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[Big Bang] Adventurer Skill Tables/Notes
#1
Skill tables now complete. Still needs error checking.

- For delay values, you may notice that some skills have a "standard" delay. This means the skill uses the regular attack animation for the weapon that you are using and almost always means 800 ms of delay at Normal (6) speed (which rounds up to a cast time of 810 ms). However, it's best to check LazyBui's Attack Speed Reference thread for specific information.

- For all other attack skills, delay can be calculated as follows:
Delay = (10 + weapon speed) / 16, rounded up to nearest 30 ms.

- Buff skills are not affected by any weapon speeds or boosters, as far as I know. They will always cast at the speed displayed. However, many of them have a long "alert" animation at the end, which can be cancelled by casting them on a rope.

- Skill and class names are named based off the GMS name for all existing info. I'll rename the new skills if their names are changed in GMS when we get Big Bang.
- Skill descriptions are directly translated from Korean and not based off the GMS skill tables at all
edit: copying some Dual Blade information since the descriptions are complicated and no skills really changed

Let me know if you see any mistakes.

 Beginner
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#2
 Swordman

 Fighter

 Crusader

 Hero
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#3
 Page

 White Knight

 Paladin
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#4
 Spearman

 Dragon Knight

 Dark Knight
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#5
 Magician

 F/P Wizard

 F/P Mage

 F/P Arch Mage
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#6
 I/L Wizard

 I/L Mage

 I/L Arch Mage
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#7
 Cleric

 Priest

 Bishop
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#8
 Archer

 Hunter

 Ranger

 Bowmaster
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#9
 Crossbowman

 Sniper

 Marksman
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#10
 Rogue

 Assassin

 Hermit

 Night Lord
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#11
 Bandit

 Chief Bandit

 Shadower
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#12
 Blade Recruit

 Blade Acolyte

 Blade Specialist

 Blade Lord

 Blade Master
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#13
 Pirate

 Brawler

 Marauder

 Buccaneer
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#14
 Gunslinger

 Outlaw

 Corsair
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#15
I'm assuming you'll do a separate one for aran, evan, and cygnus?
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#16
Ground Smash for Fighter appears to be missing something in the damage formula.

Good start though.
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#17
Too many assumptions.
We don't know if it's 20% ignore defense, 20% ignore PDrate, -20% Defense, or -20% PDrate.

Good start though
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#18
Are you sure you're not mixing up Critical Chance and Critical Minimum Damage for Dragon Judgement?

Fiel's tables have the variables listed as 30%, 15%, 5% and 5%?
Fiel Wrote:드래곤 스킬 사용 시 크리티컬 확률 30%, 크리티컬 최소 데미지 15% 증가, 5% 확률로 데미지의 5%를 체력으로 전환

30% critical chance when using Dragon skills, critical minimum damage increased by 15%, 5% chance of 5% of damage converted to health
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#19
For future reference, you forgot to add the 2 levels that break the limit, via Combat Order. But that can be added later. =D
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#20
SlayerZach Wrote:For future reference, you forgot to add the 2 levels that break the limit, via Combat Order. But that can be added later. =D

For that matter, can the hat potential +1 to every skill also break the limit?
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