[1.2.339] Lionheart Castle?
#81
Not like the elemental resistances will matter for mages due to elemental reset. All of these mobs resist ice which suggests theyre in a cold region...
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#82
Rob Wrote:Still, it' would've been fair if they did a couple F/P resistances and a couple I/L resistances.

but why is there no holy weak monsters, absolutely unfair to bishops
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#83
What's this? Monsters that are somewhat high level? NOW WE'RE GETTING SOMEWHERE!

zesdac Wrote:but why no holy weak monsters, absolutely unfair to bishops

There also aren't any dagger weak monsters. This is unfair to Shadowers and Dual Blades.
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#84
Tikey Wrote:
 Spoiler

This looks like the castle part of the Big Bang trailer starting at 0:31. If it is, then Lionheart Castle is most likely related to the Black Magician and might be an El Nath expansion.

That castle used background sprites from mushroom castle. Every single piece of animation regarding background were reused (ie. inside the castle is the orbis guildhall)
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#85
The Castle Golem looks awesome Heart
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#86
This is what I've been waiting for as a Snipe first Marksman... although, they took quite a bit of a jump here I wasn't expecting. Quite frankly, too big of a jump to the point it would be too good to be true for these to be regular spawning mobs without boss tags. Only thing that could make it better would be them spawning on a map like gatekeepers to not get run over by them.

My only hope is that once they see that problem a boss tag is the solution rather than changing snipe again to work with the content (curse you new acc making snipe miss Frown).

EDIT: Is there anything in the data to determine auto-aggro? If they aren't auto-aggro and have limited spawn, being careful you can snipe train without HB. I suppose being ice resistant would only be a fair set-back to MMs if this truely is the case.
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#87
zesdac Wrote:but why is there no holy weak monsters, absolutely unfair to bishops
Bishops have an unfair advantage already in this game. About 75% of the monsters are holy weak, why are you complaining?
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#88
Instead of whining over lack of holy weakness you should be relieved they didn't make them holy resistant or immune.

Bishes keep b'itching over stupid s'hit. >_>
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#89
Takebacker Wrote:Instead of whining over lack of holy weakness you should be relieved they didn't make them holy resistant or immune.

Bishes keep b'itching over stupid s'hit. >_>

Like how we're screwed from TT? Big Grin Rolleyes

On topic before topic goes in flames: How much are the guild skills now?
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#90
iamflip Wrote:Like how we're screwed from TT? Big Grin Rolleyes

On topic before topic goes in flames: How much are the guild skills now?

Check spadows blog. The 1.1x exp is 10m for half an hour at max level, and so is the 20 attack buff.
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#91
Takebacker Wrote:Instead of whining over lack of holy weakness you should be relieved they didn't make them holy resistant or immune.

Bishes keep b'itching over stupid s'hit. >_>
Seriously. Think about all the monsters that are resistant to Darkness, Bishops really have no right to be complaining at all. Makes you wonder why they even bothered with dark element.

On the topic of whatever this castle is, not enough information to be making a judgment yet.
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#92
This is what I think it is.

The monsters have too high of an HP to be regular mobs.
So they surely are used for a PQ of some sort. I will guess right now that it's a GPQ2 thing or so because of the new KMS login screen having some sort of castle on the left. That and the login screen was meant for the guild skills.
It's all guild related.
Again, this is what I think.
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#93
Takebacker Wrote:Check spadows blog. The 1.1x exp is 10m for half an hour at max level, and so is the 20 attack buff.

Pffffffffffffffffffffffft. EXP and bonus ATK are now a true meso sink, and the other skills are now loluseless. Way to go kMS for making there no reason to cast any of the minor guild buffs. At the very least the 10% EXP and +20 ATK I can understand should be used only for bossing or to grind on maximum EXP rates.
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#94
10% exp isn't worth more than 50k. i've got a bridge to sell anyone who pays that.
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#95
Polka Wrote:10% exp isn't worth more than 50k. i've got a bridge to sell anyone who pays that.

You need half as much EXP post-BB so it's like 20%, on top of 2x card, 1.5x HS and 1.2x family (plus 2x internet cafe, 1.1 monster card and any events), so it's more like 72% exp counting just the first three (126% if you count all six).
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#96
larmie Wrote:You need half as much EXP post-BB so it's like 20%, on top of 2x card, 1.5x HS and 1.2x family (plus 2x internet cafe, 1.1 monster card and any events), so it's more like 72% exp counting just the first three (126% if you count all six).

for 10m.

discount the internet cafe bonus from gms. the monster card bonus because currently they don't exist and there's no indication they'll ever be back, against the hopes and wishes of many. not everyone has access to hs. and 10m for an extra 10% on top of $2 for a 2x card isn't worth it.

the cost is too high.
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#97
shouri Wrote:Let's see... 5(?) second snipe... ~200k exp each snipe. 25 seconds for 1m exp. 1 second for 40,000 exp. so... 2.4m exp a minute... or over 120m exp an hour... on 1x

After big bang, snipe does 1 million DMG every 4 seconds. Or it was like that last time i checked.

If it were not for marksmen, I would say that high HP/EXP monsters would be a great system to add to MS that would revive partying with over 3 people once again. I've seen it in other games and its great (In Silk Road they have Regular, Champion and Giant Monsters in all maps)... but ohh marksmen, you and your stupid snipe have to get into the way Rolleyes
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#98
byakugan Wrote:After big bang, snipe does 1 million DMG every 4 seconds. Or it was like that last time i checked.

If it were not for marksmen, I would say that high HP/EXP monsters would be a great system to add to MS that would revive partying with over 3 people once again. I've seen it in other games and its great (In Silk Road they have Regular, Champion and Giant Monsters in all maps)... but ohh marksmen, you and your stupid snipe have to get into the way Rolleyes

After big bang sniper does 1m dmg to boss monsters since it can't auto-kill em. Anything non boss will still die instantly.
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#99
Combattente Wrote:Also, this monster:

[Image: 8210003-attack1.gif?w=315&h=235]

I went "lolwat" when I saw it.

Buttsecks, baby.

The mobs look awesome. I agree - seems like some sort of PQ. Maybe a dungeon of sorts, or a sequel to Mushroom Castle?
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Yes, possible Mushroom Kindgom expansion? =o
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