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GMST Class Testing
JoeTang Wrote:Can you, or someone else upload the raw AVI at 90 frames per second from FRAPS, or count them yourself?

I have a marksman zzz
Want me to get on and see it?
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Locked Wrote:I have a marksman zzz
Want me to get on and see it?

CAN I GET ON AND SEE IT?

Try two or three trials since FRAPS can have delays, and the game itself has a few hiccups.
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JoeTang Wrote:CAN I GET ON AND SEE IT?

Try two or three trials since FRAPS can have delays, and the game itself has a few hiccups.

Uploading. Will edit post.

90 fps right?
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Locked Wrote:Uploading. Will edit post.

90 fps right?

Yes, 90FPS.
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Not sure if this is what you wanted

http://www.mediafire.com/?3lj4rksoie6t8s6
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So there's some variance in Locked's Pierce charging. The lowest, and consistent time recorded was 840ms, but it spiked up to around 960ms. We're chalking that up to lag.

Paralyze Reduction: For each mob, subtract 6% total damage; i.e. 94% on two mobs, 88% on three, 82% on four, 76% on five, 70 on six.
 Sample Set

Big Bang is still 1 second charge.

All Poison skills are glitched and receive no increase in duration, staying at their level 1 duration.
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JoeTang Wrote:So there's some variance in Locked's Pierce charging. The lowest, and consistent time recorded was 840ms, but it spiked up to around 960ms. We're chalking that up to lag.

Is it possible for human reflex to make use of that 120ms?
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one more thing to ask stereo. Pls reply if you see this.

If there is no charge, will blast still have the critical, instance death and ignored wd effect?

also, if there is no charge, can use HH ? Does HH still reduce to 1 or 10k?

sorry if any of these questions have been answered.
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The answer for blast is yes. Don't know about HH.
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Heaven's Hammer reduces HP to 10k, supposedly. Not sure if it actually does reduce it to 1 or 10k so I'm no help there. Charges aren't required to use it though, afaik.
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Elemental Reset affects DoTs. If a monster is poison resistant, and you use Elemental Reset, they will take un-resisted damage. Presumably, this means if a monster is poison weak, they take weak damage from DoTs as well. Since Elemental Reset changes your element to neutral, Demons will not give you advantage.
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Locked Wrote:Heaven's Hammer reduces HP to 10k, supposedly. Not sure if it actually does reduce it to 1 or 10k so I'm no help there. Charges aren't required to use it though, afaik.

It does reduce it to 1, at least where I tested it. 4 minute cooldown (lv.10) makes it kinda a pain but I might try to get on to test it against Papa Pixie in the Mulung Dojo later.
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Has anyone tested whether the first 3 hits of Assassinate crit post BB? Tay couldn't get them to, but additional testing would be appreciated.
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Cactuar Wrote:Has anyone tested whether the first 3 hits of Assassinate crit post BB? Tay couldn't get them to, but additional testing would be appreciated.

It doesn't.
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Okay, another shadower question: Is ME affected by your range or by the amount of mesos dropped?
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Cactuar Wrote:Okay, another shadower question: Is ME affected by your range or by the amount of mesos dropped?

Not trying to be an ass, but read the first post.
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mamaloki Wrote:also, if there is no charge, can use HH ? Does HH still reduce to 1 or 10k?

It reduce hp to 1 (i tried HH, then PG walk into monster to kill). HH work for all dojo bosses, up to Crimson Balrog (stage 27). Not work on Manon, Griffey, Leviathan, Papulatus Clock (i can't pass Pap stage). Pretty sure it not work on Mu Gong too
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IKnowUWonder2 Wrote:It reduce hp to 1 (i tried HH, then PG walk into monster to kill). HH work for all dojo bosses, up to Crimson Balrog (stage 27). Not work on Manon, Griffey, Leviathan, Papulatus Clock (i can't pass Pap stage). Pretty sure it not work on Mu Gong too

Thats because those bosses got more HP than the max damage of hammer. Of course it would be both silly and retarded for it to work like that on bosses, and no, Mu Gong would not be put down to 1 HP either.
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If HH reduces monster HP to 1, then I am very confused about the Korean description.
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JoeTang Wrote:Not trying to be an ass, but read the first post.

Yeah, sorry, my mistake. It was late and I wasn't thinking clearly and forgot to re-check the first post. I'll just ask a secondary question to supplement it instead: Does the amount of money dropped by pickpocket affect the damage at all or is it purely based on your range?
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