2010-12-01, 03:51 PM
Woah! Battleship durability DELETED? Dot-effect to do damage normally when using attack skills? Enjoy your extremely hax damage, AMs.
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[1.2.355] More balancing
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2010-12-01, 03:51 PM
Woah! Battleship durability DELETED? Dot-effect to do damage normally when using attack skills? Enjoy your extremely hax damage, AMs.
2010-12-01, 03:54 PM
PeePeeAyeDeeKay Wrote:- Sniping (shrine): If the boss monster to attack, four times in a row to give a big damage to the skill has been changed.So I guess 4x900% on bosses and instant kill on mobs?
2010-12-01, 04:00 PM
- Battleship: Durability has been deleted option.
So... no more breaking ship. Makes sense after they put the cooldown to 0 that this would follow.
2010-12-01, 04:02 PM
GunisBack Wrote:- Battleship: Durability has been deleted option. Yet it doesn't make sense that they're still buffing rapid fire. It won't out damage cannon unless it does like 450%+ damage. o.o Which means that there isn't a point in using it unless they add some sort of really useful effect to it. (constant KB like barrage?)
2010-12-01, 04:04 PM
Maybe they'll make ship like s.transform, 180 seconds/20 cool down, so you have to RF for 20 seconds or something, otherwise RF is just worthless.
2010-12-01, 04:05 PM
PeePeeAyeDeeKay; Wrote:3. Fixed a bug related to dot-overlap effect. What the heck does that mean ROFL? edit: if it means what I think it does, then great. But it's not completely understandable/well-translated.
2010-12-01, 04:06 PM
Doing that would mean the biggest advantage to using ship (the HP) would be useless though.
@ above: Probably that DoT won't be reset when you're spamming a DoT skill. Like paralyze.
2010-12-01, 04:14 PM
Takebacker Wrote:Doing that would mean the biggest advantage to using ship (the HP) would be useless though. I'd be interested to see what they do if they don't make battleship have a cooldown again. Cause right now Rapid Fire is absolutely worthless..
2010-12-01, 04:22 PM
Now when they nerfed Rolling Spin, I gotta admit it is indeed, useless for other than getting combos up. Unfortunately...
EDIT: so we can now only hit 8 mobs, *rage*. Oh well, there rarely is over 8 mobs anyways, in high level spots we currently have. and also, what is DamR? If it's damage range, what does it mean when damage range of overswing is changed from 80 to 40? EDIT2: Wut @ NPCS Maplestoryan Idol or MapleStorys Got Talent much?
2010-12-01, 04:29 PM
Would be nice if they remove the cooldown on ST also, so we can atack, cancel ST, cast ST, atack using same or another skill and repeat, that would boost buccaneer gameplay even more enjoyable
2010-12-01, 04:35 PM
I'm surprised about no one mentioning but Arans Double Swing and Triple swing are 8 mobs max now o_O.
2010-12-01, 04:40 PM
fodjgngf Wrote:I'm surprised about no one mentioning but Arans Double Swing and Triple swing are 8 mobs max now o_O. maybe cuz we barely have 8+ mobs to kill?
2010-12-01, 04:41 PM
This is balancing?
Buffing Night Lords' TT to 345%, with the highest multiplier in the game is balancing?
2010-12-01, 04:41 PM
fodjgngf Wrote:I'm surprised about no one mentioning but Arans Double Swing and Triple swing are 8 mobs max now o_O. Except if you actually read everyone's replies you'd notice several of us have mentioned it already? But anyway, here's hoping these updates don't take too long to get to us after big bang is said and done.
2010-12-01, 04:45 PM
GunisBack Wrote:I'd be interested to see what they do if they don't make battleship have a cooldown again. Cause right now Rapid Fire is absolutely worthless.. They should remove Rapid Fire and/or give us Speed Infusion.
2010-12-01, 04:48 PM
Locked Wrote:This is balancing?I think claws also have the lowest base attack of any weapon, but I can't help but agree here. I think they overpowered the Night Lord by a bit too much this time.
2010-12-01, 04:49 PM
PirateIzzy Wrote:They should remove Rapid Fire and/or give us Speed Infusion. Oh yes please... that would make us a bit OPed though don't you think? |
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