2010-08-11, 01:59 PM
For help seeking and personal reference.
Information taken from 1.2.329 update of kMST, as I can't find a more recent and complete version.
1/ HP Increase
Description:Maximum HP will increase permanently.
Max level: Increases the maximum HP 20%
Elaboration needed: Does this skill work on top of what you already have (including the benefits we received prior to BB from the Improve Max HP Increase skill)? Does it work with base HP and only base HP?
2/ Weapon Mastery
Description: swords and axes and hit series, improving the skill of the weapon.
Max level: Department of swords and axes 50% of weapons proficiency, and hit 60-Rise (50% mastery + 60 accuracy)
Elaboration needed: Do mastery values function together additively? If I'm not mistaken, the base mastery rate for melee class is now 15% instead of 10%? This skill, despite having the sword icon, works on both swords and axes, both swords and BWs, both spears and PAs, correct? (No, I'm not going to believe the description.)
3/ Final Attack
Description: Attacks a chance to add skill damage is applied and used. However, you must have heard of swords and axes can be triggered only if. \ N Required skill: # c # Weapon Mastery 3 level or higher
Max level: 150% Damage 40% chance of playing the Final Attack
Elaboration needed: At max level, character has a chance of dealing an extra hit with 150% damage value with no extra delay/animation, the hit is completely separate from your attack/skill, it always deals 150% of your damage range regardless of whether you use a skill that does 5000% dmg or 50% dmg.
4/ Rage
Master level: +20atk <- lulz
5/ Attack Chance
Description: faint, dark, freezing more damage when attacking an enemy of the state can afford.
Max level: stunning, dark, freezing at 125% damage when attacking an enemy of the state
Elaboration needed: What the pineapple does it do?
6/ Magic Crash
Elaboration needed: Why the pineapple do all warriors have this skill? Which job gets which crash, seriously?
On a more serious note, the way the skills work is now preventing the buffs to be casted completely, usefulness**;
7/ Charge Blow
Elaboration needed: It now does not consume the elemental charge.
8/ Restorative Nation
Max level: MP 40 spent, up 80 percent of HP's immediate recovery, cooldown 30 seconds
9/ Combat Orders
Description: including a period of time his party all the skill of power allows you to elevate. # C final order of each occupational skill level, only the master can be increased to more than # the master level and other skills can only thrust. \ N exceptional skill for beginners and Combat Orders and the thrust of the skill level can not be . \ n Required skill: # c # 5 or higher
Max level: MP 36 consumption, and 180 seconds --- all skill levels rise 2
Elaboration needed: Raises certain skills by 2 levels, capable of bringing the level to higher than the orthodox max levels.
10/ Judgement Dragon
Description: Dragon critical chance when using skills and critical increase in the minimum damage and a chance for some of the physical damage can be switched on. However, more than half of the maximum HP is impossible. \ N [Dragon Skills: Dragon Lore, Dragon sseuresyeo, Dragon Buster, saekeuripayiseu]
Max level: 30% critical chance when using skills, critical minimum of 15% damage increase, 5% probability of 5% of damage converted to health
Elaboration needed: What is the most recent description of this skill? Supposing it still implies an addition of 15% critical minimum damage, would that apply to the 1.2x~1.5x range, since we all know it used to be added additively to the 120%~150% critical damage.
11/ Dragon Buster
Description The red number in front of the sticks in a row.
Elaboration needed: Since the skill now levels up entirely differently, what happened to the speed decrease which took place at lvl 16 of the old version? What is the delay of this skill in the most recent update?
12/ Combat Mastery
Description: attacks target a certain level of physical neglect ERA.
Max Level: 40% of the target's physical ERA ignored
Elaboration needed: Wut?
13/ Enrage
Max level: MP 24 and 10 combo counters consumption, damage 60% increase in 180 seconds, all the attacking skills limited to a maximum target
Elaboration needed: Since the skill icon implies this skill is active, I assume it is to be used on an enemy, attacks on that enemy will thereafter be raised in damage. How is it raised? +60%? *1.6x?
14/ Beulraesing Armor
Description individuals a chance to shot # c generated Shields absorb damage up to 5 times, and enhance the character # makes the physical damage. Shields will remain up to 60 seconds, it does not recreate a period of time when playing.
Max level: 20% probability of shot creates a personal shield, shields while maintaining the physical damage is increased up to 5 times 30 damage absorbed, can not be re-played at 30 seconds barrier
Elaboration needed: wut?
15/ Heaven's Hammer
Elaboration needed: Now brings mobs to 10,000 HP instead of 1. Does the rest still function similarly to its predecessor?
Information taken from 1.2.329 update of kMST, as I can't find a more recent and complete version.
1/ HP Increase
Description:Maximum HP will increase permanently.
Max level: Increases the maximum HP 20%
Elaboration needed: Does this skill work on top of what you already have (including the benefits we received prior to BB from the Improve Max HP Increase skill)? Does it work with base HP and only base HP?
2/ Weapon Mastery
Description: swords and axes and hit series, improving the skill of the weapon.
Max level: Department of swords and axes 50% of weapons proficiency, and hit 60-Rise (50% mastery + 60 accuracy)
Elaboration needed: Do mastery values function together additively? If I'm not mistaken, the base mastery rate for melee class is now 15% instead of 10%? This skill, despite having the sword icon, works on both swords and axes, both swords and BWs, both spears and PAs, correct? (No, I'm not going to believe the description.)
3/ Final Attack
Description: Attacks a chance to add skill damage is applied and used. However, you must have heard of swords and axes can be triggered only if. \ N Required skill: # c # Weapon Mastery 3 level or higher
Max level: 150% Damage 40% chance of playing the Final Attack
Elaboration needed: At max level, character has a chance of dealing an extra hit with 150% damage value with no extra delay/animation, the hit is completely separate from your attack/skill, it always deals 150% of your damage range regardless of whether you use a skill that does 5000% dmg or 50% dmg.
These skills use Final Attack
4/ Rage
Master level: +20atk <- lulz
5/ Attack Chance
Description: faint, dark, freezing more damage when attacking an enemy of the state can afford.
Max level: stunning, dark, freezing at 125% damage when attacking an enemy of the state
Elaboration needed: What the pineapple does it do?
6/ Magic Crash
Elaboration needed: Why the pineapple do all warriors have this skill? Which job gets which crash, seriously?
On a more serious note, the way the skills work is now preventing the buffs to be casted completely, usefulness**;
7/ Charge Blow
Elaboration needed: It now does not consume the elemental charge.
8/ Restorative Nation
Max level: MP 40 spent, up 80 percent of HP's immediate recovery, cooldown 30 seconds
9/ Combat Orders
Description: including a period of time his party all the skill of power allows you to elevate. # C final order of each occupational skill level, only the master can be increased to more than # the master level and other skills can only thrust. \ N exceptional skill for beginners and Combat Orders and the thrust of the skill level can not be . \ n Required skill: # c # 5 or higher
Max level: MP 36 consumption, and 180 seconds --- all skill levels rise 2
Elaboration needed: Raises certain skills by 2 levels, capable of bringing the level to higher than the orthodox max levels.
10/ Judgement Dragon
Description: Dragon critical chance when using skills and critical increase in the minimum damage and a chance for some of the physical damage can be switched on. However, more than half of the maximum HP is impossible. \ N [Dragon Skills: Dragon Lore, Dragon sseuresyeo, Dragon Buster, saekeuripayiseu]
Max level: 30% critical chance when using skills, critical minimum of 15% damage increase, 5% probability of 5% of damage converted to health
Elaboration needed: What is the most recent description of this skill? Supposing it still implies an addition of 15% critical minimum damage, would that apply to the 1.2x~1.5x range, since we all know it used to be added additively to the 120%~150% critical damage.
11/ Dragon Buster
Description The red number in front of the sticks in a row.
Elaboration needed: Since the skill now levels up entirely differently, what happened to the speed decrease which took place at lvl 16 of the old version? What is the delay of this skill in the most recent update?
12/ Combat Mastery
Description: attacks target a certain level of physical neglect ERA.
Max Level: 40% of the target's physical ERA ignored
Elaboration needed: Wut?
13/ Enrage
Max level: MP 24 and 10 combo counters consumption, damage 60% increase in 180 seconds, all the attacking skills limited to a maximum target
Elaboration needed: Since the skill icon implies this skill is active, I assume it is to be used on an enemy, attacks on that enemy will thereafter be raised in damage. How is it raised? +60%? *1.6x?
14/ Beulraesing Armor
Description individuals a chance to shot # c generated Shields absorb damage up to 5 times, and enhance the character # makes the physical damage. Shields will remain up to 60 seconds, it does not recreate a period of time when playing.
Max level: 20% probability of shot creates a personal shield, shields while maintaining the physical damage is increased up to 5 times 30 damage absorbed, can not be re-played at 30 seconds barrier
Elaboration needed: wut?

15/ Heaven's Hammer
Elaboration needed: Now brings mobs to 10,000 HP instead of 1. Does the rest still function similarly to its predecessor?

