Dev Blog -- Big Bang Countdown!
#21
Quote:The difficult leveling curve was something that concerned us greatly while we prepared MapleStory for release in North America. In general, western game players do not like grinding. Of course, there are always players who enjoy the accomplishment of reaching level 200, but most players find it frustrating to work for months to gain a single level. The other thing that happened was that as we added more and more content to the game, the old argument that we had to keep leveling slow or players would get bored didn’t make as much sense.
In general western players are 10 year old kids, who think grass will be greener when you reach level 200, when in fact the game is basically over then.*
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#22
Satellite Wrote:In general western players are 10 year old kids, who think grass will be greener when you reach level 200, when in fact the game is basically over then.*

Maybe some of us just like to play games in our free time, and maybe get a character over level 100 without having to commit our lives to a game.
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#23
Satellite Wrote:In general western players are 10 year old kids, who think grass will be greener when you reach level 200, when in fact the game is basically over then.*

Your generalizations are gettin' old, man.
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#24
"it was tedious to enter all the NPC, quests, flight paths, and mobs into each map"
Do they even know what the pineapple are they talking about? Any Maple "dev" should know that the NPCs, mobs and quests for each map are already listed in the WZ files.
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#25
Nexon Wrote:...tedious to enter all the NPC, quests, flight paths, and mobs into each map, but it was worth it.

Nexon Wrote:...NPC, quests, flight paths, and mobs into each map...

Nexon Wrote:...flight paths...

Haha, oh wow. Yeah, because that would have taken ages to do, right? Give me a break Nexon, you are acting like you coded Big Bang from scratch.
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