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[Module] The Restructuring
#81
Can I quote myself from earlier? Rapid Fire isn't any more useful with the 90 second ship cooldown. I do think it should exist, though. It's a good upgrade to Burst Fire, although it needs to be usable in midair.
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#82
Yeah, remove Rapid Fire and give us Speed Infusion instead.
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#83
Kabanaw Wrote:Is there any point in rapid fire anymore? I mean... cannon is just better, plus extra HP and defense.

It already was near useless pre-BB. Hell I only kept 1 point in it until recently. Once BB comes i'm only using 1 point again.
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#84
- Ice Strike - New variable "attackCount" (4); time (2 to 3); damage (450 to 125)

ok i see that ice strike was nerf, does that means it can hit the same mosnter 3 times or it hit 4 monsters or to 2 -3 times ....someone please explain this
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#85
Frozenpath Wrote:- Ice Strike - New variable "attackCount" (4); time (2 to 3); damage (450 to 125)

ok i see that ice strike was nerf, does that means it can hit the same mosnter 3 times or it hit 4 monsters or to 2 -3 times ....someone please explain this

It hits up to 6 monsters, and each monster takes 125% damage 4 times. It's not a nerf.
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#86
Frozenpath Wrote:- Ice Strike - New variable "attackCount" (4); time (2 to 3); damage (450 to 125)

ok i see that ice strike was nerf, does that means it can hit the same mosnter 3 times or it hit 4 monsters or to 2 -3 times ....someone please explain this

As Dusk said, it's a damage increase and improved stability. It's an awesome buff.

Now if only they'd make CL a multi-hit skill. I think it's the fastest one-hit skill in the game right now. :I
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#87
so in other words damage over time .....or dot damage
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#88
Frozenpath Wrote:so in other words damage over time .....or dot damage

Was that in response to mine? Because no, it would be something like 4x 205% damage instead of one 820%.

Edit: 810% damage right now, 270%x3 works perfectly.
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#89
Frozenpath Wrote:so in other words damage over time .....or dot damage

No, DOT is like Poison.
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#90
Fiel Wrote:Battleship - cooltime (30 to 0)

Why dont they make it not break......
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#91
What happened to the last two modules? The resistance and skill ones?
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#92
I cant find where it was but i swear to god nexon said they werent done with adjustments and changes with the last BB patch.

Any one else remember/confirm?

Also This patch is looking lame for BaMs. They get like a 15% boost to final blow. Oh and some boosts to lolreaper. That just needs to be remade into some low-points skill actually worth getting. Buffs mastery lol. Increased duration for all your lolbuffs. Whatever, i'm still going to play the hell out of that class.
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#93
Twilight Wrote:[video=youtube;IhnUgAaea4M]http://www.youtube.com/watch?v=IhnUgAaea4M[/video]

Finally a legit reason to spread my pineapple rapid fire philosophy.

Dude that video is an embarrassment to America -_-
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#94
Frozenpath Wrote:- Ice Strike - New variable "attackCount" (4); time (2 to 3); damage (450 to 125)

ok i see that ice strike was nerf, does that means it can hit the same mosnter 3 times or it hit 4 monsters or to 2 -3 times ....someone please explain this

It's a mini-Big Bang with Freeze time.
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#95
CaptRodney Wrote:Dude that video is an embarrassment to America -_-

Get. Out.
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#96
Dusk Wrote:Can I quote myself from earlier? Rapid Fire isn't any more useful with the 90 second ship cooldown. I do think it should exist, though. It's a good upgrade to Burst Fire, although it needs to be usable in midair.

Even if it can be used in midair it's completely worthless since you can jump cast Cannon with practice. What could they possibly do to it to make it in any way worthwhile?
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#97
FanaticRat Wrote:Even if it can be used in midair it's completely worthless since you can jump cast Cannon with practice. What could they possibly do to it to make it in any way worthwhile?

Get rid of it and put in something useful.
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#98
FanaticRat Wrote:Even if it can be used in midair it's completely worthless since you can jump cast Cannon with practice. What could they possibly do to it to make it in any way worthwhile?

Make it useable in battleship
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#99
dunno if it fits here or in adventurer skills thread (or even maybe game mechanics) but from what i remember patch notes said something about change in dmg formula for dual blades.
Now from what i've noticed on some vids like this one http://www.youtube.com/watch?v=gZI39qWFw_o the dmg from skills is like a bit more stable than before (like it doesnt split the range for katara / dagger hits)
Is it just me or they changed that formula and it actually takes from the range shown in the stat window now without spliting it onto dagger/katara hits? (is it any way to check that tho?)
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Des Wrote:Is it just me or they changed that formula and it actually takes from the range shown in the stat window now without spliting it onto dagger/katara hits? (is it any way to check that tho?)

Someone mentioned before that this is what had happened, I forget who/where but you're probably right that now a katara is essentiall yjust a high attack shield
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