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kMS videos after revamp.
@above

Maybe the video is taken before they updated bosses? I recall that Nexon updated zakum, PB and HT bit later than other monsters.
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Satellite Wrote:@above

Maybe the video is taken before they updated bosses? I recall that Nexon updated zakum, PB and HT bit later than other monsters.

These are KMS videos, not KMST. I'm pretty sure the only change to mobs after BB was PB's increased PD and MDrate.

And I think that it's silly that in this game, if you're able to kill a boss 80 levels below you quickly, it's considered broken. I find it even sillier that the only major boss one can regularly fight is 80 levels below them at max level.

KMS needs to add more solo bosses. Not like the ones in ToT, but like pap.
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sicnarf Wrote:200 - 120 = 80 level difference. Go kill a MM and see how long it takes.
A lvl120 cygnus or a lvl130 adventurer with this 5000+ dollar NXWhore gear would also kill it it 10~15 seconds...

It's not that the mere 80*5= 400 AP points (and only 330 compared to cygnus) have a great impact anymore when you have +500% potential equips...
Player level only matters if you can hit the monster or not. leveling beyond lvl120 would gain you:

-> 125 = 100% hit papu
-> 140 = 100% hit chaos zak / ht
-> 160 = 100% hit tonosoma
-> 180 = 100% hit pb

That's all the difference left between a lvl120 cygnus and a lvl200 adventurer/legend/resistance now... the rest is NX... :/
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Devil Wrote:A lvl120 cygnus or a lvl130 adventurer with this 5000+ dollar NXWhore gear would also kill it it 10~15 seconds...

So a Mage or a CK can kill pap in 15 or less seconds?....... =/

I don't see how an Archmage/Evan/BW can reach that potential due to the damage cap and
speed concerns let alone a 120 CK regardless of funding. Besides that, who would spend $1000+ on a CK?... >.>
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Devil Wrote:A lvl120 cygnus or a lvl130 adventurer with this 5000+ dollar NXWhore gear would also kill it it 10~15 seconds...

It's not that the mere 80*5= 400 AP points (and only 330 compared to cygnus) have a great impact anymore when you have +500% potential equips...
Player level only matters if you can hit the monster or not. leveling beyond lvl120 would gain you:

-> 125 = 100% hit papu
-> 140 = 100% hit chaos zak / ht
-> 160 = 100% hit tonosoma
-> 180 = 100% hit pb

That's all the difference left between a lvl120 cygnus and a lvl200 adventurer/legend/resistance now... the rest is NX... :/

Do you even know what you're talking about?
There's more to it than just AP, the adventurer would get new skills while the KOC will just stay there being completely static.
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Devil Wrote:A lvl120 cygnus or a lvl130 adventurer with this 5000+ dollar NXWhore gear would also kill it it 10~15 seconds...

It's not that the mere 80*5= 400 AP points (and only 330 compared to cygnus) have a great impact anymore when you have +500% potential equips...
Player level only matters if you can hit the monster or not. leveling beyond lvl120 would gain you:

-> 125 = 100% hit papu
-> 140 = 100% hit chaos zak / ht
-> 160 = 100% hit tonosoma
-> 180 = 100% hit pb

That's all the difference left between a lvl120 cygnus and a lvl200 adventurer/legend/resistance now... the rest is NX... :/

And who cares? Money always give you more opportunties, not just in maple but in life too. Why don't you go complain about real life when you're at it.
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Devil Wrote:Crap/

There isn't a difference between a 20 year old and a 30 year old. If the 20 year old has an 500k he could do the same amount of things that a 30 year old can with 10 years of saving....

It's not a mere 10 year difference, especially when you have +500% the income/money. Age doesn't even matter. Living past 20 years old would only gain you

-> 20 = College/Job
-> 40 = Job
-> 60 = Job
-> 80 = Job/Retired and sitting in your wheelchair unable to move

That's all the difference between a 20 year old and a 100 year old. The rest is being born with a silver spoon in your mouth.
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Devil Wrote:A lvl120 cygnus or a lvl130 adventurer with this 5000+ dollar NXWhore gear would also kill it it 10~15 seconds...

It's not that the mere 80*5= 400 AP points (and only 330 compared to cygnus) have a great impact anymore when you have +500% potential equips...
Player level only matters if you can hit the monster or not. leveling beyond lvl120 would gain you:

-> 125 = 100% hit papu
-> 140 = 100% hit chaos zak / ht
-> 160 = 100% hit tonosoma
-> 180 = 100% hit pb

That's all the difference left between a lvl120 cygnus and a lvl200 adventurer/legend/resistance now... the rest is NX... :/

Tonosama is level 180, and HT is 160 FYI.
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Marksman Bryan Wrote:[video=youtube;0MGhOewPK9s]http://www.youtube.com/watch?v=0MGhOewPK9s&feature=sub[/video]

c

The game just got silly, and Mechs are confirmed lol tier.
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Devil Wrote:A lvl120 cygnus or a lvl130 adventurer with this 5000+ dollar NXWhore gear would also kill it it 10~15 seconds...

It's not that the mere 80*5= 400 AP points (and only 330 compared to cygnus) have a great impact anymore when you have +500% potential equips...
Player level only matters if you can hit the monster or not. leveling beyond lvl120 would gain you:

-> 125 = 100% hit papu
-> 140 = 100% hit chaos zak / ht
-> 160 = 100% hit tonosoma
-> 180 = 100% hit pb

That's all the difference left between a lvl120 cygnus and a lvl200 adventurer/legend/resistance now... the rest is NX... :/

You're just talking out of your ass.

Percentage boosts from AP applies to all your AP, so the difference would be 2000 AP (using your example of 400 AP and 500%).

E.g. 999*5=4995 compared to 670ish a level 120 char would have, 670*5=3350.

Also there's the huge boost from 3rd job to 4th job skills.

From the above example, that's about 1.5 times the AP from level 200 compared to 120, and they're notably weaker from 3rd job skills. (e.g. simplified example. A hermit throws 170%*2=340% for L7, while comparably, a NL throws 250%*3*1.25=937.5%)

Do you have anything else to say or is the best you can do now?

Edit: Just noticed you said 130 adventurer, so that would be 3600 AP, 750% from TT.

Cygnus is crap too, btw. 739ish AP --> 739*5=3695 AP, 185%*3=555% from TT. Their SP is 40% instead of 50% as well.
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[video=youtube;XeuF3VH5ghQ]http://www.youtube.com/watch?v=XeuF3VH5ghQ[/video]

Lol
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Unbelievable. 5 arms at once with lazor beam. So overpowered. >_> How much % damage does lazor do? It looks equal in strength to dragon strike, which is so unfair it's ridiculous. 15 more hits compared to dragon strike in that zakum arm situation being pretty much equal in strength per HIT. Mechanics and their 20% damage amplifier is better than any support skill a bucc has, and their 1v1 is off the charts. Buccaneers don't even compare.
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Zak has a timer now? That's good o.o

When does the Timer start though....I doubt it started at 48 min. Though I don;t doubt he only started killing at that time, it's a bit weird.
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Efra Wrote:Lol

wtp?

@above the timer is 49 minutes
It probably took him a minute to set up his summons.
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Anyone else not really surprised by this stuff anymore?
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5 secs: 1/8 of zakum body hp gone. The health bar dropped SO FAST. even with apples and like 5NLs and a bowmaster, the HP on zak NEVER drops that fast o_O
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I just noticed he casted lucky dice and magically got #4, which is pretty f'uckin ridiculous. If he had amplifier out couldn't he have taken it down way faster?
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The wtp cannon attack has a 15 second cooldown, so it's not as OP as it looks. Also, it's clear that they're designing the game so that everything scales up more exponentially at higher levels, and making a lot of current bosses fodder for lower levels, probably to make room for bigger and better things. Zakum is already mostly worthless for anything but exp. I don't really think it matters that a level 200 can solo it in no time at all. I think it's good for Zakum and Pap to be placed at a level where they can be a decent challenge for 3rd jobbers, and look forward to new content for higher levels, which they can supposedly focus on more now that it's not ridiculously difficult for the average, casual player to reach 4th job.
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inb4pbsolo

Insane speeds though.
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Dusk Wrote:The wtp cannon attack has a 15 second cooldown, so it's not as OP as it looks. Also, it's clear that they're designing the game so that everything scales up more exponentially at higher levels, and making a lot of current bosses fodder for lower levels, probably to make room for bigger and better things. Zakum is already mostly worthless for anything but exp. I don't really think it matters that a level 200 can solo it in no time at all. I think it's good for Zakum and Pap to be placed at a level where they can be a decent challenge for 3rd jobbers, and look forward to new content for higher levels, which they can supposedly focus on more now that it's not ridiculously difficult for the average, casual player to reach 4th job.

This sounds like what KMS is aiming towards, and it's good that they do this.
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