2010-10-21, 04:14 PM (This post was last modified: 2010-10-26, 12:30 PM by Dusk.)
Battlemage (I)
Triple Blow Description Attack multiple enemies 3 times. Delay (ms): 900 Max Level: 20 Range:125% Range
1
MP 10; attack up to 6 targets for 86% damage 3 times
2
MP 11; attack up to 6 targets for 87% damage 3 times
3
MP 11; attack up to 6 targets for 88% damage 3 times
4
MP 12; attack up to 6 targets for 89% damage 3 times
5
MP 12; attack up to 6 targets for 90% damage 3 times
6
MP 13; attack up to 6 targets for 91% damage 3 times
7
MP 13; attack up to 6 targets for 92% damage 3 times
8
MP 14; attack up to 6 targets for 93% damage 3 times
9
MP 14; attack up to 6 targets for 94% damage 3 times
10
MP 15; attack up to 6 targets for 95% damage 3 times
11
MP 15; attack up to 6 targets for 96% damage 3 times
12
MP 16; attack up to 6 targets for 97% damage 3 times
13
MP 16; attack up to 6 targets for 98% damage 3 times
14
MP 17; attack up to 6 targets for 99% damage 3 times
15
MP 17; attack up to 6 targets for 100% damage 3 times
16
MP 18; attack up to 6 targets for 101% damage 3 times
17
MP 18; attack up to 6 targets for 102% damage 3 times
18
MP 19; attack up to 6 targets for 103% damage 3 times
19
MP 19; attack up to 6 targets for 104% damage 3 times
20
MP 20; attack up to 6 targets for 105% damage 3 times
Finish Attack Description Conjure a saw of light to attack multiple enemies in front of you. Can only be used together with a Blow skill, and deals more damage when used with higher level Blow skills. Delay (ms): 570 Max Level: 10 Notes: Skill ignores weapon defense -> Battlemage attacks do physical damage?
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Triple Blow
Quad Blow
Death Blow
Finish Blow
1
MP 21; 268% damage on up to 6 targets, ignore 2% of target weapon defense
370% damage
492% damage
634% damage
2
MP 22; 276% damage on up to 6 targets, ignore 4% of target weapon defense
380% damage
504% damage
648% damage
3
MP 23; 284% damage on up to 6 targets, ignore 6% of target weapon defense
390% damage
516% damage
662% damage
4
MP 24; 292% damage on up to 6 targets, ignore 8% of target weapon defense
400% damage
528% damage
676% damage
5
MP 25; 300% damage on up to 6 targets, ignore 10% of target weapon defense
410% damage
540% damage
690% damage
6
MP 26; 308% damage on up to 6 targets, ignore 12% of target weapon defense
420% damage
552% damage
704% damage
7
MP 27; 316% damage on up to 6 targets, ignore 14% of target weapon defense
430% damage
564% damage
718% damage
8
MP 28; 324% damage on up to 6 targets, ignore 16% of target weapon defense
440% damage
576% damage
732% damage
9
MP 29; 332% damage on up to 6 targets, ignore 18% of target weapon defense
450% damage
588% damage
746% damage
10
MP 30; 340% damage on up to 6 targets, ignore 20% of target weapon defense
460% damage
600% damage
760% damage
Teleport Description Use the up, down, left, right arrow keys to teleport a set distance in that direction. Max Level: 15
1
MP 50; teleport distance 130
2
MP 48; teleport distance 132
3
MP 46; teleport distance 132
4
MP 44; teleport distance 134
5
MP 42; teleport distance 134
6
MP 40; teleport distance 136
7
MP 38; teleport distance 136
8
MP 36; teleport distance 138
9
MP 34; teleport distance 138
10
MP 32; teleport distance 140
11
MP 30; teleport distance 140
12
MP 28; teleport distance 142
13
MP 26; teleport distance 142
14
MP 24; teleport distance 144
15
MP 22; teleport distance 144
Dark Aura Description Emit a dark aura around you that increases the damage of party members. The aura can be cancelled by pressing the skill key again, and cannot be used in conjunction with another aura. Max Level: 20 Range:200% Range Notes: Skill does not appear to directly multiply damage range. Probably affects weapon/magic attack?
1
MP 15; 1% enhanced damage
2
MP 15; 1% enhanced damage
3
MP 15; 2% enhanced damage
4
MP 15; 2% enhanced damage
5
MP 15; 3% enhanced damage
6
MP 20; 3% enhanced damage
7
MP 20; 4% enhanced damage
8
MP 20; 4% enhanced damage
9
MP 20; 5% enhanced damage
10
MP 20; 5% enhanced damage
11
MP 25; 6% enhanced damage
12
MP 25; 6% enhanced damage
13
MP 25; 7% enhanced damage
14
MP 25; 7% enhanced damage
15
MP 25; 8% enhanced damage
16
MP 30; 8% enhanced damage
17
MP 30; 9% enhanced damage
18
MP 30; 9% enhanced damage
19
MP 30; 10% enhanced damage
20
MP 30; 10% enhanced damage
Battlemage (II)
Staff Mastery Description Improves the mastery of staves and magic, and increases the critical chance. Max Level: 20
MP 20; attack up to 6 targets for 91% damage 4 times
2
MP 21; attack up to 6 targets for 92% damage 4 times
3
MP 21; attack up to 6 targets for 93% damage 4 times
4
MP 22; attack up to 6 targets for 94% damage 4 times
5
MP 22; attack up to 6 targets for 95% damage 4 times
6
MP 23; attack up to 6 targets for 96% damage 4 times
7
MP 23; attack up to 6 targets for 97% damage 4 times
8
MP 24; attack up to 6 targets for 98% damage 4 times
9
MP 24; attack up to 6 targets for 99% damage 4 times
10
MP 25; attack up to 6 targets for 100% damage 4 times
11
MP 25; attack up to 6 targets for 101% damage 4 times
12
MP 26; attack up to 6 targets for 102% damage 4 times
13
MP 26; attack up to 6 targets for 103% damage 4 times
14
MP 27; attack up to 6 targets for 104% damage 4 times
15
MP 27; attack up to 6 targets for 105% damage 4 times
16
MP 28; attack up to 6 targets for 106% damage 4 times
17
MP 28; attack up to 6 targets for 107% damage 4 times
18
MP 29; attack up to 6 targets for 108% damage 4 times
19
MP 29; attack up to 6 targets for 109% damage 4 times
20
MP 30; attack up to 6 targets for 110% damage 4 times
Dark Chain Description Using black magic, summon a chain to drag distant enemies to you. Affected enemies are briefly stunned. Delay (ms): 1050 Max Level: 20 Range:300% Range
1
MP 12; 177% damage on up to 6 targets, 3 second stun
2
MP 12; 184% damage on up to 6 targets, 3 second stun
3
MP 14; 191% damage on up to 6 targets, 3 second stun
4
MP 14; 198% damage on up to 6 targets, 3 second stun
5
MP 16; 205% damage on up to 6 targets, 3 second stun
6
MP 16; 212% damage on up to 6 targets, 3 second stun
7
MP 18; 219% damage on up to 6 targets, 3 second stun
8
MP 18; 226% damage on up to 6 targets, 3 second stun
9
MP 20; 233% damage on up to 6 targets, 3 second stun
10
MP 20; 240% damage on up to 6 targets, 3 second stun
11
MP 22; 247% damage on up to 6 targets, 4 second stun
12
MP 22; 254% damage on up to 6 targets, 4 second stun
13
MP 24; 261% damage on up to 6 targets, 4 second stun
14
MP 24; 268% damage on up to 6 targets, 4 second stun
15
MP 26; 275% damage on up to 6 targets, 4 second stun
16
MP 26; 282% damage on up to 6 targets, 4 second stun
17
MP 28; 289% damage on up to 6 targets, 4 second stun
18
MP 28; 296% damage on up to 6 targets, 4 second stun
19
MP 30; 303% damage on up to 6 targets, 4 second stun
20
MP 30; 310% damage on up to 6 targets, 4 second stun
Blue Aura Description Emit a bright blue aura around you to absorb damage received by party members. The aura can be cancelled by pressing the skill key again, and cannot be used in conjunction with another aura. Max Level: 20 Range:200% Range Notes: Not sure on exact mechanics of this skill. Guessing it redirects 30% of the damage received by the entire party, multiplies it by 20%, and distributes that to the party evenly.
1
MP 24; distribute 11% of damage taken by party members, receive 39% of distributed damage
2
MP 24; distribute 12% of damage taken by party members, receive 38% of distributed damage
3
MP 26; distribute 13% of damage taken by party members, receive 37% of distributed damage
4
MP 26; distribute 14% of damage taken by party members, receive 36% of distributed damage
5
MP 28; distribute 15% of damage taken by party members, receive 35% of distributed damage
6
MP 28; distribute 16% of damage taken by party members, receive 34% of distributed damage
7
MP 30; distribute 17% of damage taken by party members, receive 33% of distributed damage
8
MP 30; distribute 18% of damage taken by party members, receive 32% of distributed damage
9
MP 32; distribute 19% of damage taken by party members, receive 31% of distributed damage
10
MP 32; distribute 20% of damage taken by party members, receive 30% of distributed damage
11
MP 34; distribute 21% of damage taken by party members, receive 29% of distributed damage
12
MP 34; distribute 22% of damage taken by party members, receive 28% of distributed damage
13
MP 36; distribute 23% of damage taken by party members, receive 27% of distributed damage
14
MP 36; distribute 24% of damage taken by party members, receive 26% of distributed damage
15
MP 38; distribute 25% of damage taken by party members, receive 25% of distributed damage
16
MP 38; distribute 26% of damage taken by party members, receive 24% of distributed damage
17
MP 40; distribute 27% of damage taken by party members, receive 23% of distributed damage
18
MP 40; distribute 28% of damage taken by party members, receive 22% of distributed damage
19
MP 42; distribute 29% of damage taken by party members, receive 21% of distributed damage
20
MP 42; distribute 30% of damage taken by party members, receive 20% of distributed damage
Yellow Aura Description Emit a bright yellow aura around you to increase the movement and attack speed of party members. The aura can be cancelled by pressing the skill key again, and cannot be used in conjunction with another aura. Max Level: 20 Range:200% Range
1
MP 12; +1 movement speed, 1 stage increased attack speed
2
MP 12; +2 movement speed, 1 stage increased attack speed
3
MP 12; +3 movement speed, 1 stage increased attack speed
4
MP 12; +4 movement speed, 1 stage increased attack speed
5
MP 12; +5 movement speed, 1 stage increased attack speed
6
MP 14; +6 movement speed, 1 stage increased attack speed
7
MP 14; +7 movement speed, 1 stage increased attack speed
8
MP 14; +8 movement speed, 1 stage increased attack speed
9
MP 14; +9 movement speed, 1 stage increased attack speed
10
MP 14; +10 movement speed, 1 stage increased attack speed
11
MP 16; +11 movement speed, 1 stage increased attack speed
12
MP 16; +12 movement speed, 1 stage increased attack speed
13
MP 16; +13 movement speed, 1 stage increased attack speed
14
MP 16; +14 movement speed, 1 stage increased attack speed
15
MP 16; +15 movement speed, 1 stage increased attack speed
16
MP 18; +16 movement speed, 1 stage increased attack speed
17
MP 18; +17 movement speed, 1 stage increased attack speed
18
MP 18; +18 movement speed, 1 stage increased attack speed
19
MP 18; +19 movement speed, 1 stage increased attack speed
20
MP 18; +20 movement speed, 1 stage increased attack speed
Blood Drain Description Temporarily absorb some of the damage dealt to enemies to recover HP. Cannot recover more than 10% of your maximum HP at once. Delay (ms): 600 Max Level: 20
1
MP 30; for 63 seconds, recover 1% of damage as HP
2
MP 30; for 66 seconds, recover 1% of damage as HP
3
MP 34; for 69 seconds, recover 1% of damage as HP
4
MP 34; for 72 seconds, recover 1% of damage as HP
5
MP 38; for 75 seconds, recover 2% of damage as HP
6
MP 38; for 78 seconds, recover 2% of damage as HP
7
MP 42; for 81 seconds, recover 2% of damage as HP
8
MP 42; for 84 seconds, recover 2% of damage as HP
9
MP 46; for 87 seconds, recover 3% of damage as HP
10
MP 46; for 90 seconds, recover 3% of damage as HP
11
MP 50; for 93 seconds, recover 3% of damage as HP
12
MP 50; for 96 seconds, recover 3% of damage as HP
13
MP 54; for 99 seconds, recover 4% of damage as HP
14
MP 54; for 102 seconds, recover 4% of damage as HP
15
MP 58; for 105 seconds, recover 4% of damage as HP
16
MP 58; for 108 seconds, recover 4% of damage as HP
17
MP 62; for 111 seconds, recover 5% of damage as HP
18
MP 62; for 114 seconds, recover 5% of damage as HP
19
MP 66; for 117 seconds, recover 5% of damage as HP
20
MP 66; for 120 seconds, recover 5% of damage as HP
Staff Booster Description Use MP to temporarily raise the staff's attack speed by 2 stages.
Required skill: Staff Mastery Lv. 5 Delay (ms): 600 Max Level: 20
1
MP 58; Increased attack speed for 33 seconds
2
MP 56; Increased attack speed for 36 seconds
3
MP 54; Increased attack speed for 39 seconds
4
MP 52; Increased attack speed for 42 seconds
5
MP 50; Increased attack speed for 45 seconds
6
MP 48; Increased attack speed for 48 seconds
7
MP 46; Increased attack speed for 51 seconds
8
MP 44; Increased attack speed for 54 seconds
9
MP 42; Increased attack speed for 57 seconds
10
MP 40; Increased attack speed for 60 seconds
11
MP 38; Increased attack speed for 63 seconds
12
MP 36; Increased attack speed for 66 seconds
13
MP 34; Increased attack speed for 69 seconds
14
MP 32; Increased attack speed for 72 seconds
15
MP 30; Increased attack speed for 75 seconds
16
MP 28; Increased attack speed for 78 seconds
17
MP 26; Increased attack speed for 81 seconds
18
MP 24; Increased attack speed for 84 seconds
19
MP 22; Increased attack speed for 87 seconds
20
MP 20; Increased attack speed for 90 seconds
Battlemage (III)
Advanced Blue Aura Description Increases status immunity and elemental resistance and upgrades the effects of Blue Aura. When active, Blue Aura also improves the defenses of party members. Max Level: 20 Range:200% Range Notes: Skill does not mention that distributed damage = 30+u(x/2), increasing distributed damage to 40% at max level.
1
Active effect: MP 44; receive 19% of distributed damage, +3% defense / Passive Effect: 1% immunity to status, 1% resistance to all elements
2
Active effect: MP 44; receive 19% of distributed damage, +6% defense / Passive Effect: 2% immunity to status, 2% resistance to all elements
3
Active effect: MP 46; receive 18% of distributed damage, +9% defense / Passive Effect: 3% immunity to status, 3% resistance to all elements
4
Active effect: MP 46; receive 18% of distributed damage, +12% defense / Passive Effect: 4% immunity to status, 4% resistance to all elements
5
Active effect: MP 48; receive 17% of distributed damage, +15% defense / Passive Effect: 5% immunity to status, 5% resistance to all elements
6
Active effect: MP 48; receive 17% of distributed damage, +18% defense / Passive Effect: 6% immunity to status, 6% resistance to all elements
7
Active effect: MP 50; receive 16% of distributed damage, +21% defense / Passive Effect: 7% immunity to status, 7% resistance to all elements
8
Active effect: MP 50; receive 16% of distributed damage, +24% defense / Passive Effect: 8% immunity to status, 8% resistance to all elements
9
Active effect: MP 52; receive 15% of distributed damage, +27% defense / Passive Effect: 9% immunity to status, 9% resistance to all elements
10
Active effect: MP 52; receive 15% of distributed damage, +30% defense / Passive Effect: 10% immunity to status, 10% resistance to all elements
11
Active effect: MP 54; receive 14% of distributed damage, +33% defense / Passive Effect: 11% immunity to status, 11% resistance to all elements
12
Active effect: MP 54; receive 14% of distributed damage, +36% defense / Passive Effect: 12% immunity to status, 12% resistance to all elements
13
Active effect: MP 56; receive 13% of distributed damage, +39% defense / Passive Effect: 13% immunity to status, 13% resistance to all elements
14
Active effect: MP 56; receive 13% of distributed damage, +42% defense / Passive Effect: 14% immunity to status, 14% resistance to all elements
15
Active effect: MP 58; receive 12% of distributed damage, +45% defense / Passive Effect: 15% immunity to status, 15% resistance to all elements
16
Active effect: MP 58; receive 12% of distributed damage, +48% defense / Passive Effect: 16% immunity to status, 16% resistance to all elements
17
Active effect: MP 60; receive 11% of distributed damage, +51% defense / Passive Effect: 17% immunity to status, 17% resistance to all elements
18
Active effect: MP 60; receive 11% of distributed damage, +54% defense / Passive Effect: 18% immunity to status, 18% resistance to all elements
19
Active effect: MP 62; receive 10% of distributed damage, +57% defense / Passive Effect: 19% immunity to status, 19% resistance to all elements
20
Active effect: MP 62; receive 10% of distributed damage, +60% defense / Passive Effect: 20% immunity to status, 20% resistance to all elements
Battle Mastery Description Learn advanced combat skills, permanently improving damage and minimum critical damage. Max Level: 20
1
+11% damage, +1% minimum critical damage
2
+12% damage, +2% minimum critical damage
3
+13% damage, +3% minimum critical damage
4
+14% damage, +4% minimum critical damage
5
+15% damage, +5% minimum critical damage
6
+16% damage, +6% minimum critical damage
7
+17% damage, +7% minimum critical damage
8
+18% damage, +8% minimum critical damage
9
+19% damage, +9% minimum critical damage
10
+20% damage, +10% minimum critical damage
11
+21% damage, +11% minimum critical damage
12
+22% damage, +12% minimum critical damage
13
+23% damage, +13% minimum critical damage
14
+24% damage, +14% minimum critical damage
15
+25% damage, +15% minimum critical damage
16
+26% damage, +16% minimum critical damage
17
+27% damage, +17% minimum critical damage
18
+28% damage, +18% minimum critical damage
19
+29% damage, +19% minimum critical damage
20
+30% damage, +20% minimum critical damage
Death Blow Description Attack multiple enemies 5 times.
Required skill: Quad Blow Lv. 20 Delay (ms): 930 Max Level: 20 Range:180% Range
1
MP 30; attack up to 6 targets for 96% damage 5 times
2
MP 30; attack up to 6 targets for 97% damage 5 times
3
MP 30; attack up to 6 targets for 98% damage 5 times
4
MP 30; attack up to 6 targets for 99% damage 5 times
5
MP 30; attack up to 6 targets for 100% damage 5 times
6
MP 34; attack up to 6 targets for 101% damage 5 times
7
MP 34; attack up to 6 targets for 102% damage 5 times
8
MP 34; attack up to 6 targets for 103% damage 5 times
9
MP 34; attack up to 6 targets for 104% damage 5 times
10
MP 34; attack up to 6 targets for 105% damage 5 times
11
MP 38; attack up to 6 targets for 106% damage 5 times
12
MP 38; attack up to 6 targets for 107% damage 5 times
13
MP 38; attack up to 6 targets for 108% damage 5 times
14
MP 38; attack up to 6 targets for 109% damage 5 times
15
MP 38; attack up to 6 targets for 110% damage 5 times
16
MP 42; attack up to 6 targets for 111% damage 5 times
17
MP 42; attack up to 6 targets for 112% damage 5 times
18
MP 42; attack up to 6 targets for 113% damage 5 times
19
MP 42; attack up to 6 targets for 114% damage 5 times
20
MP 42; attack up to 6 targets for 115% damage 5 times
Dark Lightning Description Summon two dark orbs to produce a magnetic field to attack a large number of enemies. Additional skill points increase the critical chance and reduce the cooldown. Delay (ms): 1710 Max Level: 20 Range:400% Range
1
MP 25; 848% damage on 6 targets, 5% additional critical chance, 15 second cooldown
2
MP 25; 856% damage on 6 targets, 6% additional critical chance, 14 second cooldown
3
MP 25; 864% damage on 6 targets, 6% additional critical chance, 14 second cooldown
4
MP 25; 872% damage on 6 targets, 7% additional critical chance, 13 second cooldown
5
MP 30; 880% damage on 6 targets, 7% additional critical chance, 13 second cooldown
6
MP 30; 888% damage on 6 targets, 8% additional critical chance, 12 second cooldown
7
MP 30; 896% damage on 6 targets, 8% additional critical chance, 12 second cooldown
8
MP 30; 904% damage on 6 targets, 9% additional critical chance, 11 second cooldown
9
MP 35; 912% damage on 6 targets, 9% additional critical chance, 11 second cooldown
10
MP 35; 920% damage on 6 targets, 10% additional critical chance, 10 second cooldown
11
MP 35; 928% damage on 6 targets, 10% additional critical chance, 10 second cooldown
12
MP 35; 936% damage on 6 targets, 11% additional critical chance, 9 second cooldown
13
MP 40; 944% damage on 6 targets, 11% additional critical chance, 9 second cooldown
14
MP 40; 952% damage on 6 targets, 12% additional critical chance, 8 second cooldown
15
MP 40; 960% damage on 6 targets, 12% additional critical chance, 8 second cooldown
16
MP 40; 968% damage on 6 targets, 13% additional critical chance, 7 second cooldown
17
MP 45; 976% damage on 6 targets, 13% additional critical chance, 7 second cooldown
18
MP 45; 984% damage on 6 targets, 14% additional critical chance, 6 second cooldown
19
MP 45; 992% damage on 6 targets, 14% additional critical chance, 6 second cooldown
20
MP 45; 1000% damage on 6 targets, 15% additional critical chance, 5 second cooldown
Conversion Description Use MP to dramatically increase your max HP for a short time. Max Level: 10
1
MP 1900; +64% maximum HP for 54 seconds
2
MP 1800; +68% maximum HP for 58 seconds
3
MP 1700; +72% maximum HP for 62 seconds
4
MP 1600; +76% maximum HP for 66 seconds
5
MP 1500; +80% maximum HP for 70 seconds
6
MP 1400; +84% maximum HP for 74 seconds
7
MP 1300; +88% maximum HP for 78 seconds
8
MP 1200; +92% maximum HP for 82 seconds
9
MP 1100; +96% maximum HP for 86 seconds
10
MP 1000; +100% maximum HP for 90 seconds
Super Body Description Use MP to dramatically boost the effects of the active aura for a short time. While Super Body is active, you cannot switch to a different aura.
Required skill: Dark Aura Lv. 10, Blue Aura Lv. 10, Yellow Aura Lv. 10 Max Level: 20
1
MP 52; 180 second cooldown / Dark Aura: +2% damage for 60 seconds / Yellow Aura: +2 movement speed, increase attack speed by 2 stages, +2% evasion for 60 seconds / Blue Aura: 10 second invincibility
2
MP 54; 174 second cooldown / Dark Aura: +4% damage for 60 seconds / Yellow Aura: +4 movement speed, increase attack speed by 2 stages, +4% evasion for 60 seconds / Blue Aura: 10 second invincibility
3
MP 56; 174 second cooldown / Dark Aura: +6% damage for 60 seconds / Yellow Aura: +6 movement speed, increase attack speed by 2 stages, +6% evasion for 60 seconds / Blue Aura: 10 second invincibility
4
MP 58; 168 second cooldown / Dark Aura: +8% damage for 60 seconds / Yellow Aura: +8 movement speed, increase attack speed by 2 stages, +8% evasion for 60 seconds / Blue Aura: 10 second invincibility
5
MP 60; 168 second cooldown / Dark Aura: +10% damage for 60 seconds / Yellow Aura: +10 movement speed, increase attack speed by 2 stages, +10% evasion for 60 seconds / Blue Aura: 10 second invincibility
6
MP 62; 162 second cooldown / Dark Aura: +12% damage for 60 seconds / Yellow Aura: +12 movement speed, increase attack speed by 2 stages, +12% evasion for 60 seconds / Blue Aura: 10 second invincibility
7
MP 64; 162 second cooldown / Dark Aura: +14% damage for 60 seconds / Yellow Aura: +14 movement speed, increase attack speed by 2 stages, +14% evasion for 60 seconds / Blue Aura: 10 second invincibility
8
MP 66; 156 second cooldown / Dark Aura: +16% damage for 60 seconds / Yellow Aura: +16 movement speed, increase attack speed by 2 stages, +16% evasion for 60 seconds / Blue Aura: 10 second invincibility
9
MP 68; 156 second cooldown / Dark Aura: +18% damage for 60 seconds / Yellow Aura: +18 movement speed, increase attack speed by 2 stages, +18% evasion for 60 seconds / Blue Aura: 10 second invincibility
10
MP 70; 150 second cooldown / Dark Aura: +20% damage for 60 seconds / Yellow Aura: +20 movement speed, increase attack speed by 2 stages, +20% evasion for 60 seconds / Blue Aura: 10 second invincibility
11
MP 72; 150 second cooldown / Dark Aura: +22% damage for 60 seconds / Yellow Aura: +22 movement speed, increase attack speed by 2 stages, +22% evasion for 60 seconds / Blue Aura: 10 second invincibility
12
MP 74; 144 second cooldown / Dark Aura: +24% damage for 60 seconds / Yellow Aura: +24 movement speed, increase attack speed by 2 stages, +24% evasion for 60 seconds / Blue Aura: 10 second invincibility
13
MP 76; 144 second cooldown / Dark Aura: +26% damage for 60 seconds / Yellow Aura: +26 movement speed, increase attack speed by 2 stages, +26% evasion for 60 seconds / Blue Aura: 10 second invincibility
14
MP 78; 138 second cooldown / Dark Aura: +28% damage for 60 seconds / Yellow Aura: +28 movement speed, increase attack speed by 2 stages, +28% evasion for 60 seconds / Blue Aura: 10 second invincibility
15
MP 80; 138 second cooldown / Dark Aura: +30% damage for 60 seconds / Yellow Aura: +30 movement speed, increase attack speed by 2 stages, +30% evasion for 60 seconds / Blue Aura: 10 second invincibility
16
MP 82; 132 second cooldown / Dark Aura: +32% damage for 60 seconds / Yellow Aura: +32 movement speed, increase attack speed by 2 stages, +32% evasion for 60 seconds / Blue Aura: 10 second invincibility
17
MP 84; 132 second cooldown / Dark Aura: +34% damage for 60 seconds / Yellow Aura: +34 movement speed, increase attack speed by 2 stages, +34% evasion for 60 seconds / Blue Aura: 10 second invincibility
18
MP 86; 126 second cooldown / Dark Aura: +36% damage for 60 seconds / Yellow Aura: +36 movement speed, increase attack speed by 2 stages, +36% evasion for 60 seconds / Blue Aura: 10 second invincibility
19
MP 88; 126 second cooldown / Dark Aura: +38% damage for 60 seconds / Yellow Aura: +38 movement speed, increase attack speed by 2 stages, +38% evasion for 60 seconds / Blue Aura: 10 second invincibility
20
MP 90; 120 second cooldown / Dark Aura: +40% damage for 60 seconds / Yellow Aura: +40 movement speed, increase attack speed by 2 stages, +40% evasion for 60 seconds / Blue Aura: 10 second invincibility
Revive Description Temporarily summons Reaper from the bodies of fallen monsters with a low probability. The summoned Reaper can attack nearby enemies for a short time. Delay (ms): 1200 Max Level: 20
1
MP 45; 63 second duration, 1% chance of summoning / Reaper's damage: 205% -summon duration: 10 seconds
2
MP 45; 66 second duration, 1% chance of summoning / Reaper's damage: 210% -summon duration: 11 seconds
3
MP 45; 69 second duration, 2% chance of summoning / Reaper's damage: 215% -summon duration: 11 seconds
4
MP 45; 72 second duration, 2% chance of summoning / Reaper's damage: 220% -summon duration: 12 seconds
5
MP 45; 75 second duration, 3% chance of summoning / Reaper's damage: 225% -summon duration: 12 seconds
6
MP 60; 78 second duration, 3% chance of summoning / Reaper's damage: 230% -summon duration: 13 seconds
7
MP 60; 81 second duration, 4% chance of summoning / Reaper's damage: 235% -summon duration: 13 seconds
8
MP 60; 84 second duration, 4% chance of summoning / Reaper's damage: 240% -summon duration: 14 seconds
9
MP 60; 87 second duration, 5% chance of summoning / Reaper's damage: 245% -summon duration: 14 seconds
10
MP 60; 90 second duration, 5% chance of summoning / Reaper's damage: 250% -summon duration: 15 seconds
11
MP 75; 93 second duration, 6% chance of summoning / Reaper's damage: 255% -summon duration: 15 seconds
12
MP 75; 96 second duration, 6% chance of summoning / Reaper's damage: 260% -summon duration: 16 seconds
13
MP 75; 99 second duration, 7% chance of summoning / Reaper's damage: 265% -summon duration: 16 seconds
14
MP 75; 102 second duration, 7% chance of summoning / Reaper's damage: 270% -summon duration: 17 seconds
15
MP 75; 105 second duration, 8% chance of summoning / Reaper's damage: 275% -summon duration: 17 seconds
16
MP 90; 108 second duration, 8% chance of summoning / Reaper's damage: 280% -summon duration: 18 seconds
17
MP 90; 111 second duration, 9% chance of summoning / Reaper's damage: 285% -summon duration: 18 seconds
18
MP 90; 114 second duration, 9% chance of summoning / Reaper's damage: 290% -summon duration: 19 seconds
19
MP 90; 117 second duration, 10% chance of summoning / Reaper's damage: 295% -summon duration: 19 seconds
20
MP 90; 120 second duration, 10% chance of summoning / Reaper's damage: 300% -summon duration: 20 seconds
Teleport Mastery Description When the skill is activated, MP is consumed and enemies near the teleport point can be stunned. Also permanently increases the teleport distance.
Using the skill again while the effect is activated disables it.
Required skill: Teleport Lv. 20 Delay (ms): 600 Max Level: 10 Range:120% Range
1
Additional MP 2; 210% damage on up to 6 targets, 35% chance to stun for 2 seconds, teleport distance permanently increased by 2
2
Additional MP 4; 220% damage on up to 6 targets, 40% chance to stun for 2 seconds, teleport distance permanently increased by 4
3
Additional MP 6; 230% damage on up to 6 targets, 45% chance to stun for 2 seconds, teleport distance permanently increased by 6
4
Additional MP 8; 240% damage on up to 6 targets, 50% chance to stun for 2 seconds, teleport distance permanently increased by 8
5
Additional MP 10; 250% damage on up to 6 targets, 55% chance to stun for 3 seconds, teleport distance permanently increased by 10
6
Additional MP 12; 260% damage on up to 6 targets, 60% chance to stun for 3 seconds, teleport distance permanently increased by 12
7
Additional MP 14; 270% damage on up to 6 targets, 65% chance to stun for 3 seconds, teleport distance permanently increased by 14
8
Additional MP 16; 280% damage on up to 6 targets, 70% chance to stun for 3 seconds, teleport distance permanently increased by 16
9
Additional MP 18; 290% damage on up to 6 targets, 75% chance to stun for 3 seconds, teleport distance permanently increased by 18
10
Additional MP 20; 300% damage on up to 6 targets, 80% chance to stun for 4 seconds, teleport distance permanently increased by 20
Advanced Dark Chain Description Summon an enhanced Dark Chain to drag distant enemies to you. Affected enemies are briefly stunned.
Required skill: Dark Chain Lv. 20 Delay (ms): 1050 Max Level: 20 Range:470% Range
1
MP 32; 315% damage on up to 7 targets, 4 second stun
2
MP 32; 320% damage on up to 7 targets, 4 second stun
3
MP 32; 325% damage on up to 7 targets, 4 second stun
4
MP 32; 330% damage on up to 7 targets, 4 second stun
5
MP 32; 335% damage on up to 7 targets, 4 second stun
6
MP 34; 340% damage on up to 7 targets, 4 second stun
7
MP 34; 345% damage on up to 7 targets, 4 second stun
8
MP 34; 350% damage on up to 7 targets, 4 second stun
9
MP 34; 355% damage on up to 7 targets, 4 second stun
10
MP 34; 360% damage on up to 7 targets, 5 second stun
11
MP 36; 365% damage on up to 8 targets, 5 second stun
12
MP 36; 370% damage on up to 8 targets, 5 second stun
13
MP 36; 375% damage on up to 8 targets, 5 second stun
14
MP 36; 380% damage on up to 8 targets, 5 second stun
15
MP 36; 385% damage on up to 8 targets, 5 second stun
16
MP 38; 390% damage on up to 8 targets, 5 second stun
17
MP 38; 395% damage on up to 8 targets, 5 second stun
18
MP 38; 400% damage on up to 8 targets, 5 second stun
19
MP 38; 405% damage on up to 8 targets, 5 second stun
20
MP 38; 410% damage on up to 8 targets, 6 second stun
Battlemage (IV)
Advanced Dark Aura Description Permanently increases magic attack and upgrades the effects of Dark Aura. When active, Dark Aura also consistently damages nearby enemies. However, the target's HP cannot fall below 1.
Required skill: Dark Aura Lv. 20 Max Level: 30 Range:200% Range
1
Active effect: MP 35; +11% damage, nearby enemies sustain 42% damage per second / Passive effect: +1 magic attack
2
Active effect: MP 35; +11% damage, nearby enemies sustain 44% damage per second / Passive effect: +2 magic attack
3
Active effect: MP 35; +11% damage, nearby enemies sustain 46% damage per second / Passive effect: +3 magic attack
4
Active effect: MP 35; +12% damage, nearby enemies sustain 48% damage per second / Passive effect: +4 magic attack
5
Active effect: MP 35; +12% damage, nearby enemies sustain 50% damage per second / Passive effect: +5 magic attack
6
Active effect: MP 40; +12% damage, nearby enemies sustain 52% damage per second / Passive effect: +6 magic attack
7
Active effect: MP 40; +13% damage, nearby enemies sustain 54% damage per second / Passive effect: +7 magic attack
8
Active effect: MP 40; +13% damage, nearby enemies sustain 56% damage per second / Passive effect: +8 magic attack
9
Active effect: MP 40; +13% damage, nearby enemies sustain 58% damage per second / Passive effect: +9 magic attack
10
Active effect: MP 40; +14% damage, nearby enemies sustain 60% damage per second / Passive effect: +10 magic attack
11
Active effect: MP 45; +14% damage, nearby enemies sustain 62% damage per second / Passive effect: +11 magic attack
12
Active effect: MP 45; +14% damage, nearby enemies sustain 64% damage per second / Passive effect: +12 magic attack
13
Active effect: MP 45; +15% damage, nearby enemies sustain 66% damage per second / Passive effect: +13 magic attack
14
Active effect: MP 45; +15% damage, nearby enemies sustain 68% damage per second / Passive effect: +14 magic attack
15
Active effect: MP 45; +15% damage, nearby enemies sustain 70% damage per second / Passive effect: +15 magic attack
16
Active effect: MP 50; +16% damage, nearby enemies sustain 72% damage per second / Passive effect: +16 magic attack
17
Active effect: MP 50; +16% damage, nearby enemies sustain 74% damage per second / Passive effect: +17 magic attack
18
Active effect: MP 50; +16% damage, nearby enemies sustain 76% damage per second / Passive effect: +18 magic attack
19
Active effect: MP 50; +17% damage, nearby enemies sustain 78% damage per second / Passive effect: +19 magic attack
20
Active effect: MP 50; +17% damage, nearby enemies sustain 80% damage per second / Passive effect: +20 magic attack
21
Active effect: MP 55; +17% damage, nearby enemies sustain 82% damage per second / Passive effect: +21 magic attack
22
Active effect: MP 55; +18% damage, nearby enemies sustain 84% damage per second / Passive effect: +22 magic attack
23
Active effect: MP 55; +18% damage, nearby enemies sustain 86% damage per second / Passive effect: +23 magic attack
24
Active effect: MP 55; +18% damage, nearby enemies sustain 88% damage per second / Passive effect: +24 magic attack
25
Active effect: MP 55; +19% damage, nearby enemies sustain 90% damage per second / Passive effect: +25 magic attack
26
Active effect: MP 60; +19% damage, nearby enemies sustain 92% damage per second / Passive effect: +26 magic attack
27
Active effect: MP 60; +19% damage, nearby enemies sustain 94% damage per second / Passive effect: +27 magic attack
28
Active effect: MP 60; +20% damage, nearby enemies sustain 96% damage per second / Passive effect: +28 magic attack
29
Active effect: MP 60; +20% damage, nearby enemies sustain 98% damage per second / Passive effect: +29 magic attack
30
Active effect: MP 60; +20% damage, nearby enemies sustain 100% damage per second / Passive effect: +30 magic attack
31
Active effect: MP 65; +21% damage, nearby enemies sustain 102% damage per second / Passive effect: +31 magic attack
32
Active effect: MP 65; +21% damage, nearby enemies sustain 104% damage per second / Passive effect: +32 magic attack
Advanced Yellow Aura Description Permanently increases evasion and upgrades the effects of Yellow Aura. When active, Yellow Aura further increases evasion and reduces enemy movement speed.
Required skill: Yellow Aura Lv. 20
Active effect: MP 25; +21 movement speed, 1 stage increased attack speed, +6% evasion, enemy movement speed -1 / Passive effect: 6% chance of evasion
2
Active effect: MP 25; +21 movement speed, 1 stage increased attack speed, +6% evasion, enemy movement speed -2 / Passive effect: 6% chance of evasion
3
Active effect: MP 25; +22 movement speed, 1 stage increased attack speed, +7% evasion, enemy movement speed -3 / Passive effect: 7% chance of evasion
4
Active effect: MP 25; +22 movement speed, 1 stage increased attack speed, +7% evasion, enemy movement speed -4 / Passive effect: 7% chance of evasion
5
Active effect: MP 25; +23 movement speed, 1 stage increased attack speed, +8% evasion, enemy movement speed -5 / Passive effect: 8% chance of evasion
6
Active effect: MP 30; +23 movement speed, 1 stage increased attack speed, +8% evasion, enemy movement speed -6 / Passive effect: 8% chance of evasion
7
Active effect: MP 30; +24 movement speed, 1 stage increased attack speed, +9% evasion, enemy movement speed -7 / Passive effect: 9% chance of evasion
8
Active effect: MP 30; +24 movement speed, 1 stage increased attack speed, +9% evasion, enemy movement speed -8 / Passive effect: 9% chance of evasion
9
Active effect: MP 30; +25 movement speed, 1 stage increased attack speed, +10% evasion, enemy movement speed -9 / Passive effect: 10% chance of evasion
10
Active effect: MP 30; +25 movement speed, 1 stage increased attack speed, +10% evasion, enemy movement speed -10 / Passive effect: 10% chance of evasion
11
Active effect: MP 35; +26 movement speed, 1 stage increased attack speed, +11% evasion, enemy movement speed -11 / Passive effect: 11% chance of evasion
12
Active effect: MP 35; +26 movement speed, 1 stage increased attack speed, +11% evasion, enemy movement speed -12 / Passive effect: 11% chance of evasion
13
Active effect: MP 35; +27 movement speed, 1 stage increased attack speed, +12% evasion, enemy movement speed -13 / Passive effect: 12% chance of evasion
14
Active effect: MP 35; +27 movement speed, 1 stage increased attack speed, +12% evasion, enemy movement speed -14 / Passive effect: 12% chance of evasion
15
Active effect: MP 35; +28 movement speed, 1 stage increased attack speed, +13% evasion, enemy movement speed -15 / Passive effect: 13% chance of evasion
16
Active effect: MP 40; +28 movement speed, 1 stage increased attack speed, +13% evasion, enemy movement speed -16 / Passive effect: 13% chance of evasion
17
Active effect: MP 40; +29 movement speed, 1 stage increased attack speed, +14% evasion, enemy movement speed -17 / Passive effect: 14% chance of evasion
18
Active effect: MP 40; +29 movement speed, 1 stage increased attack speed, +14% evasion, enemy movement speed -18 / Passive effect: 14% chance of evasion
19
Active effect: MP 40; +30 movement speed, 1 stage increased attack speed, +15% evasion, enemy movement speed -19 / Passive effect: 15% chance of evasion
20
Active effect: MP 40; +30 movement speed, 1 stage increased attack speed, +15% evasion, enemy movement speed -20 / Passive effect: 15% chance of evasion
21
Active effect: MP 45; +31 movement speed, 1 stage increased attack speed, +16% evasion, enemy movement speed -21 / Passive effect: 16% chance of evasion
22
Active effect: MP 45; +31 movement speed, 1 stage increased attack speed, +16% evasion, enemy movement speed -22 / Passive effect: 16% chance of evasion
23
Active effect: MP 45; +32 movement speed, 1 stage increased attack speed, +17% evasion, enemy movement speed -23 / Passive effect: 17% chance of evasion
24
Active effect: MP 45; +32 movement speed, 1 stage increased attack speed, +17% evasion, enemy movement speed -24 / Passive effect: 17% chance of evasion
25
Active effect: MP 45; +33 movement speed, 1 stage increased attack speed, +18% evasion, enemy movement speed -25 / Passive effect: 18% chance of evasion
26
Active effect: MP 50; +33 movement speed, 1 stage increased attack speed, +18% evasion, enemy movement speed -26 / Passive effect: 18% chance of evasion
27
Active effect: MP 50; +34 movement speed, 1 stage increased attack speed, +19% evasion, enemy movement speed -27 / Passive effect: 19% chance of evasion
28
Active effect: MP 50; +34 movement speed, 1 stage increased attack speed, +19% evasion, enemy movement speed -28 / Passive effect: 19% chance of evasion
29
Active effect: MP 50; +35 movement speed, 1 stage increased attack speed, +20% evasion, enemy movement speed -29 / Passive effect: 20% chance of evasion
30
Active effect: MP 50; +35 movement speed, 1 stage increased attack speed, +20% evasion, enemy movement speed -30 / Passive effect: 20% chance of evasion
31
Active effect: MP 55; +36 movement speed, 1 stage increased attack speed, +21% evasion, enemy movement speed -31 / Passive effect: 21% chance of evasion
32
Active effect: MP 55; +36 movement speed, 1 stage increased attack speed, +21% evasion, enemy movement speed -32 / Passive effect: 21% chance of evasion
Energize Description Activates the body, permanently increasing maximum HP and defense. Max Level: 10
1
Permanently increase max HP 2%, +15% weapon defense, +15% magic defense
2
Permanently increase max HP 4%, +30% weapon defense, +30% magic defense
3
Permanently increase max HP 6%, +45% weapon defense, +45% magic defense
4
Permanently increase max HP 8%, +60% weapon defense, +60% magic defense
5
Permanently increase max HP 10%, +75% weapon defense, +75% magic defense
6
Permanently increase max HP 12%, +90% weapon defense, +90% magic defense
7
Permanently increase max HP 14%, +105% weapon defense, +105% magic defense
8
Permanently increase max HP 16%, +120% weapon defense, +120% magic defense
9
Permanently increase max HP 18%, +135% weapon defense, +135% magic defense
10
Permanently increase max HP 20%, +150% weapon defense, +150% magic defense
11
Permanently increase max HP 22%, +165% weapon defense, +165% magic defense
12
Permanently increase max HP 24%, +180% weapon defense, +180% magic defense
Finish Blow Description Attack multiple enemies 6 times.
Required skill: Death Blow Lv. 20 Delay (ms): 990 Max Level: 30 Range:180% Range
1
MP 48; attack up to 6 targets for 101% damage 6 times
2
MP 48; attack up to 6 targets for 102% damage 6 times
3
MP 48; attack up to 6 targets for 103% damage 6 times
4
MP 48; attack up to 6 targets for 104% damage 6 times
5
MP 48; attack up to 6 targets for 105% damage 6 times
6
MP 51; attack up to 6 targets for 106% damage 6 times
7
MP 51; attack up to 6 targets for 107% damage 6 times
8
MP 51; attack up to 6 targets for 108% damage 6 times
9
MP 51; attack up to 6 targets for 109% damage 6 times
10
MP 51; attack up to 6 targets for 110% damage 6 times
11
MP 54; attack up to 6 targets for 111% damage 6 times
12
MP 54; attack up to 6 targets for 112% damage 6 times
13
MP 54; attack up to 6 targets for 113% damage 6 times
14
MP 54; attack up to 6 targets for 114% damage 6 times
15
MP 54; attack up to 6 targets for 115% damage 6 times
16
MP 57; attack up to 6 targets for 116% damage 6 times
17
MP 57; attack up to 6 targets for 117% damage 6 times
18
MP 57; attack up to 6 targets for 118% damage 6 times
19
MP 57; attack up to 6 targets for 119% damage 6 times
20
MP 57; attack up to 6 targets for 120% damage 6 times
21
MP 60; attack up to 6 targets for 121% damage 6 times
22
MP 60; attack up to 6 targets for 122% damage 6 times
23
MP 60; attack up to 6 targets for 123% damage 6 times
24
MP 60; attack up to 6 targets for 124% damage 6 times
25
MP 60; attack up to 6 targets for 125% damage 6 times
26
MP 63; attack up to 6 targets for 126% damage 6 times
27
MP 63; attack up to 6 targets for 127% damage 6 times
28
MP 63; attack up to 6 targets for 128% damage 6 times
29
MP 63; attack up to 6 targets for 129% damage 6 times
30
MP 63; attack up to 6 targets for 130% damage 6 times
31
MP 66; attack up to 6 targets for 131% damage 6 times
32
MP 66; attack up to 6 targets for 132% damage 6 times
Cyclone Description Spin with tremendous speed, damaging nearby enemies. Additional skill points increase the duration and reduce the cooldown. Delay (ms): 1710 Max Level: 30 Range:100% Range
1
MP 70; 565% damage, 10 second duration, 60 second cooldown
2
MP 70; 580% damage, 10 second duration, 60 second cooldown
3
MP 70; 595% damage, 10 second duration, 58 second cooldown
4
MP 70; 610% damage, 10 second duration, 58 second cooldown
5
MP 70; 625% damage, 10 second duration, 58 second cooldown
6
MP 80; 640% damage, 12 second duration, 56 second cooldown
7
MP 80; 655% damage, 12 second duration, 56 second cooldown
8
MP 80; 670% damage, 12 second duration, 56 second cooldown
9
MP 80; 685% damage, 12 second duration, 54 second cooldown
10
MP 80; 700% damage, 12 second duration, 54 second cooldown
11
MP 90; 715% damage, 12 second duration, 54 second cooldown
12
MP 90; 730% damage, 14 second duration, 52 second cooldown
13
MP 90; 745% damage, 14 second duration, 52 second cooldown
14
MP 90; 760% damage, 14 second duration, 52 second cooldown
15
MP 90; 775% damage, 14 second duration, 50 second cooldown
16
MP 100; 790% damage, 14 second duration, 50 second cooldown
17
MP 100; 805% damage, 14 second duration, 50 second cooldown
18
MP 100; 820% damage, 16 second duration, 48 second cooldown
19
MP 100; 835% damage, 16 second duration, 48 second cooldown
20
MP 100; 850% damage, 16 second duration, 48 second cooldown
21
MP 110; 865% damage, 16 second duration, 46 second cooldown
22
MP 110; 880% damage, 16 second duration, 46 second cooldown
23
MP 110; 895% damage, 16 second duration, 46 second cooldown
24
MP 110; 910% damage, 18 second duration, 44 second cooldown
25
MP 110; 925% damage, 18 second duration, 44 second cooldown
26
MP 120; 940% damage, 18 second duration, 44 second cooldown
27
MP 120; 955% damage, 18 second duration, 42 second cooldown
28
MP 120; 970% damage, 18 second duration, 42 second cooldown
29
MP 120; 985% damage, 18 second duration, 42 second cooldown
30
MP 120; 1000% damage, 20 second duration, 40 second cooldown
31
MP 130; 1015% damage, 20 second duration, 40 second cooldown
32
MP 130; 1030% damage, 20 second duration, 40 second cooldown
Dark Genesis Description Summon beams of darkness to strike up to 15 enemies and briefly stun them. Also permanently improves the damage of Dark Lightning. Delay (ms): 3240 Max Level: 30 Range:400% Range Notes: Dark Lightning damage increase is multiplicative.
1
Active effect: MP 300, 1220% damage on up to 15 targets, 32% chance to stun for 2 seconds, 60 second cooldown / Passive effect: Dark Lightning total damage +2%
2
Active effect: MP 300, 1240% damage on up to 15 targets, 34% chance to stun for 2 seconds, 58 second cooldown / Passive effect: Dark Lightning total damage +4%
3
Active effect: MP 300, 1260% damage on up to 15 targets, 36% chance to stun for 2 seconds, 58 second cooldown / Passive effect: Dark Lightning total damage +6%
4
Active effect: MP 300, 1280% damage on up to 15 targets, 38% chance to stun for 2 seconds, 56 second cooldown / Passive effect: Dark Lightning total damage +8%
5
Active effect: MP 300, 1300% damage on up to 15 targets, 40% chance to stun for 2 seconds, 56 second cooldown / Passive effect: Dark Lightning total damage +10%
6
Active effect: MP 300, 1320% damage on up to 15 targets, 42% chance to stun for 2 seconds, 54 second cooldown / Passive effect: Dark Lightning total damage +12%
7
Active effect: MP 300, 1340% damage on up to 15 targets, 44% chance to stun for 2 seconds, 54 second cooldown / Passive effect: Dark Lightning total damage +14%
8
Active effect: MP 300, 1360% damage on up to 15 targets, 46% chance to stun for 2 seconds, 52 second cooldown / Passive effect: Dark Lightning total damage +16%
9
Active effect: MP 300, 1380% damage on up to 15 targets, 48% chance to stun for 2 seconds, 52 second cooldown / Passive effect: Dark Lightning total damage +18%
10
Active effect: MP 300, 1400% damage on up to 15 targets, 50% chance to stun for 2 seconds, 50 second cooldown / Passive effect: Dark Lightning total damage +20%
11
Active effect: MP 300, 1420% damage on up to 15 targets, 52% chance to stun for 3 seconds, 50 second cooldown / Passive effect: Dark Lightning total damage +22%
12
Active effect: MP 300, 1440% damage on up to 15 targets, 54% chance to stun for 3 seconds, 48 second cooldown / Passive effect: Dark Lightning total damage +24%
13
Active effect: MP 300, 1460% damage on up to 15 targets, 56% chance to stun for 3 seconds, 48 second cooldown / Passive effect: Dark Lightning total damage +26%
14
Active effect: MP 300, 1480% damage on up to 15 targets, 58% chance to stun for 3 seconds, 46 second cooldown / Passive effect: Dark Lightning total damage +28%
15
Active effect: MP 300, 1500% damage on up to 15 targets, 60% chance to stun for 3 seconds, 46 second cooldown / Passive effect: Dark Lightning total damage +30%
16
Active effect: MP 300, 1520% damage on up to 15 targets, 62% chance to stun for 3 seconds, 44 second cooldown / Passive effect: Dark Lightning total damage +32%
17
Active effect: MP 300, 1540% damage on up to 15 targets, 64% chance to stun for 3 seconds, 44 second cooldown / Passive effect: Dark Lightning total damage +34%
18
Active effect: MP 300, 1560% damage on up to 15 targets, 66% chance to stun for 3 seconds, 42 second cooldown / Passive effect: Dark Lightning total damage +36%
19
Active effect: MP 300, 1580% damage on up to 15 targets, 68% chance to stun for 3 seconds, 42 second cooldown / Passive effect: Dark Lightning total damage +38%
20
Active effect: MP 300, 1600% damage on up to 15 targets, 70% chance to stun for 3 seconds, 40 second cooldown / Passive effect: Dark Lightning total damage +40%
21
Active effect: MP 300, 1620% damage on up to 15 targets, 72% chance to stun for 4 seconds, 40 second cooldown / Passive effect: Dark Lightning total damage +42%
22
Active effect: MP 300, 1640% damage on up to 15 targets, 74% chance to stun for 4 seconds, 38 second cooldown / Passive effect: Dark Lightning total damage +44%
23
Active effect: MP 300, 1660% damage on up to 15 targets, 76% chance to stun for 4 seconds, 38 second cooldown / Passive effect: Dark Lightning total damage +46%
24
Active effect: MP 300, 1680% damage on up to 15 targets, 78% chance to stun for 4 seconds, 36 second cooldown / Passive effect: Dark Lightning total damage +48%
25
Active effect: MP 300, 1700% damage on up to 15 targets, 80% chance to stun for 4 seconds, 36 second cooldown / Passive effect: Dark Lightning total damage +50%
26
Active effect: MP 300, 1720% damage on up to 15 targets, 82% chance to stun for 4 seconds, 34 second cooldown / Passive effect: Dark Lightning total damage +52%
27
Active effect: MP 300, 1740% damage on up to 15 targets, 84% chance to stun for 4 seconds, 34 second cooldown / Passive effect: Dark Lightning total damage +54%
28
Active effect: MP 300, 1760% damage on up to 15 targets, 86% chance to stun for 4 seconds, 32 second cooldown / Passive effect: Dark Lightning total damage +56%
29
Active effect: MP 300, 1780% damage on up to 15 targets, 88% chance to stun for 4 seconds, 32 second cooldown / Passive effect: Dark Lightning total damage +58%
30
Active effect: MP 300, 1800% damage on up to 15 targets, 90% chance to stun for 4 seconds, 30 second cooldown / Passive effect: Dark Lightning total damage +60%
31
Active effect: MP 300, 1820% damage on up to 15 targets, 92% chance to stun for 5 seconds, 30 second cooldown / Passive effect: Dark Lightning total damage +62%
32
Active effect: MP 300, 1840% damage on up to 15 targets, 94% chance to stun for 5 seconds, 28 second cooldown / Passive effect: Dark Lightning total damage +64%
Power Stance Description Temporarily prevent being knocked back after being attacked. Delay (ms): 900 Max Level: 30
1
MP 30; for 10 seconds, 32% chance to prevent knockback.
2
MP 30; for 20 seconds, 34% chance to prevent knockback.
3
MP 30; for 30 seconds, 36% chance to prevent knockback.
4
MP 30; for 40 seconds, 38% chance to prevent knockback.
5
MP 35; for 50 seconds, 40% chance to prevent knockback.
6
MP 35; for 60 seconds, 42% chance to prevent knockback.
7
MP 35; for 70 seconds, 44% chance to prevent knockback.
8
MP 35; for 80 seconds, 46% chance to prevent knockback.
9
MP 35; for 90 seconds, 48% chance to prevent knockback.
10
MP 40; for 100 seconds, 50% chance to prevent knockback.
11
MP 40; for 110 seconds, 52% chance to prevent knockback.
12
MP 40; for 120 seconds, 54% chance to prevent knockback.
13
MP 40; for 130 seconds, 56% chance to prevent knockback.
14
MP 40; for 140 seconds, 58% chance to prevent knockback.
15
MP 45; for 150 seconds, 60% chance to prevent knockback.
16
MP 45; for 160 seconds, 62% chance to prevent knockback.
17
MP 45; for 170 seconds, 64% chance to prevent knockback.
18
MP 45; for 180 seconds, 66% chance to prevent knockback.
19
MP 45; for 190 seconds, 68% chance to prevent knockback.
20
MP 50; for 200 seconds, 70% chance to prevent knockback.
21
MP 50; for 210 seconds, 72% chance to prevent knockback.
22
MP 50; for 220 seconds, 74% chance to prevent knockback.
23
MP 50; for 230 seconds, 76% chance to prevent knockback.
24
MP 50; for 240 seconds, 78% chance to prevent knockback.
25
MP 55; for 250 seconds, 80% chance to prevent knockback.
26
MP 55; for 260 seconds, 82% chance to prevent knockback.
27
MP 55; for 270 seconds, 84% chance to prevent knockback.
28
MP 55; for 280 seconds, 86% chance to prevent knockback.
29
MP 55; for 290 seconds, 88% chance to prevent knockback.
30
MP 60; for 300 seconds, 90% chance to prevent knockback.
31
MP 60; for 310 seconds, 92% chance to prevent knockback.
32
MP 60; for 320 seconds, 94% chance to prevent knockback.
Shelter Description Create a magic shield to protect the party. Party members inside the shield do not take damage from attacks.
Cooldown: 7 minutes Max Level: 20 Range:200% Range
1
MP 66; 11 second duration
2
MP 66; 12 second duration
3
MP 66; 13 second duration
4
MP 66; 14 second duration
5
MP 66; 15 second duration
6
MP 70; 16 second duration
7
MP 70; 17 second duration
8
MP 70; 18 second duration
9
MP 70; 19 second duration
10
MP 70; 20 second duration
11
MP 74; 21 second duration
12
MP 74; 22 second duration
13
MP 74; 23 second duration
14
MP 74; 24 second duration
15
MP 74; 25 second duration
16
MP 78; 26 second duration
17
MP 78; 27 second duration
18
MP 78; 28 second duration
19
MP 78; 29 second duration
20
MP 78; 30 second duration
21
MP 82; 31 second duration
22
MP 82; 32 second duration
Maple Warrior Description Temporarily increase the stats of all party members. Delay (ms): 1500 Max Level: 30 Range:400% Range
1
MP 10; 30 seconds, All stats +1%
2
MP 10; 60 seconds, All stats +1%
3
MP 10; 90 seconds, All stats +2%
4
MP 10; 120 seconds, All stats +2%
5
MP 20; 150 seconds, All stats +3%
6
MP 20; 180 seconds, All stats +3%
7
MP 20; 210 seconds, All stats +4%
8
MP 20; 240 seconds, All stats +4%
9
MP 20; 270 seconds, All stats +5%
10
MP 30; 300 seconds, All stats +5%
11
MP 30; 330 seconds, All stats +6%
12
MP 30; 360 seconds, All stats +6%
13
MP 30; 390 seconds, All stats +7%
14
MP 30; 420 seconds, All stats +7%
15
MP 40; 450 seconds, All stats +8%
16
MP 40; 480 seconds, All stats +8%
17
MP 40; 510 seconds, All stats +9%
18
MP 40; 540 seconds, All stats +9%
19
MP 40; 570 seconds, All stats +10%
20
MP 50; 600 seconds, All stats +10%
21
MP 50; 630 seconds, All stats +11%
22
MP 50; 660 seconds, All stats +11%
23
MP 50; 690 seconds, All stats +12%
24
MP 50; 720 seconds, All stats +12%
25
MP 60; 750 seconds, All stats +13%
26
MP 60; 780 seconds, All stats +13%
27
MP 60; 810 seconds, All stats +14%
28
MP 60; 840 seconds, All stats +14%
29
MP 60; 870 seconds, All stats +15%
30
MP 70; 900 seconds, All stats +15%
31
MP 70; 930 seconds, All stats +16%
32
MP 70; 960 seconds, All stats +16%
Hero's Will Description Escape from the state of seduction. The cooldown is reduced at higher levels. Max Level: 5
2010-10-21, 04:14 PM (This post was last modified: 2010-10-30, 04:01 PM by Dusk.)
Wild Hunter (I)
Triple Shot Description Launch 3 arrows in quick succession. Delay (ms): Standard (see Attack Speed Reference) Max Level: 20
1
MP 5; fire 3 arrows for 71% damage per arrow
2
MP 6; fire 3 arrows for 72% damage per arrow
3
MP 6; fire 3 arrows for 73% damage per arrow
4
MP 7; fire 3 arrows for 74% damage per arrow
5
MP 7; fire 3 arrows for 75% damage per arrow
6
MP 8; fire 3 arrows for 76% damage per arrow
7
MP 8; fire 3 arrows for 77% damage per arrow
8
MP 9; fire 3 arrows for 78% damage per arrow
9
MP 9; fire 3 arrows for 79% damage per arrow
10
MP 10; fire 3 arrows for 80% damage per arrow
11
MP 10; fire 3 arrows for 81% damage per arrow
12
MP 11; fire 3 arrows for 82% damage per arrow
13
MP 11; fire 3 arrows for 83% damage per arrow
14
MP 12; fire 3 arrows for 84% damage per arrow
15
MP 12; fire 3 arrows for 85% damage per arrow
16
MP 13; fire 3 arrows for 86% damage per arrow
17
MP 13; fire 3 arrows for 87% damage per arrow
18
MP 14; fire 3 arrows for 88% damage per arrow
19
MP 14; fire 3 arrows for 89% damage per arrow
20
MP 15; fire 3 arrows for 90% damage per arrow
Jaguar Riding Description Summon the trained Jaguar to ride on. While riding, maximum HP, critical rate, evasion, and movement speed are increased. Max Level: 15
Double Jump Description The Jaguar jumps again in mid-air to cover long distances. Delay (ms): 720 Max Level: 10
1
MP 28; jump a certain distance
2
MP 26; jump a certain distance
3
MP 24; jump a certain distance
4
MP 22; jump a certain distance
5
MP 20; jump a certain distance
6
MP 18; jump a certain distance
7
MP 16; jump a certain distance
8
MP 14; jump a certain distance
9
MP 12; jump a certain distance
10
MP 10; jump a certain distance
Crossbow Booster Description Use MP to increase the crossbow's attack speed by two stages. Delay (ms): 600 Max Level: 20
1
MP 30; Increased attack speed for 10 seconds
2
MP 29; Increased attack speed for 20 seconds
3
MP 28; Increased attack speed for 30 seconds
4
MP 27; Increased attack speed for 40 seconds
5
MP 26; Increased attack speed for 50 seconds
6
MP 25; Increased attack speed for 60 seconds
7
MP 24; Increased attack speed for 70 seconds
8
MP 23; Increased attack speed for 80 seconds
9
MP 22; Increased attack speed for 90 seconds
10
MP 21; Increased attack speed for 100 seconds
11
MP 20; Increased attack speed for 110 seconds
12
MP 19; Increased attack speed for 120 seconds
13
MP 18; Increased attack speed for 130 seconds
14
MP 17; Increased attack speed for 140 seconds
15
MP 16; Increased attack speed for 150 seconds
16
MP 15; Increased attack speed for 160 seconds
17
MP 14; Increased attack speed for 170 seconds
18
MP 13; Increased attack speed for 180 seconds
19
MP 12; Increased attack speed for 190 seconds
20
MP 11; Increased attack speed for 200 seconds
Wild Hunter (II)
Crossbow Mastery Description Improves mastery of crossbows. Max Level: 20
1
Crossbow mastery +12%, accuracy +3
2
Crossbow mastery +14%, accuracy +6
3
Crossbow mastery +16%, accuracy +9
4
Crossbow mastery +18%, accuracy +12
5
Crossbow mastery +20%, accuracy +15
6
Crossbow mastery +22%, accuracy +18
7
Crossbow mastery +24%, accuracy +21
8
Crossbow mastery +26%, accuracy +24
9
Crossbow mastery +28%, accuracy +27
10
Crossbow mastery +30%, accuracy +30
11
Crossbow mastery +32%, accuracy +33
12
Crossbow mastery +34%, accuracy +36
13
Crossbow mastery +36%, accuracy +39
14
Crossbow mastery +38%, accuracy +42
15
Crossbow mastery +40%, accuracy +45
16
Crossbow mastery +42%, accuracy +48
17
Crossbow mastery +44%, accuracy +51
18
Crossbow mastery +46%, accuracy +54
19
Crossbow mastery +48%, accuracy +57
20
Crossbow mastery +50%, accuracy +60
Final Attack Description A follow-up attack follows an attacking skill at a certain success rate. Only works with crossbows.
Required skill: Crossbow Mastery Lv. 3 Max Level: 20 Notes: Final Attack has no animation, i.e. it casts instantly.
1
2% chance of Final Attack; 100% damage
2
4% chance of Final Attack; 105% damage
3
6% chance of Final Attack; 105% damage
4
8% chance of Final Attack; 110% damage
5
10% chance of Final Attack; 110% damage
6
12% chance of Final Attack; 115% damage
7
14% chance of Final Attack; 115% damage
8
16% chance of Final Attack; 120% damage
9
18% chance of Final Attack; 120% damage
10
20% chance of Final Attack; 125% damage
11
22% chance of Final Attack; 125% damage
12
24% chance of Final Attack; 130% damage
13
26% chance of Final Attack; 130% damage
14
28% chance of Final Attack; 135% damage
15
30% chance of Final Attack; 135% damage
16
32% chance of Final Attack; 140% damage
17
34% chance of Final Attack; 140% damage
18
36% chance of Final Attack; 145% damage
19
38% chance of Final Attack; 145% damage
20
40% chance of Final Attack; 150% damage
Bomb Shot Description Fire an arrow with a bomb attached to attack multiple enemies. Has a chance to stun the target. Delay (ms): Standard (see Attack Speed Reference) Max Level: 20
1
MP 14; 253% damage on up to 6 targets, 22% chance to stun for 2 seconds
2
MP 15; 256% damage on up to 6 targets, 24% chance to stun for 2 seconds
3
MP 15; 259% damage on up to 6 targets, 26% chance to stun for 2 seconds
4
MP 16; 262% damage on up to 6 targets, 28% chance to stun for 2 seconds
5
MP 16; 265% damage on up to 6 targets, 30% chance to stun for 3 seconds
6
MP 17; 268% damage on up to 6 targets, 32% chance to stun for 3 seconds
7
MP 17; 271% damage on up to 6 targets, 34% chance to stun for 3 seconds
8
MP 18; 274% damage on up to 6 targets, 36% chance to stun for 3 seconds
9
MP 18; 277% damage on up to 6 targets, 38% chance to stun for 3 seconds
10
MP 19; 280% damage on up to 6 targets, 40% chance to stun for 4 seconds
11
MP 19; 283% damage on up to 6 targets, 42% chance to stun for 4 seconds
12
MP 20; 286% damage on up to 6 targets, 44% chance to stun for 4 seconds
13
MP 20; 289% damage on up to 6 targets, 46% chance to stun for 4 seconds
14
MP 21; 292% damage on up to 6 targets, 48% chance to stun for 4 seconds
15
MP 21; 295% damage on up to 6 targets, 50% chance to stun for 5 seconds
16
MP 22; 298% damage on up to 6 targets, 52% chance to stun for 5 seconds
17
MP 22; 301% damage on up to 6 targets, 54% chance to stun for 5 seconds
18
MP 23; 304% damage on up to 6 targets, 56% chance to stun for 5 seconds
19
MP 23; 307% damage on up to 6 targets, 58% chance to stun for 5 seconds
20
MP 24; 310% damage on up to 6 targets, 60% chance to stun for 6 seconds
Jaguar's Roar Description The Jaguar lets out a roar, knocking back and stunning enemies in front of you. Knockbacks and stuns at a 100% success rate. Max Level: 20 Range:230% Range
1
MP 11; 154% damage on up to 6 targets, knockback, stun for 3 seconds
2
MP 11; 158% damage on up to 6 targets, knockback, stun for 3 seconds
3
MP 11; 162% damage on up to 6 targets, knockback, stun for 3 seconds
4
MP 11; 166% damage on up to 6 targets, knockback, stun for 3 seconds
5
MP 11; 170% damage on up to 6 targets, knockback, stun for 3 seconds
6
MP 11; 174% damage on up to 6 targets, knockback, stun for 3 seconds
7
MP 11; 178% damage on up to 6 targets, knockback, stun for 3 seconds
8
MP 11; 182% damage on up to 6 targets, knockback, stun for 3 seconds
9
MP 11; 186% damage on up to 6 targets, knockback, stun for 3 seconds
10
MP 11; 190% damage on up to 6 targets, knockback, stun for 3 seconds
11
MP 18; 194% damage on up to 6 targets, knockback, stun for 4 seconds
12
MP 18; 198% damage on up to 6 targets, knockback, stun for 4 seconds
13
MP 18; 202% damage on up to 6 targets, knockback, stun for 4 seconds
14
MP 18; 206% damage on up to 6 targets, knockback, stun for 4 seconds
15
MP 18; 210% damage on up to 6 targets, knockback, stun for 4 seconds
16
MP 18; 214% damage on up to 6 targets, knockback, stun for 4 seconds
17
MP 18; 218% damage on up to 6 targets, knockback, stun for 4 seconds
18
MP 18; 222% damage on up to 6 targets, knockback, stun for 4 seconds
19
MP 18; 226% damage on up to 6 targets, knockback, stun for 4 seconds
20
MP 18; 230% damage on up to 6 targets, knockback, stun for 4 seconds
Soul Arrow: Crossbow Description Temporarily enable the crossbow to be fired without using arrows. Delay (ms): 600 Max Level: 10
1
MP 15; 30 second duration
2
MP 15; 60 second duration
3
MP 15; 90 second duration
4
MP 15; 120 second duration
5
MP 15; 150 second duration
6
MP 20; 180 second duration
7
MP 20; 210 second duration
8
MP 20; 240 second duration
9
MP 20; 270 second duration
10
MP 20; 300 second duration
Mine Description Continuously drops landmines. Landmines explode shortly after being placed, damaging enemies. Max Level: 20 Notes: Mines explode 2 seconds after being placed.
1
MP 15; for 43 seconds, drop 185% damage mines
2
MP 15; for 46 seconds, drop 190% damage mines
3
MP 15; for 49 seconds, drop 195% damage mines
4
MP 18; for 52 seconds, drop 200% damage mines
5
MP 18; for 55 seconds, drop 205% damage mines
6
MP 18; for 58 seconds, drop 210% damage mines
7
MP 18; for 61 seconds, drop 215% damage mines
8
MP 21; for 64 seconds, drop 220% damage mines
9
MP 21; for 67 seconds, drop 225% damage mines
10
MP 21; for 70 seconds, drop 230% damage mines
11
MP 21; for 73 seconds, drop 235% damage mines
12
MP 24; for 76 seconds, drop 240% damage mines
13
MP 24; for 79 seconds, drop 245% damage mines
14
MP 24; for 82 seconds, drop 250% damage mines
15
MP 24; for 85 seconds, drop 255% damage mines
16
MP 27; for 88 seconds, drop 260% damage mines
17
MP 27; for 91 seconds, drop 265% damage mines
18
MP 27; for 94 seconds, drop 270% damage mines
19
MP 27; for 97 seconds, drop 275% damage mines
20
MP 30; for 100 seconds, drop 280% damage mines
Swallow Description The Jaguar swallows an enemy. The swallowed enemy can be spit back out to attack multiple enemies, or digested to receive a buff. [Cooldown: 30 seconds] Delay (ms): 720 Max Level: 20 Range:150% Range Notes: The swallow, spit out, and digest actions are listed as three skills in the data; I condensed them to one. The x, y, z variables are part of the buff, but I don't know what they are.
#
Skill detail
Digest buff (hidden)
1
MP 11; 420% damage on up to 6 targets when spit out, 25 second buff duration when digested
x +3, y +1, z +1
2
MP 11; 440% damage on up to 6 targets when spit out, 30 second buff duration when digested
x +6, y +2, z +2
3
MP 11; 460% damage on up to 6 targets when spit out, 35 second buff duration when digested
x +9, y +3, z +3
4
MP 11; 480% damage on up to 6 targets when spit out, 40 second buff duration when digested
x +12, y +4, z +4
5
MP 13; 500% damage on up to 6 targets when spit out, 45 second buff duration when digested
x +15, y +5, z +5
6
MP 13; 520% damage on up to 6 targets when spit out, 50 second buff duration when digested
x +18, y +6, z +6
7
MP 13; 540% damage on up to 6 targets when spit out, 55 second buff duration when digested
x +21, y +7, z +7
8
MP 13; 560% damage on up to 6 targets when spit out, 60 second buff duration when digested
x +24, y +8, z +8
9
MP 13; 580% damage on up to 6 targets when spit out, 65 second buff duration when digested
x +27, y +9, z +9
10
MP 15; 600% damage on up to 6 targets when spit out, 70 second buff duration when digested
x +30, y +10, z +10
11
MP 15; 620% damage on up to 6 targets when spit out, 75 second buff duration when digested
x +33, y +11, z +11
12
MP 15; 640% damage on up to 6 targets when spit out, 80 second buff duration when digested
x +36, y +12, z +12
13
MP 15; 660% damage on up to 6 targets when spit out, 85 second buff duration when digested
x +39, y +13, z +13
14
MP 15; 680% damage on up to 6 targets when spit out, 90 second buff duration when digested
x +42, y +14, z +14
15
MP 17; 700% damage on up to 6 targets when spit out, 95 second buff duration when digested
x +45, y +15, z +15
16
MP 17; 720% damage on up to 6 targets when spit out, 100 second buff duration when digested
x +48, y +16, z +16
17
MP 17; 740% damage on up to 6 targets when spit out, 105 second buff duration when digested
x +51, y +17, z +17
18
MP 17; 760% damage on up to 6 targets when spit out, 110 second buff duration when digested
x +54, y +18, z +18
19
MP 17; 780% damage on up to 6 targets when spit out, 115 second buff duration when digested
x +57, y +19, z +19
20
MP 19; 800% damage on up to 6 targets when spit out, 120 second buff duration when digested
x +60, y +20, z +20
Wild Hunter (III)
Riding Mastery Description Enhances your Jaguar riding abilities. Max Level: 20
1
While riding the Jaguar, +1 movement speed, +2% damage, 3% chance to prevent knockback
2
While riding the Jaguar, +2 movement speed, +4% damage, 6% chance to prevent knockback
3
While riding the Jaguar, +3 movement speed, +6% damage, 9% chance to prevent knockback
4
While riding the Jaguar, +4 movement speed, +8% damage, 12% chance to prevent knockback
5
While riding the Jaguar, +5 movement speed, +10% damage, 15% chance to prevent knockback
6
While riding the Jaguar, +6 movement speed, +12% damage, 18% chance to prevent knockback
7
While riding the Jaguar, +7 movement speed, +14% damage, 21% chance to prevent knockback
8
While riding the Jaguar, +8 movement speed, +16% damage, 24% chance to prevent knockback
9
While riding the Jaguar, +9 movement speed, +18% damage, 27% chance to prevent knockback
10
While riding the Jaguar, +10 movement speed, +20% damage, 30% chance to prevent knockback
11
While riding the Jaguar, +11 movement speed, +22% damage, 33% chance to prevent knockback
12
While riding the Jaguar, +12 movement speed, +24% damage, 36% chance to prevent knockback
13
While riding the Jaguar, +13 movement speed, +26% damage, 39% chance to prevent knockback
14
While riding the Jaguar, +14 movement speed, +28% damage, 42% chance to prevent knockback
15
While riding the Jaguar, +15 movement speed, +30% damage, 45% chance to prevent knockback
16
While riding the Jaguar, +16 movement speed, +32% damage, 48% chance to prevent knockback
17
While riding the Jaguar, +17 movement speed, +34% damage, 51% chance to prevent knockback
18
While riding the Jaguar, +18 movement speed, +36% damage, 54% chance to prevent knockback
19
While riding the Jaguar, +19 movement speed, +38% damage, 57% chance to prevent knockback
20
While riding the Jaguar, +20 movement speed, +40% damage, 60% chance to prevent knockback
Wild Shot Description Launch 5 arrows in quick succession. Delay (ms): Standard (see Attack Speed Reference) Max Level: 30
1
MP 14; fire 5 arrows for 82% damage per arrow
2
MP 15; fire 5 arrows for 84% damage per arrow
3
MP 15; fire 5 arrows for 86% damage per arrow
4
MP 16; fire 5 arrows for 88% damage per arrow
5
MP 16; fire 5 arrows for 90% damage per arrow
6
MP 17; fire 5 arrows for 92% damage per arrow
7
MP 17; fire 5 arrows for 94% damage per arrow
8
MP 18; fire 5 arrows for 96% damage per arrow
9
MP 18; fire 5 arrows for 98% damage per arrow
10
MP 19; fire 5 arrows for 100% damage per arrow
11
MP 19; fire 5 arrows for 102% damage per arrow
12
MP 20; fire 5 arrows for 104% damage per arrow
13
MP 20; fire 5 arrows for 106% damage per arrow
14
MP 21; fire 5 arrows for 108% damage per arrow
15
MP 21; fire 5 arrows for 110% damage per arrow
16
MP 22; fire 5 arrows for 112% damage per arrow
17
MP 22; fire 5 arrows for 114% damage per arrow
18
MP 23; fire 5 arrows for 116% damage per arrow
19
MP 23; fire 5 arrows for 118% damage per arrow
20
MP 24; fire 5 arrows for 120% damage per arrow
21
MP 24; fire 5 arrows for 122% damage per arrow
22
MP 25; fire 5 arrows for 124% damage per arrow
23
MP 25; fire 5 arrows for 126% damage per arrow
24
MP 26; fire 5 arrows for 128% damage per arrow
25
MP 26; fire 5 arrows for 130% damage per arrow
26
MP 27; fire 5 arrows for 132% damage per arrow
27
MP 27; fire 5 arrows for 134% damage per arrow
28
MP 28; fire 5 arrows for 136% damage per arrow
29
MP 28; fire 5 arrows for 138% damage per arrow
30
MP 29; fire 5 arrows for 140% damage per arrow
Crossroad Description The Jaguar dashes forward and attacks multiple enemies. Has a chance to stun targets. Delay (ms): 1320 Max Level: 30 Range:350% Range
1
MP 20; 454% damage on up to 6 targets, 37% chance to stun for 2 seconds
2
MP 20; 458% damage on up to 6 targets, 39% chance to stun for 2 seconds
3
MP 22; 462% damage on up to 6 targets, 41% chance to stun for 2 seconds
4
MP 22; 466% damage on up to 6 targets, 43% chance to stun for 2 seconds
5
MP 22; 470% damage on up to 6 targets, 45% chance to stun for 2 seconds
6
MP 24; 474% damage on up to 6 targets, 47% chance to stun for 2 seconds
7
MP 24; 478% damage on up to 6 targets, 49% chance to stun for 2 seconds
8
MP 24; 482% damage on up to 6 targets, 51% chance to stun for 2 seconds
9
MP 26; 486% damage on up to 6 targets, 53% chance to stun for 2 seconds
10
MP 26; 490% damage on up to 6 targets, 55% chance to stun for 2 seconds
11
MP 26; 494% damage on up to 6 targets, 57% chance to stun for 3 seconds
12
MP 28; 498% damage on up to 6 targets, 59% chance to stun for 3 seconds
13
MP 28; 502% damage on up to 6 targets, 61% chance to stun for 3 seconds
14
MP 28; 506% damage on up to 6 targets, 63% chance to stun for 3 seconds
15
MP 30; 510% damage on up to 6 targets, 65% chance to stun for 3 seconds
16
MP 30; 514% damage on up to 6 targets, 67% chance to stun for 3 seconds
17
MP 30; 518% damage on up to 6 targets, 69% chance to stun for 3 seconds
18
MP 32; 522% damage on up to 6 targets, 71% chance to stun for 3 seconds
19
MP 32; 526% damage on up to 6 targets, 73% chance to stun for 3 seconds
20
MP 32; 530% damage on up to 6 targets, 75% chance to stun for 3 seconds
21
MP 34; 534% damage on up to 6 targets, 77% chance to stun for 4 seconds
22
MP 34; 538% damage on up to 6 targets, 79% chance to stun for 4 seconds
23
MP 34; 542% damage on up to 6 targets, 81% chance to stun for 4 seconds
24
MP 36; 546% damage on up to 6 targets, 83% chance to stun for 4 seconds
25
MP 36; 550% damage on up to 6 targets, 85% chance to stun for 4 seconds
26
MP 36; 554% damage on up to 6 targets, 87% chance to stun for 4 seconds
27
MP 38; 558% damage on up to 6 targets, 89% chance to stun for 4 seconds
28
MP 38; 562% damage on up to 6 targets, 91% chance to stun for 4 seconds
29
MP 38; 566% damage on up to 6 targets, 93% chance to stun for 4 seconds
30
MP 40; 570% damage on up to 6 targets, 95% chance to stun for 4 seconds
Wild Trap Description Temporarily summon a trap. Monsters will target the trap while it is summoned. Max Level: 20 Range:250% Range
1
MP 20; summon a trap for 20 seconds with 4500 HP, trap reflects 86% damage
2
MP 20; summon a trap for 20 seconds with 5000 HP, trap reflects 92% damage
3
MP 20; summon a trap for 25 seconds with 5500 HP, trap reflects 98% damage
4
MP 20; summon a trap for 25 seconds with 6000 HP, trap reflects 104% damage
5
MP 25; summon a trap for 25 seconds with 6500 HP, trap reflects 110% damage
6
MP 25; summon a trap for 30 seconds with 7000 HP, trap reflects 116% damage
7
MP 25; summon a trap for 30 seconds with 7500 HP, trap reflects 122% damage
8
MP 25; summon a trap for 30 seconds with 8000 HP, trap reflects 128% damage
9
MP 25; summon a trap for 35 seconds with 8500 HP, trap reflects 134% damage
10
MP 30; summon a trap for 35 seconds with 9000 HP, trap reflects 140% damage
11
MP 30; summon a trap for 35 seconds with 9500 HP, trap reflects 146% damage
12
MP 30; summon a trap for 40 seconds with 10000 HP, trap reflects 152% damage
13
MP 30; summon a trap for 40 seconds with 10500 HP, trap reflects 158% damage
14
MP 30; summon a trap for 40 seconds with 11000 HP, trap reflects 164% damage
15
MP 35; summon a trap for 45 seconds with 11500 HP, trap reflects 170% damage
16
MP 35; summon a trap for 45 seconds with 12000 HP, trap reflects 176% damage
17
MP 35; summon a trap for 45 seconds with 12500 HP, trap reflects 182% damage
18
MP 35; summon a trap for 50 seconds with 13000 HP, trap reflects 188% damage
19
MP 35; summon a trap for 50 seconds with 13500 HP, trap reflects 194% damage
20
MP 40; summon a trap for 50 seconds with 14000 HP, trap reflects 200% damage
Blind Description Aim at the target's eyes. Temporarily adds a chance to blind the target, reducing its accuracy. Delay (ms): 900 Max Level: 20
1
MP 20; duration 65 seconds, 11% chance of target accuracy -1% for 1 seconds
2
MP 21; duration 70 seconds, 12% chance of target accuracy -2% for 1 seconds
3
MP 21; duration 75 seconds, 13% chance of target accuracy -3% for 2 seconds
4
MP 22; duration 80 seconds, 14% chance of target accuracy -4% for 2 seconds
5
MP 22; duration 85 seconds, 15% chance of target accuracy -5% for 3 seconds
6
MP 23; duration 90 seconds, 16% chance of target accuracy -6% for 3 seconds
7
MP 23; duration 95 seconds, 17% chance of target accuracy -7% for 4 seconds
8
MP 24; duration 100 seconds, 18% chance of target accuracy -8% for 4 seconds
9
MP 24; duration 105 seconds, 19% chance of target accuracy -9% for 5 seconds
10
MP 25; duration 110 seconds, 20% chance of target accuracy -10% for 5 seconds
11
MP 25; duration 115 seconds, 21% chance of target accuracy -11% for 6 seconds
12
MP 26; duration 120 seconds, 22% chance of target accuracy -12% for 6 seconds
13
MP 26; duration 125 seconds, 23% chance of target accuracy -13% for 7 seconds
14
MP 27; duration 130 seconds, 24% chance of target accuracy -14% for 7 seconds
15
MP 27; duration 135 seconds, 25% chance of target accuracy -15% for 8 seconds
16
MP 28; duration 140 seconds, 26% chance of target accuracy -16% for 8 seconds
17
MP 28; duration 145 seconds, 27% chance of target accuracy -17% for 9 seconds
18
MP 29; duration 150 seconds, 28% chance of target accuracy -18% for 9 seconds
19
MP 29; duration 155 seconds, 29% chance of target accuracy -19% for 10 seconds
20
MP 30; duration 160 seconds, 30% chance of target accuracy -20% for 10 seconds
Silver Hawk Description Temporarily summons a silver hawk. The hawk automatically attacks nearby enemies and has a chance to stun. Delay (ms): 600 Max Level: 20
1
MP 40, consumes 1 Summoning Rock; summon a hawk for 104 seconds that deals 155% damage, 42% chance to stun
2
MP 44, consumes 1 Summoning Rock; summon a hawk for 108 seconds that deals 160% damage, 45% chance to stun
3
MP 44, consumes 1 Summoning Rock; summon a hawk for 112 seconds that deals 165% damage, 48% chance to stun
4
MP 48, consumes 1 Summoning Rock; summon a hawk for 116 seconds that deals 170% damage, 51% chance to stun
5
MP 48, consumes 1 Summoning Rock; summon a hawk for 120 seconds that deals 175% damage, 54% chance to stun
6
MP 52, consumes 1 Summoning Rock; summon a hawk for 124 seconds that deals 180% damage, 57% chance to stun
7
MP 52, consumes 1 Summoning Rock; summon a hawk for 128 seconds that deals 185% damage, 60% chance to stun
8
MP 56, consumes 1 Summoning Rock; summon a hawk for 132 seconds that deals 190% damage, 63% chance to stun
9
MP 56, consumes 1 Summoning Rock; summon a hawk for 136 seconds that deals 195% damage, 66% chance to stun
10
MP 60, consumes 1 Summoning Rock; summon a hawk for 140 seconds that deals 200% damage, 69% chance to stun
11
MP 60, consumes 1 Summoning Rock; summon a hawk for 144 seconds that deals 205% damage, 72% chance to stun
12
MP 64, consumes 1 Summoning Rock; summon a hawk for 148 seconds that deals 210% damage, 75% chance to stun
13
MP 64, consumes 1 Summoning Rock; summon a hawk for 152 seconds that deals 215% damage, 78% chance to stun
14
MP 68, consumes 1 Summoning Rock; summon a hawk for 156 seconds that deals 220% damage, 81% chance to stun
15
MP 68, consumes 1 Summoning Rock; summon a hawk for 160 seconds that deals 225% damage, 84% chance to stun
16
MP 72, consumes 1 Summoning Rock; summon a hawk for 164 seconds that deals 230% damage, 87% chance to stun
17
MP 72, consumes 1 Summoning Rock; summon a hawk for 168 seconds that deals 235% damage, 90% chance to stun
18
MP 76, consumes 1 Summoning Rock; summon a hawk for 172 seconds that deals 240% damage, 93% chance to stun
19
MP 76, consumes 1 Summoning Rock; summon a hawk for 176 seconds that deals 245% damage, 96% chance to stun
20
MP 80, consumes 1 Summoning Rock; summon a hawk for 180 seconds that deals 250% damage, 99% chance to stun
Claw Cut Description The Jaguar slashes a large area in front of it, damaging enemies and absorbing some of the damage to recover HP. Cannot recover more than 15% of your maximum HP at once, and cannot recover more than the monster's maximum HP. Delay (ms): 1530 Max Level: 20
1
MP 20; attack up to 3 targets for 102% damage 4 times, 1% of damage absorbed as HP
2
MP 20; attack up to 3 targets for 104% damage 4 times, 1% of damage absorbed as HP
3
MP 22; attack up to 3 targets for 106% damage 4 times, 1% of damage absorbed as HP
4
MP 22; attack up to 3 targets for 108% damage 4 times, 1% of damage absorbed as HP
5
MP 22; attack up to 3 targets for 110% damage 4 times, 2% of damage absorbed as HP
6
MP 24; attack up to 3 targets for 112% damage 4 times, 2% of damage absorbed as HP
7
MP 24; attack up to 3 targets for 114% damage 4 times, 2% of damage absorbed as HP
8
MP 24; attack up to 3 targets for 116% damage 4 times, 2% of damage absorbed as HP
9
MP 26; attack up to 3 targets for 118% damage 4 times, 3% of damage absorbed as HP
10
MP 26; attack up to 3 targets for 120% damage 4 times, 3% of damage absorbed as HP
11
MP 26; attack up to 3 targets for 122% damage 4 times, 3% of damage absorbed as HP
12
MP 28; attack up to 3 targets for 124% damage 4 times, 3% of damage absorbed as HP
13
MP 28; attack up to 3 targets for 126% damage 4 times, 4% of damage absorbed as HP
14
MP 28; attack up to 3 targets for 128% damage 4 times, 4% of damage absorbed as HP
15
MP 30; attack up to 3 targets for 130% damage 4 times, 4% of damage absorbed as HP
16
MP 30; attack up to 3 targets for 132% damage 4 times, 4% of damage absorbed as HP
17
MP 30; attack up to 3 targets for 134% damage 4 times, 5% of damage absorbed as HP
18
MP 32; attack up to 3 targets for 136% damage 4 times, 5% of damage absorbed as HP
19
MP 32; attack up to 3 targets for 138% damage 4 times, 5% of damage absorbed as HP
20
MP 32; attack up to 3 targets for 140% damage 4 times, 5% of damage absorbed as HP
Wild Hunter (IV)
Crossbow Expertise Description Improves the mastery, physical damage, and minimum critical damage when wielding a crossbow.
Required skill: Crossbow Mastery Lv. 20 Max Level: 30
Wild Instinct Description Ignore a portion of the target's weapon defense, and increases evasion. Max Level: 10
1
Ignore 2% of the target's weapon defense, 2% chance of evasion
2
Ignore 4% of the target's weapon defense, 4% chance of evasion
3
Ignore 6% of the target's weapon defense, 6% chance of evasion
4
Ignore 8% of the target's weapon defense, 8% chance of evasion
5
Ignore 10% of the target's weapon defense, 10% chance of evasion
6
Ignore 12% of the target's weapon defense, 12% chance of evasion
7
Ignore 14% of the target's weapon defense, 14% chance of evasion
8
Ignore 16% of the target's weapon defense, 16% chance of evasion
9
Ignore 18% of the target's weapon defense, 18% chance of evasion
10
Ignore 20% of the target's weapon defense, 20% chance of evasion
11
Ignore 22% of the target's weapon defense, 22% chance of evasion
12
Ignore 24% of the target's weapon defense, 24% chance of evasion
Flash Rain Description Summon an enormous gear that releases rapid-fire arrows upon multiple enemies. Delay (ms): 2640 Max Level: 30 Range:400% Range
1
MP 350, attack up to 15 targets for 42% damage 10 times, 415% damage explosion, 60 second cooldown
2
MP 350, attack up to 15 targets for 44% damage 10 times, 430% damage explosion, 58 second cooldown
3
MP 350, attack up to 15 targets for 46% damage 10 times, 445% damage explosion, 58 second cooldown
4
MP 350, attack up to 15 targets for 48% damage 10 times, 460% damage explosion, 56 second cooldown
5
MP 350, attack up to 15 targets for 50% damage 10 times, 475% damage explosion, 56 second cooldown
6
MP 350, attack up to 15 targets for 52% damage 10 times, 490% damage explosion, 54 second cooldown
7
MP 350, attack up to 15 targets for 54% damage 10 times, 505% damage explosion, 54 second cooldown
8
MP 350, attack up to 15 targets for 56% damage 10 times, 520% damage explosion, 52 second cooldown
9
MP 350, attack up to 15 targets for 58% damage 10 times, 535% damage explosion, 52 second cooldown
10
MP 350, attack up to 15 targets for 60% damage 10 times, 550% damage explosion, 50 second cooldown
11
MP 350, attack up to 15 targets for 62% damage 10 times, 565% damage explosion, 50 second cooldown
12
MP 350, attack up to 15 targets for 64% damage 10 times, 580% damage explosion, 48 second cooldown
13
MP 350, attack up to 15 targets for 66% damage 10 times, 595% damage explosion, 48 second cooldown
14
MP 350, attack up to 15 targets for 68% damage 10 times, 610% damage explosion, 46 second cooldown
15
MP 350, attack up to 15 targets for 70% damage 10 times, 625% damage explosion, 46 second cooldown
16
MP 350, attack up to 15 targets for 72% damage 10 times, 640% damage explosion, 44 second cooldown
17
MP 350, attack up to 15 targets for 74% damage 10 times, 655% damage explosion, 44 second cooldown
18
MP 350, attack up to 15 targets for 76% damage 10 times, 670% damage explosion, 42 second cooldown
19
MP 350, attack up to 15 targets for 78% damage 10 times, 685% damage explosion, 42 second cooldown
20
MP 350, attack up to 15 targets for 80% damage 10 times, 700% damage explosion, 40 second cooldown
21
MP 350, attack up to 15 targets for 82% damage 10 times, 715% damage explosion, 40 second cooldown
22
MP 350, attack up to 15 targets for 84% damage 10 times, 730% damage explosion, 38 second cooldown
23
MP 350, attack up to 15 targets for 86% damage 10 times, 745% damage explosion, 38 second cooldown
24
MP 350, attack up to 15 targets for 88% damage 10 times, 760% damage explosion, 36 second cooldown
25
MP 350, attack up to 15 targets for 90% damage 10 times, 775% damage explosion, 36 second cooldown
26
MP 350, attack up to 15 targets for 92% damage 10 times, 790% damage explosion, 34 second cooldown
27
MP 350, attack up to 15 targets for 94% damage 10 times, 805% damage explosion, 34 second cooldown
28
MP 350, attack up to 15 targets for 96% damage 10 times, 820% damage explosion, 32 second cooldown
29
MP 350, attack up to 15 targets for 98% damage 10 times, 835% damage explosion, 32 second cooldown
30
MP 350, attack up to 15 targets for 100% damage 10 times, 850% damage explosion, 30 second cooldown
31
MP 350, attack up to 15 targets for 102% damage 10 times, 865% damage explosion, 30 second cooldown
32
MP 350, attack up to 15 targets for 104% damage 10 times, 880% damage explosion, 28 second cooldown
Sonic Boom Description The Jaguar lets out a huge roar. The roar creates powerful shockwaves, damaging and stunning enemies. Delay (ms): 1980 Max Level: 30 Range:200% Range
1
MP 30; 526% damage on up to 6 targets, 42% chance to stun for 5 seconds
2
MP 30; 532% damage on up to 6 targets, 44% chance to stun for 5 seconds
3
MP 34; 538% damage on up to 6 targets, 46% chance to stun for 5 seconds
4
MP 34; 544% damage on up to 6 targets, 48% chance to stun for 5 seconds
5
MP 34; 550% damage on up to 6 targets, 50% chance to stun for 5 seconds
6
MP 38; 556% damage on up to 6 targets, 52% chance to stun for 6 seconds
7
MP 38; 562% damage on up to 6 targets, 54% chance to stun for 6 seconds
8
MP 38; 568% damage on up to 6 targets, 56% chance to stun for 6 seconds
9
MP 42; 574% damage on up to 6 targets, 58% chance to stun for 6 seconds
10
MP 42; 580% damage on up to 6 targets, 60% chance to stun for 6 seconds
11
MP 42; 586% damage on up to 6 targets, 62% chance to stun for 7 seconds
12
MP 46; 592% damage on up to 6 targets, 64% chance to stun for 7 seconds
13
MP 46; 598% damage on up to 6 targets, 66% chance to stun for 7 seconds
14
MP 46; 604% damage on up to 6 targets, 68% chance to stun for 7 seconds
15
MP 50; 610% damage on up to 6 targets, 70% chance to stun for 7 seconds
16
MP 50; 616% damage on up to 6 targets, 72% chance to stun for 8 seconds
17
MP 50; 622% damage on up to 6 targets, 74% chance to stun for 8 seconds
18
MP 54; 628% damage on up to 6 targets, 76% chance to stun for 8 seconds
19
MP 54; 634% damage on up to 6 targets, 78% chance to stun for 8 seconds
20
MP 54; 640% damage on up to 6 targets, 80% chance to stun for 8 seconds
21
MP 58; 646% damage on up to 6 targets, 82% chance to stun for 9 seconds
22
MP 58; 652% damage on up to 6 targets, 84% chance to stun for 9 seconds
23
MP 58; 658% damage on up to 6 targets, 86% chance to stun for 9 seconds
24
MP 62; 664% damage on up to 6 targets, 88% chance to stun for 9 seconds
25
MP 62; 670% damage on up to 6 targets, 90% chance to stun for 9 seconds
26
MP 62; 676% damage on up to 6 targets, 92% chance to stun for 10 seconds
27
MP 66; 682% damage on up to 6 targets, 94% chance to stun for 10 seconds
28
MP 66; 688% damage on up to 6 targets, 96% chance to stun for 10 seconds
29
MP 66; 694% damage on up to 6 targets, 98% chance to stun for 10 seconds
30
MP 70; 700% damage on up to 6 targets, 100% chance to stun for 10 seconds
31
MP 70; 706% damage on up to 6 targets, 102% chance to stun for 11 seconds
32
MP 70; 712% damage on up to 6 targets, 104% chance to stun for 11 seconds
Sharp Eyes Description Temporarily improves the party's ability to find enemy weaknesses, improving critical rate and maximum critical damage. Delay (ms): 900 Max Level: 30 Range:400% Range
1
MP 30; for 10 seconds, +6% critical chance, +1% maximum critical damage
2
MP 30; for 20 seconds, +6% critical chance, +2% maximum critical damage
3
MP 30; for 30 seconds, +7% critical chance, +3% maximum critical damage
4
MP 30; for 40 seconds, +7% critical chance, +4% maximum critical damage
5
MP 30; for 50 seconds, +8% critical chance, +5% maximum critical damage
6
MP 33; for 60 seconds, +8% critical chance, +6% maximum critical damage
7
MP 33; for 70 seconds, +9% critical chance, +7% maximum critical damage
8
MP 33; for 80 seconds, +9% critical chance, +8% maximum critical damage
9
MP 33; for 90 seconds, +10% critical chance, +9% maximum critical damage
10
MP 33; for 100 seconds, +10% critical chance, +10% maximum critical damage
11
MP 36; for 110 seconds, +11% critical chance, +11% maximum critical damage
12
MP 36; for 120 seconds, +11% critical chance, +12% maximum critical damage
13
MP 36; for 130 seconds, +12% critical chance, +13% maximum critical damage
14
MP 36; for 140 seconds, +12% critical chance, +14% maximum critical damage
15
MP 36; for 150 seconds, +13% critical chance, +15% maximum critical damage
16
MP 39; for 160 seconds, +13% critical chance, +16% maximum critical damage
17
MP 39; for 170 seconds, +14% critical chance, +17% maximum critical damage
18
MP 39; for 180 seconds, +14% critical chance, +18% maximum critical damage
19
MP 39; for 190 seconds, +15% critical chance, +19% maximum critical damage
20
MP 39; for 200 seconds, +15% critical chance, +20% maximum critical damage
21
MP 42; for 210 seconds, +16% critical chance, +21% maximum critical damage
22
MP 42; for 220 seconds, +16% critical chance, +22% maximum critical damage
23
MP 42; for 230 seconds, +17% critical chance, +23% maximum critical damage
24
MP 42; for 240 seconds, +17% critical chance, +24% maximum critical damage
25
MP 42; for 250 seconds, +18% critical chance, +25% maximum critical damage
26
MP 45; for 260 seconds, +18% critical chance, +26% maximum critical damage
27
MP 45; for 270 seconds, +19% critical chance, +27% maximum critical damage
28
MP 45; for 280 seconds, +19% critical chance, +28% maximum critical damage
29
MP 45; for 290 seconds, +20% critical chance, +29% maximum critical damage
30
MP 45; for 300 seconds, +20% critical chance, +30% maximum critical damage
31
MP 48; for 310 seconds, +21% critical chance, +31% maximum critical damage
32
MP 48; for 320 seconds, +21% critical chance, +32% maximum critical damage
Chemical Shell Description Fire arrows with gas bombs attached. Targets become tougher and reward greater experience. Max Level: 20
1
MP 30; target defense, experience +2%
2
MP 30; target defense, experience +4%
3
MP 30; target defense, experience +6%
4
MP 30; target defense, experience +8%
5
MP 30; target defense, experience +10%
6
MP 35; target defense, experience +12%
7
MP 35; target defense, experience +14%
8
MP 35; target defense, experience +16%
9
MP 35; target defense, experience +18%
10
MP 35; target defense, experience +20%
11
MP 35; target defense, experience +22%
12
MP 40; target defense, experience +24%
13
MP 40; target defense, experience +26%
14
MP 40; target defense, experience +28%
15
MP 40; target defense, experience +30%
16
MP 40; target defense, experience +32%
17
MP 40; target defense, experience +34%
18
MP 45; target defense, experience +36%
19
MP 45; target defense, experience +38%
20
MP 45; target defense, experience +40%
21
MP 45; target defense, experience +42%
22
MP 45; target defense, experience +44%
Beast Form Description The Jaguar's body temporarily grows red wings, and HP, weapon attack, and movement speed are greatly improved. [Cooldown: 4 minutes] Delay (ms): 1530 Max Level: 30
1
MP 30; for 33 seconds, +22% maximum HP, +5% attack, +1 speed
2
MP 30; for 36 seconds, +24% maximum HP, +6% attack, +2 speed
3
MP 30; for 39 seconds, +26% maximum HP, +6% attack, +3 speed
4
MP 30; for 42 seconds, +28% maximum HP, +7% attack, +4 speed
5
MP 35; for 45 seconds, +30% maximum HP, +7% attack, +5 speed
6
MP 35; for 48 seconds, +32% maximum HP, +8% attack, +6 speed
7
MP 35; for 51 seconds, +34% maximum HP, +8% attack, +7 speed
8
MP 35; for 54 seconds, +36% maximum HP, +9% attack, +8 speed
9
MP 35; for 57 seconds, +38% maximum HP, +9% attack, +9 speed
10
MP 40; for 60 seconds, +40% maximum HP, +10% attack, +10 speed
11
MP 40; for 63 seconds, +42% maximum HP, +10% attack, +11 speed
12
MP 40; for 66 seconds, +44% maximum HP, +11% attack, +12 speed
13
MP 40; for 69 seconds, +46% maximum HP, +11% attack, +13 speed
14
MP 40; for 72 seconds, +48% maximum HP, +12% attack, +14 speed
15
MP 45; for 75 seconds, +50% maximum HP, +12% attack, +15 speed
16
MP 45; for 78 seconds, +52% maximum HP, +13% attack, +16 speed
17
MP 45; for 81 seconds, +54% maximum HP, +13% attack, +17 speed
18
MP 45; for 84 seconds, +56% maximum HP, +14% attack, +18 speed
19
MP 45; for 87 seconds, +58% maximum HP, +14% attack, +19 speed
20
MP 50; for 90 seconds, +60% maximum HP, +15% attack, +20 speed
21
MP 50; for 93 seconds, +62% maximum HP, +15% attack, +21 speed
22
MP 50; for 96 seconds, +64% maximum HP, +16% attack, +22 speed
23
MP 50; for 99 seconds, +66% maximum HP, +16% attack, +23 speed
24
MP 50; for 102 seconds, +68% maximum HP, +17% attack, +24 speed
25
MP 55; for 105 seconds, +70% maximum HP, +17% attack, +25 speed
26
MP 55; for 108 seconds, +72% maximum HP, +18% attack, +26 speed
27
MP 55; for 111 seconds, +74% maximum HP, +18% attack, +27 speed
28
MP 55; for 114 seconds, +76% maximum HP, +19% attack, +28 speed
29
MP 55; for 117 seconds, +78% maximum HP, +19% attack, +29 speed
30
MP 60; for 120 seconds, +80% maximum HP, +20% attack, +30 speed
31
MP 60; for 123 seconds, +82% maximum HP, +20% attack, +31 speed
32
MP 60; for 126 seconds, +84% maximum HP, +21% attack, +32 speed
Maple Warrior Description Temporarily increase the stats of all party members. Delay (ms): 1500 Max Level: 30 Range:400% Range
1
MP 10; 30 seconds, All stats +1%
2
MP 10; 60 seconds, All stats +1%
3
MP 10; 90 seconds, All stats +2%
4
MP 10; 120 seconds, All stats +2%
5
MP 20; 150 seconds, All stats +3%
6
MP 20; 180 seconds, All stats +3%
7
MP 20; 210 seconds, All stats +4%
8
MP 20; 240 seconds, All stats +4%
9
MP 20; 270 seconds, All stats +5%
10
MP 30; 300 seconds, All stats +5%
11
MP 30; 330 seconds, All stats +6%
12
MP 30; 360 seconds, All stats +6%
13
MP 30; 390 seconds, All stats +7%
14
MP 30; 420 seconds, All stats +7%
15
MP 40; 450 seconds, All stats +8%
16
MP 40; 480 seconds, All stats +8%
17
MP 40; 510 seconds, All stats +9%
18
MP 40; 540 seconds, All stats +9%
19
MP 40; 570 seconds, All stats +10%
20
MP 50; 600 seconds, All stats +10%
21
MP 50; 630 seconds, All stats +11%
22
MP 50; 660 seconds, All stats +11%
23
MP 50; 690 seconds, All stats +12%
24
MP 50; 720 seconds, All stats +12%
25
MP 60; 750 seconds, All stats +13%
26
MP 60; 780 seconds, All stats +13%
27
MP 60; 810 seconds, All stats +14%
28
MP 60; 840 seconds, All stats +14%
29
MP 60; 870 seconds, All stats +15%
30
MP 70; 900 seconds, All stats +15%
31
MP 70; 930 seconds, All stats +16%
32
MP 70; 960 seconds, All stats +16%
Hero's Will Description Escape from the state of seduction. The cooldown is reduced at higher levels. Max Level: 5
1
MP 30; cooldown 600 seconds
2
MP 30; cooldown 540 seconds
3
MP 30; cooldown 480 seconds
4
MP 30; cooldown 420 seconds
5
MP 30; cooldown 360 seconds
6
MP 30; cooldown 300 seconds
7
MP 30; cooldown 240 seconds
Wild Vulcan Description Fire a wave of arrows with tremendous speed. Arrows will be continously fired while the skill key is held. Delay (ms): 120 Max Level: 30
2010-10-21, 04:15 PM (This post was last modified: 2010-11-10, 06:27 PM by Dusk.)
Mechanic (I)
Flame Launcher Description Continuously fire a flame to attack multiple enemies. Cannot be used for more than eight seconds in a row.
Required skill: Gatling Shot Lv. 10 Delay (ms): 270 Max Level: 20 Range:340% Range
1
MP 3 per attack; 51% damage, hold the key to attack up to 6 enemies for 8 seconds
2
MP 3 per attack; 52% damage, hold the key to attack up to 6 enemies for 8 seconds
3
MP 3 per attack; 53% damage, hold the key to attack up to 6 enemies for 8 seconds
4
MP 3 per attack; 54% damage, hold the key to attack up to 6 enemies for 8 seconds
5
MP 4 per attack; 55% damage, hold the key to attack up to 6 enemies for 8 seconds
6
MP 4 per attack; 56% damage, hold the key to attack up to 6 enemies for 8 seconds
7
MP 4 per attack; 57% damage, hold the key to attack up to 6 enemies for 8 seconds
8
MP 4 per attack; 58% damage, hold the key to attack up to 6 enemies for 8 seconds
9
MP 4 per attack; 59% damage, hold the key to attack up to 6 enemies for 8 seconds
10
MP 5 per attack; 60% damage, hold the key to attack up to 6 enemies for 8 seconds
11
MP 5 per attack; 61% damage, hold the key to attack up to 6 enemies for 8 seconds
12
MP 5 per attack; 62% damage, hold the key to attack up to 6 enemies for 8 seconds
13
MP 5 per attack; 63% damage, hold the key to attack up to 6 enemies for 8 seconds
14
MP 5 per attack; 64% damage, hold the key to attack up to 6 enemies for 8 seconds
15
MP 6 per attack; 65% damage, hold the key to attack up to 6 enemies for 8 seconds
16
MP 6 per attack; 66% damage, hold the key to attack up to 6 enemies for 8 seconds
17
MP 6 per attack; 67% damage, hold the key to attack up to 6 enemies for 8 seconds
18
MP 6 per attack; 68% damage, hold the key to attack up to 6 enemies for 8 seconds
19
MP 6 per attack; 69% damage, hold the key to attack up to 6 enemies for 8 seconds
20
MP 7 per attack; 70% damage, hold the key to attack up to 6 enemies for 8 seconds
Metal Armor: Prototype Description Summon the Metal Armor Prototype to board. Max HP, max MP, attack power, defense, and the maximum downward jumping distance are significantly increased. Also invokes a 100% stance effect. Max Level: 10 Notes: Increases both defenses, and all of the buffs stack with other buffs.
1
MP 50; while boarding, +50 max HP, +50 max MP, +11 attack, +40 defense
2
MP 50; while boarding, +100 max HP, +100 max MP, +12 attack, +80 defense
3
MP 50; while boarding, +150 max HP, +150 max MP, +13 attack, +120 defense
4
MP 50; while boarding, +200 max HP, +200 max MP, +14 attack, +160 defense
5
MP 50; while boarding, +250 max HP, +250 max MP, +15 attack, +200 defense
6
MP 50; while boarding, +300 max HP, +300 max MP, +16 attack, +240 defense
7
MP 50; while boarding, +350 max HP, +350 max MP, +17 attack, +280 defense
8
MP 50; while boarding, +400 max HP, +400 max MP, +18 attack, +320 defense
9
MP 50; while boarding, +450 max HP, +450 max MP, +19 attack, +360 defense
10
MP 50; while boarding, +500 max HP, +500 max MP, +20 attack, +400 defense
Drill Rush Description Use a drill arm to push enemies forward.
Required skill: Metal Armor: Prototype Lv. 1 Delay (ms): 900 Max Level: 20 Range:380% Range
1
MP 27; 142% damage on up to 6 targets
2
MP 27; 144% damage on up to 6 targets
3
MP 27; 146% damage on up to 6 targets
4
MP 27; 148% damage on up to 6 targets
5
MP 29; 150% damage on up to 7 targets
6
MP 29; 152% damage on up to 7 targets
7
MP 29; 154% damage on up to 7 targets
8
MP 29; 156% damage on up to 7 targets
9
MP 31; 158% damage on up to 7 targets
10
MP 31; 160% damage on up to 8 targets
11
MP 31; 162% damage on up to 8 targets
12
MP 31; 164% damage on up to 8 targets
13
MP 33; 166% damage on up to 8 targets
14
MP 33; 168% damage on up to 8 targets
15
MP 33; 170% damage on up to 9 targets
16
MP 33; 172% damage on up to 9 targets
17
MP 35; 174% damage on up to 9 targets
18
MP 35; 176% damage on up to 9 targets
19
MP 35; 178% damage on up to 9 targets
20
MP 35; 180% damage on up to 10 targets
Gatling Shot Description Fire a gatling gun at enemies.
Required skill: Metal Armor: Prototype Lv. 1 Delay (ms): 810 Max Level: 15
1
MP 8; 56% damage 4 times
2
MP 8; 57% damage 4 times
3
MP 8; 58% damage 4 times
4
MP 8; 59% damage 4 times
5
MP 10; 60% damage 4 times
6
MP 10; 61% damage 4 times
7
MP 10; 62% damage 4 times
8
MP 10; 63% damage 4 times
9
MP 10; 64% damage 4 times
10
MP 12; 65% damage 4 times
11
MP 12; 66% damage 4 times
12
MP 12; 67% damage 4 times
13
MP 12; 68% damage 4 times
14
MP 12; 69% damage 4 times
15
MP 14; 70% damage 4 times
Mechanic (II)
Mechanic Mastery Description Improves physical damage, weapon mastery, and accuracy. Max Level: 20
1
Weapon Attack +1, 12% mastery, +3 accuracy
2
Weapon Attack +2, 14% mastery, +6 accuracy
3
Weapon Attack +3, 16% mastery, +9 accuracy
4
Weapon Attack +4, 18% mastery, +12 accuracy
5
Weapon Attack +5, 20% mastery, +15 accuracy
6
Weapon Attack +6, 22% mastery, +18 accuracy
7
Weapon Attack +7, 24% mastery, +21 accuracy
8
Weapon Attack +8, 26% mastery, +24 accuracy
9
Weapon Attack +9, 28% mastery, +27 accuracy
10
Weapon Attack +10, 30% mastery, +30 accuracy
11
Weapon Attack +11, 32% mastery, +33 accuracy
12
Weapon Attack +12, 34% mastery, +36 accuracy
13
Weapon Attack +13, 36% mastery, +39 accuracy
14
Weapon Attack +14, 38% mastery, +42 accuracy
15
Weapon Attack +15, 40% mastery, +45 accuracy
16
Weapon Attack +16, 42% mastery, +48 accuracy
17
Weapon Attack +17, 44% mastery, +51 accuracy
18
Weapon Attack +18, 46% mastery, +54 accuracy
19
Weapon Attack +19, 48% mastery, +57 accuracy
20
Weapon Attack +20, 50% mastery, +60 accuracy
Heavy Weapons Mastery Description Greatly improves the performance of Gatling Shot and Flame Launcher. Max Level: 20
Atomic Hammer Description The Metal Armor smashes its atomic fists into the ground with great force. Heavily damages and stuns nearby enemies. Delay (ms): 1230 Max Level: 20 Range:350% Range
1
MP 25; 354% damage on up to 6 targets, 22% chance to stun for 2 seconds, ignore 11% of the target's weapon defense
2
MP 25; 358% damage on up to 6 targets, 24% chance to stun for 2 seconds, ignore 12% of the target's weapon defense
3
MP 25; 362% damage on up to 6 targets, 26% chance to stun for 2 seconds, ignore 13% of the target's weapon defense
4
MP 25; 366% damage on up to 6 targets, 28% chance to stun for 2 seconds, ignore 14% of the target's weapon defense
5
MP 30; 370% damage on up to 6 targets, 30% chance to stun for 2 seconds, ignore 15% of the target's weapon defense
6
MP 30; 374% damage on up to 6 targets, 32% chance to stun for 2 seconds, ignore 16% of the target's weapon defense
7
MP 30; 378% damage on up to 6 targets, 34% chance to stun for 2 seconds, ignore 17% of the target's weapon defense
8
MP 30; 382% damage on up to 6 targets, 36% chance to stun for 2 seconds, ignore 18% of the target's weapon defense
9
MP 30; 386% damage on up to 6 targets, 38% chance to stun for 2 seconds, ignore 19% of the target's weapon defense
10
MP 35; 390% damage on up to 6 targets, 40% chance to stun for 2 seconds, ignore 20% of the target's weapon defense
11
MP 35; 394% damage on up to 6 targets, 42% chance to stun for 3 seconds, ignore 21% of the target's weapon defense
12
MP 35; 398% damage on up to 6 targets, 44% chance to stun for 3 seconds, ignore 22% of the target's weapon defense
13
MP 35; 402% damage on up to 6 targets, 46% chance to stun for 3 seconds, ignore 23% of the target's weapon defense
14
MP 35; 406% damage on up to 6 targets, 48% chance to stun for 3 seconds, ignore 24% of the target's weapon defense
15
MP 40; 410% damage on up to 6 targets, 50% chance to stun for 3 seconds, ignore 25% of the target's weapon defense
16
MP 40; 414% damage on up to 6 targets, 52% chance to stun for 3 seconds, ignore 26% of the target's weapon defense
17
MP 40; 418% damage on up to 6 targets, 54% chance to stun for 3 seconds, ignore 27% of the target's weapon defense
18
MP 40; 422% damage on up to 6 targets, 56% chance to stun for 3 seconds, ignore 28% of the target's weapon defense
19
MP 40; 426% damage on up to 6 targets, 58% chance to stun for 3 seconds, ignore 29% of the target's weapon defense
20
MP 45; 430% damage on up to 6 targets, 60% chance to stun for 3 seconds, ignore 30% of the target's weapon defense
Rocket Booster Description Use rockets to propel yourself high into the air. Damages multiple enemies within a certain range upon landing. Jumping and landing both consume MP. Delay (ms): 720 Max Level: 20 Range:120% Range
1
MP 77; landing does 246% damage on up to 6 targets
2
MP 74; landing does 252% damage on up to 6 targets
3
MP 71; landing does 258% damage on up to 6 targets
4
MP 68; landing does 264% damage on up to 6 targets
5
MP 65; landing does 270% damage on up to 6 targets
6
MP 62; landing does 276% damage on up to 6 targets
7
MP 59; landing does 282% damage on up to 6 targets
8
MP 56; landing does 288% damage on up to 6 targets
9
MP 53; landing does 294% damage on up to 6 targets
10
MP 50; landing does 300% damage on up to 6 targets
11
MP 47; landing does 306% damage on up to 6 targets
12
MP 44; landing does 312% damage on up to 6 targets
13
MP 41; landing does 318% damage on up to 6 targets
14
MP 38; landing does 324% damage on up to 6 targets
15
MP 35; landing does 330% damage on up to 6 targets
16
MP 32; landing does 336% damage on up to 6 targets
17
MP 29; landing does 342% damage on up to 6 targets
18
MP 26; landing does 348% damage on up to 6 targets
19
MP 23; landing does 354% damage on up to 6 targets
20
MP 20; landing does 360% damage on up to 6 targets
Open Gate: GX-9 Description Installs a gateway. Up to 2 gateways can be installed at once, through which you and party members can move freely. Does not work if the distance between the gateways is too great. Delay (ms): 1260 Max Level: 10
1
MP 113; summon gateway for 30 seconds
2
MP 106; summon gateway for 60 seconds
3
MP 99; summon gateway for 90 seconds
4
MP 92; summon gateway for 120 seconds
5
MP 85; summon gateway for 150 seconds
6
MP 78; summon gateway for 180 seconds
7
MP 71; summon gateway for 210 seconds
8
MP 64; summon gateway for 240 seconds
9
MP 57; summon gateway for 270 seconds
10
MP 50; summon gateway for 300 seconds
Mechanic Booster Description Use MP to temporarily raise attack speed by 2 stages.
Required skill: Mechanic Mastery Lv. 5 Delay (ms): 1400 Max Level: 20
1
MP 30; Increased attack speed for 10 seconds
2
MP 29; Increased attack speed for 20 seconds
3
MP 28; Increased attack speed for 30 seconds
4
MP 27; Increased attack speed for 40 seconds
5
MP 26; Increased attack speed for 50 seconds
6
MP 25; Increased attack speed for 60 seconds
7
MP 24; Increased attack speed for 70 seconds
8
MP 23; Increased attack speed for 80 seconds
9
MP 22; Increased attack speed for 90 seconds
10
MP 21; Increased attack speed for 100 seconds
11
MP 20; Increased attack speed for 110 seconds
12
MP 19; Increased attack speed for 120 seconds
13
MP 18; Increased attack speed for 130 seconds
14
MP 17; Increased attack speed for 140 seconds
15
MP 16; Increased attack speed for 150 seconds
16
MP 15; Increased attack speed for 160 seconds
17
MP 14; Increased attack speed for 170 seconds
18
MP 13; Increased attack speed for 180 seconds
19
MP 12; Increased attack speed for 190 seconds
20
MP 11; Increased attack speed for 200 seconds
Perfect Armor Description Adds two new features to the Metal Armor.
Using the skill will enable and disable the effects.
Required skill: Metal Armor: Prototype Lv. 10 Max Level: 20
1
Feature 1: 11% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 120% of damage received by enemy attacks (when skill is enabled)
2
Feature 1: 12% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 140% of damage received by enemy attacks (when skill is enabled)
3
Feature 1: 13% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 160% of damage received by enemy attacks (when skill is enabled)
4
Feature 1: 14% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 180% of damage received by enemy attacks (when skill is enabled)
5
Feature 1: 15% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 200% of damage received by enemy attacks (when skill is enabled)
6
Feature 1: 16% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 220% of damage received by enemy attacks (when skill is enabled)
7
Feature 1: 17% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 240% of damage received by enemy attacks (when skill is enabled)
8
Feature 1: 18% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 260% of damage received by enemy attacks (when skill is enabled)
9
Feature 1: 19% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 280% of damage received by enemy attacks (when skill is enabled)
10
Feature 1: 20% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 300% of damage received by enemy attacks (when skill is enabled)
11
Feature 1: 21% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 320% of damage received by enemy attacks (when skill is enabled)
12
Feature 1: 22% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 340% of damage received by enemy attacks (when skill is enabled)
13
Feature 1: 23% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 360% of damage received by enemy attacks (when skill is enabled)
14
Feature 1: 24% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 380% of damage received by enemy attacks (when skill is enabled)
15
Feature 1: 25% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 400% of damage received by enemy attacks (when skill is enabled)
16
Feature 1: 26% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 420% of damage received by enemy attacks (when skill is enabled)
17
Feature 1: 27% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 440% of damage received by enemy attacks (when skill is enabled)
18
Feature 1: 28% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 460% of damage received by enemy attacks (when skill is enabled)
19
Feature 1: 29% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 480% of damage received by enemy attacks (when skill is enabled)
20
Feature 1: 30% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 500% of damage received by enemy attacks (when skill is enabled)
Mechanic (III)
Metal Fist Mastery Description Improves the damage of Drill Rush and Atomic Hammer. Max Level: 20 Notes: Damage increase is multiplicative.
1
Drill Rush, Atomic Hammer +12% damage
2
Drill Rush, Atomic Hammer +14% damage
3
Drill Rush, Atomic Hammer +16% damage
4
Drill Rush, Atomic Hammer +18% damage
5
Drill Rush, Atomic Hammer +20% damage
6
Drill Rush, Atomic Hammer +22% damage
7
Drill Rush, Atomic Hammer +24% damage
8
Drill Rush, Atomic Hammer +26% damage
9
Drill Rush, Atomic Hammer +28% damage
10
Drill Rush, Atomic Hammer +30% damage
11
Drill Rush, Atomic Hammer +32% damage
12
Drill Rush, Atomic Hammer +34% damage
13
Drill Rush, Atomic Hammer +36% damage
14
Drill Rush, Atomic Hammer +38% damage
15
Drill Rush, Atomic Hammer +40% damage
16
Drill Rush, Atomic Hammer +42% damage
17
Drill Rush, Atomic Hammer +44% damage
18
Drill Rush, Atomic Hammer +46% damage
19
Drill Rush, Atomic Hammer +48% damage
20
Drill Rush, Atomic Hammer +50% damage
Satellite Description Summon the tiny attacking satellite Satellite. Through a remote control system, the satellites automatically fire at enemies who attack you. You can summon up to three, and using the skill again will turn the summons off. Max Level: 20 Notes: Korean has a word for satellites but Nexon decided to be clever and name the satellites the English word Satellite. Hence the strange translation.
1
MP 97; 103% damage, summon up to 1 satellites
2
MP 94; 106% damage, summon up to 1 satellites
3
MP 91; 109% damage, summon up to 1 satellites
4
MP 88; 112% damage, summon up to 1 satellites
5
MP 85; 115% damage, summon up to 1 satellites
6
MP 82; 118% damage, summon up to 1 satellites
7
MP 79; 121% damage, summon up to 1 satellites
8
MP 76; 124% damage, summon up to 2 satellites
9
MP 73; 127% damage, summon up to 2 satellites
10
MP 70; 130% damage, summon up to 2 satellites
11
MP 67; 133% damage, summon up to 2 satellites
12
MP 64; 136% damage, summon up to 2 satellites
13
MP 61; 139% damage, summon up to 2 satellites
14
MP 58; 142% damage, summon up to 2 satellites
15
MP 55; 145% damage, summon up to 3 satellites
16
MP 52; 148% damage, summon up to 3 satellites
17
MP 49; 151% damage, summon up to 3 satellites
18
MP 46; 154% damage, summon up to 3 satellites
19
MP 43; 157% damage, summon up to 3 satellites
20
MP 40; 160% damage, summon up to 3 satellites
Magnetic Field Description Install 3 magnetic coils to continuously attack enemies. The magnetic coils selfdestruct when their time runs out. Delay (ms): 1260 Max Level: 20
1
MP 70; generate a magnetic field for 30 seconds, damages up to 10 enemies for 155% damage and stuns, 255% selfdestruct damage, 49 second cooldown
2
MP 70; generate a magnetic field for 30 seconds, damages up to 10 enemies for 160% damage and stuns, 260% selfdestruct damage, 48 second cooldown
3
MP 70; generate a magnetic field for 30 seconds, damages up to 10 enemies for 165% damage and stuns, 265% selfdestruct damage, 47 second cooldown
4
MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 170% damage and stuns, 270% selfdestruct damage, 46 second cooldown
5
MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 175% damage and stuns, 275% selfdestruct damage, 45 second cooldown
6
MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 180% damage and stuns, 280% selfdestruct damage, 44 second cooldown
7
MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 185% damage and stuns, 285% selfdestruct damage, 43 second cooldown
8
MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 190% damage and stuns, 290% selfdestruct damage, 42 second cooldown
9
MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 195% damage and stuns, 295% selfdestruct damage, 41 second cooldown
10
MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 200% damage and stuns, 300% selfdestruct damage, 40 second cooldown
11
MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 205% damage and stuns, 305% selfdestruct damage, 39 second cooldown
12
MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 210% damage and stuns, 310% selfdestruct damage, 38 second cooldown
13
MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 215% damage and stuns, 315% selfdestruct damage, 37 second cooldown
14
MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 220% damage and stuns, 320% selfdestruct damage, 36 second cooldown
15
MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 225% damage and stuns, 325% selfdestruct damage, 35 second cooldown
16
MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 230% damage and stuns, 330% selfdestruct damage, 34 second cooldown
17
MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 235% damage and stuns, 335% selfdestruct damage, 33 second cooldown
18
MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 240% damage and stuns, 340% selfdestruct damage, 32 second cooldown
19
MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 245% damage and stuns, 345% selfdestruct damage, 31 second cooldown
20
MP 45; generate a magnetic field for 30 seconds, damages up to 10 enemies for 250% damage and stuns, 350% selfdestruct damage, 30 second cooldown
Metal Armor: Heavy Machine Gun Description Briefly transforms the Metal Armor into Heavy Machine Gun mode to maximize firepower. While in Heavy Machine Gun mode, you can only use normal attacks, and all attacks will deal critical damage.
[To fire the heavy machine gun: press the attack key] Delay (ms): 1080 Max Level: 20 Notes: Delay is transformation time. Don't know the attack speed, appears to shoot 2 bullets at a time at Hurricane speed, though.
1
MP 40; 5 second transform, 81% damage / 45 second cooldown
2
MP 40; 5 second transform, 82% damage / 42 second cooldown
3
MP 40; 5 second transform, 83% damage / 42 second cooldown
4
MP 40; 5 second transform, 84% damage / 39 second cooldown
5
MP 40; 5 second transform, 85% damage / 39 second cooldown
6
MP 40; 5 second transform, 86% damage / 36 second cooldown
7
MP 40; 5 second transform, 87% damage / 36 second cooldown
8
MP 40; 5 second transform, 88% damage / 33 second cooldown
9
MP 40; 5 second transform, 89% damage / 33 second cooldown
10
MP 40; 5 second transform, 90% damage / 30 second cooldown
11
MP 60; 5 second transform, 91% damage / 30 second cooldown
12
MP 60; 5 second transform, 92% damage / 27 second cooldown
13
MP 60; 5 second transform, 93% damage / 27 second cooldown
14
MP 60; 5 second transform, 94% damage / 24 second cooldown
15
MP 60; 5 second transform, 95% damage / 24 second cooldown
16
MP 60; 5 second transform, 96% damage / 21 second cooldown
17
MP 60; 5 second transform, 97% damage / 21 second cooldown
18
MP 60; 5 second transform, 98% damage / 18 second cooldown
19
MP 60; 5 second transform, 99% damage / 18 second cooldown
20
MP 60; 5 second transform, 100% damage / 15 second cooldown
Accelerator: EX-7 Description Summon a stationary accelerator robot that increases the speed of all monsters on the map and lowers their defense. The robot selfdestructs when its time runs out. Delay (ms): 1260 Max Level: 15
1
MP 100; install accelerator for 24 seconds, enemy movement speed +30, defense -2%, 252% selfdestruct damage
2
MP 100; install accelerator for 28 seconds, enemy movement speed +30, defense -4%, 259% selfdestruct damage
3
MP 90; install accelerator for 32 seconds, enemy movement speed +30, defense -6%, 266% selfdestruct damage
4
MP 90; install accelerator for 36 seconds, enemy movement speed +30, defense -8%, 273% selfdestruct damage
5
MP 90; install accelerator for 40 seconds, enemy movement speed +30, defense -10%, 280% selfdestruct damage
6
MP 80; install accelerator for 44 seconds, enemy movement speed +30, defense -12%, 287% selfdestruct damage
7
MP 80; install accelerator for 48 seconds, enemy movement speed +30, defense -14%, 294% selfdestruct damage
8
MP 80; install accelerator for 52 seconds, enemy movement speed +30, defense -16%, 301% selfdestruct damage
9
MP 70; install accelerator for 56 seconds, enemy movement speed +30, defense -18%, 308% selfdestruct damage
10
MP 70; install accelerator for 60 seconds, enemy movement speed +30, defense -20%, 315% selfdestruct damage
11
MP 70; install accelerator for 64 seconds, enemy movement speed +30, defense -22%, 322% selfdestruct damage
12
MP 60; install accelerator for 68 seconds, enemy movement speed +30, defense -24%, 329% selfdestruct damage
13
MP 60; install accelerator for 72 seconds, enemy movement speed +30, defense -26%, 336% selfdestruct damage
14
MP 60; install accelerator for 76 seconds, enemy movement speed +30, defense -28%, 343% selfdestruct damage
15
MP 50; install accelerator for 80 seconds, enemy movement speed +30, defense -30%, 350% selfdestruct damage
Healing Robots: H-LX Description Summon stationary healing robots. H-LX uses special built-in sensors to heal nearby party members. Targets can only be healed once every 2 seconds. H-LX selfdestructs when its time runs out. Delay (ms): 1260 Max Level: 20
1
MP 88; 21 second summon duration, H-LX heals 5% of max HP, 305% selfdestruct damage / 105 second cooldown
2
MP 86; 22 second summon duration, H-LX heals 7% of max HP, 310% selfdestruct damage / 99 second cooldown
3
MP 84; 23 second summon duration, H-LX heals 7% of max HP, 315% selfdestruct damage / 99 second cooldown
4
MP 82; 24 second summon duration, H-LX heals 9% of max HP, 320% selfdestruct damage / 93 second cooldown
5
MP 80; 25 second summon duration, H-LX heals 9% of max HP, 325% selfdestruct damage / 93 second cooldown
6
MP 78; 26 second summon duration, H-LX heals 11% of max HP, 330% selfdestruct damage / 87 second cooldown
7
MP 76; 27 second summon duration, H-LX heals 11% of max HP, 335% selfdestruct damage / 87 second cooldown
8
MP 74; 28 second summon duration, H-LX heals 13% of max HP, 340% selfdestruct damage / 81 second cooldown
9
MP 72; 29 second summon duration, H-LX heals 13% of max HP, 345% selfdestruct damage / 81 second cooldown
10
MP 70; 30 second summon duration, H-LX heals 15% of max HP, 350% selfdestruct damage / 75 second cooldown
11
MP 68; 31 second summon duration, H-LX heals 15% of max HP, 355% selfdestruct damage / 75 second cooldown
12
MP 66; 32 second summon duration, H-LX heals 17% of max HP, 360% selfdestruct damage / 69 second cooldown
13
MP 64; 33 second summon duration, H-LX heals 17% of max HP, 365% selfdestruct damage / 69 second cooldown
14
MP 62; 34 second summon duration, H-LX heals 19% of max HP, 370% selfdestruct damage / 63 second cooldown
15
MP 60; 35 second summon duration, H-LX heals 19% of max HP, 375% selfdestruct damage / 63 second cooldown
16
MP 58; 36 second summon duration, H-LX heals 21% of max HP, 380% selfdestruct damage / 57 second cooldown
17
MP 56; 37 second summon duration, H-LX heals 21% of max HP, 385% selfdestruct damage / 57 second cooldown
18
MP 54; 38 second summon duration, H-LX heals 23% of max HP, 390% selfdestruct damage / 51 second cooldown
19
MP 52; 39 second summon duration, H-LX heals 23% of max HP, 395% selfdestruct damage / 51 second cooldown
20
MP 50; 40 second summon duration, H-LX heals 25% of max HP, 400% selfdestruct damage / 45 second cooldown
Lucky Dice Description Throw the dice to test your luck. Depending on the outcome of the dice roll, you may earn a random buff, or nothing may happen if you roll a one. Delay (ms): 1500 Max Level: 20 Notes: Possible buffs: 1) dud, 2) +30% weapon defense, 3) +20% max HP/MP, 4) +15% critical rate, 5) +20% total damage, 6) +30% experience gain.
1
MP 40; 66 second buff duration, 500 second cooldown
2
MP 40; 72 second buff duration, 470 second cooldown
3
MP 40; 78 second buff duration, 470 second cooldown
4
MP 40; 84 second buff duration, 440 second cooldown
5
MP 45; 90 second buff duration, 440 second cooldown
6
MP 45; 96 second buff duration, 410 second cooldown
7
MP 45; 102 second buff duration, 410 second cooldown
8
MP 45; 108 second buff duration, 380 second cooldown
9
MP 45; 114 second buff duration, 380 second cooldown
10
MP 50; 120 second buff duration, 350 second cooldown
11
MP 50; 126 second buff duration, 350 second cooldown
12
MP 50; 132 second buff duration, 320 second cooldown
13
MP 50; 138 second buff duration, 320 second cooldown
14
MP 50; 144 second buff duration, 290 second cooldown
15
MP 55; 150 second buff duration, 290 second cooldown
16
MP 55; 156 second buff duration, 260 second cooldown
17
MP 55; 162 second buff duration, 260 second cooldown
18
MP 55; 168 second buff duration, 230 second cooldown
19
MP 55; 174 second buff duration, 230 second cooldown
20
MP 60; 180 second buff duration, 200 second cooldown
Rocket Punch Description Launch fists forward to attack multiple enemies. Targets are temporarily stunned. Delay (ms): 1110 Max Level: 20 Range:500% Range
1
MP 30; 456% piercing damage on up to 4 targets, 2 second stun
2
MP 30; 462% piercing damage on up to 4 targets, 2 second stun
3
MP 30; 468% piercing damage on up to 4 targets, 2 second stun
4
MP 33; 474% piercing damage on up to 4 targets, 2 second stun
5
MP 33; 480% piercing damage on up to 4 targets, 2 second stun
6
MP 33; 486% piercing damage on up to 4 targets, 2 second stun
7
MP 33; 492% piercing damage on up to 4 targets, 2 second stun
8
MP 36; 498% piercing damage on up to 4 targets, 2 second stun
9
MP 36; 504% piercing damage on up to 4 targets, 2 second stun
10
MP 36; 510% piercing damage on up to 5 targets, 2 second stun
11
MP 36; 516% piercing damage on up to 5 targets, 3 second stun
12
MP 39; 522% piercing damage on up to 5 targets, 3 second stun
13
MP 39; 528% piercing damage on up to 5 targets, 3 second stun
14
MP 39; 534% piercing damage on up to 5 targets, 3 second stun
15
MP 39; 540% piercing damage on up to 5 targets, 3 second stun
16
MP 42; 546% piercing damage on up to 5 targets, 3 second stun
17
MP 42; 552% piercing damage on up to 5 targets, 3 second stun
18
MP 42; 558% piercing damage on up to 5 targets, 3 second stun
19
MP 42; 564% piercing damage on up to 5 targets, 3 second stun
20
MP 45; 570% piercing damage on up to 6 targets, 3 second stun
Mechanic (IV)
Extreme Metal Armor Description Further improves the weapon attack, defense, max HP, max MP, and mastery of the Metal Armor.
Required skill: Metal Armor: Prototype: Lv. 10 Max Level: 30 Notes: Replaces the effects of Metal Armor: Prototype (and the mastery from Mechanic Mastery). Stacks with all other buffs.
1
+21 weapon attack, +420 defense, +620 max HP, +620 max MP, +56% mastery
2
+22 weapon attack, +440 defense, +640 max HP, +640 max MP, +56% mastery
3
+23 weapon attack, +460 defense, +660 max HP, +660 max MP, +57% mastery
4
+24 weapon attack, +480 defense, +680 max HP, +680 max MP, +57% mastery
5
+25 weapon attack, +500 defense, +700 max HP, +700 max MP, +58% mastery
6
+26 weapon attack, +520 defense, +720 max HP, +720 max MP, +58% mastery
7
+27 weapon attack, +540 defense, +740 max HP, +740 max MP, +59% mastery
8
+28 weapon attack, +560 defense, +760 max HP, +760 max MP, +59% mastery
9
+29 weapon attack, +580 defense, +780 max HP, +780 max MP, +60% mastery
10
+30 weapon attack, +600 defense, +800 max HP, +800 max MP, +60% mastery
11
+31 weapon attack, +620 defense, +820 max HP, +820 max MP, +61% mastery
12
+32 weapon attack, +640 defense, +840 max HP, +840 max MP, +61% mastery
13
+33 weapon attack, +660 defense, +860 max HP, +860 max MP, +62% mastery
14
+34 weapon attack, +680 defense, +880 max HP, +880 max MP, +62% mastery
15
+35 weapon attack, +700 defense, +900 max HP, +900 max MP, +63% mastery
16
+36 weapon attack, +720 defense, +920 max HP, +920 max MP, +63% mastery
17
+37 weapon attack, +740 defense, +940 max HP, +940 max MP, +64% mastery
18
+38 weapon attack, +760 defense, +960 max HP, +960 max MP, +64% mastery
19
+39 weapon attack, +780 defense, +980 max HP, +980 max MP, +65% mastery
20
+40 weapon attack, +800 defense, +1000 max HP, +1000 max MP, +65% mastery
21
+41 weapon attack, +820 defense, +1020 max HP, +1020 max MP, +66% mastery
22
+42 weapon attack, +840 defense, +1040 max HP, +1040 max MP, +66% mastery
23
+43 weapon attack, +860 defense, +1060 max HP, +1060 max MP, +67% mastery
24
+44 weapon attack, +880 defense, +1080 max HP, +1080 max MP, +67% mastery
25
+45 weapon attack, +900 defense, +1100 max HP, +1100 max MP, +68% mastery
26
+46 weapon attack, +920 defense, +1120 max HP, +1120 max MP, +68% mastery
27
+47 weapon attack, +940 defense, +1140 max HP, +1140 max MP, +69% mastery
28
+48 weapon attack, +960 defense, +1160 max HP, +1160 max MP, +69% mastery
29
+49 weapon attack, +980 defense, +1180 max HP, +1180 max MP, +70% mastery
30
+50 weapon attack, +1000 defense, +1200 max HP, +1200 max MP, +70% mastery
31
+51 weapon attack, +1020 defense, +1220 max HP, +1220 max MP, +71% mastery
32
+52 weapon attack, +1040 defense, +1240 max HP, +1240 max MP, +71% mastery
Robot Mastery Description Improves the power, selfdestruct damage, and duration of all summons. Max Level: 15
1
8% increase in attack power and selfdestruct damage, 8% increase in duration
2
11% increase in attack power and selfdestruct damage, 11% increase in duration
3
14% increase in attack power and selfdestruct damage, 14% increase in duration
4
17% increase in attack power and selfdestruct damage, 17% increase in duration
5
20% increase in attack power and selfdestruct damage, 20% increase in duration
6
23% increase in attack power and selfdestruct damage, 23% increase in duration
7
26% increase in attack power and selfdestruct damage, 26% increase in duration
8
29% increase in attack power and selfdestruct damage, 29% increase in duration
9
32% increase in attack power and selfdestruct damage, 32% increase in duration
10
35% increase in attack power and selfdestruct damage, 35% increase in duration
11
38% increase in attack power and selfdestruct damage, 38% increase in duration
12
41% increase in attack power and selfdestruct damage, 41% increase in duration
13
44% increase in attack power and selfdestruct damage, 44% increase in duration
14
47% increase in attack power and selfdestruct damage, 47% increase in duration
15
50% increase in attack power and selfdestruct damage, 50% increase in duration
16
53% increase in attack power and selfdestruct damage, 53% increase in duration
17
56% increase in attack power and selfdestruct damage, 56% increase in duration
War Machine: Titan Description Summon the giant robot Titan to attack all enemies in the area. When Titan is summoned, a gauge appears. Repeatedly pressing the attack key charges up the gauge, amplifying the power of the attack to deal up to 2x damage. Delay (ms): 900 Max Level: 30 Range:145% Range Notes: I would just ignore the delay and range picture for this skill. Not sure what that's all about. Charges up in intervals of 5% damage every time you press the attack key, reaching a maximum of 200% damage.
1
MP 400; 815% damage on up to 15 targets, 60 second cooldown
2
MP 400; 830% damage on up to 15 targets, 58 second cooldown
3
MP 400; 845% damage on up to 15 targets, 58 second cooldown
4
MP 400; 860% damage on up to 15 targets, 56 second cooldown
5
MP 400; 875% damage on up to 15 targets, 56 second cooldown
6
MP 400; 890% damage on up to 15 targets, 54 second cooldown
7
MP 400; 905% damage on up to 15 targets, 54 second cooldown
8
MP 400; 920% damage on up to 15 targets, 52 second cooldown
9
MP 400; 935% damage on up to 15 targets, 52 second cooldown
10
MP 400; 950% damage on up to 15 targets, 50 second cooldown
11
MP 400; 965% damage on up to 15 targets, 50 second cooldown
12
MP 400; 980% damage on up to 15 targets, 48 second cooldown
13
MP 400; 995% damage on up to 15 targets, 48 second cooldown
14
MP 400; 1010% damage on up to 15 targets, 46 second cooldown
15
MP 400; 1025% damage on up to 15 targets, 46 second cooldown
16
MP 400; 1040% damage on up to 15 targets, 44 second cooldown
17
MP 400; 1055% damage on up to 15 targets, 44 second cooldown
18
MP 400; 1070% damage on up to 15 targets, 42 second cooldown
19
MP 400; 1085% damage on up to 15 targets, 42 second cooldown
20
MP 400; 1100% damage on up to 15 targets, 40 second cooldown
21
MP 400; 1115% damage on up to 15 targets, 40 second cooldown
22
MP 400; 1130% damage on up to 15 targets, 38 second cooldown
23
MP 400; 1145% damage on up to 15 targets, 38 second cooldown
24
MP 400; 1160% damage on up to 15 targets, 36 second cooldown
25
MP 400; 1175% damage on up to 15 targets, 36 second cooldown
26
MP 400; 1190% damage on up to 15 targets, 34 second cooldown
27
MP 400; 1205% damage on up to 15 targets, 34 second cooldown
28
MP 400; 1220% damage on up to 15 targets, 32 second cooldown
29
MP 400; 1235% damage on up to 15 targets, 32 second cooldown
30
MP 400; 1250% damage on up to 15 targets, 30 second cooldown
31
MP 400; 1265% damage on up to 15 targets, 30 second cooldown
32
MP 400; 1280% damage on up to 15 targets, 28 second cooldown
Metal Armor: Missile Tank Description Transforms the Metal Armor into Missile Tank mode. While in Missile Tank mode, MP is continuously used, and attacks have an additional critical chance. Missile Tank also increases the damage of Heavy Machine Gun.
[Launch Missile: attack key]
[Available skills: Laser Blast, Heavy Machine Gun]
Required skill: Metal Armor: Heavy Machine Gun Lv. 10 Delay (ms): 1080 Max Level: 30 Range:120% Range Notes: This skill changes the form of your metal armor, greatly changing the function of your regular attacks. The skill itself switches you into the tank mode. Use the regular attack key to deal damage. I don't know what the range picture means, either. The attack range is 450.
1
MP 118 for tank mode, 30 additional MP per second; 81% damage 2 times / +1% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
2
MP 116 for tank mode, 30 additional MP per second; 82% damage 2 times / +2% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
3
MP 114 for tank mode, 29 additional MP per second; 83% damage 2 times / +3% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
4
MP 112 for tank mode, 29 additional MP per second; 84% damage 2 times / +4% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
5
MP 110 for tank mode, 29 additional MP per second; 85% damage 2 times / +5% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
6
MP 108 for tank mode, 28 additional MP per second; 86% damage 2 times / +6% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
7
MP 106 for tank mode, 28 additional MP per second; 87% damage 2 times / +7% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
8
MP 104 for tank mode, 28 additional MP per second; 88% damage 2 times / +8% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
9
MP 102 for tank mode, 27 additional MP per second; 89% damage 2 times / +9% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
10
MP 100 for tank mode, 27 additional MP per second; 90% damage 2 times / +10% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
11
MP 98 for tank mode, 27 additional MP per second; 91% damage 2 times / +11% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
12
MP 96 for tank mode, 26 additional MP per second; 92% damage 2 times / +12% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
13
MP 94 for tank mode, 26 additional MP per second; 93% damage 2 times / +13% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
14
MP 92 for tank mode, 26 additional MP per second; 94% damage 2 times / +14% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
15
MP 90 for tank mode, 25 additional MP per second; 95% damage 2 times / +15% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
16
MP 88 for tank mode, 25 additional MP per second; 96% damage 2 times / +16% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
17
MP 86 for tank mode, 25 additional MP per second; 97% damage 2 times / +17% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
18
MP 84 for tank mode, 24 additional MP per second; 98% damage 2 times / +18% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
19
MP 82 for tank mode, 24 additional MP per second; 99% damage 2 times / +19% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
20
MP 80 for tank mode, 24 additional MP per second; 100% damage 2 times / +20% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
21
MP 78 for tank mode, 23 additional MP per second; 101% damage 2 times / +21% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
22
MP 76 for tank mode, 23 additional MP per second; 102% damage 2 times / +22% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
23
MP 74 for tank mode, 23 additional MP per second; 103% damage 2 times / +23% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
24
MP 72 for tank mode, 22 additional MP per second; 104% damage 2 times / +24% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
25
MP 70 for tank mode, 22 additional MP per second; 105% damage 2 times / +25% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
26
MP 68 for tank mode, 22 additional MP per second; 106% damage 2 times / +26% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
27
MP 66 for tank mode, 21 additional MP per second; 107% damage 2 times / +27% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
28
MP 64 for tank mode, 21 additional MP per second; 108% damage 2 times / +28% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
29
MP 62 for tank mode, 21 additional MP per second; 109% damage 2 times / +29% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
30
MP 60 for tank mode, 20 additional MP per second; 110% damage 2 times / +30% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
31
MP 58 for tank mode, 20 additional MP per second; 111% damage 2 times / +31% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
32
MP 56 for tank mode, 20 additional MP per second; 112% damage 2 times / +32% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun
Safety Description Permanently increases the damage of Satellite. Also allows Satellite to absorb damage from an otherwise fatal attack. Satellite is automatically destroyed when absorbing damage and Safety cannot be reactivated for a period of time.
Use the skill key to enable and disable this effect.
Required skill: Satellite Lv. 10 Max Level: 25 Notes: Enables your satellites to act somewhat like Koopa Shells in Mario Kart.
1
Satellite attack damage increased by 2% / Triggers when attacked for more than 54% HP in damage, absorbs 32% damage / Cooldown time: 22 seconds
2
Satellite attack damage increased by 4% / Triggers when attacked for more than 53% HP in damage, absorbs 34% damage / Cooldown time: 21 seconds
3
Satellite attack damage increased by 6% / Triggers when attacked for more than 52% HP in damage, absorbs 36% damage / Cooldown time: 21 seconds
4
Satellite attack damage increased by 8% / Triggers when attacked for more than 51% HP in damage, absorbs 38% damage / Cooldown time: 20 seconds
5
Satellite attack damage increased by 10% / Triggers when attacked for more than 50% HP in damage, absorbs 40% damage / Cooldown time: 20 seconds
6
Satellite attack damage increased by 12% / Triggers when attacked for more than 49% HP in damage, absorbs 42% damage / Cooldown time: 19 seconds
7
Satellite attack damage increased by 14% / Triggers when attacked for more than 48% HP in damage, absorbs 44% damage / Cooldown time: 19 seconds
8
Satellite attack damage increased by 16% / Triggers when attacked for more than 47% HP in damage, absorbs 46% damage / Cooldown time: 18 seconds
9
Satellite attack damage increased by 18% / Triggers when attacked for more than 46% HP in damage, absorbs 48% damage / Cooldown time: 18 seconds
10
Satellite attack damage increased by 20% / Triggers when attacked for more than 45% HP in damage, absorbs 50% damage / Cooldown time: 17 seconds
11
Satellite attack damage increased by 22% / Triggers when attacked for more than 44% HP in damage, absorbs 52% damage / Cooldown time: 17 seconds
12
Satellite attack damage increased by 24% / Triggers when attacked for more than 43% HP in damage, absorbs 54% damage / Cooldown time: 16 seconds
13
Satellite attack damage increased by 26% / Triggers when attacked for more than 42% HP in damage, absorbs 56% damage / Cooldown time: 16 seconds
14
Satellite attack damage increased by 28% / Triggers when attacked for more than 41% HP in damage, absorbs 58% damage / Cooldown time: 15 seconds
15
Satellite attack damage increased by 30% / Triggers when attacked for more than 40% HP in damage, absorbs 60% damage / Cooldown time: 15 seconds
16
Satellite attack damage increased by 32% / Triggers when attacked for more than 39% HP in damage, absorbs 62% damage / Cooldown time: 14 seconds
17
Satellite attack damage increased by 34% / Triggers when attacked for more than 38% HP in damage, absorbs 64% damage / Cooldown time: 14 seconds
18
Satellite attack damage increased by 36% / Triggers when attacked for more than 37% HP in damage, absorbs 66% damage / Cooldown time: 13 seconds
19
Satellite attack damage increased by 38% / Triggers when attacked for more than 36% HP in damage, absorbs 68% damage / Cooldown time: 13 seconds
20
Satellite attack damage increased by 40% / Triggers when attacked for more than 35% HP in damage, absorbs 70% damage / Cooldown time: 12 seconds
21
Satellite attack damage increased by 42% / Triggers when attacked for more than 34% HP in damage, absorbs 72% damage / Cooldown time: 12 seconds
22
Satellite attack damage increased by 44% / Triggers when attacked for more than 33% HP in damage, absorbs 74% damage / Cooldown time: 11 seconds
23
Satellite attack damage increased by 46% / Triggers when attacked for more than 32% HP in damage, absorbs 76% damage / Cooldown time: 11 seconds
24
Satellite attack damage increased by 48% / Triggers when attacked for more than 31% HP in damage, absorbs 78% damage / Cooldown time: 10 seconds
25
Satellite attack damage increased by 50% / Triggers when attacked for more than 30% HP in damage, absorbs 80% damage / Cooldown time: 10 seconds
26
Satellite attack damage increased by 52% / Triggers when attacked for more than 29% HP in damage, absorbs 82% damage / Cooldown time: 9 seconds
27
Satellite attack damage increased by 54% / Triggers when attacked for more than 28% HP in damage, absorbs 84% damage / Cooldown time: 9 seconds
Maple Warrior Description Temporarily increase the stats of all party members. Delay (ms): 1500 Max Level: 30 Range:400% Range
1
MP 10; 30 seconds, All stats +1%
2
MP 10; 60 seconds, All stats +1%
3
MP 10; 90 seconds, All stats +2%
4
MP 10; 120 seconds, All stats +2%
5
MP 20; 150 seconds, All stats +3%
6
MP 20; 180 seconds, All stats +3%
7
MP 20; 210 seconds, All stats +4%
8
MP 20; 240 seconds, All stats +4%
9
MP 20; 270 seconds, All stats +5%
10
MP 30; 300 seconds, All stats +5%
11
MP 30; 330 seconds, All stats +6%
12
MP 30; 360 seconds, All stats +6%
13
MP 30; 390 seconds, All stats +7%
14
MP 30; 420 seconds, All stats +7%
15
MP 40; 450 seconds, All stats +8%
16
MP 40; 480 seconds, All stats +8%
17
MP 40; 510 seconds, All stats +9%
18
MP 40; 540 seconds, All stats +9%
19
MP 40; 570 seconds, All stats +10%
20
MP 50; 600 seconds, All stats +10%
21
MP 50; 630 seconds, All stats +11%
22
MP 50; 660 seconds, All stats +11%
23
MP 50; 690 seconds, All stats +12%
24
MP 50; 720 seconds, All stats +12%
25
MP 60; 750 seconds, All stats +13%
26
MP 60; 780 seconds, All stats +13%
27
MP 60; 810 seconds, All stats +14%
28
MP 60; 840 seconds, All stats +14%
29
MP 60; 870 seconds, All stats +15%
30
MP 70; 900 seconds, All stats +15%
31
MP 70; 930 seconds, All stats +16%
32
MP 70; 960 seconds, All stats +16%
Hero's Will Description Escape from the state of seduction. The cooldown is reduced at higher levels. Max Level: 5
1
MP 30; cooldown 600 seconds
2
MP 30; cooldown 540 seconds
3
MP 30; cooldown 480 seconds
4
MP 30; cooldown 420 seconds
5
MP 30; cooldown 360 seconds
6
MP 30; cooldown 300 seconds
7
MP 30; cooldown 240 seconds
Robot Factory: RM1 Description Installs the Robot Toy Factory, which will summon robots at regular intervals. The summoned RM1 mini robots automatically chase monsters and selfdestruct on them. The factory selfdestructs when its time runs out. Delay (ms): 1260 Max Level: 30
1
MP 75; install Robot Factory for 25 seconds, every 3 seconds, summon 3 robots that deal 355% damage, 710% selfdestruct damage / 60 second cooldown
2
MP 75; install Robot Factory for 25 seconds, every 3 seconds, summon 3 robots that deal 360% damage, 720% selfdestruct damage / 60 second cooldown
3
MP 75; install Robot Factory for 27 seconds, every 3 seconds, summon 3 robots that deal 365% damage, 730% selfdestruct damage / 58 second cooldown
4
MP 75; install Robot Factory for 27 seconds, every 3 seconds, summon 3 robots that deal 370% damage, 740% selfdestruct damage / 58 second cooldown
5
MP 75; install Robot Factory for 27 seconds, every 3 seconds, summon 3 robots that deal 375% damage, 750% selfdestruct damage / 58 second cooldown
6
MP 80; install Robot Factory for 29 seconds, every 3 seconds, summon 3 robots that deal 380% damage, 760% selfdestruct damage / 56 second cooldown
7
MP 80; install Robot Factory for 29 seconds, every 3 seconds, summon 3 robots that deal 385% damage, 770% selfdestruct damage / 56 second cooldown
8
MP 80; install Robot Factory for 29 seconds, every 3 seconds, summon 3 robots that deal 390% damage, 780% selfdestruct damage / 56 second cooldown
9
MP 80; install Robot Factory for 31 seconds, every 3 seconds, summon 3 robots that deal 395% damage, 790% selfdestruct damage / 54 second cooldown
10
MP 80; install Robot Factory for 31 seconds, every 3 seconds, summon 3 robots that deal 400% damage, 800% selfdestruct damage / 54 second cooldown
11
MP 85; install Robot Factory for 31 seconds, every 3 seconds, summon 3 robots that deal 405% damage, 810% selfdestruct damage / 54 second cooldown
12
MP 85; install Robot Factory for 33 seconds, every 3 seconds, summon 3 robots that deal 410% damage, 820% selfdestruct damage / 52 second cooldown
13
MP 85; install Robot Factory for 33 seconds, every 3 seconds, summon 3 robots that deal 415% damage, 830% selfdestruct damage / 52 second cooldown
14
MP 85; install Robot Factory for 33 seconds, every 3 seconds, summon 3 robots that deal 420% damage, 840% selfdestruct damage / 52 second cooldown
15
MP 85; install Robot Factory for 35 seconds, every 3 seconds, summon 3 robots that deal 425% damage, 850% selfdestruct damage / 50 second cooldown
16
MP 90; install Robot Factory for 35 seconds, every 3 seconds, summon 3 robots that deal 430% damage, 860% selfdestruct damage / 50 second cooldown
17
MP 90; install Robot Factory for 35 seconds, every 3 seconds, summon 3 robots that deal 435% damage, 870% selfdestruct damage / 50 second cooldown
18
MP 90; install Robot Factory for 37 seconds, every 3 seconds, summon 3 robots that deal 440% damage, 880% selfdestruct damage / 48 second cooldown
19
MP 90; install Robot Factory for 37 seconds, every 3 seconds, summon 3 robots that deal 445% damage, 890% selfdestruct damage / 48 second cooldown
20
MP 90; install Robot Factory for 37 seconds, every 3 seconds, summon 3 robots that deal 450% damage, 900% selfdestruct damage / 48 second cooldown
21
MP 95; install Robot Factory for 39 seconds, every 3 seconds, summon 3 robots that deal 455% damage, 910% selfdestruct damage / 46 second cooldown
22
MP 95; install Robot Factory for 39 seconds, every 3 seconds, summon 3 robots that deal 460% damage, 920% selfdestruct damage / 46 second cooldown
23
MP 95; install Robot Factory for 39 seconds, every 3 seconds, summon 3 robots that deal 465% damage, 930% selfdestruct damage / 46 second cooldown
24
MP 95; install Robot Factory for 41 seconds, every 3 seconds, summon 3 robots that deal 470% damage, 940% selfdestruct damage / 44 second cooldown
25
MP 95; install Robot Factory for 41 seconds, every 3 seconds, summon 3 robots that deal 475% damage, 950% selfdestruct damage / 44 second cooldown
26
MP 100; install Robot Factory for 41 seconds, every 3 seconds, summon 3 robots that deal 480% damage, 960% selfdestruct damage / 44 second cooldown
27
MP 100; install Robot Factory for 43 seconds, every 3 seconds, summon 3 robots that deal 485% damage, 970% selfdestruct damage / 42 second cooldown
28
MP 100; install Robot Factory for 43 seconds, every 3 seconds, summon 3 robots that deal 490% damage, 980% selfdestruct damage / 42 second cooldown
29
MP 100; install Robot Factory for 43 seconds, every 3 seconds, summon 3 robots that deal 495% damage, 990% selfdestruct damage / 42 second cooldown
30
MP 100; install Robot Factory for 45 seconds, every 3 seconds, summon 3 robots that deal 500% damage, 1000% selfdestruct damage / 40 second cooldown
31
MP 105; install Robot Factory for 45 seconds, every 3 seconds, summon 3 robots that deal 505% damage, 1010% selfdestruct damage / 40 second cooldown
32
MP 105; install Robot Factory for 45 seconds, every 3 seconds, summon 3 robots that deal 510% damage, 1020% selfdestruct damage / 40 second cooldown
Amplifier: AF-11 Description Summon a stationary amplifier robot to boost the damage of all party members. AF-11 selfdestructs when its time runs out. Delay (ms): 1260 Max Level: 20 Range:200% Range
1
MP 100; 42 second duration, 1% damage amplification, 205% selfdestruct damage, 90 second cooldown
2
MP 100; 44 second duration, 2% damage amplification, 210% selfdestruct damage, 90 second cooldown
3
MP 100; 46 second duration, 3% damage amplification, 215% selfdestruct damage, 90 second cooldown
4
MP 90; 48 second duration, 4% damage amplification, 220% selfdestruct damage, 90 second cooldown
5
MP 90; 50 second duration, 5% damage amplification, 225% selfdestruct damage, 90 second cooldown
6
MP 90; 52 second duration, 6% damage amplification, 230% selfdestruct damage, 90 second cooldown
7
MP 90; 54 second duration, 7% damage amplification, 235% selfdestruct damage, 90 second cooldown
8
MP 80; 56 second duration, 8% damage amplification, 240% selfdestruct damage, 90 second cooldown
9
MP 80; 58 second duration, 9% damage amplification, 245% selfdestruct damage, 90 second cooldown
10
MP 80; 60 second duration, 10% damage amplification, 250% selfdestruct damage, 90 second cooldown
11
MP 80; 62 second duration, 11% damage amplification, 255% selfdestruct damage, 90 second cooldown
12
MP 70; 64 second duration, 12% damage amplification, 260% selfdestruct damage, 90 second cooldown
13
MP 70; 66 second duration, 13% damage amplification, 265% selfdestruct damage, 90 second cooldown
14
MP 70; 68 second duration, 14% damage amplification, 270% selfdestruct damage, 90 second cooldown
15
MP 70; 70 second duration, 15% damage amplification, 275% selfdestruct damage, 90 second cooldown
16
MP 60; 72 second duration, 16% damage amplification, 280% selfdestruct damage, 90 second cooldown
17
MP 60; 74 second duration, 17% damage amplification, 285% selfdestruct damage, 90 second cooldown
18
MP 60; 76 second duration, 18% damage amplification, 290% selfdestruct damage, 90 second cooldown
19
MP 60; 78 second duration, 19% damage amplification, 295% selfdestruct damage, 90 second cooldown
20
MP 50; 80 second duration, 20% damage amplification, 300% selfdestruct damage, 90 second cooldown
21
MP 50; 82 second duration, 21% damage amplification, 305% selfdestruct damage, 90 second cooldown
22
MP 50; 84 second duration, 22% damage amplification, 310% selfdestruct damage, 90 second cooldown
Laser Blast Description Fire a laser beam to attack multiple enemies. Can only be used in Missile Tank mode.
Required skill: Metal Armor: Missile Tank Lv. 1 Max Level: 30 Range:630% Range
1
MP 43; attack up to 6 targets for 284% damage 3 times
2
MP 43; attack up to 6 targets for 288% damage 3 times
3
MP 43; attack up to 6 targets for 292% damage 3 times
4
MP 43; attack up to 6 targets for 296% damage 3 times
5
MP 43; attack up to 6 targets for 300% damage 3 times
6
MP 46; attack up to 6 targets for 304% damage 3 times
7
MP 46; attack up to 6 targets for 308% damage 3 times
8
MP 46; attack up to 6 targets for 312% damage 3 times
9
MP 46; attack up to 6 targets for 316% damage 3 times
10
MP 46; attack up to 6 targets for 320% damage 3 times
11
MP 49; attack up to 6 targets for 324% damage 3 times
12
MP 49; attack up to 6 targets for 328% damage 3 times
13
MP 49; attack up to 6 targets for 332% damage 3 times
14
MP 49; attack up to 6 targets for 336% damage 3 times
15
MP 49; attack up to 6 targets for 340% damage 3 times
16
MP 52; attack up to 6 targets for 344% damage 3 times
17
MP 52; attack up to 6 targets for 348% damage 3 times
18
MP 52; attack up to 6 targets for 352% damage 3 times
19
MP 52; attack up to 6 targets for 356% damage 3 times
20
MP 52; attack up to 6 targets for 360% damage 3 times
21
MP 55; attack up to 6 targets for 364% damage 3 times
22
MP 55; attack up to 6 targets for 368% damage 3 times
23
MP 55; attack up to 6 targets for 372% damage 3 times
24
MP 55; attack up to 6 targets for 376% damage 3 times
25
MP 55; attack up to 6 targets for 380% damage 3 times
26
MP 58; attack up to 6 targets for 384% damage 3 times
27
MP 58; attack up to 6 targets for 388% damage 3 times
28
MP 58; attack up to 6 targets for 392% damage 3 times
29
MP 58; attack up to 6 targets for 396% damage 3 times
30
MP 58; attack up to 6 targets for 400% damage 3 times
31
MP 61; attack up to 6 targets for 404% damage 3 times
32
MP 61; attack up to 6 targets for 408% damage 3 times
Needs that 60 in there. If I change the format of the number I have to change the formula. Which isn't hard, but I'd just like to stick to what the numbers actually are in the data.
Would skipping out on reaper be a bad idea? You would be able to max all skills in 3rd job and finish maxing most of 2nd job getting blood drain to lv 13 giving 4% drain.
yo72 Wrote:Would skipping out on reaper be a bad idea? You would be able to max all skills in 3rd job and finish maxing most of 2nd job getting blood drain to lv 13 giving 4% drain.
As far as I know, you can't put higher job SP into lower job skills. You have to use them on the skills given.
Heavy Machine Gun still exists in the data as a 4th job skill. If someone could confirm that it doesn't actually show up in the skillbook, that'd be awesome.