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Post-Big Bang Viper/Buccaneer Build
#21
Yeah. Dragon Hopping only seems efficient as you get to the final hit for killing off a mob and then move off to the next. That's when you'll beed to pick up more speed.
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#22
Well Dhopping was never meant to be something to use in the middle of a big gathered mob. Just for rushing. It's far stronger than CSB -> blast, which was the previous rushing technique, and has more advantages.
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#23
There's no real problem with rushing, though, unless by rushing, you mean coming up to a mob.

-needs an indepth explanation of what you're thinking about-
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#24
I don't understand both of your fetishes for csb and blast post-bb.
Dragon Strike is the only useful training skill (aside from orb for lhc) during training, you have maximum mobility and damage when you use it.
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#25
Rushing as in the process of moving mobs across a platform in order to attack them all at once. With blasting you do minimal damage but have more reaction time, while with d-hopping you do as much damage as a pre-BB buccaneer dragon dancing except you aren't attacking seriously yet.

@ above: You have maximum mobility and damage when you spam dragon strike? I only partially agree with that. Damage, maybe, mobility HELL NO.
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#26
Takebacker Wrote:Rushing as in the process of moving mobs across a platform in order to attack them all at once. With blasting you do minimal damage but have more reaction time, while with d-hopping you do as much damage as a pre-BB buccaneer dragon dancing except you aren't attacking seriously yet.

@ above: You have maximum mobility and damage when you spam dragon strike? I only partially agree with that. Damage, yes, mobility HELL NO.

Okay let me rephrase: you have maximum training % efficiency when you use only dragon strike.
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#27
Takebacker Wrote:Rushing as in the process of moving mobs across a platform in order to attack them all at once. With blasting you do minimal damage but have more reaction time, while with d-hopping you do as much damage as a pre-BB buccaneer dragon dancing except you aren't attacking seriously yet.

@ above: You have maximum mobility and damage when you spam dragon strike? I don't agree with that. Damage, yes, mobility HELL NO.

See, I still don't get it... When you rush a mob, you're on top of them, so if you attack with a jump+Dragon Strike, you're either going to run into them or run past them. You'll damage them, yes, but you'll be on top of them when you use a rush skill. I mean, if you really want to attack while rushing, you can keep doing the same combo as before Big Bang (Screw Punch → Blast), but going with Dragon Strike just doesn't seem too good, in both practice in theory.

I would still like to see you prove me wrong.

Your idea of Dragon Hopping to rush mobs isn't nearly as effective as the Screw Punch → Blast combo to form and attack big mobs at the same time.
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#28
Arrg Wrote:Okay let me rephrase: you have maximum training % efficiency when you use only dragon strike.

Which is why D-hopping was concieved. Why use blast to rush a mob when you could use dragon strike and achieve the same thing except faster?

ShiKage Wrote:See, I still don't get it... When you rush a mob, you're on top of them, so if you attack with a jump+Dragon Strike, you're either going to run into them or run past them. You'll damage them, yes, but you'll be on top of them when you use a rush skill. I mean, if you really want to attack while rushing, you can keep doing the same combo as before Big Bang (Screw Punch → Blast), but going with Dragon Strike just doesn't seem too good, in both practice in theory.

I would still like to see you prove me wrong.

Your idea of Dragon Hopping to rush mobs isn't nearly as effective as the Screw Punch → Blast combo to form and attack big mobs at the same time.

It'll be easier to understand when you see it. :/ When you use CSB, there's plenty of wiggle room between you and the mob. When following up with a D-hop, you're closer and admittably within attacking range, but CSBing immediately resets the whole thing.

In hindsight, showing D-hopping on himes in my last video wasn't a good example. Should have went to O4.
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#29
Takebacker Wrote:It'll be easier to understand when you see it. :/ When you use CSB, there's plenty of wiggle room between you and the mob. When following up with a D-hop, you're closer and admittably within attacking range, but CSBing immediately resets the whole thing.

In hindsight, showing D-hopping on himes in my last video wasn't a good example. Should have went to O4.

Will you be doing something like back-jump-casting snatch so you move forward while pulling the whole mob?

This breaks the limit CSB has of only 3 mobs.
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#30
Takebacker Wrote:Which is why D-hopping was concieved. Why use blast to rush a mob when you could use dragon strike and achieve the same thing except faster?

....
....
You mean jumpcasting (don't bother making up names to seem cool), the thing that every single viper should do due to the fact that it's EXTREMELY OBVIOUS? I told you this in one of the previous post-bb viper threads and you refused to believe that every other skill is useless during training.

P.S. who in their right fucking mind would use blast to train after obtaining a skill that is better in every possible way?
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#31
Takebacker Wrote:When following up with a D-hop, you're closer and admittably within attacking range

???

For which? Dragon Strike or Screw Punch? Both of them have no problems with range at all. *scratches head*

I'm so confused.


Anyway, I've decided to max Energy Orb instead of Snatch. I'm finding Snatch incredibly annoying. ._.


30 Dragon Strike (MAX)
1 Rapid Fist
20 S. Transform (MAX)
30 Demolition (MAX)
1 Time Leap
10 Counter Attack (MAX)
1 Wind Booster
30 Energy Orb (MAX)
3 Maple Hero


This will be my build (at level 161). After I begin leveling more, I'll work on getting to 19 Maple Hero, then maybe work on Snatch and Rapid Fist. After that, Time Leap and whatever else I have to max (I don't think I'll ever get my hands on MH30).
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#32
Shidoshi Wrote:Will you be doing something like back-jump-casting snatch so you move forward while pulling the whole mob?

This breaks the limit CSB has of only 3 mobs.

Doing that is a lot harder than it sounds, trust me. Though i'm still using YSS, so friction with the ground is significantly increased. It's still not quite what i had in mind.

But CSB hits 6 mobs now.

Arrg Wrote:....
....
You mean jumpcasting (don't bother making up names to seem cool), the thing that every single viper should do due to the fact that it's EXTREMELY OBVIOUS? I told you this in one of the previous post-bb viper threads and you refused to believe that every other skill is useless during training.

Your post is seeped in irony. Dragon dancing? You mean abusing invincibility frames! Posting the method in an obvious way doesn't make the concept stupid.

You told me once that DS is the only skill worth using in training, and if by that you mean that spamming dragon strike on a gathered mob is the only thing worth doing for optimum damage output, then i agree with you. But to say that dragon strike is to buccaneers as brave slash is to heroes is wrong.

ShiKage Wrote:???

For which? Dragon Strike or Screw Punch? Both of them have no problems with range at all. *scratches head*

I mean when you're coming down from the arc of the jump since CSB doesn't have any long lasting iframes anymore you can easily be hit through touch.
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#33
Arrg Wrote:....
....
You mean jumpcasting (don't bother making up names to seem cool), the thing that every single viper should do due to the fact that it's EXTREMELY OBVIOUS? I told you this in one of the previous post-bb viper threads and you refused to believe that every other skill is useless during training.

P.S. who in their right pineappleing mind would use blast to train after obtaining a skill that is better in every possible way?

Don't mind him, he thinks training a Buccaneer is an art form or something. Archers have been jump-shooting for years without needing fancy terms for it. MapleStory is easy as hell and so is playing a Buccaneer.
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#34
Dusk Wrote:Don't mind him, he thinks training a Buccaneer is an art form or something.

No, but it's a hell of a lot more interesting than a F/P mage.

Dusk Wrote:Archers have been jump-shooting for years without needing fancy terms for it.

Because jump shooting anything an archer has is not the f'ucking same. You're seriously arguing whether a name for a technique is needed or not? Go read some SSBB character guides and argue the same thing.

Dusk Wrote:MapleStory is easy as hell and so is playing a Buccaneer.

Name one class harder to maintain than a buccaneer.
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#35
Takebacker Wrote:Because jump shooting anything an archer has is not the f'ucking same. You're seriously arguing whether a name for a technique is needed or not? Go read some SSBB character guides and argue the same thing.



Name one class harder to maintain than a buccaneer.

Name one difficult thing about playing a Buccaneer. Hell, playing a Corsair is harder. What's the difference between a jumping Dragon Strike different than a jumping Strafe?

I find F/P mages much more interesting to play than Buccaneers and there's no need to bring that into the discussion at all.
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#36
Takebacker Wrote:Name one class harder to maintain than a buccaneer.

Shadower (Not too much harder, but they're definitely more involved than a Viper is now)
Any bowman (low avoid, low HP)
Maybe even captains?
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#37
what would be a good order for a per level basis? since some people aren't starting with enough SP as a 16x :x
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#38
Takebacker Wrote:Your post is seeped in irony. Dragon dancing? You mean abusing invincibility frames! Posting the method in an obvious way doesn't make the concept stupid.

You told me once that DS is the only skill worth using in training, and if by that you mean that spamming dragon strike on a gathered mob is the only thing worth doing for optimum damage output, then i agree with you. But to say that dragon strike is to buccaneers as brave slash is to heroes is wrong.

That would be the perfect comparison, if rush was half the distance and warriors had max speed and jump. Screw punch is crap, blast is crap, snatch is a waste of sp, because DS has the range of snatch anyway, so why bother?
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#39
Worthyness Wrote:what would be a good order for a per level basis? since some people aren't starting with enough SP as a 16x :x

Level 120 : +1 Speed Infusion, +1 Barrage, +1 Dragon Strike
Level 121 : +1 Time Leap, +2 Dragon Strike
Level 122 ~ 130 : +27 Dragon Strike (MAX)
Level 131 ~ 134 : +10 Counter Attack, +1 Super Transform, +1 Demolition
Level 135 ~ ??? : Max Super Transform and Demolition

?

I'm too tired to go too in-depth. D:
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#40
Dusk Wrote:Name one difficult thing about playing a Buccaneer.

Staying invincible for longer than a few minutes. Took me a long time to be able to do that. Longer than learning how to do anything else on other classes, that's for sure.

Something that isn't necessarily difficult about playing a buccaneer but it's only really possible on a buccaneer would be beating dojo. With the taking damage method of charging the bar the only class that can beat dojo is one that can heal both MP and HP and avoid attacks that would otherwise kill you.

Dusk Wrote:Hell, playing a Corsair is harder. What's the difference between a jumping Dragon Strike different than a jumping Strafe?

Nothing really. What's the difference between jumping dragon strike and jumping dragon strike with CSB to achieve aggro? Everything.

Dusk Wrote:I find F/P mages much more interesting to play than Buccaneers and there's no need to bring that into the discussion at all.

Hypocrite. Kindly shut the f'uck up if you don't want your interests to be bashed as you've done to mine.

ShiKage Wrote:Shadower (Not too much harder, but they're definitely more involved than a Viper is now)
Any bowman (low avoid, low HP)
Maybe even captains?

Shadower would be the only comparable class imo. As for being more involved than a bucc, i disagree. They are definetly more involved than they were previously though, that's for sure.
Bowmen not really. Both of those claims are less valid after BB since they have 20% avoid rate and low HP isn't a problem for any class now.
Captains...nah. I mean, demounting/using battleship USED to be pretty hard to maintain but after like a million durability upgrades it isn't hard at all anymore.
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