2010-10-19, 10:37 PM
AM EXCITED.
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Terror on the High Seas!
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2010-10-19, 10:38 PM
I thought lv70+ (70 included) equips were in a rank of their own until 120 (120 excluded). =X
2010-10-19, 10:41 PM
Muppy Wrote:I thought lv70+ (70 included) equips were in a rank of their own until 120 (120 excluded). =X 70 is included in 31-70. Then its 71-120 and 121+
2010-10-19, 11:01 PM
Typhoon Wrote:70 is included in 31-70. Then its 71-120 and 121+ Oh, damn =| I thought it was the other way because of the Decent Skills and such. On the other hand, I won't need to bother getting the cape anymore, lol
2010-10-19, 11:03 PM
Fiel Wrote:I'm unsure of the data's completeness, but also take into account that changing a portal in the game for 90%+ of cases also requires a WZ patch.Fortunately in this case, the method of accessing the Ghost Ship PQ's area is via the Dolphin Taxi NPC in Aqua Road, not a portal, so judging by the amount of data present for this already, there is, in all likelihood, no reason they *have* to patch.
2010-10-19, 11:10 PM
IsaacGS Wrote:Fortunately in this case, the method of accessing the Ghost Ship PQ's area is via the Dolphin Taxi NPC in Aqua Road, not a portal, so judging by the amount of data present for this already, there is, in all likelihood, no reason they *have* to patch. It's through the portal AND Dolphin
2010-10-20, 12:42 AM
wonder if this will be happening more often, I guess the stuff they learned from the visitor patch is already showing o.0.
2010-10-20, 01:31 AM
While it's true that post-BB, I could access this particular PQ... we're not at post-BB yet. xd
Therefore, I shall pass and wait for Vindictus Halloween events instead.
2010-10-20, 05:38 AM
I hope to god this is the last time Korea make a useless bland, low level crap PQ. Outside the box thinking please.
iamflip Wrote:While it's true that post-BB, I could access this particular PQ... we're not at post-BB yet. xd Not according to the previously posted list.
2010-10-20, 06:01 AM
PQs might actually be fun if they allow every level and dynamize the difficulty depending on the party set up.
e.g. making mobs equal the mean level of the party, and add 10 to the boss. Work out the other stats according to level, HP = (level*2^2)*100 or something. Make it with a focus to the intended level ranges, and don't give a fu'ck how a party of 6 level 200s will fare. Throw in rare drops. I mean f'uck there's a lot of things that can be done.
2010-10-20, 06:04 AM
Kalovale Wrote:PQs might actually be fun if they allow every level and dynamize the difficulty depending on the party set up. So true..
2010-10-20, 06:36 AM
60 - 80 really? Well that's another let down and waste of time. Not coming back to Maple for that measly level range. Nexon never do change do they? Ho hum.
2010-10-20, 07:00 AM
Ho hum, another pq that's going to be mostly abandoned, unless the exp is truly amazing.
And, I really like Kalovale's idea of PQs with enemies whose stats are set according to the party members.
2010-10-20, 06:03 PM
Kivuli Wrote:Augh. My hermit is level 82. :'( Holy pomegranate. Exact same situation right here. Hermit, level 82 and everything. Also lol 'cause I was about to post that. |
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