2010-12-01, 08:21 PM
Baklava Wrote:Why would you use Ground Smash, or any other skill for that matter, on a UA page with soul driver?
I never said i would. I was talking about warriors in general.
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[1.2.355] More balancing
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2010-12-01, 08:21 PM
Baklava Wrote:Why would you use Ground Smash, or any other skill for that matter, on a UA page with soul driver? I never said i would. I was talking about warriors in general.
2010-12-01, 08:24 PM
Takebacker Wrote:I never said i would. I was talking about warriors in general. Oh, alright. I think it'd be freaking awesome with Blast though. :3
2010-12-01, 08:49 PM
MariaColette Wrote:So wait, what did they do to Vengeance? o_o I don't think they did anything. Looks to me like they just changed the name of the "stun duration" variable.
2010-12-01, 08:59 PM
Chilly Wrote:You are correct, that is precisely how it works post-BB, I thought we all understood this... I read the thread before, if someone can explain how you can figure out if the DoT is working despite skill spamming then I'll believe the previous conclusions regarding how it operates in big bang. Quote:Fixed a bug related to dot-overlap effect. From the bug fix description, it seems that the damage will now occur normally rather than mentioning its display unless there's a better translation. This makes a lot more sense to fixing how DoT works from the first few discussions on the kms f/p vids.
2010-12-01, 09:40 PM
Saw the change to Avenger and I was like "SWEET"
Saw the change to TT and I was like "HOLY..." They've been adding too much power to NLs lately... it's nice but I'd rather have some new skills to play with. I agree with that Ninja Ambush, Shadow Meso and even Ninja Storm should be removed and replaced with something at least a bit more awesome and useful.
2010-12-01, 10:01 PM
Regarding Snow Charge change for Aran
Snow Charge Passive Effect : Damage increased by 35% Active Effect : 33 MP, 200 seconds duration, ice attribute granted, -40 mob speed for 20 seconds Korean(Got text from Insoya) 스노우 차지 데미지를 영구적으로 증가시키며, 스킬 사용 시 일정시간 동안 폴암에 얼음속성을 부여한다. [수정] 스킬레벨 : 20 변경전 : MP 33와 200초 동안 무기에 얼음속성 부여, 100% 데미지, 20초간 적의 이동속도 -40 변경후 : 영구적으로 데미지 35% 증가. 스킬 사용 시 MP 33을 소비하여 200초 동안 무기에 얼음속성 부여, 20초간 적의 이동속도 -40 Google Translator to English Snow Charge Permanent damage increases, use the skills over time will give polame ice properties. [Edit] Skill: 20 Before the change: MP 33 and 200 seconds of ice properties in the arms granted, 100% damage, 20 seconds enemy movement speed -40 After change: 35% increase in permanent damage. Using skill, MP 33 to 200 seconds to consume the ice properties in the arms granted, 20 seconds enemy movement speed -40
2010-12-01, 10:14 PM
^So for those Aran players complaining about a nerf, you just got 35% more damage on all attacks without the charge and the charge itself (optional) slows targets. I think that's fair.
2010-12-01, 10:30 PM
Fiel Wrote:Shadower What's that?
2010-12-01, 10:31 PM
ShiKage Wrote:What's that? The damage boost to Savage Blow, Steal, Band of Thieves, and Assaulter.
2010-12-01, 10:40 PM
Yay for more Paladin buffs. When are they going to put in new animations though?
![]() Quote:^So for those Aran players complaining about a nerf, you just got 35% more damage on all attacks without the charge and the charge itself (optional) slows targets. I think that's fair. Yeah, that's good. Now Arans won't have as crappy damage on ice-resistant targets, if I'm interpreting it correctly. And wtp at those Final Attack changes. Not sure if I should like or not.
2010-12-01, 10:43 PM
Kojo Wrote:Yay for more Paladin buffs. When are they going to put in new animations though? If for nothing else, JUST CB.
2010-12-01, 10:46 PM
PeePeeAyeDeeKay Wrote:Regarding Snow Charge change for Aran So with snow charge, you deal like 185% on iceweak monsters? That's awesome! I want to see hamad138's reaction to this.
2010-12-01, 10:49 PM
Kojo Wrote:Yeah, that's good. Now Arans won't have as crappy damage on ice-resistant targets, if I'm interpreting it correctly.Exactly. The charge doesn't deal any ice damage what-so-ever, so they aren't restricted to avoiding ice-resistant monsters. For Final Attack, I'm not liking it. The reason I never played my Aran passed level 40 is because of the key-presses. Besides, one of the main things Warriors (with enough speed/jump) are capable of is moving through the mobs quickly. Final Attack would only really benefit bosses and Lionheart where mobility isn't a necessity to speed up training. I think they took a good step forward, but they aren't quite done making Final Attack useful enough for warriors. EDIT: I mean that the charge's damage buff doesn't deal ice damage. Not the charge. The charge appears to grant ice damage which would mean 202.5% damage ((1+.35)*1.5) to ice weak if we're reading it properly.
2010-12-01, 10:51 PM
ghostofhalo Wrote:^So for those Aran players complaining about a nerf, you just got 35% more damage on all attacks without the charge and the charge itself (optional) slows targets. I think that's fair. nobody was complaining cept that hamad guy
2010-12-01, 11:02 PM
I did the calculations for Aran DPS when always at 100+ combos (cause of recharge) and the DPS at zakum (50% PDR) came to be slightly more than a Drk using sacrifice, and a little bit more than a hero.
These calculations were post-restructuring, but before this update. Btw, this is with Aran using a Normal 6 speed weapon with the Drk using a Slow 7 speed weapon. I calculated Drk DPS with Hex (+35 attack) being stackable with attack pots, and gave arans a + 50 w att boost from Combo and High Mastery. Min Crit rate for aran was 45% and max was 50%, 15% min for Drk 50% max. Drks got 100% PDR ignore and Arans got 20%. This... just gives arans a slightly larger boost.
2010-12-01, 11:07 PM
Okay guys, gonna be putting up the new skill tables soon. I've been porting skill reading facilities to a new library I wrote. Soon I'll have everything ported over to the new library. However, you guys get to reap from the fruits of my labor. All of the skill names will be in English to make things a bit easier to read through. I will also be accepting translations for the skill names I don't have translated yet.
I will not be accepting translations for skill descriptions as those change too often for them to be worthwhile to change, nor will I be accepting translations for the level strings. It's just not feasible and would eat up too much of my time. In the future for other modules I will be accepting translations for NPC and mob names as well.
2010-12-01, 11:20 PM
Fiel is awesome
![]() On topic of changes: Kinda sad that all buccaneers get is Def and accuracy Buffs like everything else and a miniscule update to damage that really doesn't do much o_o
2010-12-01, 11:33 PM
(This post was last modified: 2010-12-01, 11:36 PM by SwordStaker.)
Fiel Wrote:Okay guys, gonna be putting up the new skill tables soon. I've been porting skill reading facilities to a new library I wrote. Soon I'll have everything ported over to the new library. However, you guys get to reap from the fruits of my labor. All of the skill names will be in English to make things a bit easier to read through. I will also be accepting translations for the skill names I don't have translated yet.Wouldn't it be better to translate something like that if a person was both fluent in English and Korean? That way they could instead of literal terms put it in correct terms? Google translate isn't very reliable in the terms of perfect translation>.>
2010-12-02, 12:03 AM
SwordStaker Wrote:Wouldn't it be better to translate something like that if a person was both fluent in English and Korean? That way they could instead of literal terms put it in correct terms? Google translate isn't very reliable in the terms of perfect translation>.> Since Fiel is only translating the names of the skills, a "proper" translation really isn't necessary. We've all seen the names enough that we could probably identify all the skills just by the icons. NPC/mob names are okay cause they're names for things that are fantastical and are essentially proper nouns. Google translate probably wouldn't know what to do with them, which is why Fiel would be accepting translation for those. |
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