Posting Freak
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GunisBack Wrote:I'd be interested to see what they do if they don't make battleship have a cooldown again. Cause right now Rapid Fire is absolutely worthless..
I'm repeating myself for the millionth time, but Rapid Fire has ALWAYS been worthless when compared to Cannon in terms of pure DPS because the Ship does not break often enough for Rapid Fire's DPS contribution to be significant at all. If not having Demolition for 10% of the time is enough to make Buccaneers consider Barrage worthless, why is Rapid Fire any different? Right now with the 90 second cooldown, I have my ship at least 90% of the time at a hard-hitting boss like Targa. The only reason to use Rapid Fire ever is to avoid having to deal with the time it takes to mount the ship and the limited mobility of the ship. Same reason to use Flamethrower instead of Torpedo. This doesn't change. The only thing that changes is that we don't have to deal with the annoying couple of seconds when the ship actually does break anymore.
Posting Freak
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Arans are extremely well-balanced now
I do wonder, did this change the way it reduces our damage? Like, 8 mobs is the same damage reduction that 12 used to be?
I don't know if that really made sense.. Kinda tired and going to bed soon.
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Aran is not balanced. We have the lowest Dpm expect Bishop. We Need Snow Charge back or we still Be useless
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hamad138 Wrote:Aran is not balanced. We have the lowest Dpm expect Bishop. We Need Snow Charge back or we still Be useless
You guys can also mob as good or better then any other class in the game. Pick and choose.
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how do people calculate how much statistical damage classes have when it's in the testing stages still? If anything DPM shouldn't matter anymore now that equips play a HUGE part to damage dealt.
Still think it's too early to calculate DPM/S
Posting Freak
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hamad138 Wrote:Aran is not balanced. We have the lowest Dpm expect Bishop. We Need Snow Charge back or we still Be useless
This is what YOU think, you didnt try to prove it in any way, so how do you know besides from what you think?
IMO, arans are well-balanced, decent 1v1 DPS and amazing mobbers as always.
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buddyseeker Wrote:![[Image: 9010027.png]](http://www.happychinchilla.info/Southperry/00355/9010027.png)
OMG. A game show? NPCs are the judges? I sense a new event!!
Yeah, its called 'Quiz Star K' from what I can see.
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Unleashing Wrote:This is what YOU think, you didnt try to prove it in any way, so how do you know besides from what you think?
IMO, arans are well-balanced, decent 1v1 DPS and amazing mobbers as always.
I have to agree with you. While I do find it a shame that arans can't hit 12 mobs anymore, and that a nerf to 10 would be enough for me, they will still be the best mobbers around, and decent to low bossers. But then again, if you wanted a good bosser, you should've never chosen an aran, but a NL or a sair. I'm happy with the way arans are going.
The boost in Combo Barrier seems strange to me though. It requires no character control of the aran at all anymore to have Barrier up all the time. It's just Combo Recharge -> Combo Barrier if you need it.
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Good part on Battleship. No point in having durability on the ship when you could go on & off it to reset the durability since there's no cooldown. At least that makes sense now.
Lol at Avenger & TT getting buffed. Solo-wise, we still do mediocre damage unless you're godly funded via Potentials, so I say it's a good thing to have it buffed. (Until the whiners make kMS nerf it again)
kMS should fix up the skill sets for NL's in 4th job as well. Ambush & Storm are useless unless you like that stun from Storm (though it's not necessary because we don't punch anymore). Venom is criticized as being mediocre, but the extra damage on bosses is nice. All we really need to max in 4th job is TT, Fake, Soul Stars, MW, and that's it. Three 4th job support skills while we use our offensive arsenal of TT, Avenger, and the occasional Drain. I'd love to have another mob attack, or something at least that's not inferior to Ambush & Storm.
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In regards to TT getting huge buff, I have a feeling that skill adjustments are tested using clean equips, since assassins get a much higher damage boost from scrolled equipments than any other class when their equipments are equally scrolled due to the low base attack of claws
Seems to me they're balancing the game to cater beginner players and not balancing the end game
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hamad138 Wrote:Aran is not balanced. We have the lowest Dpm expect Bishop. We Need Snow Charge back or we still Be useless
You keep whining about this and show no mathematical proof to any of it. It's just a completely baseless statement that no one will take seriously.
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hamad138 Wrote:Aran is not balanced. We have the lowest Dpm expect Bishop. We Need Snow Charge back or we still Be useless
Can you just get over that crap already? That's all you ever post is how supposedly Arans seem to suck so badly, though if you've seen any videos of Arans you'd know they -still- have potential to be up there with the other classes. I've seen videos where an Aran was hitting constant 600k~999k.
By your logic then Bishops are useless if supposedly they're the weakest, so what's the point of playing as one after Big Bang? Guess everybody should quit their Bishops /sarcasm
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hamad138 Wrote:Aran is not balanced. We have the lowest Dpm expect Bishop. We Need Snow Charge back or we still Be useless
snow charge is useless on every other mob except ice weak, now shut ur crap and do some math before posting other stuff
Posting Freak
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THIS IS A FUCKING OUTRAGE, THEY NERFED ARANS. I DEMAND WE HAVE SNOW CHARGE GIVE DAMAGE SO WE CAN BE BALANCED AGAIN INSTEAD OF DOING THE WORST DPM BESIDES BISHOPS.
Posting Freak
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Dusk Wrote:Does the Evan Slow work on bosses? Slow was never useful for training, the main draw is that it completely cripples mobile bosses.
The Evan Slow doesn't work on bosses.
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PirateIzzy Wrote:They should remove Rapid Fire and/or give us Speed Infusion.
But RF is so fun to use...I'd rather they'd find some way to fix it as opposed to completely removing it...it'd be funny if they made it usable on ship and it had a secondary effect like always having KB or like causing the enemy's defense to drop a significant amount after so many consecutive hits so that there'd be a reason to use it with Cannon. In fact, having RF have some sort of secondary effect that can indirectly support teammates a la threaten would be really cool.
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Now let me ask this to the math professors. With it's new speed how is Illusion now?
Posting Freak
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They fixed the DoT for F/P now they can spam Paralyze without it canceling DoT pretty significant fix.
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donovan Wrote:They fixed the DoT for F/P now they can spam Paralyze without it canceling DoT pretty significant fix.
With this revamp update?
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Abysseon Wrote:With this revamp update?
If that is what this means then yes this update
This Wrote:3. Fixed a bug related to dot-overlap effect.
- Dot-dot effect is being applied to the target continue to use the attack skills, the dot damage normally
Fixed a bug that did not apply.
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