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Walking Golems Lagging
#1
Describe the problem. Be as specific as possible!

When you kill a transforming newt the golem lags for about 3-5 seconds and you're unable to hit it.

 Images of problem
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#2
All transforming monsters have a certain delay before they are actually there. You can see the same thing with Blins and Firebrands.
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#3
Shidoshi Wrote:All transforming monsters have a certain delay before they are actually there. You can see the same thing with Blins and Firebrands.

And Transforming Jr. Yetis.
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#4
What the hell is that giant floating thing in the back ground?
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#5
Mark Wrote:What the hell is that giant floating thing in the back ground?

A spaceship for the Visitor event.
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#6
Shidoshi Wrote:All transforming monsters have a certain delay before they are actually there. You can see the same thing with Blins and Firebrands.

I know that. But its never this long of a lag for it to be able to be hit. I kill like 2 jr newts begind before Im able to hit the walking golem. Should only be one.
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#7
Nalek24 Wrote:I know that. But its never this long of a lag for it to be able to be hit. I kill like 2 jr newts begind before Im able to hit the walking golem. Should only be one.

probably lag?
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#8
Shidoshi Wrote:probably lag?

Happening to other people besides myself. Nothing lags except for the golem. and if you look in the SS i posted you can see it lagging with the movment. It kinda has a shadow effect.
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#9
While all transforming things have a certain delay to them, the delay is more than usual. When killing goby houses, the gobies usually fly out and come at you immediately, but now they would stay still for a few seconds longer than usual before coming at you.

It probably isnt lag, as I'm not lagging at killing any other monsters, only those that are transforming or have two forms.
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#10
I also noticed that instead of monsters slowing appearing, they just pop up. This also happens at Firebrands.
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#11
PirateIzzy Wrote:I also noticed that instead of monsters slowing appearing, they just pop up. This also happens at Firebrands.

I saw this too. Rather than the normal "fade in" spawn animation, mobs just snap in.
I've noticed that sometimes when you've killed something, it does its death animation, then a single frame from the idle animation appears for an instant.
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#12
They switched the spawn and death animation everywhere except in Nett's Pyramid.
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