Muppy Wrote:Well, not that JQs were difficult to start with... (only when we had that lagspike-every-15-seconds thing)
On a side note, I think they should add a JQ medal.
I cannot agree with this more. Seriously, I completed all of the jump quests on my main. What do I get for it? Some measly EXP and trivial rewards? I would like to be recognized for my perseverance. Most people I know just quit after falling a few times. They should make all of the jump quests one long quest line with a cape reward or something.
Glitched summons :
Castellan card (?) :
Took about two hours for both bodies. Card does nothing upon looting.
Pirate summons strike again!
Kaasoljoyyx Wrote:I have max slow on my FP and it is actually pretty useful when I was playing it. I can only assume -80 will be even better. It'll also make things easier to KB as with -40, paralyze barely kept HH in place and it usually came closer very slowly.
Pretty sure besides movement speed, attacks come off slower too, kind of like in hob pq where you attack slower when you're at 0% speed
The Hob PQ freeze explicitly says that it makes you attack slower in addition to moving slower, if it's the same one you get in the maps leading up to the water that revives Shammos.
rhpot03 Wrote:It'll look great hanging next to my no-life medal
Stereo Wrote:Which is it with the fake platforms, John's 2nd? I'll try to complete it if so.
Sabitrama's first jump quest has a minimap though (I thought it was the one but it's not)
Spoiler
Actually, that also has fake platforms, as Des kindly pointed out before. I was thinking of Ellinia because that's the one I'm trying to run right now. And I really mean trying because Maple just decided that it's a good idea to crash inside the JQs.
So, would you guys consider that a bug? I mean, it is taking away a part of what that JQ is all about. Not that it was difficult to figure it out, but you still had to fall at least once to notice the "trick".
Shadeh Wrote:how high is your chain lightning in the videos? and how much int did you have in total?
I don't think those are Fiel's videos.
Quote:Note that ALL 4th job skills are level 10. I don't have mastery books or anything. All my equips are clean, so the damage you see here is nothing compared to when Big Bang goes live.
Teppi Wrote:they need to redo the animation of elemental reset for i/l mage. seriously the animation is about FIRE ==> rock which should be ICE ==> rock @.@
They should have also redone the animations for Big Bang to show their elemental properties
but its easier just to copy>paste.
A couple of (more than likely "noobish") questions:
- Has anyone here in Tespia started a character and leveled them up the regular way, in order to test for bugs in the lower-level content? (i.e. quests, drops, party quests,quest chains, equips, skills, etc.)
- I've noticed that some skills require more SP to max (Such as Shadow Partner, which has increased from 20 to 30). Will there be enough SP to max everything one is supposed to, for their build? Or will sacrifices need to be made on skills that are very beneficial?
Wasn't Shadow Partner always 30? Or am I missing something?
The adventurer skill tables Fiel posted in the Modules section of the extraction forum says that Shadow Partner is now 20, which means it decreased in requirement from 30 SP → 20 SP.
No idea about the first question.
The second, some skills got their max level decreased, at all, the build hasn't changed much, it's like TS being essential to Mages, some skills got their max level decresed to fit the new build.
aslemn Wrote:They must be a lot lazy then. Because they could have done even a very poor work, like this, who barely took me 5 minutes.
F/P Mages:
I/L Mages:
Indeed. Changing sprites of existing skills into different colours barely takes an hour when you take that to change every single frame of both jobs.
They're just lazy.