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GMST Class Testing
Darkmaniak Wrote:This is a full of hope request (Meaning it probably didn't happen but I still ask) , I think it can be checked in data, but, was the speed cap lowered?

Fiel says no looking at KMST. Sad
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0^2 Wrote:Oh i was curious if the attack from Divine Shield stacked with potion attack?

Yes, they do.

 Spoiler

118 att weapon + 12 BoF + 34 + 5 = 7136.52
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CarrionCrow Wrote:Did they not rename the pirate skill counter attack to pirates revenge or something?

Oh that's what he was referring to. I'll check that out too.
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That is absolutely beast defense there, Stereo. Pretty sure that knocks off 33% damage.
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As a matter of fact that's with speed gear on, it's a couple hundred higher if I put on defense stuff.

Still getting used to casting CO first so my def might fluctuate as well, since almost none of my buffs are actually maxed.
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Stereo Wrote:Yes, they do.

 Spoiler

118 att weapon + 12 BoF + 34 + 5 = 7136.52
This is what i was hoping to see. Splendid news that attack potions wont be useless for a paladin and the defense is just monstrous i must say. Monocle
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Pow Wrote:Is Power Guard the same or has it changed to be based off accuracy?

Phoenix Wrote:I'm in the process of testing a hero. And first thing is Power Guard finally does require some kind of accuracy.

Tested at lvl 34 on Lucidas (lvl 54): couldn't hit them.
@ lvl 34 at Jr. Lucidas (50): always hits them.

I'm guessing, has to be within 20 levels (i.e have at least 1% hitrate) to hit?

The reflected Damage shows up as 1 always, though it's obviously more.

I have yet to find anything to contradict that hypothesis.
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Bumped up to Crusader so I can test a few more things now...


First things first.

Panic with 1 orb
21000-30050 approximately -> 564%
Panic with 2 orbs
26989-35716 approximately -> 640-690%
Panic with 3 orbs
30384-41153 approximately -> 705-744%
Panic with 4 orbs
34995-46279 approximately -> 760-820%

Range is 3947-5639.
Panic's listed as 480% per orb. Where's an extra 84% coming from?
If it's 480% + 80%*orbs, that gives 560% 640% 720% 800% 880%, which does fit.
(note: I'm assuming the combo multiplier applies, ie 5% extra per orb from that)


Brandish with 5 orbs - max 15200~
If Combo is 125%, then it calculates to 15225 which matches almost exactly.
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Moar CL testing.
 Spoiler

Looks like it's 100%, 90%, then 80%.
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Ninja Ambush formula is the same for anyone who cares. Going out on a limb here, but I think they may have forgotten to enable PDDamage because I'm hitting 3600s on my maxed Savage Blow and 11 Boomerang Step, and my max range is 3800. Seem to be hitting higher than possible with Double Stab too.
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JoeTang Wrote:Ninja Ambush formula is the same for anyone who cares. Going out on a limb here, but I think they may have forgotten to enable PDDamage because I'm hitting 3600s on my maxed Savage Blow and 11 Boomerang Step, and my max range is 3800. Seem to be hitting higher than possible with Double Stab too.
Ninja Ambush is the same crappy old formula? I smell a Nexon America fail here... All DOT damage should directly based on your attack range now... but I guess not... I wonder what the 200% damage means now... but ok...

Anyway about SBlow damage, it hits 101% per hit with those stats, that's 3838 max, 3600's are within that range? (True, it wouldn't explain the basic -10% damage BB brings along)

Or maybe BStep upgrade unlocks all skills to ignore wdef, like Assaulter does, because of the speed, the monster can't defend themselves! Sounds logical... Tongue

Question: what damage do 20 coins do with Meso Explosion with your 3800 att range? (Is your Greed maxed?) (Screens plz Tongue)
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Never mind about the PDDrate thing. Apparently, the monster had 5%, not 10%. Wasn't aware this was a standard occurence. Getting ME screens. 1 sec.

[Image: maple0083x.jpg]

Meso Explosion does 1 Hit per coin. You can only explode 15 coins (hence 15 max hits). It does its damage based on your damage range. My max damage is 3871. Maxed Greed gives 60% more damage to Meso Explosion, which apparently makes it do 1.6x more damage. Therefore, I can do up to 11148 before defense. I've seen some 10ks. If it were only +60%, I'd only do 240%, which my max is just barely under 9.3k, which the above contradicts. There appears to be some other factor contributing to the lower minimum damage. Likely, Mastery does not affect it is all.
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marksman's blizzard can crit now
http://www.youtube.com/watch?v=WA4Ab6220Ic
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hongyu Wrote:marksman's blizzard can crit now
http://www.youtube.com/watch?v=WA4Ab6220Ic

Welcome to a month ago.
http://www.southperry.net/showthread.php?t=33392
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oh well I aren't that good with up to date news, anything for marksman that needs testing? I'm currently just trying to get reverse skills to on hat/glove to see if it can surpass the max lvl right now.
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hongyu Wrote:I'm currently just trying to get reverse skills to on hat/glove to see if it can surpass the max lvl right now.

It can, seeing as I had 11 SE on my Bowmaster, the +1 coming from my hat.
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MariaColette Wrote:It can, seeing as I had 11 SE on my Bowmaster, the +1 coming from my hat.

I know that, but is lvl 31/32 skill even in there? I can get lvl 11 blind right now but that doesn't mean there is lvl 31 blind, it shows that there is lvl 21 mw for the next lvl even though I have lvl 20 mw, but there is no description for lvl 31 se when I have lvl 30 se.
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hongyu Wrote:oh well I aren't that good with up to date news, anything for marksman that needs testing? I'm currently just trying to get reverse skills to on hat/glove to see if it can surpass the max lvl right now.

Pierce charge time.
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Flamethrower and Grenade's DoT stack.

DoT for Flamethrower before and after Elemental Boost, both tested and calculated, gave the expected result; that is, Elemental Boost increased Flamethrower's DoT by 10% (at level 10).

Pirate's Revenge works just like Vengeance; activates at a certain success rate when hit by any attack. 50 second cooldown, while the buff itself lasts for 45 at level 10.

I'll need a Fighter/Cleric/Spearman to test out how the ATT/DEF/HP buffs affect Battleship.

Right now, I'm doing about 20 rolls to see the odds of Lucky Dice, will post results when I'm done.
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Stereo Wrote:As a matter of fact that's with speed gear on, it's a couple hundred higher if I put on defense stuff.

Still getting used to casting CO first so my def might fluctuate as well, since almost none of my buffs are actually maxed.

hi stereo,

after doing all the testing, can you write a new thread on consolidate all your finding for warriors.

thank you
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