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Accuracy Changed Again?
#21
Maybe it's just with higher level mobs, or just majorly effecting Pink Bean or something.

Stereo Wrote:Defense from armor was still practically speaking useless.

For example, the tier my Paladin is on;
40% reduction: 6400 def
41% reduction: 6724 def

Since (as with lots of things) MS rounds down, from 6400-6723 def, you'll have the same 40% reduction. That's a difference of 323 defense that doesn't matter. Now how many items can give +323 def? None...

Just saw this,
No, however +50 defense with +200% from Shield Mastery is instantly +100 more. With the new scrolls, you can make Paladins even bigger tanks.
Fix up all your armor in 60%s and you'll have such a huge boost nothing will hurt you.

Also, what do you guys mean it gets reduced by a percentage? My Paladin on KMS would take 1-150 Damage from Gigantic Vikings with something like 4.3k Defense. That's way more than 40%, that's nearly about 90%, since they do about 1500 touch to my Bowmaster.
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#22
Polantaris - that's because it doesn't always get reduced by a percentage.

http://www.southperry.net/showthread.php?t=34243 <-- see mob damage
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#23
Polantaris Wrote:Maybe it's just with higher level mobs, or just majorly effecting Pink Bean or something.



Just saw this,
No, however +50 defense with +200% from Shield Mastery is instantly +100 more. With the new scrolls, you can make Paladins even bigger tanks.
Fix up all your armor in 60%s and you'll have such a huge boost nothing will hurt you.

Also, what do you guys mean it gets reduced by a percentage? My Paladin on KMS would take 1-150 Damage from Gigantic Vikings with something like 4.3k Defense. That's way more than 40%, that's nearly about 90%, since they do about 1500 touch to my Bowmaster.

That's also because paladins have other damage reducing skills like Guard, Power Guard and Achilles.
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#24
Forad Wrote:As for the ACC,I had no idea where they exactly had changed.
But I played KMST 1 hours ago,it was likely unchanged.
My Lv50 night walker hit LV50 mobs without any miss and hit Lv52 mobs probably 10% miss which was almost the same with the known formula.
Anyway,it was only a test!

I think the change was to the % hit rate formula, not to the -5% hit rate per level deal.
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#25
Fiel Wrote:Polantaris - that's because it doesn't always get reduced by a percentage.

http://www.southperry.net/showthread.php?t=34243 <-- see mob damage

So from what I think I understand from that, in just about all non-boss situations, I'm better off having less than 8660 defense, because before then it's not based on percentage?

I mean, once I pass that, and let's say I have 10000, I'm negating a set 33%, correct? But if I had 8000 defense, and the monster has 2000 attack, technically I negate 100% instead.
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#26
@Polantaris - No. You're always better off having more defense. A calculator is listed there. I encourage you to use it. Then you'll understand.

The flat/percentage is not a set tradeoff that happens at 8660. The tradeoff occurs depending on what attack the mob is and how much defense you have. It's variable, not static.
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#27
I think mob atk=2000 char's def=10k,mob only inflict "1"
because it's min(direct_damage,percent_damage)

Any news about blood washing?unchanged?
Any formula about 1AP can gain ??-HP ?
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#28
Fiel Wrote:@Polantaris - No. You're always better off having more defense. A calculator is listed there. I encourage you to use it. Then you'll understand.

The flat/percentage is not a set tradeoff that happens at 8660. The tradeoff occurs depending on what attack the mob is and how much defense you have. It's variable, not static.

My mistake, I was honestly extremely tired when I read the page the first time, I'll reread it now.

Thanks for the information Fiel.
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#29
While we're on the topic of defense, is shield mastery multiplicative or additive? Or rather, would 50 defense + a shield be 50 * 2.00 = 100, or would it be 50 + (50 * 2.00) = 150?
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#30
Sorien Wrote:While we're on the topic of defense, is shield mastery multiplicative or additive? Or rather, would 50 defense + a shield be 50 * 2.00 = 100, or would it be 50 + (50 * 2.00) = 150?
Judging by the skill description, it is (defense + (defense * skill%)) which is triple if you have it maxed.

Also, I have a theory on the accuracy change. Perhaps they removed the square root nonsense since you'd ideally need 625 accuracy to hit Pink Bean which has 625 avoid. With square roots, the chance you hit Pink Bean increases each time you hit a perfect square and not a point sooner. If they remove that, you would improve accuracy with each point.

Just a theory of course.
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#31
Don't know about you, but I found the square root thing to be a great addition. It gave warriors the ability to power high level mobs, even pink bean, with minimal acc. If they made it so it's (current acc / mob acc = hit rate), that would be a massive nerf. I hope they wouldn't do that.
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#32
Fiel Wrote:Don't know about you, but I found the square root thing to be a great addition. It gave warriors the ability to power high level mobs, even pink bean, with minimal acc. If they made it so it's (current acc / mob acc = hit rate), that would be a massive nerf. I hope they wouldn't do that.
I don't necessarily mean something as steep as that, but there could be something such as a base of 50% accuracy when hitting a mob of equivilant level and then an addition of the difference (in percentage) or something. The square system is decent, but when it comes to higher mobs (ToT for example with 225 avoid), getting that extra bit of accuracy just to gain a slightly higher chance to hit is a bit more of an annoyance than helpful. Besides, with the quest reset and the new Ludibrium cape (with 420 accuracy), there's not much need for any other equipment. Eventually you will need some kind of major accuracy gear to hit Pink Bean, and it might as well be the cape since the only other replacement is a PAC/Blackfist where Chaos Scrolls only press your luck and wallet.

Mostly with these formula changes, I'm a bit more surprised that it's been well over a week since the patch and no one has been able to get much of a clue besides that the level difference part of the formula still remains the same.
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#33
Well, let's just hope and pray that Nexon KR screws up again and distributes an unpacked client with the PDB so I can have a look at it.
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#34
Sorien Wrote:While we're on the topic of defense, is shield mastery multiplicative or additive? Or rather, would 50 defense + a shield be 50 * 2.00 = 100, or would it be 50 + (50 * 2.00) = 150?

It's x% Added to the current. Just look at Level 1 of Shield Mastery, 10%. 10% Added on to your current, so you have 110%, so when maxed you have a total of 300% defense.
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#35
Could some tests be done to see how training on monsters over your own level works? Maybe something was changed to that aspect.
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#36
Polantaris Wrote:It's x% Added to the current. Just look at Level 1 of Shield Mastery, 10%. 10% Added on to your current, so you have 110%, so when maxed you have a total of 300% defense.

Alright, thanks Polantaris, and you too Ghost!
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#37
Sometimes i wonder if the 'changes' were actually extremely minimal ones, made as a red-herring to cover up the revelations made after their little slip-up with debugged client information.
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#38
Seanny Wrote:Sometimes i wonder if the 'changes' were actually extremely minimal ones, made as a red-herring to cover up the revelations made after their little slip-up with debugged client information.

That sounds like a total dickish move. Wouldn't be a first for Nexon though.
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#39
If they're extremely minimal, all the better for us. It's easy to test for subtle differences when we know the original formula. Totally redoing it would really suck because then we'd be back at square one.
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#40
Fiel Wrote:If they're extremely minimal, all the better for us. It's easy to test for subtle differences when we know the original formula. Totally redoing it would really suck because then we'd be back at square one.

That's very true. At least so far it seems to be the situation, which is good. It won't screw over the Warriors who went Dexless since BB without ACC equips (though with those changed scrolls it wouldn't be very difficult to compensate if they did change it).
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