2010-11-17, 10:02 AM
I just thought i would come and share this information with the people of southperry. At basilmarket forums,according to Etherealize, the new KMST has introduced numerous balance changes. Below you can see the list of changes listed by a user from basilmarket who took the time to translate the information from KMS forums.
Etherealize (credits go to her)
EDIT: To those interested in the source, i can't confirm because i don't speak Korean, but it's supposedly on this page http://www.insoya.com/bbs/zboard.php?id=bbs12&no=354. I took a look, seems reliable :-) (visually)
Ready or not, here it comes:
Etherealize (credits go to her)
EDIT: To those interested in the source, i can't confirm because i don't speak Korean, but it's supposedly on this page http://www.insoya.com/bbs/zboard.php?id=bbs12&no=354. I took a look, seems reliable :-) (visually)
Ready or not, here it comes:
Quote:In KMST (KMS Tespia), Mechanics have been properly Nexon'd (along with other jobs that got boosts, BUT they got the brunt of nexon's wrath!), with a decrease in damage in most of their skills. ABOUT TIME CHYUHHHHH. 8D
Well. The changes so far are:
Metal Armour Prototype defence lowered by 200
Drill Rush attacking 15 instead of 10, with 30% dmg decrease
Atomic Hammer ignoring defence lowered by 10%
Rocket Booster dmg decrease of 200%
Perfect Armour guard % decreased by 10%
Satellite damage 50% increase
Magnetic field casting time increased by 30 seconds; 50% damage reduction; cool down of 180 seconds (lasts for 60sec/cd of 180sec now)
Accelerator ignoring defence lowered by 15%
Healing robot casting time lowered by 10 seconds; HP recovery increased by 25%
Rocket punch damage reduction of 30%
Metal Armour extreme 10 attack decrease
Metal Armour missile tank MP usage formula changed (25 MP every 5 seconds; 30 MP if attacking); 10% damage reduction; 10% crit rate reduction
Robo factory casting time reduced by 5 seconds; 20 seconds cool down inserted
Laser Blast damage lowered by 40%
Heavy machine gun damage lowered by 5%.
Other classes got boosts too, but more noticeably, Aran, Evan and DB got boosts, as well as other changes like the change in TT formula for NW/NL and new effects for Arrow Rain/Eruption for Ranger/Snipers. Extractions will probably come up and Spadow will have the proper info on this, but I am ./overjoyed by how Mechanics have gotten so deliciously Nexon'd. No moar op'd jobs?
--- list of updates:
• Some Adventurers/Cygnus/Resistance skills and skills effects were changed
• Formulas for defence, avoid and accuracy were changed
Dual Blades
• Damage formulas of DBs were changed
• In accordance to this change in formula, all their skill damages were adjusted
• Some skills’ errors/bugs were fixed
• Some skills’ master levels were adjusted
• Some skills’ effects were changed
• New skills: Vital Steal (3+rd job)Blade Fury (4th job); Phantom Blow (4th job); and Sharpness (4th job)
• Modified skills: advanced dark sight (3rd+ job); upper stab (3rd+ job); Final cut (4th job); and Thorns Effect (4th job)
• Deleted skills: Sudden raid (4th job); Sudden Raid mastery books will be automatically changed to Blade Fury mastery books
Arans
• All skills will be given at job advance
• Required combo counts for some command skills were reduced
• Activation of some command skills were changed
• Some skills’ master levels were modified
• Most of skill damages were modified
• Some skills’ effects were changed
• New skills: combo recharge (3rd job); Cleaving Attack (3rd job); Combo Judgement (3th job); Swift Move (4th job)
• Modified skills: Combo Ability (1st job); Snow Charge (2nd job); Rolling Spin (3rd job); Full Swing (3th job); Over Swing (4th job)
Evans
• All skills’ speed received a boost in speed
• Some skills’ master levels were modified
• In accordance to the boost in speed of skill activation, all skills were readjusted
• Some skills’ effects were modified
• New skills: Dragon Blink (6th); Dragon Sparking (7th); Onyx’s ____ (have no idea how to translate D; 8th); Will of the Onyx (10th)
• Modified skills: Lightning Bolt (3rd); Magic Flare (5th); Killing Wing (7th); Ghost Lettering (8th); Blaze (10th)
Adventures/Cygnus/Resistance
• Magicians’ skill damages mostly received a boost in damage
• Some adventurers/Cygnus/Resistance skills were modified/adjusted
• Triple Throw’s damage formula was adjusted
• Arrow Rain, Arrow Eruption, Ultimate Strafe and Ice Strike’s effects were renewed
• When charging a skill (e.g. Big Bang, Piercing) when hit by a monster, skill won’t be cancelled
• When not in Dark Sight, when using Assassinate or Chains of Hell, DS will automatically be activated
• Dawn Warriors’ Brandish is issued at Level 70, after 3rd job advancement; Soul Driver will take Brandish’s place (obtain skill at Level 100)
• Some scrolls/use items’ effects (HP, MP, m.atk/wep defence, accuracy, avoid) were given a boost
---
combat mastery
master level: 10; ignores 40% of monster’s physical defence
brave slash:
master level: 30; attacks 3 enemies 3 times with 240% damage
advanced charge:
master level: 10; charge blow’s damage increased to 510%, maximum target 6. When charged, mastery of weapon increases by 70%
blast:
master level: attacks enemy 3 times with 280% damage; ignores monster’s defence by 20%; added crit rate of 50%; instant death rate of 10%
crusher:
master level: 20; attacks 3 enemies 3 times with 170% damage
fury:
master level: 20; 410% damage, attacks enemy 6 times
mp eater:
master level: 20; absorbs enemy’s max mp by 10% with 20% rate
explosion:
master level: 20; attacks 6 enemies with 535% damage
poison mist:
master level: 20; 230% damage; when affected, DoT damage of 180%/sec
magic composition (fire/poison):
master level: 20; 600% damage; 80% chance of being affected; 90% DoT damage/sec
fire demon:
master level: 30; 430% damage to 6 enemies; 110% DoT damage/sec;
paralyse:
master level: 30; 540% damage; paralysed for 5 seconds;210% DoT damage/sec
meteor:
master level: 30; 1700% damage to 15 enemies; 220% DoT/sec; 30sec cooldown
ice strike:
master level: 20; 125% damage to 6 enemies x 4; freezes for 3 seconds
thunder spear:
master level: 20; 155% damage x 5 to 5 enemies; 80% rate of 5 second paralyse
magic composition (ice & lightning):
master level: 20; 625% damage; 2 second freeze
ice demon:
master level: 30; 400% damage to 6 enemies
chain lightning:
master level: 30; 810% damage; 15% crit rate
blizzard:
master level: 30; 1600% damage to 15 enemies; 30 sec cooldown; 205% DoT damage/sec for 10 seconds
bless:
master level: 15; +15 attack, m.atk, +150 physical/m.atk defence, +90 accuracy/avoid increase for 300 sec
shining ray:
master level: 30; 530% damage to 6 enemies; 80% rate of stun for 5 seconds
summon dragon:
master level: 20; 410% damage for 180 seconds; uses one Summoning Rock
bahamut:
master level: 30; 600% damage to 3 enemies for 260sec
genesis:
master level: 30; 1900% damage to 15 enemies; 20% crit rate; 30sec cool down
marksmanship:
master level: 10; ignores monster’s physical defence by 20%; max HP 10% increase
dragon pulse:
master level: 30; 320% damage to 6 enemies
hurricane: (WOOOOOOOOT TAKE THAT WILD HUNTERS 8D)
master level: 30; 220% damage/shot
ultimate strafe:
master level: 10; 210% damage x 6 shots
sniping:
master level: 30; cool down of 5 seconds
drain:
master level: 19; 235% damage, absorbs 43% of enemy’s HP
triple throw:
master level: 30; 280% damage x 3; ignores monster’s physical defence by 15%
band of thieves:
master level: 20; 435% damage to 5 enemies
assassinate:
master level: 30; 590% damage x 4
boomerang step:
master level: 30; 630% damage x 2 to 4 enemies; 90% rate of stunning enemies; passive effect: boost in savage blow, steal, assaulter and band of thieves’ damage by 30%
blade mastery (or whatever it is for DBs.)
master level: 20; mastery raised by 50%; +120 accuracy
triple stab:
master level: 10; 110% damage x 3 to 2 enemies
fatal blow:
master level: 30; 85% x 8
slash storm:
master level: 20; 190% x 2 to 6 enemies
tornado spin:
master level: 20; dash with 155% speed; use extra MP and inflict 300% damage to 8 enemies
flash bang:
master level: 5; 160% damage; 80% rate of decrease in accuracy by 85% in monsters for 20 seconds; 55 seconds cool down
upper stab:
master level: 20; 240% damage to 6 enemies; if attacked in mid-air, added 70% damage
advanced dark sight:
master level: 10; 49% rate of ds not being cancelled during attack; when hit, 20% rate of ds automatically activating; 50% damage increase if attacked in ds
vital steal:
master level: 10; 5% rate of converting 10% of damage inflicted into HP
bloody storm:
master level: 10; 225% x 2 to 8 enemies
owl dead:
master level: 20; 49% rate of instant death; 130% bonus damage if insta death’d x 15; 60 cooldown
flying assaulter:
master level: 20; 280% x 2 to 8 enemies; 7% rate of stun for 6 seconds
chains of hell:
master level: 20; 80% x 10; crit rate 100%
sharpness:
master level: 10; crit rate 25%; crit min damage 25% increase
final cut:
master level: 30; 2000% damage to 8 enemies; 15% rate of insta-death; 140% damage increase for 40 seconds; 60 cooldown
monster boom:
master level: 30; 1100% damage explosion after 3 seconds; 4 sec cooldown
blade fury:
master level: 30; 180% x 3 to 6 enemies
thorns effect:
master level: 30; +30 attack for 210 seconds; 90% rate stance
phantom blow:
master level: 30; 110% x 6
double upper:
master level: 20; 225% x 2
energy buster:
master level: 20; 680% to 4 enemies; 50% rate of stun for 7 sec
shockwave:
master level: 750% to 6 enemies
dragon strike:
master level: 30; 850% to 6 enemies
energy orb:
master level: 30; 980% to 6 enemies
demolition:
master level: 30; 410% x 8; ignores monster’s physical defence by 20%
advanced homing:
master level: 20; 760% damage; increase in damage to targeted monster by 20%
battleship:
master level: 10; 20 atk; maximum hp/mp 600, 700 physical/m.atk defence
--- --


on nexon.