Bonuses by option type
All possible bonuses for each piece of equipment
Level = level of the equipment rounded up to the nearest tens
Job adv range = the job advancement level range in which the equipment would fit (10-30 = 1, 31-70 = 2, 71-120 = 3, 121-200 = 4)
Spoiler
Universal
Weapons only
Armor and accessories only
Armor and kataras only
Accessories only
Hats only
Tops and overalls only
Bottoms only
Gloves only
Shoes only
Pet equipment? only
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Weapons only
Spoiler
Rare secondary:
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Unique primary:
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Unique primary:
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Armor and accessories only
Spoiler
Rare secondary:
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Unique primary:
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Unique primary:
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Armor and kataras only
Spoiler
Epic primary, unique secondary:
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Accessories only
Spoiler
Rare primary, epic secondary:
Increase hp recovery (level/5)
Increase mp recovery (level/5)
Increase hp recovery (level/5)
Increase mp recovery (level/5)
Hats only
Spoiler
Rare secondary:
Angry emote (10% chance, 10 seconds)
Cheers emote (10% chance, 10 seconds)
Love emote (10% chance, 10 seconds)
Blaze emote (10% chance, 10 seconds)
Glitter emote (10% chance, 10 seconds)
Unique primary:
Increase all skill levels (1) – requires level 30
Increase all skill levels (2) – requires level 70
Decent Mystic Door – requires level 70
Angry emote (10% chance, 10 seconds)
Cheers emote (10% chance, 10 seconds)
Love emote (10% chance, 10 seconds)
Blaze emote (10% chance, 10 seconds)
Glitter emote (10% chance, 10 seconds)
Unique primary:
Increase all skill levels (1) – requires level 30
Increase all skill levels (2) – requires level 70
Decent Mystic Door – requires level 70
Tops and overalls only
Spoiler
Epic primary, unique secondary:
Increase invincibility time (1 second)
Decrease status effect time (2 seconds) – requires level 50
Unique primary:
Increase invincibility time (2 seconds)
Increase invincibility time (2% chance, floor((level + 30)/40 + 4) seconds)
Increase invincibility time (1 second)
Decrease status effect time (2 seconds) – requires level 50
Unique primary:
Increase invincibility time (2 seconds)
Increase invincibility time (2% chance, floor((level + 30)/40 + 4) seconds)
Bottoms only
Spoiler
Unique primary:
Decent Hyper Body – requires level 70
Decent Hyper Body – requires level 70
Gloves only
Spoiler
Epic primary, unique secondary:
Recover hp when attacking (15% chance, level/2 + 35 hp)
Recover mp when attacking (15% chance, level/2 + 35 mp)
Unique primary:
Auto-steal (1% chance) – requires level 20
Auto-steal (2% chance) – requires level 40
Decent Sharp Eyes – requires level 120
Recover hp when attacking (15% chance, level/2 + 35 hp)
Recover mp when attacking (15% chance, level/2 + 35 mp)
Unique primary:
Auto-steal (1% chance) – requires level 20
Auto-steal (2% chance) – requires level 40
Decent Sharp Eyes – requires level 120
Shoes only
Spoiler
Rare secondary:
Increase speed (job adv range)
Increase jump (job adv range)
Rare primary, epic secondary:
Increase speed (job adv range*2)
Increase jump (job adv range*2)
Unique primary:
Decent Haste – requires level 70
Increase speed (job adv range)
Increase jump (job adv range)
Rare primary, epic secondary:
Increase speed (job adv range*2)
Increase jump (job adv range*2)
Unique primary:
Decent Haste – requires level 70
Pet equipment? only
Spoiler
Epic primary, unique secondary:
Increase hp and mp recovery (level > 30: level/2 – 15, level < 31: 5) – requires level 30
Reflect damage (floor((level + 40)/50)*5% chance, 20)
Reduce mp consumption (15) – requires level 50
Restore mp (20) – requires level 50
Increase meso (job adv range*5 + 5) – requires level 30
Increase drop rate (job adv range*5 + 5) – requires level 30
Unique primary:
Reflect damage (floor((level + 40)/50)*5% chance, 30)
Reduce mp consumption (floor((level + 40)/50)*10) – requires level 50
Restore mp (40) – requires level 50
Increase meso (job adv range*10 + 10) – requires level 30
Increase drop rate (job adv range*10 + 10) – requires level 30
Increase hp and mp recovery (level > 30: level/2 – 15, level < 31: 5) – requires level 30
Reflect damage (floor((level + 40)/50)*5% chance, 20)
Reduce mp consumption (15) – requires level 50
Restore mp (20) – requires level 50
Increase meso (job adv range*5 + 5) – requires level 30
Increase drop rate (job adv range*5 + 5) – requires level 30
Unique primary:
Reflect damage (floor((level + 40)/50)*5% chance, 30)
Reduce mp consumption (floor((level + 40)/50)*10) – requires level 50
Restore mp (40) – requires level 50
Increase meso (job adv range*10 + 10) – requires level 30
Increase drop rate (job adv range*10 + 10) – requires level 30
All possible bonuses for each piece of equipment
Spoiler
Weapons, except kataras
Kataras
Accessories
Hats
Tops and overalls
Bottoms
Gloves
Shoes
Pet equipment?
Shields
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Kataras
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Accessories
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Increase hp recovery (level/5)
Increase mp recovery (level/5)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Increase hp recovery (level/5)
Increase mp recovery (level/5)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Hats
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Angry emote (10% chance, 10 seconds)
Cheers emote (10% chance, 10 seconds)
Love emote (10% chance, 10 seconds)
Blaze emote (10% chance, 10 seconds)
Glitter emote (10% chance, 10 seconds)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase all skill levels (1) – requires level 30
Increase all skill levels (2) – requires level 70
Decent Mystic Door – requires level 70
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Angry emote (10% chance, 10 seconds)
Cheers emote (10% chance, 10 seconds)
Love emote (10% chance, 10 seconds)
Blaze emote (10% chance, 10 seconds)
Glitter emote (10% chance, 10 seconds)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase all skill levels (1) – requires level 30
Increase all skill levels (2) – requires level 70
Decent Mystic Door – requires level 70
Tops and overalls
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Increase invincibility time (1 second)
Decrease status effect time (2 seconds) – requires level 50
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase invincibility time (2 seconds)
Increase invincibility time (2% chance, floor((level + 30)/40 + 4) seconds)
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Increase invincibility time (1 second)
Decrease status effect time (2 seconds) – requires level 50
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase invincibility time (2 seconds)
Increase invincibility time (2% chance, floor((level + 30)/40 + 4) seconds)
Bottoms
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Decent Hyper Body – requires level 70
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Decent Hyper Body – requires level 70
Gloves
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Recover hp when attacking (15% chance, level/2 + 35 hp)
Recover mp when attacking (15% chance, level/2 + 35 mp)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Auto-steal (1% chance) – requires level 20
Auto-steal (2% chance) – requires level 40
Decent Sharp Eyes – requires level 120
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Recover hp when attacking (15% chance, level/2 + 35 hp)
Recover mp when attacking (15% chance, level/2 + 35 mp)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Auto-steal (1% chance) – requires level 20
Auto-steal (2% chance) – requires level 40
Decent Sharp Eyes – requires level 120
Shoes
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Increase speed (job adv range)
Increase jump (job adv range)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Increase speed (job adv range*2)
Increase jump (job adv range*2)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Decent Haste – requires level 70
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Increase speed (job adv range)
Increase jump (job adv range)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Increase speed (job adv range*2)
Increase jump (job adv range*2)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Decent Haste – requires level 70
Pet equipment?
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase hp and mp recovery (level > 30: level/2 – 15, level < 31: 5) – requires level 30
Reflect damage (floor((level + 40)/50)*5% chance, 20)
Reduce mp consumption (15) – requires level 50
Restore mp (20) – requires level 50
Increase meso (job adv range*5 + 5) – requires level 30
Increase drop rate (job adv range*5 + 5) – requires level 30
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Reflect damage (floor((level + 40)/50)*5% chance, 30)
Reduce mp consumption (floor((level + 40)/50)*10) – requires level 50
Restore mp (40) – requires level 50
Increase meso (job adv range*10 + 10) – requires level 30
Increase drop rate (job adv range*10 + 10) – requires level 30
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase hp and mp recovery (level > 30: level/2 – 15, level < 31: 5) – requires level 30
Reflect damage (floor((level + 40)/50)*5% chance, 20)
Reduce mp consumption (15) – requires level 50
Restore mp (20) – requires level 50
Increase meso (job adv range*5 + 5) – requires level 30
Increase drop rate (job adv range*5 + 5) – requires level 30
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Reflect damage (floor((level + 40)/50)*5% chance, 30)
Reduce mp consumption (floor((level + 40)/50)*10) – requires level 50
Restore mp (40) – requires level 50
Increase meso (job adv range*10 + 10) – requires level 30
Increase drop rate (job adv range*10 + 10) – requires level 30
Shields
Spoiler
Rare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Level = level of the equipment rounded up to the nearest tens
Job adv range = the job advancement level range in which the equipment would fit (10-30 = 1, 31-70 = 2, 71-120 = 3, 121-200 = 4)

