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ShiKage's Big Bang Paladin Build
#81
Vaari Wrote:Considering CO increases skills by two, should I leave HP Max on 8 and dump the rest of the points on Iron Body?

Skip Iron Body, HP Max is glitchy if you max it with CO and you'll randomly lose 4% hp.. Even at 200 def, Iron Body is mostly useless at higher levels, it won't make a difference if it's 20 def less.
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#82
Myles Wrote:tl;dr most of the last posts, but will you guys just play a goddam post-BB warrior before making conclusions? I found that early on, GS was useless but SB was really helpful. Around 5x I realised that it was a mistake and I should have gotten max GS instead of Improved Fundamentals. How do I know which one is better? BECAUSE I PLAYED IT. You guys, who have NOT played a post-BB warrior will NOT know what either are like until you PLAY them ¬_¬.

Discussion topics serve this very same purpose, speculate on the potential of X or Y skill, even if we haven't tried them (also there is the fact that several of the posters DID so during Tespia). If you don't like this type of discussion, just don't join it.

Also, in the end, the reason behind it all is to make a decent 1-120+ skill build, and not precisely for us since most of the guys here are already far beyond needing either of the skills discussed, but for those that are starting and need an insight on the skills.
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#83
Personally, especially with the way Paladins are now, I think Shield Mastery is kinda bad. Sure it adds defense, but you're already blocking a fuckton of damage and hits with defense/guardian/blessing. Not that there's much you can really add to because all the options suck, but I went and maxed Magic Crash and left Shield Mastery at 11.
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#84
So is FA useful this time around? I'm not too fond of it coming out at 40% on paper. How is it in practice?
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#85
DualReaver Wrote:Personally, especially with the way Paladins are now, I think Shield Mastery is kinda bad. Sure it adds defense, but you're already blocking a fuckton of damage and hits with defense/guardian/blessing. Not that there's much you can really add to because all the options suck, but I went and maxed Magic Crash and left Shield Mastery at 11.

Could have just flipped around some sp using CO to get your skills maxed. As you might think there's no point, tanking hits from PB is a good idea since it does probably over 20k bump damage to most low def jobs. It's not like its super easy for most people to even get that much hp unless you hp wash but not many people love spending tons on ap resets just to get that kind of hp. With paladin's overly high defense, you'll probably see around 7-8k bumps as opposed to 20k from other jobs. Good to take advantage of since shield mastery won't help you much when it comes to magic attacks.

To the above poster, its an extra hit that doesn't use any animation. Think of having a monster helping you hit at a 40% chance every time you use a skill or something. It's not super good but still something you should max regardless. Your max attack skills come first before final attack though, its not important enough to care about.
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#86
Do CO-reliant builds have to watch out for anything other than HP Boost and CB? As far as I can tell, every other 1st-3rd job skill can be left two below the max (as mentioned several times already).
 CO build
... but it seems too efficient to be true.

Are there any other skills that Paladins might want to max "manually"?
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#87
I actually still don't use a shield but I don't see any real difference in damage I've taken before and after BB. Iron Body is nice but I'm still taking more magic based damage than physical damage where I always go.

Most monsters higher up use more magic attacks than physical ones anyway. Unless your shield has Magic defense, all this physical defense gets more and more useless over time anyway.
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#88
Jamie_Kurosawa Wrote:I actually still don't use a shield but I don't see any real difference in damage I've taken before and after BB. Iron Body is nice but I'm still taking more magic based damage than physical damage where I always go.

Most monsters higher up use more magic attacks than physical ones anyway. Unless your shield has Magic defense, all this physical defense gets more and more useless over time anyway.

Is it just me or did someone already state that warriors are supposed to fight close-ranged?
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#89
Shield Mastery increases Magic Defense too.
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#90
Jamie_Kurosawa Wrote:I actually still don't use a shield but I don't see any real difference in damage I've taken before and after BB. Iron Body is nice but I'm still taking more magic based damage than physical damage where I always go.

Most monsters higher up use more magic attacks than physical ones anyway. Unless your shield has Magic defense, all this physical defense gets more and more useless over time anyway.

Yeah but the second you get Rush, you'll be practically INSIDE the monsters, meaning the majority of your damage will be Physical regardless.

If you don't see a difference in the damage you're taking with a Shield then without it and you have 20 Shield Mastery...your defense is garbage to begin with. If I still had KMS installed I'd be glad to make a video showing the difference for my Pally with and without a Shield, and I guarantee you that it's substantial.

JoeTang Wrote:Shield Mastery increases Magic Defense too.

Aye it does, I can't remember if I mentioned this in one of my previous posts.

The problem is that it doesn't increase it nearly as much as Physical, because Warriors will naturally have lower Magical then Physical. The good side is that you can easily still get this up. I have (with Shield Mastery) nearly 4000 Physical and 1500 Magical Defense on my KMS Pally. It's nearly half the Magical over Physical, but still...that's at least 500 damage negated. Even if every hit you took was Magical, 5,000 damage in 10 hits is a huge amount of HP you've saved.

I will repeat this: Paladins are the only Warrior class to have both Shield Mastery and Guardian still. They are meant to be the Tank class Post-BB. EVEN if you're not paying attention to Defense at all, a 40% chance to negate ANY ATTACK, INCLUDING 1/1s, is a BEYOND great reason to use a Shield. You don't even lose THAT much Attack, and the majority (if not all) of the lost damage is easily replaced by an AS4/5 sword over an AS6 2-h.
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#91
Even if we do fight close range you do have options like Stun and Freeze to keep the hordes at bay. Mostly I hardly ever find myself getting a dog pile of monsters on me.
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#92
Honestly, with touch damage in 2 digit to very low 3 digit range, it's better for me to just tank touch damage than to stand back and get blasted with magic.

I mean, it'd take about 10 touch damages (20 seconds) to add up to a single magic hit, on most monsters.

Haven't got the skills to train properly, though, so my Paladin's kinda on hold waiting for free resets.
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#93
Stereo Wrote:Honestly, with touch damage in 2 digit to very low 3 digit range, it's better for me to just tank touch damage than to stand back and get blasted with magic.

I mean, it'd take about 10 touch damages (20 seconds) to add up to a single magic hit, on most monsters.

Haven't got the skills to train properly, though, so my Paladin's kinda on hold waiting for free resets.

For every boss i go, i do rather tank them (get touch dmg) than get magic dmg, when I go to chaos zak, i just stay in the middle of the body getting 4k touch dmg(before BB patch), doing that, im not affected by stun/seal/zombifie/etc;
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#94
What do you suggest capping your Dex at as a Paladin? Rolleyes
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#95
y0y0y0y0shi0 Wrote:What do you suggest capping your Dex at as a Paladin? Rolleyes

4.
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#96
Hazzy Wrote:4.
Without being statless. :<
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#97
Um... 4 is the only real option now. Accuracy is pretty easy to get and doesn't do much.
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#98
I like this guide, but sadly, I have not followed the second job build throughly. I shall use it for 3rd Job. Thank you.
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#99
You still need some accuracy to a point.
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I'd still like to wear armor. And yes, dex is still needed for accuracy, to an extent.
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