Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Just made me curious after playing around with an F/P. What I had found was that Explosion was completely useless and Poison Breath was completely useless. Despite being 170 with 10 in every 4th job skill, I ended up doing everything that wasn't DPS on a boss with Poison Mist and Teleport Mastery because unless the monsters were Poison Weak, Misting a map was faster than Paralyzing through. Only significant issue I found was it burned HP potions ridiculously fast, but I cleared out bigger maps a lot faster.
So, I was wondering what everyone's opinions were for F/P builds post-Big Bang.
My general theory was max Teleport Mastery first, with one point in Explosion at 71, followed by maxed Poison Mist, then 11 Spell Booster with prerequisite. Follow that up with Amplification, and then Explosion to ready up for a really mob heavy training area where you can sacrifice that speed for the mob count. After Explosion, have maxed Elemental Composition, and then Decrease, even though no monsters really appear with resistances any time soon. Seal after that since even by now, I don't feel there are many monsters that use attacks that are worth Sealing, if Sealable at all. End off with Resist, and either max it or Booster.
Explosion is so ridiculously slow, I don't see it being worthwhile to use at all that early on unless you can OHKO with it. If you can OHKO with maxed Explosion, you can KO with maxed Fire Arrow + 1 Teleport Mastery, so I only see use of it to possibly lure at that early stage.
In terms of DPS, Explosion only does 377%/s Normal (6) Boostered I believe. Fire Arrow does 430.6%/s. Sadly, you can only use one Teleport per Explosion, so despite it being so slow, you cannot fit more Teleports to boost its power like Poison Mist.
Explosion with Teleport Mastery only does 615.1%/s, and Fire Arrow with Teleport Mastery does at least 847.2%/s, both boostered.
That being said, Poison Mist's advantage is it doesn't limit itself to only six monsters. You can easily Mist an entire flat map like C-2, and with Teleport Mastery, clean up while you're cycling Mist at the same time since it's completely flat, and this facilitates the use of Fire Arrow as well. Since the map is particularly wide, Explosion has especially less usefulness in my opinion compared to a map like Pirates where everything is easily condensed in the centre.
After the 15 second duration, you've done 2400% damage to a monster without actually having to concentrate fire on them. Monsters at that level have 25000 HP, which only requires a 1k range to kill in a single DoT cycle, and the Mist itself lasts 40 seconds to re-DoT monsters that spawn or survive if you're at a higher level.
If the map is smaller so it does not facilitate Mist cycling, then they can be cast between spawns to DoT monsters and reduce hits to kill anyways, or double channeling Misting is still very much possible.
Discuss?
Posting Freak
Posts: 6,052
Threads: 182
Joined: 2008-07
So, are you more discussing how F/Ps will train or builds for 1st, 2nd and 3rd job?
Also, builds will depend if you have a mentality for people who are already past 3rd job or those who are starting a new F/P.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
I'll expand on this post later but here's a quick sketch of a build I came up with. Won't be using it myself since I'm already 15x, but I think it's the best way to build an F/P.
1st job
1 Bolt
Max Magic Claw
Max Magic Armor
Max Magic Guard
2nd job
1 Teleport
1 Fire Arrow
Max Mastery
Max Fire Arrow
Max Teleport
3 MP Eater
Max Meditation
Max MP Eater
Max Slow
1 Poison Breath
3rd job
1 Teleport Mastery
1 Explosion
3 Elemental Amplification
6 Booster
Max Elemental Amplification
Max Poison Mist
Max Teleport Mastery
Max Explosion
Max Elemental Composition
Max Elemental Reset
Max Partial Resistance
11 Seal
4th job
1 Paralyze, 1 Meteor, 1 Big Bang
Max Buff Mastery
Max Paralyze
Max Big Bang
Max Infinity
anything but Mana Reflection
I don't see the point in dual channeling, changing channels takes longer than waiting a couple seconds for more mobs to spawn.
Senior Member
Posts: 329
Threads: 7
Joined: 2008-07
Dusk Wrote:1st job
1 Bolt
Max Magic Claw
Max Magic Armor
Max Magic Guard
2nd job
1 Teleport
1 Fire Arrow
Max Mastery
Max Fire Arrow
Max Teleport
3 MP Eater
Max Meditation
Max MP Eater
Max Slow
1 Poison Breath
3rd job
1 Teleport Mastery
1 Explosion
3 Elemental Amplification
6 Booster
Max Elemental Amplification
Max Poison Mist
Max Teleport Mastery
Max Explosion
Max Elemental Composition
Max Elemental Reset
Max Partial Resistance
11 Seal
4th job
1 Paralyze, 1 Meteor, 1 Big Bang
Max Buff Mastery
Max Paralyze
Max Big Bang
Max Infinity
anything but Mana Reflection
Seems like an all around nice build, except in 4th job I would max infinity before bigbang. From lvl 1-30 bigbang doesn't get that much stronger (232% to 290%) while infinity gives a nice boost to your range every 4 seconds.
Does infinity increase by the base magic atk, or is potsmart for something like Swiss Cheese cuz that would be amazing.
And which skill contributes to better dps for bossing, Fire Demon or Meteor?
Posting Freak
Posts: 6,052
Threads: 182
Joined: 2008-07
Cheesecake Wrote:Seems like an all around nice build, except in 4th job I would max infinity before bigbang. From lvl 1-30 bigbang doesn't get that much stronger (232% to 290%) while infinity gives a nice boost to your range every 4 seconds.
Does infinity increase by the base magic atk, or is potsmart for something like Swiss Cheese cuz that would be amazing.
And which skill contributes to better dps for bossing, Fire Demon or Meteor?
Fire demon increases your dps more than meteor.
Infinity is quite a good increase to your average damage but because it is a rollercoaster you can't rely so much on it for training.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
I'm maxing Big Bang because I think that I will be in Lionheart Castle a lot.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Dusk Wrote:I'll expand on this post later but here's a quick sketch of a build I came up with. Won't be using it myself since I'm already 15x, but I think it's the best way to build an F/P.
1st job
1 Bolt
Max Magic Claw
Max Magic Armor
Max Magic Guard
2nd job
1 Teleport
1 Fire Arrow
Max Mastery
Max Fire Arrow
Max Teleport
3 MP Eater
Max Meditation
Max MP Eater
Max Slow
1 Poison Breath
3rd job
1 Teleport Mastery
1 Explosion
3 Elemental Amplification
6 Booster
Max Elemental Amplification
Max Poison Mist
Max Teleport Mastery
Max Explosion
Max Elemental Composition
Max Elemental Reset
Max Partial Resistance
11 Seal
4th job
1 Paralyze, 1 Meteor, 1 Big Bang
Max Buff Mastery
Max Paralyze
Max Big Bang
Max Infinity
anything but Mana Reflection
I don't see the point in dual channeling, changing channels takes longer than waiting a couple seconds for more mobs to spawn.
While I was looking at it, I opted for Mist before Amplification since Amplification doesn't affect Mist's damage over time, and I felt like a Mister wouldn't rely on any DPS to train, though that does raise the question of why I maxed Teleport Mastery first... Mine could definitely use a few tweaks there for optimization.
There was an odd glitch where Elemental Composition was not affected by Elemental Decrease. This is likely unintended, due to the mechanics of Elemental Composition being half Fire and half Poison.
Dual channeling is for really small maps where you do take a lot longer to kill monsters if you're weaker. It'd likely not be viable though since characters shouldn't be that weak to begin with.
Member
Posts: 59
Threads: 5
Joined: 2010-12
I'm a bit puzzled by this myself. I think I'm okay up until 4th job, with this as my planned build:
1st Job
Max MP Boost
Max MG Guard
Max Magic Claw
2nd Job
Max Meditation
Max Teleport
Max Fire Arrow
Max Spell Mastery
10 Slow
3rd Job
Max Element Amp
Max Explosion
Max Poison Mist
Max Seal
Max Spell Booster
Max Teleport Mastery
For 4th Job... I'm not sure. I'm currently level 150. I was planning to max Paralyze as standard, maybe get MW20, then after seeing how good Big Bang is substituting it for Meteor Shower. The one thing I'm concerned with the Big Bang skill is that from level 1 - 30 you'll only get a 57% damage increase, and everything else is the same apart from a higher MP cost. After trying out my mage yesterday without touching my skills (i.e. no spell mastery etc.) I could hit 150k on Fire weak with Big Bang but that range was quite wide, all the way down to 30-50k. That's at level 1 Big Bang. Is it really worth spending 29 points on a 57% damage increase? It looks kind of shabby to me...
Was also looking at maxing Ifrit. Meteor Shower seems kind of useless to me now, hence considering my build without it.
Member
Posts: 157
Threads: 1
Joined: 2008-11
Gender: Male
Country Flag: netherlands
Server: Scania
Level: 13x
Job: F/P Arch Mage
Guild: Exceed
That 57% damage increase is multiplied by 5 hits and 6 monsters, making it a 1710% damage increase at max potential.
I'm gonna max Paralyze and Magic Mastery first. Then I'll probably take Infinity first, for the 2,5x damage in the end (it does work with Magic Mastery for a 60 seconds timer right?).
After which I will have to decide between MW, Ifrit and Big Bang. I don't really see the added value of BB, just spamming Paralyze seems just as effective to me. I put 1 SP in it right away and see if I like it. MW is hella expensive, so I wont be able to max it right away. Ifrit is cool and the added damage should help. Probably gonna distribute my SP over these 3 skills.
Posting Freak
Posts: 988
Threads: 15
Joined: 2010-06
It's Buff Mastery, but anyway I've seen people say it doesn't affect Infinity, but from all the videos I've seen it does.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
Just want to say, after actually attempting to incorporate Big Bang into my training, I think it's a very low priority skill to max, at least while we don't have Lionheart Castle. It will generally 1hko everything when you fully charge it up, and it does over 80% of its max damage at level 1, so you don't really need the added DPS. I also hate the stupid "lose your charge completely when something spawns on you as you release it" factor. Max Meteor is actually pretty useful while training. I can get one off every cycle through a map or every other cycle, depending on the size of the map, and it still 1hkos everything and makes things very easy. I've been hunting Werewolves for Paralyze 30 and there's a spot on the map where you can take out 3 platforms with Meteor. I keep it on my quickslot and I keep an eye on the cooldown, and use it whenever I can. New build (this is how I plan to reset my SP in an hour):
1 Paralyze, 1 Big Bang, 1 Meteor
Max Buff Mastery
Max Paralyze
Max Infinity
19 Maple Warrior
Max Meteor
-afterward (I'm only 15x)-
Max Big Bang
Max Ifrit
Teleport Mastery is incredibly fun and kicks so much ass. I get almost everything done with just Paralyze and Teleport.
Member
Posts: 59
Threads: 5
Joined: 2010-12
Atruya Wrote:That 57% damage increase is multiplied by 5 hits and 6 monsters, making it a 1710% damage increase at max potential.
What I'm saying is that all still applies to level 1 Big Bang. There isn't a huge difference between level 1 and max.
|