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Order of Damage Reductions
#1
Hello. As many of you know, with the introduction of the BigBang patch, monsters now will have a new attribute; (P or M)DRate. What I am wondering is, would the penalty of PDRate be calculated first, or the WDefence? Some of you may ask "who cares?" In that regard, let me give you a sinario:

You normally can do 1000 damage (it says so in your damage range), but you are facing a mob that has 500 wdef, and a 50% PDRate (just for testing purposes, not an actual mob). If WDefence's penalty is subtracted first, which is rumoured to take off one damage per point, it would be 1000-500 (500), and then *0.5, which would mean you would hit 250 on that mob. On the other hand, if PDRate is taken off first, it would be 1000*0.5 (500 again), but then -500 more, so you would hit 0 damage (1 in the maple world).

Is there any way to figure out which of these come first?

(Is it known if level differences change damage too?)
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#2
PDRate afterwards. Level diff change damage before BB at least, wouldn't make me surprised if it did now either.
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#3
There is a level difference penalty as well. 1%/level
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#4
Fiel Wrote:There is a level difference penalty as well. 1%/level

What's the point of damage reduction if you're losing 5% acc per level?
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#5
Don't know the rationality - only the facts.
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#6
larmie Wrote:What's the point of damage reduction if you're losing 5% acc per level?

At least this way the more you level up the more damage you get out of it. Before it didn't even matter if you were under the level of a mob, you just had to suffer less damage. Now you get +5% hit rate and +1% damage per level.
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#7
1% damage reduction per level never stopped anyone from training on mobs 30 levels higher than them anyway. The accuracy penalty is much more severe.
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#8
Takebacker Wrote:At least this way the more you level up the more damage you get out of it. Before it didn't even matter if you were under the level of a mob, you just had to suffer less damage. Now you get +5% hit rate and +1% damage per level.

1% damage reduction was always there. So was accuracy reduction, but in a different way.
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#9
Russt Wrote:1% damage reduction was always there. So was accuracy reduction, but in a different way.

What about mage? They don't have damage reduction on current version.
So they can train the mobs which are 20 or higher level than themself but melee can't.
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#10
Says who? I always maintained that mages use the same formula as physical attackers.
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#11
Fiel Wrote:Says who? I always maintained that mages use the same formula as physical attackers.

Mages never had damage reduction for level difference. I'm sure.
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#12
From now I feel that Bigbang is very like WOW-WotLK somewhere ....

If PDR is calculated after PDD, and assumed that PDD have a multiplier of random(0.5, 0.6) ..
Physical classes changed little in general damage formula.

Also need to find out how a character's eva works..
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