[SIZE="5"]Round 1:
Aliens have 300,000,000 HP remaining.[/SIZE]
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BREAKING NEWS! An unidentified aircraft has just made a crash landing on the outskirts of the city of Southperry and...oh...oh my god, it's an ALIEN! RUUUUUUUUN!
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The alien threat has been lying dormant in the city outskirts for some time now. The whole city has been deathly silent and nervous as to what's to come next; strange flashes of light come from where the ship landed every now and then, late in the night. The city is holding a council to determine whether or not to initiate communication with the spacecraft or not, and if the choice is made to engage with the alien, what methods are to be used. The choice is made based on popular vote.
What comes next is completely up to you, the participants. You will have to face the alien threat some way or another, and you do that by working together...in some way or another.
- You the participants will be forced to defend the city with your own private stocks of weaponry.
- You must all collectively do a certain amount of damage to the aliens with your weapons in order to fend it off.
- You'll be able to either load your weapons for use in combat, protect your stocks of ammunition, or steal from other players in order to increase your own supply.
This is a cooperative game sort of like mafia, only it involves defending a city from aliens. No special roles. Only one person "dies" each phase. This is something I just thought of not too long ago and more will be revealed in the set of rules I'll post if I get enough participants.
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Because 22 people have signed up for this game, there will be 20 rounds.
Rules:
The ultimate goal of the game is to fend off the aliens attacking the city. However the winner of the game is the last man standing after all rounds are over. If the aliens do not die, then everyone loses.
- Each round, everyone is given x amount of ammo. Your goal each round is to try to shoot the most of that ammo at the aliens. You have a set of actions that you can choose to do each round: Shoot, give, steal, or guard.
[INDENT]- Shooting ammo, given that it is not stolen from you by another player, will give you points based on how much you shot.
[INDENT]- When you choose to shoot during a round you can also choose to guard your own ammo or steal from someone else.[/INDENT]
[INDENT]- The ammo that you choose to shoot can be stolen.[/INDENT]
- Giving ammo to someone else will give you as well as the player you gave your ammo to equal points based on how much ammo you gave that other player to shoot, but if that player does not choose to shoot that round, then you are rewarded nothing and that player gains your ammo.
[INDENT]- If a third player steals your ammo from the person who you gave it to, then you will still get the points for that ammo if the third player is able to shoot it.[/INDENT]
[INDENT]- When you choose to give during around you can also choose to guard your own ammo or steal someone else's.[/INDENT]
- Stealing ammo from someone else will give you points based on how much ammo you stole.
[INDENT]- If, for example, you try to steal 500 ammo from someone who chose to shoot 500 ammo, then you will acquire that ammo and shoot it for points. However, if you try to steal 500 ammo from someone who is only shooting 400 (and thus guarding the rest of his/her ammo), then you will acquire 400, but you will not shoot it for points.[/INDENT]
[INDENT]- If you try to steal from someone who is not shooting that turn, then you gain nothing assuming that person is guarding his/her bees.[/INDENT]
[INDENT]- If multiple people attempt to steal from the same person in one turn, only the smallest amount attempted to be stolen is actually stolen and that amount is split evenly among the thieves.[/INDENT]
[INDENT]- If you try to steal from someone who has been given ammo, then that player's own stock of ammo takes priority of being stolen.[/INDENT]
[INDENT]- When you choose to steal ammo you can also choose to shoot your own ammo or give to someone else.[/INDENT]
- Guarding ammo from other players prevents it from being stolen, however the amount of ammo you choose to guard cannot be shot by you.
[INDENT]- When you choose to guard during a round you can also choose to shoot some of your own ammo or give some to someone else.[/INDENT][/INDENT]
- Your actions can only involve one other person.
- The aliens have y HP.
- The total amount of ammo dispensed by the OP (me) during the game will be more than the aliens' total HP (>y)
- At the end of each round, the two people who are credited with shooting the least ammo are cut from the game. Idlers take priority of being eliminated.
Aliens have 300,000,000 HP remaining.[/SIZE]
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BREAKING NEWS! An unidentified aircraft has just made a crash landing on the outskirts of the city of Southperry and...oh...oh my god, it's an ALIEN! RUUUUUUUUN!
---
The alien threat has been lying dormant in the city outskirts for some time now. The whole city has been deathly silent and nervous as to what's to come next; strange flashes of light come from where the ship landed every now and then, late in the night. The city is holding a council to determine whether or not to initiate communication with the spacecraft or not, and if the choice is made to engage with the alien, what methods are to be used. The choice is made based on popular vote.
What comes next is completely up to you, the participants. You will have to face the alien threat some way or another, and you do that by working together...in some way or another.
- You the participants will be forced to defend the city with your own private stocks of weaponry.
- You must all collectively do a certain amount of damage to the aliens with your weapons in order to fend it off.
- You'll be able to either load your weapons for use in combat, protect your stocks of ammunition, or steal from other players in order to increase your own supply.
This is a cooperative game sort of like mafia, only it involves defending a city from aliens. No special roles. Only one person "dies" each phase. This is something I just thought of not too long ago and more will be revealed in the set of rules I'll post if I get enough participants.
_______________________________________________________________________________
Because 22 people have signed up for this game, there will be 20 rounds.
Rules:
The ultimate goal of the game is to fend off the aliens attacking the city. However the winner of the game is the last man standing after all rounds are over. If the aliens do not die, then everyone loses.
- Each round, everyone is given x amount of ammo. Your goal each round is to try to shoot the most of that ammo at the aliens. You have a set of actions that you can choose to do each round: Shoot, give, steal, or guard.
[INDENT]- Shooting ammo, given that it is not stolen from you by another player, will give you points based on how much you shot.
[INDENT]- When you choose to shoot during a round you can also choose to guard your own ammo or steal from someone else.[/INDENT]
[INDENT]- The ammo that you choose to shoot can be stolen.[/INDENT]
- Giving ammo to someone else will give you as well as the player you gave your ammo to equal points based on how much ammo you gave that other player to shoot, but if that player does not choose to shoot that round, then you are rewarded nothing and that player gains your ammo.
[INDENT]- If a third player steals your ammo from the person who you gave it to, then you will still get the points for that ammo if the third player is able to shoot it.[/INDENT]
[INDENT]- When you choose to give during around you can also choose to guard your own ammo or steal someone else's.[/INDENT]
- Stealing ammo from someone else will give you points based on how much ammo you stole.
[INDENT]- If, for example, you try to steal 500 ammo from someone who chose to shoot 500 ammo, then you will acquire that ammo and shoot it for points. However, if you try to steal 500 ammo from someone who is only shooting 400 (and thus guarding the rest of his/her ammo), then you will acquire 400, but you will not shoot it for points.[/INDENT]
[INDENT]- If you try to steal from someone who is not shooting that turn, then you gain nothing assuming that person is guarding his/her bees.[/INDENT]
[INDENT]- If multiple people attempt to steal from the same person in one turn, only the smallest amount attempted to be stolen is actually stolen and that amount is split evenly among the thieves.[/INDENT]
[INDENT]- If you try to steal from someone who has been given ammo, then that player's own stock of ammo takes priority of being stolen.[/INDENT]
[INDENT]- When you choose to steal ammo you can also choose to shoot your own ammo or give to someone else.[/INDENT]
- Guarding ammo from other players prevents it from being stolen, however the amount of ammo you choose to guard cannot be shot by you.
[INDENT]- When you choose to guard during a round you can also choose to shoot some of your own ammo or give some to someone else.[/INDENT][/INDENT]
- Your actions can only involve one other person.
- The aliens have y HP.
- The total amount of ammo dispensed by the OP (me) during the game will be more than the aliens' total HP (>y)
- At the end of each round, the two people who are credited with shooting the least ammo are cut from the game. Idlers take priority of being eliminated.
How to submit your actions


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