Stereo Wrote:Lol no, I tested it, it does about 580% with one orb to 980% (total) with 5 orbs, assuming it is influenced by 10%PDR anyway. If not, it's only doing like 900% with 5 orbs. Coma does about 3/4 as much but I didn't explicitly test it.
That's an overall damage percent, couldn't tell whether it's some lower number multiplied by the Combo multiplier (125%) or not from the amount of testing I managed. But I'm guessing it's either
a) 480% + 100% * orb
b) (480% + 80% * orb) * combo percent
Can't even make a pure dex warrior to test it properly anymore
Taking on Zakum on Tespia is gonna be tricky. If I can manage it I will. What would my chances be with 170%*3 Brave Slash and a range around 9k (@ lv.200) ?
Good luck figuring out variable names:
get_combo_damage_param
Code:
int __cdecl get_combo_damage_param(int a1, int (*a2)(), signed int a3)
{
int v3; // ebx@2
int v4; // edi@2
int v5; // esi@2
signed __int16 v6; // bx@2
int v7; // eax@2
int v8; // eax@3
int v9; // eax@4
signed int v10; // eax@6
int v11; // eax@6
int (*v12)(); // eax@8
int v13; // eax@12
int v15; // eax@14
int v16; // [sp-4h] [bp-18h]@4
int v17; // [sp+Ch] [bp-8h]@2
int v18; // [sp+10h] [bp-4h]@2
int v19; // [sp+1Ch] [bp+8h]@2
__int32 v20; // [sp+1Ch] [bp+8h]@3
Having watched KMS videos,I found that only CO can break the limit(make skill's level to 32 ),but equips can't. Even if you have that equips,the highest level would be 32,and with out CO,all the skills can't break limit.
int __cdecl get_combo_damage_param(int a1, int (*a2)(), signed int a3)
{
int v3; // ebx@2
int v4; // edi@2
int v5; // esi@2
signed __int16 v6; // bx@2
int v7; // eax@2
int v8; // eax@3
int v9; // eax@4
signed int v10; // eax@6
int v11; // eax@6
int (*v12)(); // eax@8
int v13; // eax@12
int v15; // eax@14
int v16; // [sp-4h] [bp-18h]@4
int v17; // [sp+Ch] [bp-8h]@2
int v18; // [sp+10h] [bp-4h]@2
int v19; // [sp+1Ch] [bp+8h]@2
__int32 v20; // [sp+1Ch] [bp+8h]@3
This code does answer one of the questions but I don't know enough to answer the other.
viz:
Pseudocode version of this:
Code:
get_combo_damage(job, attack, orbs) {
if (orbs < 1 | level_of_combo = 0) return 0;
v20 = get_combo_damage_per_orb;
if (level_of_adv_combo > 0) {
v20 += get_adv_combo_damage_per_orb;
v16 = advcomboid;
}
else
v16 = comboid;
v10 = getmaxorbs(v16); // uses skill id to decide which one to look up
if (orbs > v10)
orbs = v10
if (attack = 1111005 || attack = 1111003 || attack == something || attack == somethingelse) {
v13 = getlevel(job, attack, &attack);
if (v13 == 0)
return 0;
v20 += get_attack_damage_per_orb;
}
return orbs*v20 + 100;
}
Or, in simpler terms,
Code:
get combo's bonus per orb
get adv. combo's bonus per orb
get skill specific bonus per orb
multiply by number of orbs
return total + 100
I don't know what skills 1111005, 1111003, ((char *)_L269840 + 2, loc_A98A5B refer to, but they should all have a damage bonus in the data similar to how the orb bonus is listed.
Anyway, conclusion:
Advanced Combo does do 10% for every orb, for a total of 200% with 10 orbs.
Well as long as it's nowhere close to 4800% damage with panic, I'm relieved. Thanks Stereo. And I'm guessing darkness with panic doesn't work on bosses right, or else chance attack might actually be good.
Jellyflower Wrote:Well as long as it's nowhere close to 4800% damage with panic, I'm relieved. Thanks Stereo. And I'm guessing darkness with panic doesn't work on bosses right, or else chance attack might actually be good.
Thought it did work on bosses as venom (and I guess blind from bowman) works on bosses. The only thing that shouldn't work is stun and freeze which can't be helped. Well, I'm no expert, leaving it to our testers because I don't have a tespia account myself lol (I rarely even log into the main site anyways if that has anything to do with it ).
I believe DoTs are different than status, but it'll be nice for someone to test that too but I'm almost sure status doesn't work on bosses since dragon's breath doesn't push back bosses. I would assume the same applies to ailments.
Jellyflower Wrote:I believe DoTs are different than status, but it'll be nice for someone to test that too but I'm almost sure status doesn't work on bosses since dragon's breath doesn't push back bosses. I would assume the same applies to ailments.
You mean seeing if DoTs work on bosses at all? Because they do, I tried Inferno and Flamethrower/Grenade on Headless Horseman yesterday (and not only do they work, they also stack) and I believe someone tested ice DoTs on Biogfoot.
What I would like to know in regards to that, though, is do they stack if two different people use a DoT attack on one boss/mob?
EDIT: I think I misinterpreted the question, ignore my answer if so. XD
Finally after hrs of doing job advancements I am Bowmaster.
All i can say i fell weak with my range of 7.5k o.O
On topic: Royal Guard Type S Boss is only dealing 1.2k touch dmg.....
Come on Nexon. Well 17k was too much, buuuuuuuuuuuuut 1,2k is just a joke.............
MagicsBISH Wrote:Finally after hrs of doing job advancements I am Bowmaster.
All i can say i fell weak with my range of 7.5k o.O
On topic: Royal Guard Type S Boss is only dealing 1.2k touch dmg.....
Come on Nexon. Well 17k was too much, buuuuuuuuuuuuut 1,2k is just a joke.............
It's just that they forgot to change the attack values of some monsters to adjust to the new formula.
MariaColette Wrote:You mean seeing if DoTs work on bosses at all? Because they do, I tried Inferno and Flamethrower/Grenade on Headless Horseman yesterday (and not only do they work, they also stack) and I believe someone tested ice DoTs on Biogfoot.
What I would like to know in regards to that, though, is do they stack if two different people use a DoT attack on one boss/mob?
EDIT: I think I misinterpreted the question, ignore my answer if so. XD
Status ailments are abnormal conditions such as freezing, poison (though poison belong to the DoT category in this game), seal, blind, slow, etc..
Jellyflower Wrote:Well as long as it's nowhere close to 4800% damage with panic, I'm relieved. Thanks Stereo. And I'm guessing darkness with panic doesn't work on bosses right, or else chance attack might actually be good.
No, darkness doesn't seem to work on bosses. At least, not from Panic.
Kalovale Wrote:Status ailments are abnormal conditions such as freezing, poison (though poison belong to the DoT category in this game), seal, blind, slow, etc..
I know, I misread his question and thought he was asking about DoT. Though technically, isn't burning an ailment too? :b (Not debating anything, I know they're totally separate in the game)