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So with the Big Bang patch, there were lots of changes made to each Warrior class (notably 3rd and 4th job).
If you think any warrior classes deserve a new nickname, post it here. And please explain why.
(Note: This is both a fun/serious thread. Don't feel shy to post your suggestion! Though be logical about it please.  )
I'll start.
Paladins:
Formerly called: Loladins
Now called: Tankadins (high defense + Divine Armor)
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Paladins:
Formerly called: Loladins
Now called: Loladins
The name fits too well for me to give it up. Other than that, I do not think that the class positions changed much. Heros still hit hard and fast, DKs hit less hard with more support, and Loladins sit in the corner taking 2 digit damage.
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Hazzy Wrote:Paladins:
Formerly called: Loladins
Now called: Loladins
The name fits too well for me to give it up. Other than that, I do not think that the class positions changed much. Heros still hit hard and fast, DKs hit less hard with more support, and Loladins sit in the corner taking 2 digit damage.
Show some respect for them.
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mine name is DEFPaladin
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As a loladin and somone making yet another loladin, i want to keep that name.
i lieks it.
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Loladins stay Loladins, simply because they went from being a joke to making the game a joke.
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WillDaSnail Wrote:there were lots of changes made to each Warrior class (notably 3rd and 4th job)
Not really.
Hazzy Wrote:The name fits too well for me to give it up. Other than that, I do not think that the class positions changed much. Heros still hit hard and fast, DKs hit less hard with more support, and Loladins sit in the corner taking 2 digit damage.
I believe Dark Knights hit harder than they did before as well as getting more support. They are basically the perfect middle ground between Hero and Paladin.
DualReaver Wrote:Loladins stay Loladins, simply because they went from being a joke to making the game a joke.
More like, Trolladins, right?
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DualReaver Wrote:Loladins stay Loladins, simply because they went from being a joke to making the game a joke.
beat me to it, and said it better than i could anyways. But I like Meta's Trolladin better. If only there was a trollface CS helm...
I'm too uncreative to think of any new name for the rest...
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DragonsWrath Wrote:But I like Meta's Trolladin better. If only there was a trollface CS helm...
I have this mental image of Paladins taking low damage from all monsters/bosses and just going. Problem monsters/bosses? <coolface.jpg>
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that is basically what happens
I'd be lying if I said taking one damage from paps and pianuses bombs, 200ish damage from grims, and 200ish damage from anego didn't leave me with a constant smirk on my face.
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DualReaver Wrote:Loladins stay Loladins, simply because they went from being a joke to making the game a joke.
Paladins are now cockroaches, because that's how hard it is to kill them.
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Dark Link Wrote:Stealing mah Nickname are you? 
IllegallySane Wrote:Paladins are now cockroaches, because that's how hard it is to kill them.
Lulz.
DualReaver Wrote:Loladins stay Loladins, simply because they went from being a joke to making the game a joke.
I c wut u did thar.
MetaSeraphim Wrote:I believe Dark Knights hit harder than they did before as well as getting more support. They are basically the perfect middle ground between Hero and Paladin.
Elaborate please? Besides the fact that the post-BB Berserk adds a Crusher hit, I still feel like DrKs were the same as before. In fact, when I was running around on my DrK earlier, I still felt like my guy was weaksauce, even with the changes. :\
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![[Image: TrollShambs1.jpg]](http://members.iinet.net.au/~ittoday/TrollShambs1.jpg)
Obligatory Trolladin.
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WillDaSnail Wrote:Elaborate please? Besides the fact that the post-BB Berserk adds a Crusher hit, I still feel like DrKs were the same as before. In fact, when I was running around on my DrK earlier, I still felt like my guy was weaksauce, even with the changes. :\
4-hit Crusher, Berserk no longer making our HP a joke, spammable Dragon's Roar that actually does pretty good damage, Sacrifice making monsters a joke, Beholder's Revenge helping with damage a little, etc. Dark Knights are a blend of Heroes and Paladins thanks to having many good attack skills and high HP.
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MetaSeraphim Wrote:spammable Dragon's Roar that actually does pretty good damage
Dragon Roar now has a cooldown, sadly.
How does Sacrifice make monsters look like a joke? Making them OHKO-able, you mean?
Oh and...
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WillDaSnail Wrote:Dragon Roar now has a cooldown, sadly.
Dragon's Roar always had a cooldown. It now just has a longer one and deals about 10 times more damage, worth it I would say.
Paladins make monsters a joke by taking no damage from them, Dark Knights make monsters a joke by killing them before they know it. Heroes can also do that.
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I've always called them failadins/phailadin.
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WillDaSnail Wrote:How does Sacrifice make monsters look like a joke? Making them OHKO-able, you mean?]
I have never even made a spearman and i know your class better than you do.
Sacrifice ignores PDR. Or in simple terms it hits through defence and damage reduction on monsters. For bosses it's huge. for everything else it doesnt matter, every class tears through everything now.
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