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Aslemn's Custom Maple Stuff
#81
You, my friend.
Has earned by respect.

Those cutscenes are awesome!
Though they look better in Korean, dunno why.
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#82
Been secretly watching this thread for the past several days. And it's always so awesome to see the new work; it's incredible! The cutscenes look better than the already existent real ones, the areas seem pretty cool, and the only thing I haven't liked is that new Pink Bean. Just looks... too unimaginative. It looks wicked awesome in the cutscene, maybe it's that familiar pinkness ruining the shadowy wings it grew. But that's my opinion. The rest of the work is amazing and high-quality. Not sure if you know, but someone went and put this on Basil. I laughed so hard when I clicked on it. Didn't know Aslemn said they could be used to fake others out. But nevertheless, the images are amazing and it seems like they're already fooling people.
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#83
I absolutely love your work. Please keep it coming. Some of this is better than what Nexon could actually make.
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#84
LOL'd at people gathering informations i didn't even say. What the hell @ 170-190 monsters?
He also removed my watermark from there.

Knew this was going to happen already. Really, i don't care. Let them begin to think Nexon is really going to make an expansion of Time Temple.
Let's see how much it will take for them to find out that they're completely fake and only recoloured objects.
It's funny on how they actually believe it's true.
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#85
aslemn Wrote:LOL'd at people gathering informations i didn't even say. What the hell @ 170-190 monsters?
He also removed my watermark from there.

Knew this was going to happen already. Really, i don't care. Let them begin to think Nexon is really going to make an expansion of Time Temple.
Let's see how much it will take for them to find out that they're completely fake and only recoloured objects.
It's funny on how they actually believe it's true.
Link please.
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#86
ClawofBeta Wrote:Link please.
[URL="http://www.basilmarket.com/show/screen/185900/1/New_kmst_time_temple_expansion.html#comments_list"]Linky.
[/URL]
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#87
Jon Wrote:[URL="http://www.basilmarket.com/show/screen/185900/1/New_kmst_time_temple_expansion.html#comments_list"]Linky.
[/URL]
[Image: facepalm.jpg]
I know I mentioned it, but, ugh.
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#88
Jon Wrote:[URL="http://www.basilmarket.com/show/screen/185900/1/New_kmst_time_temple_expansion.html#comments_list"]Linky.
[/URL]

[Image: FacepalmCarl.jpg]
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#89
It's interesting on how they KEEP commenting on it saying things like "OMG it's that locked door" even when 2 people already pointed how fake it is.
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#90
Another part of the Ancient Island, not added on the current world map tho. In the north side of that island, rests a secret deep in a forest.
Your steps are way more closer to Black Mage's. And after hearing about the forest being burnt up, you may investigate what's going on.
Black Mage's subordinates decided to burn the forest, to try erasing something they don't want you to find out. Elenore, one of Black Mage's army leaders, is the one responsible for such incident. And she already prepared a trap inside the forest.
Your job there is to find out what they desesperately needed to get rid of. This forest has so much things inside it, that not even the Black Mage could understand. This area features a nightmarish themed sky, and the only creatures found there are special kinds of Dragons, that were a secret, exactly like the whole island.

[Image: theburningforefstcopy.png]
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#91
Jon Wrote:[URL="http://www.basilmarket.com/show/screen/185900/1/New_kmst_time_temple_expansion.html#comments_list"]Linky.
[/URL]

...? Okay, these people refuse to believe it's fake.
Great job, it's causing a wild uproar of ignorant people =D
And one comment even suggested insoya has posted these. Gosh... ._.

*facepalm*
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#92
Since i've lost a few archives such as the GMS server itself i won't be able to implement those in a while before i get them.
After taking a look on visitor event, it's a shame that they haven't used anything of the town they made. Decided to attempt making that thing as an area itself, like i was doing with the Ariant Pyramid.
[Image: 30981985.png]
More things coming when i have time to do those, school's being bitchy and the grand exam is approaching. Also need to work on such things as name, story and some shits for that area before implementing it completely.
But these images that have been posted before aren't just images as i also have every single file saved for further uses in real files.
Again, i'll try to draw some monsters or some pomegranate to that other than the aliens, whose in my opinion don't really look like monsters, more likely players.
I'll try to make some other monsters that may look alike those, but those take a lot of time precisely. Specially when you try to make those plus their respective frames.
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#93
These are amazing. Can't wait to see what else you have!
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#94
I'm almost getting to the point where i can finally implement those into the game itself. I'm planning to make a video of the areas being truly explored, and since i'm now working on those for not just images, but already adding them onto object files in Map file, i'm gonna start off not another new project, but redo and make my first one better.
.
The Time Temple expansion.
Like you can compare in the first post, it's entirely made of three areas. And each one has their theme.
The first area, The Floating Gardens.
[Image: acadia.png]
Sustains a montainous island, but filled with a happiness feeling coming out from plants, who are everywhere. This is the first area you see when visiting the island. And as an important mark, it has the main town of the island. Since time doesn't flow there, the change in the sky doesn't properly need to make sense.
It has an intermediary size, about 8 to 10 maps.
.
The second one. The eternal sunset.
[Image: hfghfghfga.png]
Here, the happiness look goes away, and only the anger from the monsters in there can be felt. This area is much more dangerous than the first one, featuring burning forests, and burnt up plants.
.
The third one. The darkest nightmare.
[Image: distortionskyjhgbigcopy.png]
Much more sinister themed, it's the largest area. You can barely see anything in there except the moon and sillouettes, because it's the darkest area. Black Mage's energy is felt everywhere. And his minions were hiding in there for hundred years.
His castle is situated in there, as well as the prisons, where kidnapped citizens have been put into, when they offered danger to the Black Mage's kingdom.
[Image: 37332197.png]
The chamber of Time is also there, where the Master Seal Stone is guarded, only with it, you'll be able to infiltrate through the magic barrier, and get into the castle of your true enemy.
The castle is very tall, and the last room is even in the outer space, where the final fight will be.
.
More information and possibly a video coming soon. I'm on vacations now, this gets me a lot of available time to develop this. To compare the old to the newest looks, check the first post of this thread.
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#95
These are incredible. Any chance you could design some monsters to go with it?
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#96
aslemn Wrote:I'm almost getting to the point where i can finally implement those into the game itself. I'm planning to make a video of the areas being truly explored, and since i'm now working on those for not just images, but already adding them onto object files in Map file, i'm gonna start off not another new project, but redo and make my first one better.
.
The Time Temple expansion.
Like you can compare in the first post, it's entirely made of three areas. And each one has their theme.
The first area, The Floating Gardens.
[Image: acadia.png]
Sustains a montainous island, but filled with a happiness feeling coming out from plants, who are everywhere. This is the first area you see when visiting the island. And as an important mark, it has the main town of the island. Since time doesn't flow there, the change in the sky doesn't properly need to make sense.
It has an intermediary size, about 8 to 10 maps.
.
The second one. The eternal sunset.
[Image: hfghfghfga.png]
Here, the happiness look goes away, and only the anger from the monsters in there can be felt. This area is much more dangerous than the first one, featuring burning forests, and burnt up plants.
.
The third one. The darkest nightmare.
[Image: distortionskyjhgbigcopy.png]
Much more sinister themed, it's the largest area. You can barely see anything in there except the moon and sillouettes, because it's the darkest area. Black Mage's energy is felt everywhere. And his minions were hiding in there for hundred years.
His castle is situated in there, as well as the prisons, where kidnapped citizens have been put into, when they offered danger to the Black Mage's kingdom.
[Image: 37332197.png]
The chamber of Time is also there, where the Master Seal Stone is guarded, only with it, you'll be able to infiltrate through the magic barrier, and get into the castle of your true enemy.
The castle is very tall, and the last room is even in the outer space, where the final fight will be.
.
More information and possibly a video coming soon. I'm on vacations now, this gets me a lot of available time to develop this. To compare the old to the newest looks, check the first post of this thread.

Anslemn, hurry up and work for Nexon already Zzzz
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#97
Screw Nexon! Make your own game! Clone MapleStory's engine and use your own original content for it. Just make sure you make it Linux compatible and use an 80/20 ratio of server to client software needs, and it'll be smooth like melted butter.
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#98
Sarah Wrote:These are incredible. Any chance you could design some monsters to go with it?

I'm doing so, drawing their animations in paper, then scanning and colouring them. Although it takes much time to draw those first in paper. It's completely affordable to make monsters to implement them. Also, i'll be working in this area for the rest of 2011. So, i could really finish it.
This is why i said i'll be posting things when they come. Because i'll design the whole island first, then implement monsters, and possibly a new equipment set.
I'm also trying to design the Black Mage, but i can't guarantee anything, since bigger bosses need a different shading type i'm not very familiar with.
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#99
aslemn Wrote:I'm doing so, drawing their animations in paper, then scanning and colouring them. Although it takes much time to draw those first in paper. It's completely affordable to make monsters to implement them. Also, i'll be working in this area for the rest of 2011. So, i could really finish it.
This is why i said i'll be posting things when they come. Because i'll design the whole island first, then implement monsters, and possibly a new equipment set.
I'm also trying to design the Black Mage, but i can't guarantee anything, since bigger bosses need a different shading type i'm not very familiar with.

idk if this will get me infracted but some private server owners will gladly help you implement this ingame.
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Want monsters! FOCUS ASLEMN!

I keep looking here for more pictures. Before this I never visited the art forum, so that's saying a lot.
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