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The Visitor Event Guide/Discussion.
[Image: 5iMZ8.jpg]

Thought I'd post this. The limit of Uwana cells for my overall was 5, but I hadn't used any on any other piece of equipment yet (I ended up using it on my shoe)
Stats at the time were (incase it matters)
14/18 helm slots used
12 shoe slots used
12 glove slots used
35 (+5) overall slots used

All of them were the Dada (INT) cell, and two of the helmet cells were Luk so I can use my E Staff.
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My friend found a... unique way to deal with the JQ cube. Tongue Knowing that I was able to handle myself well in there and that he easily gets frustrated with that cube, he goes to kill himself in the cube. I was the only person left in the cube to clear it, and the game recognized that and let me clear the room myself.

So yeah... if you have anyone that sucks at the JQ or just want it done with ASAP knowing you can solo it, just have everyone else kill themselves and wait in the Res cube until you clear the JQ.

EDIT: Wait, there's a limit as to how many Uwana cells you can put in an equip? lolaww
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iamflip Wrote:My friend found a... unique way to deal with the JQ cube. Tongue Knowing that I was able to handle myself well in there and that he easily gets frustrated with that cube, he goes to kill himself in the cube. I was the only person left in the cube to clear it, and the game recognized that and let me clear the room myself.

So yeah... if you have anyone that sucks at the JQ or just want it done with ASAP knowing you can solo it, just have everyone else kill themselves and wait in the Res cube until you clear the JQ.

I just flash jump over it. Easiest JQ ever.
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iamflip Wrote:EDIT: Wait, there's a limit as to how many Uwana cells you can put in an equip? lolaww


I'm not entirely certain myself, either nexon just put the limit recently w/o us knowing or the limit is based no your lvls. But not everyone has the same limit I think. Using this thread as a reference http://www.sleepywood.net/forum/showthre...?t=1661182 it seems everyone has a different limit. My shoe stopped at 13 Uwana cells, while some other people stopped earlier. The character that I tested on was lvl 161.
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Schrono Wrote:So, has anyone figured out any way to avoid the final boss' 34000 damage bomb attack? It says someone needs to 'save' you, but hitting the chain thing doesn't seem to help, and there's no visible bomb to attack. Is the specific attack and the sprites it spawns simply glitched? Or is there something I'm just not noticing on the map that you're supposed to attack/do/not do to avoid that damage?

Oh dang, the Blue chain attack causes you to explode!? I always thought it was a 2nd form thing in which he'd just target one person and turn them into a "bomb". It happened to me last night in the 2nd 60+ PQ, but the 3rd one no one exploded, so I just figured we were too fast for the skill to be cast.
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I tried the 120 PQ, and am no longer concerned with level 127 weapons breaking the game.
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Kabanaw Wrote:I tried the 120 PQ, and am no longer concerned with level 127 weapons breaking the game.

Hahah, isn't that just ridiculous? The first stage for our run was the cleric boss, we had a 14x Corsair, a 13x/15x NL's, a 14x Bishop, a 14x Hero, and me 132 I/L AM. You have to kill the thing twice, and all of it's mobs, within the 5 minutes. We got almost done with the first one in about 4 minutes, everyone died, we forgot to have someone stay in the room and it restarted and we quit.

On the plus side, of the two 60+ pq's I've done, the first one netted me a 107 Magician shield, 4 int, 48 wdef and 94 mdef. Like 4x better than my old Esther shield.
The rest of the things that dropped: 86 Wand, 87 Axe, 87 Polearm, and yet another chair from the final boss. I let other people in the party take those things, we divided the drops out based on who wanted what, which we determined before reaching the bosses. (I had dibs on a Magician shield and a belt, for example)

Edit: More in depth on why the cleric boss sucks. He has a buff that heals when you attack it, there's tons of mobs that each deal 6-7k (some do more), it dispels every 5-10 seconds, and you've only got 5 minutes to kill two of them. It's hard enough hitting the dude with all those other mobs, let alone having enough MP to cast Blizzard at the bottom of the map from taking nearly constant damage. (I was at the bottom of the map casting Blizzard because it's ice weak, and I can't be dispelled down there, so it was the most useful place for me)
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The difficulty of the lv120+ pq is completely unreasonable i find considering youre not even certian to get equips. Let alone actually reach a boss that can drop them. Hothead Not to mention the once a day thing. Did they even TEST this lv of pq? I guess with max health lv200 chars itd be a breeze. Rolleyes
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0^2 Wrote:The difficulty of the lv120+ pq is completely unreasonable i find considering youre not even certian to get equips. Let alone actually reach a boss that can drop them. Hothead Not to mention the once a day thing. Did they even TEST this lv of pq? I guess with max health lv200 chars itd be a breeze. Rolleyes

No, it isn't completely unreasonable. They finally implemented something that gives really good things that you actually have to accomplish something to get. It's a little crazy on the hardness-o-meter, but it still isn't completely unreasonable. Just slightly.
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Its not just that the mobs are tougher its the fact that they throw MORE of them at you per room with no more time than the other pqs had. Its like Pink Bean you have such a miniscule amount of time to beat it that its frustrating. Id be fine with it if the bosses dropped something every time but sadly they do not. Thats very dissapointing for a party quest to not give the party as a whole a reward. Tongue
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Schrono Wrote:So, has anyone figured out any way to avoid the final boss' 34000 damage bomb attack? It says someone needs to 'save' you, but hitting the chain thing doesn't seem to help, and there's no visible bomb to attack. Is the specific attack and the sprites it spawns simply glitched? Or is there something I'm just not noticing on the map that you're supposed to attack/do/not do to avoid that damage?

This. Even if you hit the chain free (I'm not even sure if it works or not. What part are we supposed to be hitting?) the person still blows up. Even worse, getting too close to a person who explodes and hit other people for 34000 damage as well.
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Today we went in with a party formed of 2 level 200s, a level 166 (me), 2 levels 15x and a level 12x DK, and we failed miserably.

Hopefully I'll be able to complete that s'hit, one day. <_<
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we could never get the "hitting the person free" thing to work either, so we just let ourselves keep dying and coming back and worked on a strategy around that instead, what we ended up doing was we had the 15x bowthing with us stay in the top left corner and eitehr just stay dead in the map so we didtn have to worry about resetting the stage, or she ressed when we were both alive and she had time to res so that she could se us, then the 19x dk stayed down in the bottom left corner where he managed to live through a few rounds of the evil freeze thing, and then i would stand on/right next to the boss and face the back of him and hit a bunch, then when he turned to face me i would walk through him, turn, hit him a bunch, and so on, he doesnt seem to freeze you as much when hes not facing you, and he froze the 19x dk in the map instead of me when he did do the freeze move, with this strategy we managed to get his hp down the last 60% in less than a minute (still wish he would of dropped something for us though f3)
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Erich Wrote:No, it isn't completely unreasonable. They finally implemented something that gives really good things that you actually have to accomplish something to get. It's a little crazy on the hardness-o-meter, but it still isn't completely unreasonable. Just slightly.
Except you only get to try once a day and it's only available for two weeks and we all just spent a month preparing for something that's impossible. Good way to piss off your players.
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Got the 87 ring a little while ago Big Grin it's weird to see belts and rings dropping.
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IsaacGS Wrote:Except you only get to try once a day and it's only available for two weeks and we all just spent a month preparing for something that's impossible. Good way to piss off your players.

I can't agree more.

They should've made it possible to repeat it more than once or make it so that if you didn't kill the mobs in time, the map didn't fill itself with clones of the mobs. Or even better, they could've raised the cloning time. Or the time limit itself, which would have been even more useful.
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Does the level 60+ Last Boss drop more then one equips at the end? ( like is it possible )? I know the Solo one doesn't. And thethe other Mini-Bosses in the level 60+ one drop equips too?
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IsaacGS Wrote:Except you only get to try once a day and it's only available for two weeks and we all just spent a month preparing for something that's impossible. Good way to piss off your players.

I would rather they only allow one SUCCESSFUL PQ per day, rather than just a single try. >_>

Then again, i've never seen stage 3 personally.
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Combattente Wrote:I can't agree more.

They should've made it possible to repeat it more than once or make it so that if you didn't kill the mobs in time, the map didn't fill itself with clones of the mobs. Or even better, they could've raised the cloning time. Or the time limit itself, which would have been even more useful.

Or slightly nerf the damage output of the enemies as well. 6-7k+ damage from them is stupid considering a few select of classes can actually survive them without having to HP wash like mad and/or get carried by HB...
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Walked in as a level 130 Buccaneer, with a level 123 Paladin and level 130 Marksman. Got past the Entry Cube, headed into the room with the Bully. We finished off all the regular mobs, were about to head over to kill the Bully that spawned, then we got swarmed by 712032 Visitors and 39 Bullies. : |

Our PQ ended there after a while.
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