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2010-08-20, 03:06 PM
(This post was last modified: 2010-10-03, 12:10 PM by Grey.)
So, most of the places I look, I see people treating Adv. Dark Aura as a 1.3x damage multiplier.
Hehe, my mistake, it's 1.2x after all
Now, I can't speak for Adv Dark Aura,but from my experience (with 1st Job Dark Aura), it seems more like a % attack buff, like Echo.
INT: 119
LUK: 30
MATK: 45 (Staff+Strawberry Ice Cream+Blessing)
(4*119 + 30) * 45/100 is about 228, and 25% of that is
57
You can see here that Dark Aura changes the damage range to red, like attack/matk buffs, and it's maxed, so it's +10%.
INT: 119
LUK: 30
MATK: = 45 * 1.1 = 49.5
If you round matk down to 49, it gives you the damage range shown.
(4*119+30) * 49/100 is about 248, and 25% of that is about 62.
Adv. Dark Aura only increases the effect of Dark Aura, so it should function the same, right?
So basically, is Dark Aura a damage buff, or an attack buff, or are they the same thing?
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So, you mean after all, character with a dark aura buff,
Damage changing will shown on the panel, and we have not to calculate it once more?
From KMST wz files, I see adv dark arua is like this:
skill.32120000.common.maxLevel 30
skill.32120000.common.mpCon 30+5*u(x/5)
skill.32120000.common.damage 40+2*x
skill.32120000.common.x 10+u(x/3)
skill.32120000.common.madX x
skill.32120000.common.lt (-200,-125)
skill.32120000.common.rb (200,125)
only 1.2x damage? Does it have changed sometime?
and another:
skill.32120000.combatOrders 1
so party with a paladin there will be Lv32 dark aura XD.
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Basically yeah, Dark Aura is already factored into your damage range if you have it, and I'm pretty sure this variable:
skill.32120000.common.x 10+u(x/3)
which I think is the % boost, is added to the damage from reg Dark Aura to get +30% damage.
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iAmFear Wrote:So, most of the places I look, I see people treating Adv. Dark Aura as a 1.3x damage multiplier. Wait, what now? Advanced Dark Aura increases Dark Aura's damage to 20%, not increases by 20%. It's a damage range buff and not weapon attack, so the two can stack.
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Are you sure? The skill description is throwing me off. It says it increases the damage of Dark Aura by 20% at max, but that might just be a mix up with Google Translate.
And it doesn't seem like it's a direct buff to the damage range. Like, 228 * 1.1 is a bit more than 248, but applying 1.1 times the matk makes it fit the damage range shown, it seems more like an attack/magic attack buff.
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iAmFear Wrote:And it doesn't seem like it's a direct buff to the damage range. Like, 228 * 1.1 is a bit more than 248, but applying 1.1 times the matk makes it fit the damage range shown, it seems more like an attack/magic attack buff. Well if that's the case, it's still a % base buff. I would assume Rage and Mediation would still stack. The best example I can think of is a Buccaneer transforming with Maple Warrior on. The STR buff Transform gives isn't replaced by the STR% buff of Maple Warrior and vise versa, right? If that's the case, then weapon attack should be the exact same.
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ghostofhalo Wrote:Well if that's the case, it's still a % base buff. I would assume Rage and Mediation would still stack. The best example I can think of is a Buccaneer transforming with Maple Warrior on. The STR buff Transform gives isn't replaced by the STR% buff of Maple Warrior and vise versa, right? If that's the case, then weapon attack should be the exact same.
Yeah, it's a % buff, so it works with matk pots, as far as I know.
Also, checking with a physical classes to see if it's different for them. They did add Dark Aura when INT and Magic Attack were added together to get Magic, so it might be different.
11atk Claw + 15atk Stars + 3 Blessing
It definitely looks like it's % atk/matk rather than % damage, and it stacks with pots.
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iAmFear Wrote:Yeah, it's a % buff, so it works with matk pots, as far as I know.
Also, checking with a physical classes to see if it's different for them. They did add Dark Aura when INT and Magic Attack were added together to get Magic, so it might be different.
11atk Claw + 15atk Stars + 3 Blessing
It definitely looks like it's % atk/matk rather than % damage, and it stacks with pots.
But... if you have the W.Atk (29), and you multiply it by 1,1, you first need to round it down, then fill it in in the formula to get what he's having on his attack range.... At least:
29*1,1=31,9
1,75*(37*4+25)*(31,9/100)=96,57=97=/=94
1,75*(37*4+25)*(31/100)=93,85=94
Also with the potion, you have to round it down first....
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Yeah, the whole rounding down thing is what makes me pretty unsure. Maybe if I could find some % attack equips I can check that way.
Also, if the battle mage logs off, you can keep the aura as long as you remain on the same channel. You can also use the same battle mage to cast a different aura and log off. Yay Battle Mage mules?
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iAmFear Wrote:Yeah, the whole rounding down thing is what makes me pretty unsure. Maybe if I could find some % attack equips I can check that way.
Also, if the battle mage logs off, you can keep the aura as long as you remain on the same channel. You can also use the same battle mage to cast a different aura and log off. Yay Battle Mage mules?
Dang that's awesome! Too bad I wanna make my BattleMage on the same account as my other chars D=
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iAmFear Wrote:Yeah, the whole rounding down thing is what makes me pretty unsure. Maybe if I could find some % attack equips I can check that way.
Also, if the battle mage logs off, you can keep the aura as long as you remain on the same channel. You can also use the same battle mage to cast a different aura and log off. Yay Battle Mage mules?
ok let keep quiet and dun let the developer know it. (maybe it is a bug ) haha
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I think you can have multiple auras with different BattleMages?
And the thing that lets you keep the buffs, cool. Let's keep this in our "secret" box. =D
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You can stack all 3 Auras using 1 Battle Mage. The Battle Mage just has to relog after casting each Aura, as shown near the end of this video:
[video=youtube;nNcf_xGpzqM]http://www.youtube.com/watch?v=nNcf_xGpzqM[/video]
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ghostofhalo Wrote:Wait, what now? Advanced Dark Aura increases Dark Aura's damage to 20%, not increases by 20%. It's a damage range buff and not weapon attack, so the two can stack.
"Max level 30: -60 MP, Dark Aura's damage increased to 31% damage, when you're around an enemy, do 100% damage each second. Also passively give 30 extra Magic Attack."
From Basilmarket.com's guide on the Big Bang. It also says that Dark Aura gives an 11% boost without the increase from Advanced Dark Aura. Make of that what you will, it's just the guide I've been reading about the Big Bang.
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SlugThings Wrote:"Max level 30: -60 MP, Dark Aura's damage increased to 31% damage, when you're around an enemy, do 100% damage each second. Also passively give 30 extra Magic Attack."
From Basilmarket.com's guide on the Big Bang. It also says that Dark Aura gives an 11% boost without the increase from Advanced Dark Aura. Make of that what you will, it's just the guide I've been reading about the Big Bang.
And I've made that guide with the info from this site. The most accurate info can be found here if you look in the correct places.
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kruimel0 Wrote:But... if you have the W.Atk (29), and you multiply it by 1,1, you first need to round it down, then fill it in in the formula to get what he's having on his attack range.... At least:
29*1,1=31,9
1,75*(37*4+25)*(31,9/100)=96,57=97=/=94
1,75*(37*4+25)*(31/100)=93,85=94
Also with the potion, you have to round it down first....
HI KRUM!!! So does maplestory round all variables DOWN to the nearest whole number as it calculates? I ask because I'm trying to fix a very small issue with my calculator where it's sometimes off by for calculating total stats by 1... See here:
Total LUK for my bishop = (Base LUK* lvl 30 MW) + (Base LUK*(lvl 30 MW - 1)*(Potential LUK%  + Equip LUK
Total LUK for my bishop = (33 * 1.15) + (33 *.15 * .02) + 116
Total LUK for my bishop = 37.95 + (4.95 * .02) + 116
Total LUK for my bishop = 37.95 + 0.099 + 116
Total LUK for my bishop = 38.049 + 116
Total LUK for my bishop = 154.049
Total LUK for my bishop = 154 (My calculator)
But Maplestory showed it to be 153, and the only way I could get that number is like this:
Total LUK for my bishop = (Base LUK* lvl 30 MW) + (Base LUK*(lvl 30 MW - 1)*(Potential LUK%) + Equip LUK
Total LUK for my bishop = (33 * 1.15) + (33 *.15 * .02) + 116
Total LUK for my bishop = 37.95 + (4.95 * .02) + 116
Total LUK for my bishop = 37.95 + 0.099 + 116 (actual values)
Total LUK for my bishop = 37 + 0 + 116 (maplestory's "on-the-fly" rounded values)
Total LUK for my bishop = 37 + 116
Total LUK for my bishop = 153 (What Maple Story shows)
Am I correct in my assumptions?
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Yes, all values in MapleStory are rounded down. The only reason damage ranges appear to be rounded to the nearest integer is because 0.5 is added to the final values before they are rounded down.
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*sigh* this is going to make my codes so much messier ._. Thanks.
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Is it really rounded?
or only round on the table, but still calculate as a float in damage?
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