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GMST Class Testing
#41
FrozNlite Wrote:Just to make the request official, Turtally, since you're already taking care of I/Ls, mind making a LOLFP too? Skills are similar enough between the two ArchMage classes I'm sure testing both won't be ridiculous.

I'm in the process of making a LOLFP, but I think this is your guy.
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#42
Okay, tested out Vengeance and from the looks of it, it activates at the given success rate when being hit with any attack. It knocks them back as well as stuns them, but it doesn't always do both. I'll try to get a screenshot.

EDIT:

[Image: Maple0023%20%282%29.jpg]

[Image: Maple0022%20%283%29.jpg]

They can be knocked in either direction.
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#43
I'd like to know one thing, do F/Ps level faster after BB or Before because ATM I'm 93 and I can do 100%/30min (with 2x buff) ( no hs , no party , multi CH Peak )
if its going to get slower I need to level before BB because honestly, its boring enough as it is.
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#44
Can bowmaster (namely Karen) here test, if concentrate and attack pot stack? It'll be nice to test with att pot, then concentrate, then another attack pot to see if order matters. Oh, don't just look at the range alone, test some damage too. I guess it'll be hard to test if the range is client sided or server sided too but anything helps. Also, test if dragon pulse, hamstring works on boss monsters. And does PKB still knockback only if the hit exceed KB value or like it used to 100% at max level regardless of damage? Also, does the critical boost from evasion works for the first hurricane arrow only or the entire nonstop array, strafe should crit all 4 arrows after you activate it and any mob skills should guarantee crit the first targeted monster, test that too. :p
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#45
Jellyflower Wrote:Can bowmaster (namely Karen) here test, if concentrate and attack pot stack? It'll be nice to test with att pot, then concentrate, then another attack pot to see if order matters. Oh, don't just look at the range alone, test some damage too. I guess it'll be hard to test if the range is client sided or server sided too but anything helps. Also, test if dragon pulse, hamstring works on boss monsters. And does PKB still knockback only if the hit exceed KB value or like it used to 100% at max level regardless of damage? Also, does the critical boost from evasion works for the first hurricane arrow only or the entire nonstop array, strafe should crit all 4 arrows after you activate it and any mob skills should guarantee crit the first targeted monster, test that too. :p

I'll see what I can come up with when it comes to looking at damage because Bow Expert's only up to 10 due to lack of mastery books but everything else should be easy to look at... once I stop lagging.

EDIT: Mmkay, as for Evasion Boost, it only works on the first Hurricane arrow, as well as the first target in mob skills, Dragon Pulse included. For Strafe, all four shots do indeed crit.

Mm, I'm somewhat clueless on what monsters have a high KB value, but I'm heading to NLC right now to test Pulse on Headless Horseman.

EDIT 2: Concentrate testing in terms of range; Concentrate does stack with attack pots. Range increased when I used an attack pot, then increased again when I used concentrate right after, and the range remained unchanged when I used an attack pot again.
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#46
You need not worry about bow expert, that's passive everything. It's just mainly att pot + concentrate stacking. Thanks Karen!
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#47
MariaColette Wrote:EDIT 2: Concentrate testing in terms of range; Concentrate does stack with attack pots. Range increased when I used an attack pot, then increased again when I used concentrate right after, and the range remained unchanged when I used an attack pot again.

All that proves is that the attack potion didn't cancel Concentrate.
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#48
JoeTang Wrote:All that proves is that the attack potion didn't cancel Concentrate.

Well I checked range with Concentrate alone, then used an attack pot. Range increased. Forgot to include that in my first post. >_>

Not a problem, all I have left to look at is PKB and Dragon Pulse but the bosses that don't slaughter me appear to be gone. D:<
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#49
ITT: Vengeance is useless.

IGN is Read. I'm having a hard time testing things since I can't find any dark crystal ores. Constant DC and lag is also frustrating.
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#50
Just posting to confirm that Combat Orders applies to every 1st/2nd/3rd job skill except itself. So my Paladin's build is gonna look something like "18 in PS, 18 in SB, etc.".

It doesn't work well with HP Boost though. Like, weird things happen.


To be less vague...

If you have level 8 HP Boost, and cast CO, your HP doesn't change. (9677)

When you switch to a different map, your HP sees the new max. (10011)

When CO is cancelled, your HP doesn't decrease. (still 10011, no CO)

When you recast CO, your HP does decrease. (back to 9677, with CO)


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#51
After trying to use Pulse and Hamstring in Dojo, they don't work with bosses, as far as I can tell.
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#52
Stereo Wrote:Just posting to confirm that Combat Orders applies to every 1st/2nd/3rd job skill except itself. So my Paladin's build is gonna look something like "18 in PS, 18 in SB, etc.".

It doesn't work well with HP Boost though. Like, weird things happen.

That's not entirely true. After BB, 20 is no longer the limit... So putting 20 points just makes a BETTER skill anyways. Oh, but the +2 to all only applies to yourself, right? Others get the 4th job buffs only, I guess.

Also, that shadow mastery thing... Can anyone explain how it works exactly? I mean, every time you recharge, you are granted 100% critical chance? But my main concern is... Is the chance to recharge/crit by star, or by hit?
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#53
 Spoiler
Mastery is level 20
Final Attack is level 19
Booster + Threaten are level 18

With CO, all 4 become level 20. Can't break the level cap on earlier job skills at all.
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#54
You might want to keep in mind that some passives are better off being maxed, that is unless you always cast combat order first after dispel, which may otherwise lead to unbuffed skills such as powerguard, booster, and that sort. And balrog if you even care haha. But I do agree leaving certain skills at max - 2 for your 3rd job skills may be wise since paladins can't max all, I think.
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#55
The first 3 jobs are all 9 SP short of being able to max everything - but with correct spending of SP it's possible to get everything maxed when using CO (it adds 36 SP at most)

With 9 points to spend into maxing skills that should always be max, I'd probably go
- max HP Boost (as mentioned it screws up if you don't)
- max Powerguard
- max HP recovery
- max Lightning
- probably a point into Shield Mastery

I might also skip maxing Slashblast to put the SP elsewhere - it's the most replaceable in my experience, as Ground Smash is frickin awesome.

Slast Blast -> 240% (with Enhanced Basics) x 6, very short range
Ground Smash -> 300% x 3, very wide and tall range
Charge Blow -> 360% x 4, wide range

The height especially is just not something I can replicate elsewhere. And CB/ACB make a good SB substitute.
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#56
Are attack arrows still completely useless?
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#57
Stereo Wrote:The first 3 jobs are all 9 SP short of being able to max everything - but with correct spending of SP it's possible to get everything maxed when using CO (it adds 36 SP at most)

With 9 points to spend into maxing skills that should always be max, I'd probably go
- max HP Boost (as mentioned it screws up if you don't)
- max Powerguard
- max HP recovery
- max Lightning
- probably a point into Shield Mastery

I might also skip maxing Slashblast to put the SP elsewhere - it's the most replaceable in my experience, as Ground Smash is frickin awesome.

Slast Blast -> 240% (with Enhanced Basics) x 6, very short range
Ground Smash -> 300% x 3, very wide and tall range
Charge Blow -> 360% x 4, wide range

The height especially is just not something I can replicate elsewhere. And CB/ACB make a good SB substitute.

Why would you leave Shield Mastery unmaxed in favor of HP Recovery? It's +200% defense.
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#58
Rayquaza2233 Wrote:Are attack arrows still completely useless?

This was fixed in gMS a while ago.
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#59
Stereo Wrote:The first 3 jobs are all 9 SP short of being able to max everything - but with correct spending of SP it's possible to get everything maxed when using CO (it adds 36 SP at most)

I thought CO only affected 4th job skills or "Highest available job" skills. Was this changed recently? :f6:
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#60
Dark Link Wrote:I thought CO only affected 4th job skills or "Highest available job" skills. Was this changed recently? :f6:

4th job thing was just to break limits (i.e. 30->32). CO always affected lower jobs, just not the limit.
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