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Does mob PDDamage still work?
#1
I'm not sure whether this property still works on damage calculation.
So I ask my friend to test that on KMST.

max base damage: 1601
mob PDD: 155
mob PDr: 10
normal attack: max dmg: 1427

if pdd works, his damage would be (1601 - 155*0.5) * 0.9 = 1371
if not, 1601 * 0.9 = 1440.9 , seems very fit.

If that is right, it may be helpful on figuring out new formula from videos.
And need more test to confirm.
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#2
50504724 Wrote:I'm not sure whether this property still works on damage calculation.
So I ask my friend to test that on KMST.

max base damage: 1601
mob PDD: 155
mob PDr: 10
normal attack: max dmg: 1427

if pdd works, his damage would be (1601 - 155*0.5) * 0.9 = 1371
if not, 1601 * 0.9 = 1440.9 , seems very fit.

If that is right, it may be helpful on figuring out new formula from videos.
And need more test to confirm.

... That is really strange. Why on earth has nexon included PDD anyways then?

And I guess that if it's true, the attacks/skills that ignore defence should ignore PDRate then....

Okay... I have to say that I get the feeling that this is indeed true:

 Spoiler

Magic Claw hits: 75~299 (no crits).
Range: 70~279.
Magic Claw dmg: 120%
Mob MDRate = 90%, MDDamage = 220.

(70~279)*120%*90% = 75,6~301,32. Fits in exactly if you round it down. Impossible when you factor in MDDamage.
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#3
I'm calling this one plausible. I don't see the MDEF/WDEF calculation reduction anywhere yet.
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#4
Seems right...
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#5
It would make logical sense that they would be getting rid of PDDamage. Mob WDEF favors large single hits over tiny multiple hits. Removal of this stat from damage calculations evens the playing field.
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#6
True, but why did nexon give the monsters these variables then? If they were never going to use it, why did they bother to add it?
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#7
kruimel0 Wrote:True, but why did nexon give the monsters these variables then? If they were never going to use it, why did they bother to add it?

It's not that they added them recently for no reason, it's more like they didn't take them out, like they do with a lot of things they don't use anymore. I don't know the technical term, but I guess I'd call it an vestige of the old system
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#8
iAmFear Wrote:It's not that they added them recently for no reason, it's more like they didn't take them out, like they do with a lot of things they don't use anymore. I don't know the technical term, but I guess I'd call it an vestige of the old system

Weren't they all changed or so? I thought that.

Post BB Pianus Defence: 1000/1100 and 1150/1270
Pre BB Pianus Defence: 1000/1300 and ??/??

Can't find the other Pia on HS. However, my point remains, they have changed Pia's PDDefence, for no reason at all.
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#9
No. I believe there's a reason.

If you look at a table of all mobs sorted by level, you will notice that the EXP given per mob is not totally random. Mobs with the same level and health have the same EXP leading me to believe that this is a calculated value. Similarly, the values for PDD are set as calculated values.
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#10
Hm okay, that's a point you have there.
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#11
Fiel Wrote:It would make logical sense that they would be getting rid of PDDamage. Mob WDEF favors large single hits over tiny multiple hits. Removal of this stat from damage calculations evens the playing field.

I guess since they made crit multiplicative (affecting single large hits equally to tiny multiple hits) they might as well do the same for PDD.

Of course, practically PDD was never high enough to be on the same level as crit in terms of how 1 vs. multiple hits deal damage, unless you were getting a level penalty (which in turn is no longer a problem because of the fixed miss-rate being so much bigger).
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