Chameleonic Wrote:I get it now. I think.
Does that mean Wild Hunter's Hurricane fires twice as many arrows as a Bowmaster, if everything else is equal? Or do the arrows just appear faster while the character cant fire them fast enough as the character animation wont alow them to.
I think the confusing part is you gotta note the emphasis on
each arrow of strafe
Strafe shoots 4 arrows. Arrow #1, 2, 3, and 4 are 60 ms from each other. You noticed this in game, when your bottom arrow hits a monster first, and then the 2nd, and etc, the arrows
do not hit the monster at the exact same time. This is the 60ms part.
Now, you have your actual character firing off the strafes. For an extreme example, say un-boostered is 2 seconds, and with booster is 1 second. With booster, you will be firing your strafes twice as fast and then be able to land 60 strafes in 1 min instead of 30 strafes. The time you take to launch the attack/strafe is effected by booster. But when the strafe has left your bow/xbow and hits the monster, that 60 ms for each arrow will stay constant.
If you ever played with SI, you prolly notice how you feel you are shooting faster, and this is correct because you are shooting your attacks faster. But the
four single arrows of strafe will still be 60 ms away from eachother when they hit the monster.