Posting Freak
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Sissy nexon, that woulda been badass stereo.
And the mismatching is why we should be able to dye armor, would be a good meso sink to boot.
Posting Freak
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LOL Stereo! I remember you wore your Ice Queen for what seemed like years on Oooh XD
Posting Freak
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Two things that I have mentioned before:
1. I want my Orange Round Shades back.
2. CS item that will take a current in game piece of equipment and transform (not clone, we don't need someone passing around rare goods and having everyone look the same) that piece into a permanent cover item much like CS clothes. It would have the same stat requirements, but give no stats. I say this since we don't need class confusion, and statless needs to end anyway. That way if people think their 35 set looks better than their 80 set, they are free to wear it without consequences. Almost all gear sans gacha and reverse drop post BB, and if you were going for a reverse, why cover it anyway? It'd have the best stats. With the improved rates of drop, people could easily hunt for their "clothes". Granted, I'd love this option outside the CS, but it ain't happening.
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Hanabira.Kage Wrote:Special permanent "Cash Item"-like equipment that can be purchased from NPCs for Meso. Of course, they won't look nearly as nice as those in the Cash Shop. Then they can add stats to most/all Cash equipment to entice people to pay real money, but still have a Cash-less alternative (that doesn't have stats) for those who just want the equips for aesthetic purposes.
This equipment sold in each town would mask regular equipment like Cash equipment, and they will fit the theme of the town they're being sold in. e.g. Those sold in Perion will have a Red Indian theme. Those sold in Ellinia will have a Fairy/Forest theme.
I got the idea from La Tale. :x
This would be a pretty decent meso sink too o_O Even if it went into the 2-3 mil range
Posting Freak
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Hanabira.Kage Wrote:Special permanent "Cash Item"-like equipment that can be purchased from NPCs for Meso. Of course, they won't look nearly as nice as those in the Cash Shop. Then they can add stats to most/all Cash equipment to entice people to pay real money, but still have a Cash-less alternative (that doesn't have stats) for those who just want the equips for aesthetic purposes.
This equipment sold in each town would mask regular equipment like Cash equipment, and they will fit the theme of the town they're being sold in. e.g. Those sold in Perion will have a Red Indian theme. Those sold in Ellinia will have a Fairy/Forest theme.
I got the idea from La Tale. :x
Maple already has this somewhat; in versions with pachinko, you can exchange the balls for permanant versions of a few NX equips (and a hair coupon and pach-gach ticket). You get 100 balls a day for free, and you can save them up just to buy it eventually or save up a decent ammount and try your luck with pachinko itself. The items range from 5000-9000 balls. A few of them was the crusader tee, baby dragon hat, slime hat, mesh cap, and a few other things. Not a wide variety, but it was a start.
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Level 130+ equips. I want these soooo bad :<
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LongShotJohn Wrote:2. CS item that will take a current in game piece of equipment and transform (not clone, we don't need someone passing around rare goods and having everyone look the same) that piece into a permanent cover item much like CS clothes. It would have the same stat requirements, but give no stats. I say this since we don't need class confusion, and statless needs to end anyway. That way if people think their 35 set looks better than their 80 set, they are free to wear it without consequences. Almost all gear sans gacha and reverse drop post BB, and if you were going for a reverse, why cover it anyway? It'd have the best stats. With the improved rates of drop, people could easily hunt for their "clothes". Granted, I'd love this option outside the CS, but it ain't happening.
This, this is something I'd like.
Or maybe a "stat transfer" cash shop item:
insert item A (for looks)
insert item B (for stats)
Item A receives all stats from B, and B is destroyed. The item looks identical to A in all ways. Stat/level/class requirements are equal to the more restrictive of the 2 items. For example, if you combined a Reverse Helm and a Zakum helm, you'd get an untradeable 15-all stats level 120 item requiring 380 dex 120 str (or whatever) to equip.
Posting Freak
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[COLOR="Red"]Red and/or Black Fairfrozens, bring back the Veamoth wig for males. Also, Chinchilla pet, obviously. I'm surprised no one else has mentioned this.
@LongShotJohn Go away, statless are win.[/COLOR]
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Blaine Wrote:[COLOR="Red"]Red and/or Black Fairfrozens, bring back the Veamoth wig for males. Also, Chinchilla pet, obviously. I'm surprised no one else has mentioned this.
@LongShotJohn Go away, statless are win.[/COLOR]
Pre-BB, that is. They get fucked over after it. lololol.
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Erich Wrote:Pre-BB, that is. They get fucked over after it. lololol.
I don't know, something about his signature maybe imply he's a warrior...where statless in fact the best scenario you have for a warrior
:f6:
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Puppeteer's hairstyle, but that was obvious ;P
Maybe some CS clothes so yoru character can resemble the Bla...
Dang. I can't think of anything that doesn't involve the Black Wings... >.<
Still looking for those official Black Wings artwork, Nexon. That's what I really want to see, even though it's not really in-game
Posting Freak
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Satellite Wrote:When I googled that, there was multiple characters, which one I should make as custom set or all main characters?
I am willing to bet he meant this one.
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Playing cards as throwing stars.
That has been something I was hoping they'd bring for years.
Posting Freak
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MariaColette Wrote:Playing cards as throwing stars.
That has been something I was hoping they'd bring for years.
Like Gambit? That would be awesome.
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MetaSeraphim Wrote:Like Gambit? That would be awesome.
HELL YEAH! Flaming playing cards. F'uck yeah. Why the hell hasn't Nexon thought of this yet?
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ShiKage Wrote:HELL YEAH! Flaming playing cards. F'uck yeah. Why the hell hasn't Nexon thought of this yet?
I know right? Either flaming or just regular, I have an original character that uses regular playing cards as a weapon and I'm silly enough to recreate him ingame as a sin. D:
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I wish Nexon put as much effort into making new unique equips with stats as they put into making new cash shop items. Imagine if half of the equips in the cash shop were real equips obtainable in-game, through quests or monster drops or such. I want to see items like Fish Spears, Panlids, etc. Those are cool items.
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Erich Wrote:Pre-BB, that is. They get pineappleed over after it. lololol.
Common misconception. The very few players who still think statless means using 0 req weapons and low level common gear will be screwed over, sure. The rest, with minimal base secondary stats but still using the highest level gear, which some people confuse with "low stat", still rocks the party and takes home the prom queen/king. The only real change is that mages actually have a use for luk, but it's not like it takes the place of INT in any way (correct me if I'm wrong).
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CarrionCrow Wrote:Common misconception. The very few players who still think statless means using 0 req weapons and low level common gear will be screwed over, sure. The rest, with minimal base secondary stats but still using the highest level gear, which some people confuse with "low stat", still rocks the party and takes home the prom queen/king. The only real change is that mages actually have a use for luk, but it's not like it takes the place of INT in any way (correct me if I'm wrong).
The only real change is that matk is worth a lot more than int. So the higher level magician weapons are actually slightly better (it used to be that every Magician weapon up to the Kage had exactly the same matk benefit, the only reason to upgrade was that overall, gloves, shoes etc. had higher int at higher levels).
Any other class who used to benefit from statless will be in roughly the same position - primary stat and attack are multiplied, the highest total wins. Whether that comes from a 60 atk Kandayo or from an 80 atk Lampion depends on your atk:luk ratio, essentially.
Dex is less useless for Assassins since it's been incorporated as a secondary stat to L7/TT, but other than that, the secondary stat is actually taking a dive - it's less useful to almost all other physical attack classes, being at the exact ratio of 4 secondary = 1 primary, rather than the current 3.0 ~ 4.3 secondary to 1 primary.
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Fine, fine I take back my comment about statless. I just want more people to have enough stats to wear class armor. I wasn't trying to discard "low stat". The whole point for that part was so that level 20s with enough NX can't look like level 100s or something. Hell, you can remove stat requirements, but maintain level and class requirements and it'd be fine by me.
I know that debate is a heated one and it was not my intention to derail the thread as such. Get back on topic please.
EDIT: @ Stereo: The problem with that idea is that it opens up so many different stat possibilities on items that people could uses glitches or hacks and have justification for their items having said stats. In the event of bugs in game, that would be a nightmare for trying to figure out what items are legit. And I see where you are going with that and the added potential bonuses for retaining level requirements just make it seem like too much of a boost to throw in game. Think of a 21 attack BWG pasted onto a reverse glove. Not that the idea is bad, I just think too many loopholes would accompany it.
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