[0.90] Kaede & Hoblin
#81
HealnGenesis Wrote:Don't see how that is going to stop the HT hackers, only takes 5mins to kill HT.
And they just need 12 mules to sign up. :l

They will no longer be able to go in one character per run. 12 must be in map after each prelim or the entire expedition disconnects. If hackers cooperate with each other/team up to take in 12 characters at once, they will still be able to hack HT. But there won't be as many drops in the FM as there has been since from my observation, hackers have been taking one character at a time twice a day, collecting drops. Let's say the current "full" expedition is 6? That would be 12 HT runs for them if all characters have all their quests. But now with this system, they have to have 12 in cave at a time.

Nothing is confirmed that we have this system though. For all we know it's just data in the patch, but nothing fully implemented.
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#82
RIPGobies Wrote:They will no longer be able to go in one character per run. 12 must be in map after each prelim or the entire expedition disconnects. If hackers cooperate with each other/team up to take in 12 characters at once, they will still be able to hack HT. But there won't be as many drops in the FM as there has been since from my observation, hackers have been taking one character at a time twice a day, collecting drops. Let's say the current "full" expedition is 6? That would be 12 HT runs for them if all characters have all their quests. But now with this system, they have to have 12 in cave at a time.

Oh I see, pretty much killed 90% of them I guess.
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#83
Fiel Wrote:No, being a henesys hoe means you don't wear a hat. Other way.

I think that's what I said, but I am not sure at this moment. I didn't know not wanting to look at some type of ugly ass hat made you a Henesys hoe.
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#84
MetaSeraphim Wrote:I think that's what I said, but I am not sure at this moment. I didn't know not wanting to look at some type of ugly ass hat made you a Henesys hoe.

I thought you had to be a dude wearing a nx dress to be a henesy hoe?
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#85
Nah. The generic one is the guy/girl with the popular NX stuff. They tend to be around Maya's house.
Wait, why are we talking about this?
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#86
Random_Overlord Wrote:It's like christmas eve morning... Glitter

You go into the closet, open all the presents, realise your parents buy your gifts in bulk!
Then you put the gifts back in the box and you say to yourself, I'm getting this half this year, and this half NEXT YEAR OMGW[SIZE="2"]F[/SIZE]T YAY LOLOLOL Cool
this patch isn't that great. Rolleyes
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#87
TugboatWilly Wrote:this patch isn't that great. Rolleyes

I was sacasticly pointing out that Nexon buys our content in bulk for us to peak at only to have us go:

"OMFG YAY WHAT COOL DATA WE HAVE EXTRACTED YAY!!!.... Coolness expired first 2 seconds GG NEXON!!! Mad"
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#88
It pleases me to see no nerfing of a certain medal.
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#89
CarrionCrow Wrote:It pleases me to see no nerfing of a certain medal.

Was about to ask if anything was changed there.

And what are the chances Ulu city is actually accessible, and they forgot to mention it LOL.
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#90
dante9898 Wrote:I guess the ticket its for putting a limit to how many "HT" a day you can do no?

There's a global 2 per day limit on HT. Always has been.
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#91
Phoenix Wrote:Was about to ask if anything was changed there.

And what are the chances Ulu city is actually accessible, and they forgot to mention it LOL.

Always a slim chance. I remember when Himes came out long ago, they mentioned nothing about it on the site.
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#92
RIPGobies Wrote:They will no longer be able to go in one character per run. 12 must be in map after each prelim or the entire expedition disconnects. If hackers cooperate with each other/team up to take in 12 characters at once, they will still be able to hack HT. But there won't be as many drops in the FM as there has been since from my observation, hackers have been taking one character at a time twice a day, collecting drops. Let's say the current "full" expedition is 6? That would be 12 HT runs for them if all characters have all their quests. But now with this system, they have to have 12 in cave at a time.

Nothing is confirmed that we have this system though. For all we know it's just data in the patch, but nothing fully implemented.

It'd be fairly lame if they implemented this. I rarely even go on runs that have more than 8 people anymore. Requiring 4 more bodies (and that's just the bare minimum assuming no one DCs) would be a huge hassle.
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#93
It wouldn't suprise me if Ulu city was put in just for the fun of it. It's a small area to anyway, maybe 8 maps, 1 big-assed boss-tree-man-thing.

I can see it happening.
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#94
Does the Toad monster spawn in any map? Or is it a boss summon? Pretty good exp to HP ratio there...
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#95
RIPGobies Wrote:They will no longer be able to go in one character per run. 12 must be in map after each prelim or the entire expedition disconnects. If hackers cooperate with each other/team up to take in 12 characters at once, they will still be able to hack HT. But there won't be as many drops in the FM as there has been since from my observation, hackers have been taking one character at a time twice a day, collecting drops. Let's say the current "full" expedition is 6? That would be 12 HT runs for them if all characters have all their quests. But now with this system, they have to have 12 in cave at a time.

Nothing is confirmed that we have this system though. For all we know it's just data in the patch, but nothing fully implemented.

So if you can't get 12 people together or if someone d/cs during the run you fail no matter what? That freakings sucks. I mean It's great they're deterring hackers but it's next to impossible to go on a run and have no one d/c.
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#96
Details might be a little off but I'm pretty sure at summon there has to be at least 12, after that I think it's fine to have less if people disconnect. We'll see soon how it works I suppose, or if we're even getting it at all. We're just making assumptions because we see the horned tail ticket, it might not be in full effect when we patch though.
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#97
Fiel can you see if the fixed the VIP Crossbow?
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#98
Chameleonic Wrote:Fiel can you see if the fixed the VIP Crossbow?

Got fixed a while ago. Item in data is level 28, but the server identifies it with proper stats.
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#99
Locked Wrote:Got fixed a while ago. Item in data is level 28, but the server identifies it with proper stats.

I know that.

If it doesnt show the correct stats then it isnt fixed. Rolleyes Also if you Potential it it has lv 30 stats...
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Chameleonic Wrote:Also if you Potential it it has lv 30 stats...

Does it really? I figured since the server read it as a 127 item it wouldn't.
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