd be nice.
Reply
#7
It's also very possible that this was intentional. Post-BB mages were balanced without elemental weapons in mind. Plus, I'm fairly certain that an I/L with the 25% boost in damage would outshine any other job with gear of comparable quality by a fairly significant margin.

As far as %Magic goes, I believe it multiplies your total magic attack (not counting potions or buffs) the same way %Attack works with weapon attack. Your damage range is now indicative of your magic damage similar to how your Magic stat was before BB.
Reply
#8
Pauru Wrote:It's also very possible that this was intentional.

Blaze/Glaze capsules are glitched for pirates as well so I doubt it.

Not to mention jms keeping their ele weapon % bonus.
Reply
#9
Seems like the best place to ask...

Do attack pots stack with or cancel out meditation?
Reply
#10
Sarah Wrote:Seems like the best place to ask...

Do attack pots stack with or cancel out meditation?

cancel
Reply
#11
Dusk Wrote:cancel

It makes Bless really annoying, to add.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)