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GMST Class Testing
Not really class testing, but has anyone tried to find the new caps?
HP, MP, STR/DEX/INT/LUK, AP/SP pool, WATK/MATK, Defense, Accuracy/Avoid, etc..
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Just wondering, can divine shield activate if guardian blocks the attack?
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Kalovale Wrote:Not really class testing, but has anyone tried to find the new caps?
HP, MP, STR/DEX/INT/LUK, AP/SP pool, WATK/MATK, Defense, Accuracy/Avoid, etc..

99999, 99999, 9999, 9999, 9999, 9999, 255, 355?, 30000, 9999, 9999
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I have been away some time, so if this may have occurred some time ago, do reverse equips 100% give the bonus indicated in the "All timeless and reverse items list" at level max or am I seeing some CO artifact? Last I remember it was 10% or some low percent like that. In addition, for actual testing, for those that brought max level reverse items into Tespia with you, was the effect added retroactively or should I wait until BB to max level my reverse gear?

Also, back to actual I/L Tespia related matters:
1. Is Meditate a smart buff i.e. can it stack with pots or more unlikely Bless?
2. What damage increase (%?) does ID's ice weakness apply and more directly, does said weakness affect the damage of Elquines? Useful for further DPM calculations I am doing...
3. How was the Ifrit to Equines transfer accomplished, just a basic conversion?
4. Does Buff Mastery affect Infinity, if so, does the percent multiplier pass +100%, I realize few people have level 30 Infinity.
5. It has already been answered but I cannot remember in which thread or page but I remember DoT and Summons are unaffected by both Amp and E.Weaponry, right?
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ComposSui Wrote:Just wondering, can divine shield activate if guardian blocks the attack?

I'm having trouble telling when Divine Shield activates so it's hard to say... I think Guardian procs first though, and then since you don't get hit, no Divine Shield.
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Chilly Wrote:I have been away some time, so if this may have occurred some time ago, do reverse equips 100% give the bonus indicated in the "All timeless and reverse items list" at level max or am I seeing some CO artifact? Last I remember it was 10% or some low percent like that. In addition, for actual testing, for those that brought max level reverse items into Tespia with you, was the effect added retroactively or should I wait until BB to max level my reverse gear?

Also, back to actual I/L Tespia related matters:
1. Is Meditate a smart buff i.e. can it stack with pots or more unlikely Bless?
2. What damage increase (%?) does ID's ice weakness apply and more directly, does said weakness affect the damage of Elquines? Useful for further DPM calculations I am doing...
3. How was the Ifrit to Equines transfer accomplished, just a basic conversion?
4. Does Buff Mastery affect Infinity, if so, does the percent multiplier pass +100%, I realize few people have level 30 Infinity.
5. It has already been answered but I cannot remember in which thread or page but I remember DoT and Summons are unaffected by both Amp and E.Weaponry, right?

2. I think that ID allow Elquines to hit the damage for elemental weakness.
4. No, I read Dusk's info where Buff? Mastery (>.>) changes 30 Infinity to lasting 60 seconds
instead of 40 seconds and you get a +10% Magic increase every 6 seconds for the duration
as opposed to every 4 seconds. So you still get +100% damage during the last 6 seconds.
5. Not sure about AMP but Elemental Weapons don't affect them from a player in Tespia.
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Stereo Wrote:I'm having trouble telling when Divine Shield activates so it's hard to say... I think Guardian procs first though, and then since you don't get hit, no Divine Shield.

So, for optimal offensive capacity, don't get Guardian?
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Kalovale Wrote:So, for optimal offensive capacity, don't get Guardian?

Guardian only activates with 1h weapons, Divine Shield works with 2h as well, so you can effectively turn off Guardian (and Shield Mastery) any time.

And like I said, I can't easily tell when Divine Shield is activating, so I don't know which goes first for sure. Guardian is way more flashy.

Another thing that's my bad is uh... Rush is best at level 1 now. The more points you add, the more MP it costs. No more range benefits.
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Chilly Wrote:Also, back to actual I/L Tespia related matters:
1. Is Meditate a smart buff i.e. can it stack with pots or more unlikely Bless?
2. What damage increase (%?) does ID's ice weakness apply and more directly, does said weakness affect the damage of Elquines? Useful for further DPM calculations I am doing...
3. How was the Ifrit to Equines transfer accomplished, just a basic conversion?
4. Does Buff Mastery affect Infinity, if so, does the percent multiplier pass +100%, I realize few people have level 30 Infinity.
5. It has already been answered but I cannot remember in which thread or page but I remember DoT and Summons are unaffected by both Amp and E.Weaponry, right?

1. No, it's like Rage and can cancel any non-stacking attack buff.
2. Ice Demon makes monsters take 50% more damage from Ice attacks, including Elquines's attacks.
3. Skills are kept track of by their skill ID, not their name or appearance. Basically, if you had a mastery level of 30 in skill #2121005 (or #2221005), you will still have that mastery level after BB. The only thing that changed was that #2221005 is now Elquines whereas it used to be Ifrit. Mastery books change the mastery level of the skill they are attached to by skill ID, so all they had to do was rename the Ifrit books to Elquines.
4. already answered by Abysseon
5. Amp affects summon damage last time I checked, it does not affect DoT damage. Elemental weapons do not appear to affect either.
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Quick DoT question: Does ALL DoT work on bosses? mage, gunslinger (grenade, flamethrower) and ranger (inferno)?
I'm asking it here because I'm pretty sure no one checked gunslingers and rangers, and I'd like to know.
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Blup Wrote:Quick DoT question: Does ALL DoT work on bosses? mage, gunslinger (grenade, flamethrower) and ranger (inferno)?
I'm asking it here because I'm pretty sure no one checked gunslingers and rangers, and I'd like to know.

I knew I forgot to check something. >_> I'll come back to you on that for Ranger and Gunslinger.
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Another note, Guardian and Achilles both work on status effects (and, in general, on bosses)
Frankenroid's poison - 122
Snowman's freeze - 407

Currently I have
- 13 Guardian = All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%
- 13 Achilles = Damage Taken -6.5%
It seems like these are multiplicative, giving 500 (snowman) * 0.87 * 0.935 = 406.725 damage, and 150 (Frankenroid) * 0.87 * 0.935 = 122.0175, both of which are rounded.



Then, when I get to Manon, I got... invisible Manon. :| glitchy glitch glitch.
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Stereo Wrote:Another note, Guardian and Achilles both work on status effects.
Frankenroid's poison - 122
Snowman's freeze - 407

Currently I have
- 13 Guardian = All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%
- 13 Achilles = Damage Taken -6.5%
It seems like these are multiplicative, giving 500 (snowman) * 0.87 * 0.935 = 406.725 damage, and 150 (Frankenroid) * 0.87 * 0.935 = 122.0175, both of which are rounded.



Then, when I get to Manon, I got... invisible Manon. :| glitchy glitch glitch.

I got to Manon. Fucking stupid. Took me three tries to beat it, and then another two tries to get past Griffey because I don't know what their 1/1 looks like, and then I just have to get plain lucky and Fake through it anyways since you can't get out of range quickly enough if you're attacking the whole time. And then Leviathan just sits on me because I don't have enough MP to finish the fight.

All DoTs work on bosses.
Inferno is useless to DoT a boss because a single Inferno does 450% plus 50%/s for 6 seconds, which adds up to 750% damage. The amount of time used to shoot Inferno though is equivalent 1560% average damage in Hurricane. It's only just godly training mob skill, especially on Fire Weak.
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Can somebody find out if Dragons Breath can be used on bosses at all now? /hopefull
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I just noticed (>_>), Disorder now decreases enemy weapon defence by 10% rather than a fixed value. Does this stack with other %def reductions like threaten? Does it still work on bosses like it does pre-BB?
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Beg Wrote:I just noticed, Disorder now decreases enemy weapon defence by 10% rather than a fixed value. Does this stack with other %def reductions like threaten? Does it still work on bosses like it does pre-BB?

As far as I can see it does not work on bosses, pre or post BB. The little ugly ghost animation does not show up on bosses at all.
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I always assumed it did, since I remember seeing Hermits using its de-aggro effect on Crogs ages ago (never knew about the Def reduction, it was too low to notice). No idea if this still applies. Confused
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Nalek24 Wrote:Can somebody find out if Dragons Breath can be used on bosses at all now? /hopefull

MariaColette Wrote:After trying to use Pulse and Hamstring in Dojo, they don't work with bosses, as far as I can tell.

Nope.
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Can a hero (namely Stereo) test if Panic does 2400% damage with 5 orbs, or however many orbs you get * 480% as stated in extraction? This may make panic useful (if not limited by damage cap) since by approximating 6 hits for 10 orbs at max advanced combo attack, 6 intrepid slashes (6 * 630% * 1.4166666 + 4800%) + panic will net 10155% dmg (using 1 + 2.5/6 as midpoint for average combo bonus), whereas maintaining 10 orbs with 7 IS (7 * 630% * 2) gives 8820% dmg.
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Jellyflower Wrote:Can a hero (namely Stereo) test if Panic does 2400% damage with 5 orbs, or however many orbs you get * 480% as stated in extraction? This may make panic useful (if not limited by damage cap) since by approximating 6 hits for 10 orbs at max advanced combo attack, 6 intrepid slashes (6 * 630% * 1.4166666 + 4800%) + panic will net 10155% dmg (using 1 + 2.5/6 as midpoint for average combo bonus), whereas maintaining 10 orbs with 7 IS (7 * 630% * 2) gives 8820% dmg.

Lol no, I tested it, it does about 580% with one orb to 980% (total) with 5 orbs, assuming it is influenced by 10%PDR anyway. If not, it's only doing like 900% with 5 orbs. Coma does about 3/4 as much but I didn't explicitly test it.
That's an overall damage percent, couldn't tell whether it's some lower number multiplied by the Combo multiplier (125%) or not from the amount of testing I managed. But I'm guessing it's either
a) 480% + 100% * orb
b) (480% + 80% * orb) * combo percent



Can't even make a pure dex warrior to test it properly anymore Sad



Taking on Zakum on Tespia is gonna be tricky. If I can manage it I will. What would my chances be with 170%*3 Brave Slash and a range around 9k (@ lv.200) ?
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