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Post BB Threaten
#1
With the way threaten works now, it takes 20% off of the monster's weapon attack stat, which doesn't necessarily mean that it takes off 20% of the damage dealt to the player; however, after the Big Bang patch the monsters weapon attack isn't a value that goes into a formula, but rather the damage that the monster deals. My question is whether or not threaten will be shaving that damage down by a full 20% still.

If threaten does shave off 20% of the touch damage after the BB updates, then it seems like Paladins will be MUCH better tanks, since they get power guard to reduce damage by 50%, then threaten to shave off another 20%, then Achilles to reduce damage by yet another 15%, and to top it all off they have a chance ot completely negate damage with guardian.

I would be very happy if threaten worked in such a way after the BB patch, but if anyone could explain to me just how a paladin's defensive buffs and debuffs work together I would be very grateful.
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#2
After BB, Threaten removes 20% of the enemy's attack before defense is calculated into the equation. The enemy's attack value is also the enemy's max damage value which is further reduced by Threaten.

I did write up a general procedure about how Threaten works in regards to mob damage here. I encourage you to look at it.
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#3
Before Big Bang, threaten removes about 34% damage which is 20% attack.
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#4
with the current quadratic nature of attack stat -> mob damage...

reducing attack by 20% (aka multiplying it by 4/5ths) will lower the damage by (4/5)^2.

thus the damage is lowered to 16/25ths... lowered by 9/25ths = 36%.

So it's currently better. After big bang it seems it'll lower damage by just *30%. Granted with nearly everything doing less damage due to defense actually making a difference, the lowering of threathen's effectiveness isn't too bad.

*correction thanks to poster below.
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#5
Thanks for the explanations guys! Biggrin
I guess threaten isn't more effective like I had originally thought, but it's still pretty nice.

Also, Fiel, I'll have to take a look at the thread you mentioned, thanks for clearing things up for me!
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#6
Fiel Wrote:After BB, Threaten removes 20% of the enemy's attack before defense is calculated into the equation. The enemy's attack value is also the enemy's max damage value which is further reduced by Threaten.

I did write up a general procedure about how Threaten works in regards to mob damage here. I encourage you to look at it.

According to your [KOR] Adventurer Skill Revamps extraction Threaten removes 30% of the enemy's attack defence and accuracy.

lvl 20 - MP 24 Consumption, 80 seconds the enemy's attack, Defense -30%, -30% accuracy --- 8 seconds

So i take it that it means -30% of the monsters PDRate.
Since blast is -21% of PDrate if the PDrate is 25 would the new PDRate be 25*.3 = 8, 25-8 = 17, 17*.21 = 4, 17-4 = 13
So would 13 be the new PDrate? (didnt know wich way to round)

Also does BB threaten still give full 50% damage reduction to bosses? i know it did in tespia but is it the same in official Kms release.

Fiel would it be possible for you to please add a checkbox for threaten, achilles and power guard in your Maplestory Big Bang Mob Damage Calculator?
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#7
Thanks for the correction.

I know for certain that the enemy's attack is also reduced. If the enemy's defense is also reduced, I do not know and nor is it really relevant here.

I'll put that on my list of things to do. Dusk also requested that I show exactly how much damage is being reduced by defense.
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#8
Shield Mastery's been buffed to match or beat Threaten, anyway, since it depends on gear rather than a fixed amount.

Post-BB I'll have 1700 wdef, that makes 5100 with Shield Mastery.


If I remember the def formula correctly, that means a flat 35% reduction to monster attack, or 1275, whichever is a bigger reduction, for my Paladin, currently at level 152.

So say a mob does 17000 damage. You get (30% threaten * 35% wdef * 15% achilles) to drop it to 6600 dmg, then PG drops it to 3300.

Any word on whether PG is still half effective on bosses? Then it would be ~5000 damage instead if it's a boss.


Say a mob does 4500 damage though (eg. a Chief Guardian). Goes to 3150 after Threaten, 2677 after Achilles, 1402 after WDEF, for a grand total of 701 damage from the baddest mob we have. Without Threaten it's still only about 1250 damage.
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#9
TagerBustah Wrote:Also does BB threaten still give full 50% damage reduction to bosses? i know it did in tespia but is it the same in official Kms release.

in my last post i meant to say Powerguard not threaten sorry
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#10
I remenber Post BB .threaten is 30% not 20%...=。=
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