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Lvl 200 Big Bang Arch Mage Solos Pap in 28 seconds.....
#41
Which one of you wants to say "OB3LISK man it's okay, FP's will be pro too."

Which one of you want to say that F3. Because I made an FP and now alt + F4.
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#42
OB3LISK Wrote:Which one of you wants to say "OB3LISK man it's okay, FP's will be pro too."

Which one of you want to say that F3. Because I made an FP and now alt + F4.

Same damage formula, same equips, about the same %s...
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#43
Cactuar Wrote:Wouldn't that make Dual Bladers the most broken, in theory? 12 hits of 1m, and 12 hits of 800k for a total of 21.6m per attack. Basing it purely off your argument, of course.

Yeah, 21.6 mil in one attack would be pretty broken if that were possible, and if the next best would be far from that. I'm just trying to make a point that this video's damage is in no way broken based on the potential of other classes. That said, I think it is pretty balanced. It's all about funding though. A poor NL might seem to be out-DPMed by a Bishop who can spend billions daily.
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#44
http://www.youtube.com/watch?v=64nrGGYHlZY

Not like other attackers are really that much slower anyways. The difference between the Arch Mage and this Marksman is that the Marksman could potentially break 1mil per attack, the archmage can't.
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#45
OB3LISK Wrote:Which one of you wants to say "OB3LISK man it's okay, FP's will be pro too."

Which one of you want to say that F3. Because I made an FP and now alt + F4.

But Paralyze/Angel Ray are capable of doing the same damage with Infinity if the player
has enough funding.
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#46
Lobster Wrote:http://www.youtube.com/watch?v=64nrGGYHlZY

Not like other attackers are really that much slower anyways. The difference between the Arch Mage and this Marksman is that the Marksman could potentially break 1mil per attack, the archmage can't.

Completely off topic...at 4 seconds in it looks like Frostprey now crits!
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#47
Chameleonic Wrote:Completely off topic...at 4 seconds in it looks like Frostprey now crits!

Yeah, summons count as a regular attack now. When it says 330% it means you attack for 330% damage, no weird attack formula involved.
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#48
Dusk Wrote:Yeah, summons count as a regular attack now. When it says 330% it means you attack for 330% damage, no weird attack formula involved.

Are summons now affected by other multipliers as well, such as Amp, elemental weapon bonuses, elemental weaknesses/resistances, +% total damage from potential, +% bossing damage from potential, etc.?
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#49
FrozNlite Wrote:Are summons now affected by other multipliers as well, such as Amp, elemental weapon bonuses, elemental weaknesses/resistances, +% total damage from potential, +% bossing damage from potential, etc.?

I would also like to ask, does Magic Mastery affected the time durations of Bishop/Archmage summons as well?

I could understand the low summon time before big bang when the quests explained that an
archmage had less control over the opposite element but now that they switched, shouldn't their
time duration be longer as a result?... =/
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#50
Does Magic Mastery increase the time of item buffs, too? Like, would a Ssiws cheese work for 3 minutes instead of two?
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#51
FrozNlite Wrote:Are summons now affected by other multipliers as well, such as Amp, elemental weapon bonuses, elemental weaknesses/resistances, +% total damage from potential, +% bossing damage from potential, etc.?
I'm only getting this information from Youtube scouring and some calculations, so don't 100% take my word for it. My highest level character in KMS is a 23 Battlemage, so I can't test anything myself.
- Affected by Amp
- Not affected by Infinity
- Affected by weak/res
- Affected by +% total damage (it just affects your damage range, after all)
- Dunno about +% bossing damage
- Dunno about elemental weapons, as KMS doesn't even have them

Abysseon Wrote:I would also like to ask, does Magic Mastery affected the time durations of Bishop/Archmage summons as well?

I could understand the low summon time before big bang when the quests explained that an
archmage had less control over the opposite element but now that they switched, shouldn't their
time duration be longer as a result?... =/

Magic Mastery extends the durations of all magician summons. It does not extend the duration of items.
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#52
Very interesting changes to summons. Going another step out there: does Elemental Reset affect them as well?
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#53
FrozNlite Wrote:Very interesting changes to summons. Going another step out there: does Elemental Reset affect them as well?

Yes.
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