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Visitor Event Stage 3
#1
Stage 3 begins on Wednesday for JMS; any advice on how to beat the Cube?

Specifically: How would a Marksman with 4600 HP beat the level 120 PQ?
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#2
Get hard hitters because the bomb stage is going to be tough. Alternatively, you can get a Fire/Poison Arch Mage or an Aran to make that stage easier. Also have somebody hide on the top of the map during the final boss so the boss doesn't reset itself. Otherwise, the PQ is not too tough if you bring people near your level with you.
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#3
larmie Wrote:Stage 3 begins on Wednesday for JMS; any advice on how to beat the Cube?

Specifically: How would a Marksman with 4600 HP beat the level 120 PQ?

Self HB and lots of HP gears Big Grin

i don't think range should attempt PQ till high 15x anyway o_O the damage you need is astronomical...
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#4
Worthyness Wrote:Self HB and lots of HP gears Big Grin

i don't think range should attempt PQ till high 15x anyway o_O the damage you need is astronomical...

Self Hb wont be enough to tank pomegranate in there with a 4600 HP base.
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#5
You need VERY hard hitters for boss.

You need a class with a poison skill (pre BB) to make other stages much easier.
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#6
I don't think JMS has the Potential system?

I'd focus on getting an Aran/ FP mage and make your life easier. Other wise, it's straight forward. Dying doesn't matter too much since you can continuously reenter.

Also, Snipe is great for the Flying Huge DMG hitting monsters. And Pierce is great for the bomb stage.
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#7
Honestly, with 4600 HP, unless you have really great damage, you aren't good for much but additional seduce bait for the boss to handle. Everything will kill you in one hit. Get to around 4800 HP and get HB and you can help with the other stages. Max Snipe is useful for the Speedy Alien room, but that's pretty much the easiest stage anyway.
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#8
Some mobs do 7.2~, some do 11k, bosses do 17.5k+
If JMS doesn't have potential system...you guys will probably need a full party of godly people lol.
Try get shadowers...they pwn here (unbiased opinion). HP isn't a problem for them. With BS all mobs are stunned which is very useful on speedy stage where they dish 10k+ constantly and move like crazy and almost a godsend for bomb stage (4 mobs exact). Not to mention poison since these are high hp mobs, venom REALLY shines here. During the light orb stage the poison will still take effect while you are reactivating the light. There are just mobs EVERYWHERE in this pq making it shadower heaven =D Not to mention smoke helps a ton on bosses where most are 1hitkoed instantly.

My advice would be to study the lvl 30/60 pqs well. It is exactly the same as the 120 pq except adjusted mob/boss hp and damage.
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#9
JMS has potential since two weeks ago.
Not a big help tho >.>
Just waste millions on a weapon? That cube is not really worth it before 15x.
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#10
Lvl just seriously isn't much of an issue anymore these days. So what if I'm lvl 150, or 170+ in my own case? Theres tons of people with double and triple my dmg range that are either 40 lvls lower than I am or at the same lvl as me with that same stat yet, I'm doing fairly well with what I got. What you do need is hp to survive and dmg comes next. If you can have self hb from potential then that saves you a lot of stress by itself if you don't have a dk around. I don't rely on dks anymore ever since we had decent hb but having potential does help more than you think.

For warriors, who almost always tend to get hit we seriously have to have at least 18k hp to be useful at the last boss, other areas less hp requirement but those aren't too big of a concern otherwise you'd just be bait for the boss. For ranged jobs no brainer, just stay away and throw what you got at them, you're less likely to get hit by bosses anyways. Shadowers good for their high dodge rate and smokescreen. Buccaneers would probably need to hp wash some otherwise stock up on hp gears because you'd fall into the same boat as warriors (but its possible to take advantage of the barrage iframes). Dual bladers (which I tend to play most often right now) should take advantage of chains of hell as much as possible among the other skills like bloody storm (for their iframes of course) but requirements to survive fall in same category as the ranged jobs must have at least 8k hp otherwise you won't be much help besides being a thorns mule (actually I think 7k may be enough but when I first went I had 9k hp with a dk around).
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#11
We just got the cube a few hours ago and as expected, the 120 cube is unbeatable. How much DPS do we need to down the boss (/beat the entire cube)? An extraction of the enemy stats and how their special attacks work (33k ultimate, chain seduce, damage absorption, combo barrier, etc.) would also help a lot.
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#12
larmie Wrote:We just got the cube a few hours ago and as expected, the 120 cube is unbeatable. How much DPS do we need to down the boss (/beat the entire cube)? An extraction of the enemy stats and how their special attacks work (33k ultimate, chain seduce, damage absorption, combo barrier, etc.) would also help a lot.

O_o. Just look in our extraction thread for GMS event conserning the stats on mobs. The enemy skills are very straight forward, do the lvl 60 PQ a few times and you will learn all you need to know. The real hard part is the bomb stage and that requires more tactics and the right jobs than it does DPS. I do not see many GMS players clearing the lvl 120 PQ without the potential system though.
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#13
if ur low on manpower, bring an aran for bomb stage Big Grin
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#14
Liteness Wrote:if ur low on manpower, bring an aran for bomb stage Big Grin

Combo tempest?

We have much wealthier players in all of MS versions but we only got potential two weeks ago Frown Most hardcore players didn't (don't) even bother doing the Visitor quests so we're left with some experienced and dedicated (but underfunded and OPed) chars. Is there anyway to beat this thing w/ low DPS?

(besides getting six mages/bowmen and use the summon glitch in the bomb stage; not enough of them around for this strategy to work)
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#15
For the bomb stage theres a number of ways to do it however, easiest being bringing an Aran to do the job with tempest. One of the slowest ways is grab 2 or 3 mages and have them spam aoe all over the map and warp thru the dimension whenever a bomb appears. Its also possible with using fire mage to mist the dex aliens in the other dimension while everyone else weaken the str aliens and having the mage finish off dex aliens later with a meteor. Letting your attackers take each platform would help ease out the kill speed since they would die close to the same time. You can also weaken the dex dimension side yourself if you don't have mages around and focus on str dimension first. Well, the list goes on, I think theres loads of suggestions, methods, and/or guides around that people made already for the visitor cube.

When it comes to the mage room (the person that dispels you and casts explosion), its mostly DPS and some cooperation involved since you have to focus on the mage mostly and theres 2 of them keep in mind the dispels are a pain for jobs that need to recast a lot of slow buffs (lets say DBs for instance, I hate how long it takes me to recast my buffs and I get nerfed by almost 3 times my dmg when I get dispelled) and if you brought any DKs, they need to really pay attention to the dispels (which is easily depicted by a grey rock with red/orange borderlines). The last boss doesn't take too much strategy but you can avoid the explosions after getting sealed if you get there though.
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