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1h vs. 2h after BB
#1
With BB, the weapon formulas were all changed. Looking at 1h swords vs. 2h swords, I see that the difference in the formulas is multipliers. 1h swords get 1.2x and 2h swords get 1.32x. Does this .12 difference mean much when 1h swords can attack faster? If bother weapons are originally average attack, and then scrolled similarly, which would have a higher DPS? This is omitting a shield. Assume bother users have the same level, STR, DEX, etc. The only difference is their weapon.
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#2
I believe Stereo once stated that you gain approximately 8% DPS for every attack level. So, figure that the common 1H sword is Fast(5) versus 2H Sword's Normal(6).

1.2 * 1.08 = 1.296

So it is slightly weaker unless you can get a Fast(4) sword. The entire benefit of a 1H sword is that you get the shield which can also be potentialed.

Also, DPS means less and less as you get higher in levels anyway. At higher levels you want to prevent overkill. For example, if it takes two swings from a 1H sword or two swings from a 2H sword, the attack and DPS of the swords are irrelevant. You're going to want the 1H sword because it will kill faster, not necessarily because of the DPS. On the contrary, if it takes 1 hit with 2H sword and 2 hits with a 1H sword, you're always going to want to pick the 2H sword.

So, I really have to ask, "Why do you want to know?" Picking either sword solely based on DPS doesn't work, especially at your 13x level.
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#3
Fiel Wrote:I believe Stereo once stated that you gain approximately 8% DPS for every attack level. So, figure that the common 1H sword is Fast(5) versus 2H Sword's Normal(6).

1.2 * 1.08 = 1.296

So it is slightly weaker unless you can get a Fast(4) sword. The entire benefit of a 1H sword is that you get the shield which can also be potentialed.

Also, DPS means less and less as you get higher in levels anyway. At higher levels you want to prevent overkill. For example, if it takes two swings from a 1H sword or two swings from a 2H sword, the attack and DPS of the swords are irrelevant. You're going to want the 1H sword because it will kill faster, not necessarily because of the DPS. On the contrary, if it takes 1 hit with 2H sword and 2 hits with a 1H sword, you're always going to want to pick the 2H sword.

So, I really have to ask, "Why do you want to know?" Picking either sword solely based on DPS doesn't work, especially at your 13x level.

I want to know because I wanted to know how 1h vs. 2h swords fared now. Before potential came to KMS the choice for everyone was 2h swords because there were no shield attack scrolls. But after potential I felt as if 1h swords were the way to go for DPS, like for bossing. When I suggested it to the heroes/paladins in KMS they sort of shoved me off because they didn't have the money to make a godly shield. Then I looked at the new damage formulas. I am not sure what the old damage formulas were, but a .12 difference didn't seem like much. That's why I am wondering, without a shield, how DPS fares between a 1h sword and 2h sword that are both average and equal in level and scrolling. Then the 1h user could easily get a +3% STR shield or something which would most likely make up for any discrepancy, while still giving them the potential to get more damage than a 2h sword. Also, for paladins, shields also double your defense and I am not sure how good that 4th job shield skill is. Also, if you have the same hits to KO a mob, you might as well use the faster weapon.
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#4
"... both average and equal in level and scrolling."

Well, we're not talking about potentialing since you don't want to consider the benefit of a shield, so that means equal in level doesn't mean anything. Also, 2H scrolls and 1H scrolls give identical bonuses, so the scrolls should be thrown out as well for our purposes here. And it's a given that we'll be comparing things of similar level, otherwise the comparison is worthless.

What's left is that average 2 WATK less on the swords and 1 ATK speed faster. On the whole, 2H swords will always be 10% stronger (1.2 * 1.1 = 1.32) in actual attacks and the 2H sword will slightly out-DPS the 1H sword but not by much. It's for this reason that you likely see many poorer KMSers going for 2H swords because the damage output is slightly stronger.
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#5
In terms of formulas, you can look at it like
fast 4 1h: 1.2*100 = 120 per minute
fast 5 1h: 1.2*91 = 109 per minute
fast 5 2h: 1.32*91 = 120 per minute
normal 6 1h: 1.2*83.3 = 100 per minute
normal 6 2h: 1.32*83.3 = 110 per minute
slow 7 2h: 1.32*80 = 106 per minute

So in terms of average equal weapons,
fast 5 2h sword & fast 4 1h sword > normal 6 2h sword & fast 5 1h sword > slow 7 2h bw > normal 6 1h bw
This is neglecting the benefits of a Shield - so it's pretty much always better to use a shield and 1h sword.

Which does mean that the Crushed Skull has a 10% damage disadvantage against regular weapons, and 20% disadvantage against the fast ones.



Red Katana and Reverse 1h have a 25 atk gap - so the 10% damage advantage means you're looking at around 250 total atk for the Katana to be stronger. I don't know about KMS's attack buffs but with a 40-50 atk buff this is not difficult. With onyx apples I'd like to say it's guaranteed but I know some people don't have very good stuff.
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#6
I was planning to make this thread to either confirm or debunk my alliance has been talking about

They keep saying 2h >> 1h since with braveslash, speed doesn't matter and it will attack the same speed regardless. Can someone please comment on this? From everything I know, i'm pretty sure the answer is a definite no, and speed still effects brave slash, and that the speed cap on it hasn't changed.
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#7
Stereo Wrote:In terms of formulas, you can look at it like
fast 4 1h: 1.2*100 = 120 per minute
fast 5 1h: 1.2*91 = 109 per minute
fast 5 2h: 1.32*91 = 120 per minute
normal 6 1h: 1.2*83.3 = 100 per minute
normal 6 2h: 1.32*83.3 = 110 per minute
slow 7 2h: 1.32*80 = 106 per minute

So in terms of average equal weapons,
fast 5 2h sword & fast 4 1h sword > normal 6 2h sword & fast 5 1h sword > slow 7 2h bw > normal 6 1h bw
This is neglecting the benefits of a Shield - so it's pretty much always better to use a shield and 1h sword.

Which does mean that the Crushed Skull has a 10% damage disadvantage against regular weapons, and 20% disadvantage against the fast ones.



Red Katana and Reverse 1h have a 25 atk gap - so the 10% damage advantage means you're looking at around 250 total atk for the Katana to be stronger. I don't know about KMS's attack buffs but with a 40-50 atk buff this is not difficult. With onyx apples I'd like to say it's guaranteed but I know some people don't have very good stuff.

The highest attack buff we have is +30 attack - it is a weather effect bought from the cash shop. Also, shouldn't you still go with the reverse because it has a higher potential ability?
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#8
Cancambo Wrote:The highest attack buff we have is +30 attack - it is a weather effect bought from the cash shop. Also, shouldn't you still go with the reverse because it has a higher potential ability?

Reverse gear has the same potential as the katana, i think.
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#9
Takebacker Wrote:Reverse gear has the same potential as the katana, i think.

Red Katana is level 70, so 2nd job potential.
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