[1.2.355] More balancing
#1
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- The MaxHP, MaxMP, WDEF, MDEF, ACC, and Avoid were nerfed by about 25 - 33% on scrolls

 Changes

 Character

 Item

 NPC
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#2
I'm guessing the change in masteries is for +accuracy right? EDIT: oh you said that...
Some changes look nice, like Paralyze, it was needed.
For buccaneers, not much, I guess it's nice to have 240% extra damage on demo, I would like a little speed upgrade or delay reduce on it though.
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#3
Great news for FP mages for Paralyze getting close to on-par with CL Biggrin
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#4
Rapid fire back to square 1 again.

Bishops got a couple damage boosts that's cool.

What is this variable "ar" in this
"Priest- Holy Attraction - New variable "ar" (15)"
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#5
Fiel Wrote:F/P Archmage
- Paralyze - damage (540 to 770)

I/L Archmage
- Chain Lightning - damage (810 to 850)

Bishop
- Angel Ray - mpCon (46 to 56); damage (720 to 900)

Crossbow Master
- Ultimate Strafe - damage (210 to 225)
- Snipe - New variable "attackCount" (4); New variable "damage" (900)

Oh boy HERE we go, this was much needed. And Nexon finally figured out how to fix Snipe. Awesome Big Grin
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#6
What's with snipe?
4x900? Instead of just killing whatever?

Might make an I/L at some point now.
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#7
Duelman Wrote:Rapid fire back to square 1 again.

Bishops got a couple damage boosts that's cool.

What is this variable "ar" in this
"Priest- Holy Attraction - New variable "ar" (15)"

Pretty sure AR has to do with some sort of resistance. I know Pallys get it too.
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#8
Woohoo @ beholder buff and iron will buff xD
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#9
is ice charge for arans buffed?

nexon pls buff ice charge to 135% back then im happy with arans.


LOL TT went to 345 ^^
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#10
Fiel could that stand for All resistances +15? I can't think of what else the A could stand for... but All res +15 makes me think of diablo 2, not MS.
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#11
With that much increase in accuracy per weapon mastery, what's even the point of putting dex into warriors now?
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#12
so what's the dmg formula for snipe now?
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#13
SethElite Wrote:What's with snipe?
4x900? Instead of just killing whatever?

I hope that is 4x900k damage for Snipe. Chin
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#14
They made Illusion weaker.......

EDIT: - Evan's skill "Illusion" has its delay reduced from 1440 ms to 810 ms.

nvm
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#15
nvm
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#16
[Image: 9010027.png]
OMG. A game show? NPCs are the judges? I sense a new event!!
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#17
Hi beholder heres some roids.
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#18
Fiel Wrote:F/P Archmage
- Paralyze - damage (540 to 770)

I/L Archmage
- Chain Lightning - damage (810 to 850)

Bishop
- Angel Ray - mpCon (46 to 56); damage (720 to 900)

As a L/I, I was at first :f6: regarding the continual buffs to CL, not that I do not enjoy or appreciate them, but at some point it was really going to get imbalanced.

But then, it was more of a Biggrin to see that all magic casters adventurers were getting buffed.

On a negative and related note, it is disappointing to see Earthquake's magnificent range decrease to below that of even IS (Ice Strike) now, I always gave credence to Evan being great mobbers/trainers post-BB but I cannot be so sure of that now. Speaking of Evan...no drama please...
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#19
So snipe is now 4 hits of 900% instead of a fixed amount of damage..?
Edit; Also kinda interesting to see Ultimate strafe buffed once againGoggleemoticon
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#20
SethElite Wrote:What's with snipe?
4x900? Instead of just killing whatever?

Might make an I/L at some point now.

3600% damage is quite a lot o_o It's over 2 1/2 Strafes and should be enough to kill all mobs in one hit if your damage is good. It's a nerf to weaker MMs, but a buff overall. Factoring in crit/SE puts it at about 5000% damage, so if your damage range is over 20k, Snipe should improve your damage now.
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