Posting Freak
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2010-11-16, 12:45 PM
(This post was last modified: 2010-11-16, 02:37 PM by Scaeva.)
I'm planning to continue my Gunslinger after Big Bang, so I decided that with the new/improved skills a new build might work.
I also found this video on youtube:
Basically, this character is Lv.82 and rather than maxing Burst Fire it has Flamethrower and Ice Splitter.
Anyways, time for the build I came up with:
First job: 61 SP (order doesn't really matter)
Second Job: 121 SP
Third Job: 151 SP
Having next to none experience with Corsairs I won't post any builds for those yet. I assume things won't change a lot there because the HP of monsters starts going up around then, so single target training will be better.
So what do you guys think?
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For the 2nd job build, does this mean I can't max wings if I max Blank Shot?
Edit: I noticed a typo in your build. Where it says "20 Gun Mastery (MAX), you subtracted 20 SP instead of 15.
Posting Freak
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PirateIzzy Wrote:For the 2nd job build, does this mean I can't max wings if I max Blank Shot?
Edit: I noticed a typo in your build. Where it says "20 Gun Mastery (MAX), you subtracted 20 SP instead of 15.
Ah, thanks. I also thought something was wrong. It might not have notice anything in the point subtraction because of Critical Shot.
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How can you be not sure if single target training is worse than mob training?
I honestly think your first point in Third Job should be Gaviota. Dice roll has a retardedly long cool down and lasts 66 seconds. Burst Fire is garbage because single target training sucks, and the damage increase is so insignificant, even if you were to use it, it would be detrimental since it's so much slower and wastes damage on mobs. Octopus only hits a single target, therefore sucks. Level 1 Flamethrower and Ice Splitter are useless. Homing is useless.
Gaviota? 440% mob on 3 every five seconds at no cast time. If there's no monsters, you can keep summoning it, and get a quick burst of damage when things spawn. It'll outrange your Invisible Shot so it can help you lure, and it's just plain awesome. Too bad there's only room for 21 Gaviota in every build because of stupid prerequisites. After that, max Flamethrower to mob. There are actually some Fire Weak mobs in 7x. Then, max Ice Splitter. Dark Sand Dwarf thingers in Magatia are great for EXP and money and are weak to Ice (proven by the fact that 50% of the channels in KMS are held by botting Arch Mages). Then get Dice to improve damage. Follow up with getting to 21 Gaviota for more mobbing damage. Do Octopus next because it doesn't waste mobbing time like Burst Fire. If you want to kill a stray monster, you're better off just ignoring it until it walks into a tighter mob, or luring it. Then get Burst Fire because Homing sucks. Then max Homing because it's a prerequisite for Advanced Homing.
And in case you really have to ask why Burst Fire is so late: There are no single target training maps. Unless you consider getting 1/4 the exp you'd get mobbing training.
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I haven't researched much about skill builds for corsairs but I can tell that it's a mistake to max homing beacon before gaviota. Reason being that lvl 1 homing beacon is basically the same as lvl 20. It just does more impact damage which isn't very useful in any situation.
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JoeTang Wrote:How can you be not sure if single target training is worse than mob training? JoeTang Wrote:And in case you really have to ask why Burst Fire is so late: There are no single target training maps. Unless you consider getting 1/4 the exp you'd get mobbing training.
I knew there weren't any single target training spots(anyone can know by watching a few post-BB videos). What I didn't know/forgot was that there isn't any use for single target skills anymore outside of bossing/things like Lionheart Castle. The main reason I didn't do anything with Gaviota was because it's useless right now and I didn't hear anything about the delay being decreased/range increased(the 2 main things I don't like about the skill right now). Anyways, you're saying some good things and I'll adjust the builds once I have the time.
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About corsair builds:
Assuming LHC training, the build would start out like this:
1 ship
1 torp
1 ele boost
1 wrath
max cannon
max ship
max counter attack
max bullseye
this should be at around 143~ or so. after this - problem! what to do with skillpoints? since rapid fire is useless, the skills left maxing are: torpedo, MW, wrath and ele boost. Considering LHC training again, someone from the party will have MW. so now what - Torpedo, wrath or ele boost? wrath is like secondary cannon, torpedo is for mobs only, and boost is mainly to increase FT DoT.
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Blup Wrote:About corsair builds:
Assuming LHC training, the build would start out like this:
1 ship
1 torp
1 ele boost
1 wrath
max cannon
max ship
max counter attack
max bullseye
this should be at around 143~ or so. after this - problem! what to do with skillpoints? since rapid fire is useless, the skills left maxing are: torpedo, MW, wrath and ele boost. Considering LHC training again, someone from the party will have MW. so now what - Torpedo, wrath or ele boost? wrath is like secondary cannon, torpedo is for mobs only, and boost is mainly to increase FT DoT.
u mean rapid fire will be useless even before reorganization patch ?
Edit: and y ?
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JoeTang Wrote:How can you be not sure if single target training is worse than mob training?
I honestly think your first point in Third Job should be Gaviota. Dice roll has a retardedly long cool down and lasts 66 seconds. Burst Fire is garbage because single target training sucks, and the damage increase is so insignificant, even if you were to use it, it would be detrimental since it's so much slower and wastes damage on mobs. Octopus only hits a single target, therefore sucks. Level 1 Flamethrower and Ice Splitter are useless. Homing is useless.
Gaviota? 440% mob on 3 every five seconds at no cast time. If there's no monsters, you can keep summoning it, and get a quick burst of damage when things spawn. It'll outrange your Invisible Shot so it can help you lure, and it's just plain awesome. Too bad there's only room for 21 Gaviota in every build because of stupid prerequisites. After that, max Flamethrower to mob. There are actually some Fire Weak mobs in 7x. Then, max Ice Splitter. Dark Sand Dwarf thingers in Magatia are great for EXP and money and are weak to Ice (proven by the fact that 50% of the channels in KMS are held by botting Arch Mages). Then get Dice to improve damage. Follow up with getting to 21 Gaviota for more mobbing damage. Do Octopus next because it doesn't waste mobbing time like Burst Fire. If you want to kill a stray monster, you're better off just ignoring it until it walks into a tighter mob, or luring it. Then get Burst Fire because Homing sucks. Then max Homing because it's a prerequisite for Advanced Homing.
And in case you really have to ask why Burst Fire is so late: There are no single target training maps. Unless you consider getting 1/4 the exp you'd get mobbing training.
Did they change how Gaviota works or something? The splash range is currently so small it almost never hits more than 1 mob at a time, and the targetting goes by which monster spawns first and its range is huge, so it rarely ever helps you take out a mob that you were actually going after. Gaviota is just a pineappleing terrible skill that isn't worth putting any points into except as a prerequisite for Air Strike, even with the damage improvement.
Even if there are no "single target" maps, you will be using single target attacks when you don't have a mob to fire on. Octopus isn't all that useful for training except in a small map where you don't move out of its range.
4th job range shouldn't change much from current builds, except you'd stick Counter Attack in somewhere and maybe max Torpedo before Cannon.
Blank Shot is pretty much useless and I'd max Booster before it.
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Dusk Wrote:Did they change how Gaviota works or something? The splash range is currently so small it almost never hits more than 1 mob at a time, and the targetting goes by which monster spawns first and its range is huge, so it rarely ever helps you take out a mob that you were actually going after. Gaviota is just a pineappleing terrible skill that isn't worth putting any points into except as a prerequisite for Air Strike, even with the damage improvement.?
Pretty sure Gaviota is crap. Even air strike is not worth a point because of the cooldown.
Quote:4th job range shouldn't change much from current builds, except you'd stick Counter Attack in somewhere and maybe max Torpedo before Cannon.
Again, considering LHC you would be attacking one, two, max three mobs at a time. You need to take their HP down as fast as possible, so single target attacks is what you need. Also, torpedo starts out 750% and ends up 900% - it scales like crap, so IMO one point is enough until single target skills are maxed. Honestly I'm not sure if i should put more than 15 points in it before I max MW.
Quote:Blank Shot is pretty much useless and I'd max Booster before it.
It's not useless all the time - there are certain places where it has it's uses (unfreezeable monsters). That's why I'm maxing it instead of invisible shot. But maybe grenade is better off maxing instead?
Dragonfalse Wrote:u mean rapid fire will be useless even before reorganization patch ?
Edit: and y ?
It's worth ONE points before it, and that's all it's getting from me.
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Grenade is still worthless. I don't see why you'd get it over Blank Shot. I'd still max Blank Shot, but there's pretty much no reason to ever use it for 2nd job training since there are hardly any monsters that shoot at you, and you can kill things quickly enough to not benefit significantly from stunning.
20 sec ult isn't actually that bad, especially one that can kill unlike Heaven's Hammer, if you can do enough damage with it.
1 Torpedo still does almost as much damage as maxed Cannon on 2 monsters, but you're right about it scaling poorly.
If I were building a new Corsair post-BB, I'd pretty much follow Blup's build:
1 Ship, 1 Boost, 1 Wrath, 1 Torpedo
Max Cannon (level 131)
1 RF, 1 Air Strike
Max Ship (level 136)
Max Counter Attack (level 139)
Max Bullseye (level 146)
And then:
Max Torpedo (level 156)
19 Maple Warrior (or 29 if possible)
Max Air Strike
Max Octo
Max Rapid Fire
Dump the rest into Hero's Will and whatever's left, if any, into Hypnotize.
I don't see the point in maxing Ship before Bullseye and Counter Attack.
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Until the re-organization, which could be in the summer for all we know, battleship has a cooldown - 8x sec at lvl 1 and 30 at 10 - that's why you max it after cannon.
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I've been thinking about maxing out Elemental mastery after what would be Maple Warrior for Flamethrower DoT. I don't like Air Strike or Octo even with the buffs. There's not very much info or anything about it though. Are there any videos that showcase Dot?
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Blup Wrote:Until the re-organization, which could be in the summer for all we know, battleship has a cooldown - 8x sec at lvl 1 and 30 at 10 - that's why you max it after cannon.
It only has a cooldown when the ship breaks, which is like once at a long boss fight, and you take less damage post-BB, so it doesn't really matter. I didn't max Ship until 15x, and that was before they buffed the durability by more than 50%. The real reason to max Ship is for the Weapon Attack boost.
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How does this look for a cookie-cutter build. Corsair is 200 so order doesn't matter to me
| Skill | Points | | Bullet time | 20 | | Flash fist/SSK | 11 points total | | Double shot | 20 | | Dash | 10 | | - | - | | Mastery | 20 | | Critical shot | 10 | | Invisible shot | 1 | | Grenade | 20 | | Booster | 20 | | Blank Shot | 20 | | Wings | 10 | | Recoil Shot | 20 | | - | - | | Burst Fire | 20 | | Octopus | 30 | | Gaviota | 21 | | Flamethrower | 20 | | Ice Splitter | 20 | | Homing | 20 | | Lucky Dice | 20 | | - | - | | Elemental Boost | 30 | | Octo+ | 20 | | Bullseye | 20 | | Pirate's Revenge | 10 | | Maple Warrior | 29 | | Air Strike | 30 | | Rapid Fire | | Battleship | 10 | | Canon | 30 | | Torpedo | 30 | | Hypnotize | 1 | | Hero's Will | 5 | | Gaviota |
I have 28 points left. I'm tempted to save 5 extra for more hero will, if they ever give us level 10. Also tempted to go and max out gaviota since Rapidfire can't be maxed anyway, and it's pointless, especially with restructure patch.
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Kaasoljoyyx Wrote:
I agree with 1st,2nd & 3rd. But I'd still max Rapid Fire. Just leave Hypno at lvl 0 (putting 1 point in it for teh lulz is a waste in this case since it's useless) and put air strike at lvl 29 (the extra 2 seconds of cooldown won't do much). Rapid Fire is still going to be your main skill to kill a stray monster or a weak monster for example. You don't want to get on your ship to do that, because that'll slow you down. Rapid Fire on the other hand allows you to keep your mobility. Because of this reason, Battleship and its skills are useless Pre-BigBang except when you're bossing. Of course that should change Post-BigBang, but the concept still applies.
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I'd just leave Hero's Will at 4.
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Even though hypno is worthless, I have this OCD so I kind of need there to be 1 point in there lol. Taking off 1 from herowill + air strike seems good though.
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Kaasoljoyyx Wrote:Even though hypno is worthless, I have this OCD so I kind of need there to be 1 point in there lol. Taking off 1 from herowill + air strike seems good though.
I have a question though. For a 4th job corsair, would it really matter whether you went IS or Grenade in 2nd job? I was just wondering if there was a reason that I missed that you picked grenade for.
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GunisBack Wrote:I have a question though. For a 4th job corsair, would it really matter whether you went IS or Grenade in 2nd job? I was just wondering if there was a reason that I missed that you picked grenade for.
No, both skills are completely useless once you hit 3rd job.
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