Posting Freak
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Level 114 - 130
-Dual Ghost Pirates
Their map is extremely good, especially now that it has a teleport. It's probably the best place to train at those levels.
Posting Freak
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JoeTang Wrote:They were nerfed in Korea because the EXP was too good. Channels were constantly full, and KSing was rampant, etc. Like Zombies were, way back when, or pre-Mini-Dungeon days.
It's a quest map - you aren't supposed to be able to get in there more than once. But you can forfeit the quest and go back in right away.
Posting Freak
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http://ellinforest.com/forum/showthread.php?t=8109
Basically, best maps are listed in that thread. However, I don't know how Masteria/World Tour maps hold up this.
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Tay Wrote:http://ellinforest.com/forum/showthread.php?t=8109
Basically, best maps are listed in that thread. However, I don't know how Masteria/World Tour maps hold up this. Way too insufficient, I'm pretty sure there was better guide in ellinforest.
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Satellite Wrote:Way too insufficient, I'm pretty sure there was better guide in ellinforest.
Yeah, the link is in that same thread. http://www.ellinforest.com/forum/showthread.php?t=7905
Even still, it's not exactly complete.
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I raff at puppets being on this list.
They are absolutely horrible since they got gimped.
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SethElite Wrote:I raff at puppets being on this list.
They are absolutely horrible since they got gimped.
Edited out.
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For Lv 20-25, hunting Mush-mom is a great alternative to training. She gives ~15-20% per kill, which takes maybe 20 seconds. And she drops 60%'s. Also, CC'ing is way easier, since it doesn't redirect you back to town. Instead, you're placed in the map just before MMom.
Posting Freak
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Puppeteer Wrote:For Lv 20-25, hunting Mush-mom is a great alternative to training. She gives ~15-20% per kill, which takes maybe 20 seconds. And she drops 60%'s. Also, CC'ing is way easier, since it doesn't redirect you back to town. Instead, you're placed in the map just before MMom.
If there's only 1 per channel...I wouldn't call that a great alternative. The odds of finding one will be zilch to none.
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If you're up early, then you're golden.
Who's gonna hunt MushMom at 9am? Smart people. The odds of them are zilch to none<3
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Question:
does a cleric's heal-spam training become obsolete post-BB? I ask only because there's a lack of heal-able monsters until level 70 with chronos.
Posting Freak
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Puppeteer Wrote:If you're up early, then you're golden.
Who's gonna hunt MushMom at 9am? Smart people. The odds of them are zilch to none<3
Self-inflicted wounds aside... I still don't think it'd be worth bothering with when you can probably level faster just sticking to a single map with decent spawn.
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Mute Wrote:Question:
does a cleric's heal-spam training become obsolete post-BB? I ask only because there's a lack of heal-able monsters until level 70 with chronos.
You train fast enough that you can stay at the level 38 skeletons for quite a while.
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Does anyone else think that Truckers must be a mistake that they'll fix before it hits the official server?
Posting Freak
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Soapy Wrote:Does anyone else think that Truckers must be a mistake that they'll fix before it hits the official server?
Along with the rest of Singapore (minus Ulu City) I hope.
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Here is the updated Elin Forest list. For people too lazy to follow the links.
Level 1-10
Level 11-18
Level 19-25
Level 26-29
Level 30-38
Level 39-50
Level 51-57
Level 58-62
Level 63-65
Level 66-69
Level 70-72
Level 73-80
Level 81-82
Level 83-88
Level 89-101
Level 102-120
Level 120-126
WARNING
From here on, monsters start doing A LOT of damage. If you don't have a lot of health, take a lot of caution.
Level 127-?
Pirates Alternatives
Posting Freak
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Thanks for posting this guys. Definitely incorporating it into my plans.
Posting Freak
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How to find your own training spots:
Primary reference: Fiel's [Module] Big Bang | All Mobs
BB tries to "even out" the training areas by giving all mobs of the same level the same HP and EXP. However, there are exceptions, and you should seek them out by going over the above extraction. The new accuracy formula is such that you can't train on mobs much higher than your level, so you really only need to look at a small part of that very long list at any given time.
Some general things I've noticed:
- Theme dungeons. Mobs in Mushroom Kingdom and Kerning Square give more exp than Victoria mobs of the same level. Mobs in Temple of Time have more exp than Leafre mobs of the same level. When you consider that those areas also have quests (with exp rewards) associated with them, the choice becomes even easier.
- World tour.  It's not quite clear what Nexon America tried to do with these, but it's obvious they are not evened out in any sense of the word. Truckers give 4 times the exp of Victoria mobs their level; Galloperas give double the exp of Ossyria mobs their level. Seek these glaring exceptions out and use them, but be aware you're likely to have to fight for your map.
- Be aware there are sometimes multiple instances of monsters with the same name in the data. Use the new-improved world map to ascertain which one is actually in the game. For example, the extraction shows three different "Reinforced Mithril Mutae", levels 50, 75, and 87. By hovering your cursor over the appropriate room in Magatia, you can see which one is "real". (The others might appear in PQs or be summonned under special conditions, but are irrelevant to normal training).
Unrelated to that list of mobs: reconsider party quests.
Some party quests are poor experience pre-bb because they take a long time and have a high risk of failure. However, now that the level cap has been removed, if you can recruit a sufficiently bored high-level friend to eliminate Alishar or Frankenroid in seconds, these PQs might become decent exp/hr. (But note that with such a high level killer along, you're likely to get a lot less mob-kill exp inside the pq).
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Posting Freak
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[COLOR="Magenta"]Just went through the El Nath maps,
holy sh*t the werewolf + lync spawns are INSANE.[/COLOR]
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