2010-08-31, 08:26 AM
Wow...What equips do you need to be hitting the damage cap every hit with a mage? :f6:
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kMS videos after revamp.
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2010-08-31, 08:26 AM
Wow...What equips do you need to be hitting the damage cap every hit with a mage? :f6:
2010-08-31, 09:52 AM
MorbidMagus Wrote:Wow @ that FP. That DoT from Paralyze alone almost competes with all the DoT skills from that one F/p we've seen at pap. I'm still going to agree with this though. There was no DoT in that video. Just Paralyze and Ifrit. My Opinion on F/P's DoT: From what I've seen, spamming Paralyze will prevent any DoT it may cause. The player will have to wait one second before seeing the status. This is why the KMS F/P use Elemental Composition and Poison Mist for DoT while spamming Paralyze. Elemental Composition/Poison Mist will stack while Paralyze will not interrupt it due to being of the same element. I'm downloading two more videos at the moment to see if that assumption is correct. Chameleonic Wrote:Wow...What equips do you need to be hitting the damage cap every hit with a mage? :f6: Infinity.
2010-08-31, 09:57 AM
Abysseon Wrote:There was no DoT in that video. Just Paralyze and Ifrit. Totally forgot about Ifrit, still used to Elquines
2010-08-31, 11:18 AM
Chameleonic Wrote:Wow...What equips do you need to be hitting the damage cap every hit with a mage? :f6: That's a poison-weak boss, and don't assume mages are still weaker than other classes. I'm really confused by what skills I should be getting once BB hits, since the whole DoT mechanic is still up in the air. I'm assuming Paralyze spam with maybe Poison Mist and Fire Demon would cause max damage, but I keep hearing about Composition and Breath. I REALLY do not want to get those skills.
2010-08-31, 11:23 AM
I was talking about the I/L at Pap using Chain Lightning hitting 999999 pretty much every time.
Lol I've never assumed mages were weaker than other classes, ever.
2010-08-31, 12:34 PM
Dusk Wrote:That's a poison-weak boss, and don't assume mages are still weaker than other classes. Why not? Just sacrifice a bit of MP eater and Resistance like current mages do now, both skills are very lolworthy, Poison Brace and Comp are pretty essential for DoT DPS. Also iirc you cant use Fire DoT with Poison DoT.
2010-08-31, 12:49 PM
Dusk Wrote:That's a poison-weak boss, and don't assume mages are still weaker than other classes. You can't use two different elements for DoT. They'll just cancel each other out and not stack. Paralyze is first to max for 4th job priority and you won't be using Breath. Also, can anyone download this video for youtube? http://channel.pandora.tv/channel/video....70&page=77 It would answer a lot of questions I have about this DoT discussion and the video keeps stopping for me. =/
2010-08-31, 02:37 PM
@AM videos:
Still weaker DPS than everyone else, but it's a step in the right direction. Though it's rather annoying to see our damage potential shattered by a damage cap due to strong one-hit skills. tl;dr: QFT. Dusk Wrote:That's a poison-weak boss, and don't assume mages are still weaker than other classes. My philosophy on the DoT mechanic so far is that it's not as good as everyone is making it out to be, simply due to the fact that to boost the DoT damage you have to take precious time out of spamming Paralyze, which greatly detracts from the overall DPS. On top of that, there are realistic situations at bosses that make this time even more valuable, such as the fact that when one is casting various skills one after another as opposed to spamming the same skill, it's easier to get screwed up for half a second here or there with different cast delays, and thus one may find themselves going more out of their way than believed just to boost DoT damage by a negligible amount. Plus, anyone wasting the time to boost DoT damage during the last few seconds of Infinity when they could be hitting max hits is just stupid, but that's what it would take for DoT to have a worthwhile impact. The only situation in which I can actually see DoT being useful would be in cases using Mist, simply because the cloud hangs around and doesn't need to be recast every now and then. At places such as Papulatus, it's a great way to continue dealing damage while it's down in invincible mode, and in combination with the DoT from the Paralyze spam beforehand, it would be quite a decent amount for those few seconds. I can also see Poison DoT useful at bosses that MDEF up, in that such a situation would be a great time to multi-cast every poison DoT skill in your arsenal in order to keep up some kind of DPS. Finally, I can also see fire DoT useful at fire-weak bosses, provided Elemental weapon bonuses affect DoT damage and the ArchMage is using a fire weapon. In that case, as it has been predicted by many, it may even be more worthwhile to use Big Bang, as the massive 1.75x bonuses from weaknesses and elemental weapons may be enough to offset the charge time. So tl;dr? Every DoT skill is worthwhile, but because the system is so much more complex than before, it will be very difficult to determine which skills to fully max and which to leave a few points short without actually testing the skills ourselves. MorbidMagus Wrote:Why not? Because every 3rd Job skill caps at Lv. 10 or 20 now, I'm actually going to max Resistance and take 9 points away from Seal. My question to LOLAMs is how often do we use Seal after reaching 4th Job? I can safely say I haven't touched the skill in over two years, since the old misting days, because it's just not worthwhile. Considering every AM also has the ability to freeze/stun, AND a Lv. 11 Seal still works at a decent 56% rate, it makes more sense to have more passive defense against the elements one encounters every now and then, as opposed to a higher success rate on an obsolete skill. Otherwise I also agree with leaving MP Eater at Lv. 3.
2010-08-31, 03:07 PM
Before my lolFp was deleted and I would mist in ToT, I would abuse Slow/Seal to save as much potions as possible out of habit. I honestly can't see a use for Seal during 4th, Considering Paralyze is fast, powerful, and stuns, along with a great range. I/L mages always have Elquines and Ice Strike to help them with their freezing, if needed.
2010-08-31, 03:13 PM
I use Seal at Skeles, but that's because I don't 1hko yet, and Paralyze only freezes one at a time. I'm totally okay with using Poison Mist to stack with Paralyze DoT, but having to juggle 4-5 skills at bosses can get pretty messy. Poison Breath does look completely worthless; the entire DoT effect of the skill doesn't even match Paralyze's initial hit.
2010-08-31, 07:53 PM
not sure if posted, but at 0:12 top right arm gets hit with over 1mil from lvl 200 MM using pierce:f6:
[video=youtube;8S30h_cVwaw]http://www.youtube.com/watch?v=8S30h_cVwaw[/video]
2010-09-01, 12:10 AM
pierce has the ability to break the damage cap due to the way it is calculated. if somehow we get strong enough equips, the new pierce caps are from the first to the 6th monster: 999,999 ; 1,199,999 ; 1,439,999 ; 1,727,998 ; 2,073,598 ; 2,488,318
2010-09-01, 12:22 AM
ArbalistMaster Wrote:pierce has the ability to break the damage cap due to the way it is calculated. if somehow we get strong enough equips, the new pierce caps are from the first to the 6th monster: 999,999 ; 1,199,999 ; 1,439,999 ; 1,727,998 ; 2,073,598 ; 2,488,318 If we had combat orders that makes Pierce hit 7 so it's a whole another .2 increase on top of the 2.5 mil :] Putting it at: 2,985,981.6 :] Haha, then that's the absolute max damage possible for anyone ![]() Am I right? :o
2010-09-01, 12:34 AM
Abysseon Wrote:From what I've seen, spamming Paralyze will prevent any DoT it may cause. On some other video, Ive noted that the DoT count is uninterruptable now, its no longer reset each time the monster is hit with a poisoning skill. If you hit a monster with Paralyze five times in a row, itll be poisoned for five seconds counting from the first hit, while the other four hits would not affect the DoT count at all. Only after those five seconds are up can Paralyze inflict a second DoT charge. So what I think happens is that, when it occurs that the DoT ticks and the monster is hit with an active skill at the same time, both do damage but the game chooses to display only the damage done by the active skill, maybe to keep the screen from cluttering up too much.
2010-09-01, 12:40 AM
Liteness Wrote:not sure if posted, but at 0:12 top right arm gets hit with over 1mil from lvl 200 MM using pierce:f6: She has SOOO much %Dex equips. You can tell by the massive misses shes getting
2010-09-01, 01:11 AM
bogcrab Wrote:On some other video, Ive noted that the DoT count is uninterruptable now, its no longer reset each time the monster is hit with a poisoning skill. If you hit a monster with Paralyze five times in a row, itll be poisoned for five seconds counting from the first hit, while the other four hits would not affect the DoT count at all. Only after those five seconds are up can Paralyze inflict a second DoT charge. Hmm, here's a 134 F/P Archmage at dojo. It shows a great showcase of DoT stacking, specifically at manon/griff: [video=youtube;3V-_1qRT7ww]http://www.youtube.com/watch?v=3V-_1qRT7ww[/video] Manon Fight: At 8:31, he uses Elemental Composition causing 5,076 DoT. At 8:35, he uses Paralyzes. The DoT becomes 15,076. *more skills* From 9:30 - 9:38, he spams Paralyze and no DoT is displayed. So...there's only two things that this comes to: 1.) Spamming Paralyze (other duration skills) cancels any DoT during the repeated use. 2.) Spamming Paralyze will simply display the damage from Paralyze alone while any current DoT is still in effect. But you just can't see it... >.> Quote:So what I think happens is that, when it occurs that the DoT ticks and the monster is hit with an active skill at the same time, both do damage but the game chooses to display only the damage done by the active skill, maybe to keep the screen from cluttering up too much ^I'm leaning more towards this idea. Otherwise, what's the point of the kms archmages wasting time casting Poison Mist/EC when you can just spam Paralyze? 163 F/P Archmage using mist at Dodo (Move the map!!! D :[video=youtube;QV4qicCb8ks]http://www.youtube.com/watch?v=QV4qicCb8ks&feature=related[/video]
2010-09-01, 02:08 PM
Abysseon Wrote:Hmm, here's a 134 F/P Archmage at dojo. It shows a great showcase of DoT stacking, specifically Lol @ 163 Dodo video. If only we could clearly see the DoT damage. I'd like to know this about DoT: is it affected by infinity and it's 4-6 seconds magic att increases? If it is +1
2010-09-01, 03:12 PM
New Hero video. S'hit goes down.
[video=youtube;c8sxFvSVDCY]http://www.youtube.com/watch?v=c8sxFvSVDCY&feature=player_embedded[/video] |
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