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Magic crash details
#21
I'd have them cast it before summoning the boss, with each one counting down the time 'til his expires so the next can hit it on time.
I don't know how it is for everyone else, but for me icons on bosses (or on my own char, for that matter) can appear 1-3 seconds after the effects start showing up. I see my MISSes, or hits of 1, long before I see the darkness or cancel-weapon icons. So I wouldn't rely on those icons.

Once you've got them synchronized, all that's left is for each to pay attention and recast his as soon as cooldown ends.

If squad size is such that you can have 4 warriors and have them overlap a bit, that's even better, of course.
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#22
Counting down the time is fucking impossible to coordinate in MS without voice communication and competent players. If anyone's ever tried to do DR counting in Balrog PQ, you'll know what I'm talking about.
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#23
Yeah, it would probably be easier to synchronize watches (via skype or internet clocks) and say one warrior fires at :00, the next at :20, and the third at :40, then just keep their buffs casting at those times. Except cooldowns are usually a second longer than they display, so it'd slowly desync. Depends how long the boss run is I guess, but I can see it going up to a second gap per rebuff (if the warriors have different lag on their cooldowns)


For a run planned in advance, it might be best to have 4 warriors with 2.5 second overlaps, and plan for them to recast every 70 seconds. (so 00, 17.5, 35, 52.5, then first at 70 seconds) That way the cooldown doesn't desync, and you can plan out when each warrior fires their Crash entirely in advance.

Or more ideally, 6 warriors on a 2 minute cycle, so they just have to remember "odd minute, 20 seconds" or whichever.
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#24
Magic Crash actually looks incredibly more useful than it used to be. I maxed mine on my Paladin, but I'm still unsure if I want to just reset that into Shield Mastery once they give us our SP back.
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#25
I guess VPQ's no longer available, but when I was on Tespia, I used Magic Crash on the Cleric Visitor and it didn't prevent him using his "turn attacks into heals" buff.


Course, we need the VPQ NPCs back before that'll matter.
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#26
if you get your three Mcing warriors going a minute or so before the boss starts couldnt they just keep spamming it at thier respectively appropriate intervals and stay on time.

not like it's going to be hard for them to count it off decently well before anything is happening.

EDIT: also perfection is hardly necessary, it's just maplestory.
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#27
Dusk Wrote:Counting down the time is fucking impossible to coordinate in MS without voice communication and competent players. If anyone's ever tried to do DR counting in Balrog PQ, you'll know what I'm talking about.

Damn I sure do. I had to call out a few seconds in advance, telling everyone to slow down.
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#28
Magic Crash at 11 is sufficient enough. Though its pretty much a gamble at 64% success rate, because its basically a "hit or miss" (think 50/50, but at a 64% success rate) when you cast the skill. If that fails, better have a backup. That's the downside.

Sacrifice though.....bosses will hate DrKs for it.

For me, I maxed everything except Magic Crash (left it at 11). I still find ER to be a very useful skill.
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#29
WillDaSnail Wrote:For me, I maxed everything except Magic Crash (left it at 11). I still find ER to be a very useful skill.

ER is nice and alll, but then again, consider the fact that no monster in the game can kill a DrK with elemental attacks. As a Night Lord I prefer my party mates to take more damage at bosses, makes Shadow Flare a little better. xD
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#30
I maxed it on both my Hero and DrK. It's pretty nice when it prevents them from buffing, although I had just originally maxed it to "dispel" the bosses at CWKPQ when Nirg uses attack up.
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#31
Stereo Wrote:I guess VPQ's no longer available, but when I was on Tespia, I used Magic Crash on the Cleric Visitor and it didn't prevent him using his "turn attacks into heals" buff.


Course, we need the VPQ NPCs back before that'll matter.

I tried it in VPQ (I have another DrK there). It doesn't prevent him from casting it, nor does it dispel it. The physical damage reflect from the Bucc boss can be dispelled however. Need to test on Aran boss though.
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#32
Johnson Wrote:I tried it in VPQ (I have another DrK there). It doesn't prevent him from casting it, nor does it dispel it. The physical damage reflect from the Bucc boss can be dispelled however. Need to test on Aran boss though.

No, the buc DR effect cannot be dispelled. It can be prevented though. I've tested it with a paladin friend of mine.

It also works on other types of DR. This is especially helpful for pink bean since the way DR works is different and having DR prevented very often will make the run faster and much much easier to survive.
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#33
Stereo Wrote:Except cooldowns are usually a second longer than they display, so it'd slowly desync.

uh if they just spam the key when ever they feel its about time, then they won'd desync significantly at all. everyone being 1 second off becuase of a display issue they all share means everyone is still on time anyway.
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#34
We killed PB last night with 5 warriors using Magic Crash and i tell you what, Nexon should Nerf this skill LOL. It is incredibly powerful, when done right PB never even had a chance to DR or anything else. The night before we pulled off a 2x minute Czak using it also.We found it best to have 1 person in charge of telling the other warriors when to crash as opposed to doing it at set times incase someone is stunned or seduced at their appointed time.
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#35
octopusprime Wrote:uh if they just spam the key when ever they feel its about time, then they won'd desync significantly at all. everyone being 1 second off becuase of a display issue they all share means everyone is still on time anyway.

I mean the cooldown says 60s but in reality you can't recast it until 61-62 seconds after the previous time. But yeah, as long as you recast it asap it won't get too far off.
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#36
moore4me Wrote:We killed PB last night with 5 warriors using Magic Crash and i tell you what, Nexon should Nerf this skill LOL. It is incredibly powerful, when done right PB never even had a chance to DR or anything else. The night before we pulled off a 2x minute Czak using it also.We found it best to have 1 person in charge of telling the other warriors when to crash as opposed to doing it at set times incase someone is stunned or seduced at their appointed time.

Given how Pink Bean has taunted us GMSers until it was first killed, I'd say that's fair game. Rolleyes

CarrionCrow Wrote:ER is nice and alll, but then again, consider the fact that no monster in the game can kill a DrK with elemental attacks. As a Night Lord I prefer my party mates to take more damage at bosses, makes Shadow Flare a little better. xD

Oh you. Save it for the Tankadins. Rolleyes
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#37
For Paladins, we actually have enough SP to "max" out ALL skills from 1st-3rd job if we calculate and allocate SP accordingly thanks to Combat Orders. While Combat Orders only work to push the skill over the cap for 4th job skills, it actually does still give the +2 to every skill even for 1st-3rd job skills. So for you Dark Knights and Heros...if you're short on SP and are debating about what to max and whatnot...well, if anything, keep Magic Crash at 18. What smart organizer would run without a Paladin at bosses nowadays?
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#38
MysticHLE Wrote:For Paladins, we actually have enough SP to "max" out ALL skills from 1st-3rd job if we calculate and allocate SP accordingly thanks to Combat Orders. While Combat Orders only work to push the skill over the cap for 4th job skills, it actually does still give the +2 to every skill even for 1st-3rd job skills. So for you Dark Knights and Heros...if you're short on SP and are debating about what to max and whatnot...well, if anything, keep Magic Crash at 18. What smart organizer would run without a Paladin at bosses nowadays?

People would still like to solo or duo things though, or not to have to rely on a paladin for everything. I'd max it personally considering how useful it is.
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#39
did two czak runs yesterday, no paladins. glad i have max crash. (14:06 and 17:21, quite fast)

relying on another class is a terrible idea.
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#40
Does Magic Crash require you to be able to hit the boss (accuracy formula)?

I have a level 78 CO mule and was considering leveling it up another 8 levels for max Magic Crash. But if at level 86 it won't be able to MC Zakum due to being over 20 levels below, that's kind of pointless.
So, anyone know?
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