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[Big Bang] Adventurer Skill Tables/Notes
#81
I'm pretty sure battleship doesn't max at level 30 :3
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#82
errors:
magician is in the post of spearman
and u forgot to add the +2 level for dual bladers
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#83
3rd job for Dual Bladers has the Combat Orders effect instead of the last job that they have, same thing might happen to Evan since they have more than 4 jobs.
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#84
Few things for buccaneers:

1) Transform and super transform are not smart cast. They stack with everything.
2) Lucky dice
1: Dud
2: 30% increase in physical defense
3: 20% increase in HP and MP
4: 15% increase in critical rate
5: 20% increase in damage
6: 30% increase in EXP

3) Energy orb should be 10% reduction in damage per target.
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#85
Takebacker Wrote:Few things for buccaneers:

1) Transform and super transform are not smart cast. They stack with everything.
2) Lucky dice
1: Dud
2: 30% increase in physical defense
3: 20% increase in HP and MP
4: 15% increase in critical rate
5: 20% increase in damage
6: 30% increase in EXP

3) Energy orb should be 10% reduction in damage per target.

Wait so that means that S.transform + apple= 140 attack? or is it s.transform + apple = 100 attack
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#86
Darkmaniak Wrote:Wait so that means that S.transform + apple= 140 attack? or is it s.transform + apple = 100 attack

140.
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#87
Anyone know if the HP/MP buff from Lucky Dice overrides HB?
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#88
CrimsonJohnny Wrote:Anyone know if the HP/MP buff from Lucky Dice overrides HB?

It stacks with everything.
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#89
66alex66 Wrote:3rd job for Dual Bladers has the Combat Orders effect instead of the last job that they have, same thing might happen to Evan since they have more than 4 jobs.

Yeah, I was just checking the ten-thousands place for a 2 before. Changed the code a bit and fixed the issue.

Takebacker Wrote:Few things for buccaneers:

1) Transform and super transform are not smart cast. They stack with everything.
2) Lucky dice
1: Dud
2: 30% increase in physical defense
3: 20% increase in HP and MP
4: 15% increase in critical rate
5: 20% increase in damage
6: 30% increase in EXP

3) Energy orb should be 10% reduction in damage per target.

Thanks, updated. The transform buffs use epad, epdd, emdd variables, as does Battleship, Bracing Armor, Hex of the Beholder, etc. Any idea if those buffs stack, too?
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#90
I don't know what bracing armor is, but all of those buffs were made to stack with everything as well.
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#91
Dusk Wrote:Thanks, updated. The transform buffs use epad, epdd, emdd variables, as does Battleship, Bracing Armor, Hex of the Beholder, etc. Any idea if those buffs stack, too?

This would explain why I see a 18x Drk video using Blood.
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#92
Quote:missing some images for beginner skills

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for hero achilles, can you make it 1.0% to have things line up? (And etc for the rest)

For hero, you put combat mastery but gave a description for something else. The skill name is wrong

=========

For pally achilles, can you make it 1.0% to have things line up? (And etc for the rest)

===

For DrK achilles, can you make it 1.0% to have things line up? (And etc for the rest)

========

mages: are fps and i/ls supposed to have that magic mastery thing? And it's a self buff, but if the person has a party skill, the time increase effect for the party member will also be there right? (Meaning 2minute HS --> 3minute HS, and the bishop and other classes who got that HS will get 3minutes)

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For marksman snipe, you have negative MP listed for Combat orderered levels

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For thief, you should change dark sight to "-0" to be technically correct

Also, just so i can clarify here. When say a warrior has the 20% hp increase skill, this means it's an additional 20% hp from their pre-bb HP. And a new char made post-BB will auto correct the HP so it's similar to pre-bb HP with max hp increase, AND give the 20% bonus hp

So what i'm asking is basically, a 10k hp warrior pre and post BB will have 10k hp still, until they do that skill, then they will get 12k. And new warriors made after BB will still get 10k hp the same time as a pre-bb warrior (And it will be 12k once the skill is maxed)
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#93
- Fiel doesn't have the images for those beginner skills uploaded. There's nothing I can do about that.
- I will fix Achilles. What's wrong with Combat Mastery?
- F/Ps and I/Ls are supposed to have Magic Mastery as well. It applies to all buffs that character casts, so yes, HS will last longer as well.
- That's a problem with Snipe, not the skill tables.
- 0 is technically correct, -0 is not.
- Yeah, every warrior will have 20% more HP than the current amount.
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#94
Does Nexon convert to positive before subtracting MP or will snipe actually give the player MP?
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#95
Dusk Wrote:What's wrong with Combat Mastery?

My mistake, I read it as combat orders.

So what will happen is

warriors get 20% more hp than normal
mages get _________ to MP than normal
thieves/archers get 10% more hp than normal
bucs get 20% more hp than normal
corsairs get squat T__T

(As far as passive boosts go)
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#96
Corsairs already have 9% more base HP than archers and thieves and Battleship adds 600 HP and a load of defense, I guess.
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#97
Hmm, another late to the party comment, but looking at the MM skills once more, they really should have switched some points around. With what they did to snipe, no one will want to max it until near end level much like FP. I mean, 10 skill points per 5 second cool-down increment? I can see how people who hadn't touched snipe before would be happy over this since they get a nice 20 second one off the bat, but the skill point distribution this way is just uneven. Take a look at ultimate strafe. It is only 10 skill points and it increases your normal attack damage by well over 50% (multiplicative). If anything they should have lowered snipe to the 10 skill point skill and given ultimate strafe the mastery book info from snipe and made it the 30 skill point skill. They have plenty of room from 150% to 173% to add tiers and considering it is x6 arrows each, it would still be a reasonable investment in skill points.

But again, late to the party. What's done is done. All the more reason I still think BB was incomplete.

Once again Dusk, thanks for this table. Will come in handy re-allocating all 2x+ characters I have.
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#98
I don't really think giving MMs really good 1v1 through ultimate strafe is that bad a trade for less useful snipe. The only thing it's useful for now is bypassing w.def up, but you don't have to max it early because it's a low cooldown at early levels anyway. Think of it as an ultimate for bosses or something. o.o MMs have better mobbing through pierce and they max their strongest 1v1 skill in 3 levels instead of 10...while BMs have to spend 10 levels into hurricane.
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#99
I'll leave this here.. since there seems to be some confusion with Dragon Blood & Hex stacking or not still.

Take a look at the last 5 or so screenshots, hello 135 attack with Apple + Hex? & +60 attack during normal times.

http://translate.google.com/translate?u=...=&ie=UTF-8
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OfnGaming Wrote:Does Nexon convert to positive before subtracting MP or will snipe actually give the player MP?

They might be using absolute values since there are no reports of people gaining MP while using Snipe during a boss run.
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