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StarCraft II: Wings of Liberty - Patch 1.1.2 Notes.
#1
http://us.starcraft2.com/launcher/patch-notes.htm

Blizzard Wrote:StarCraft II: Wings of Liberty – Patch 1.1.2

General

Players will no longer receive achievement toasts while their status is set to "Busy."
The messaging when attempting to load a saved game or replay from a previous version has been clarified
Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


Balance

PROTOSS

Buildings
Nexus life and shields increased from 750/750 to 1000/1000.

Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

TERRAN

Buildings
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.

Medivac
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.

Reaper
Nitro Packs speed upgrade now has a Factory Requirement.

Thor
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

ZERG

Buildings
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.

Corruptor
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Infestor
Fungal Growth now prevents Blink.
Roach
Range increased from 3 to 4.


Bug Fixes

Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
Fixed a desync that could occur on user-created maps with custom mod dependencies.
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#2
Zerg buffs, hooray.
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#3
Takebacker Wrote:Zerg buffs, hooray.

Idk if you can call it a buff, just roach got "buffed" lol.

and why protoss got buffed aswell!?!
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#4
CrazyNomad Wrote:Idk if you can call it a buff, just roach got "buffed" lol.

and why protoss got buffed aswell!?!

Well, the life bonuses on a lot of buildings is a pretty good buff overall. o.o

I dunno what they're doing with protoss. They're already badass...but what do i know, lmao.
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#5
CrazyNomad Wrote:Idk if you can call it a buff, just roach got "buffed" lol.

and why protoss got buffed aswell!?!

Better take it one small step at a time if you want to patch things and maintain the status of a great balancer. Who knows, it might just make a difference.
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#6
Yes! Hydras now work great against Void Rays! And now I won't die from mass marauder suiciding into my spawning pool.
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#7
Quote:Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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#8
JoeTang Wrote:FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

The armored nerf may be a little much, but quite a few matches were lost because someone masses Void Rays.
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#9
There is actually good and bad in this patch. I have played some games myself and there is actually a huge problem that I found when I was playing the game. Reapers are no longer useful as their nitros upgrade will need a factory and reapers are only meant to harass zerg players in the early stage of the game. And having roach increasing its range means there are more trouble for Hellions. But still I believe that it would make a balance gameplay out of it.
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