I tried searching but I couldnt find any answers about these.
Possible stats for certain items:
Spoiler
Hats - Chance of showing an Emotion when hit, Stats, Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP, Ignore monster's attack/damage. Face accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP Eye accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP Tops/bottoms/overalls - Stat %, Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse's duration (Seal, slow, etc.), Max HP/MP Shoes - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP Gloves - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal Capes - Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills Earrings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Belts and rings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Weapons - Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster's W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster
What is the maximum for each stat that can be on an item relative to its level?
I mean, what is the maximum Dex,Luk, Accuracy, etc that say a level 20/50/90/whatever Glove can have? I have see up to 6 Luk and 10 Acc on a lv 50 Thief glove. Does Rare, Epic, Unique status affect the max stats one can have? I know it does when it comes to the % stats.
Can someone make an easy to read table with all stat values for all equipment/weapon and their level ranges?
Does anyone have any more info on the skills available to items? I've see lv 6 Poison and lv 3 Darkness on item. They seem to be different from character skills such as Venom and Blind. What level can they go up to and what are the specifics of these skills?
Chameleonic Wrote:I tried searching but I couldnt find any answers about these.
Possible stats for certain items:
Spoiler
Hats - Chance of showing an Emotion when hit, Stats, Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP, Ignore monster's attack/damage. Face accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP Eye accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP Tops/bottoms/overalls - Stat %, Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse's duration (Seal, slow, etc.), Max HP/MP Shoes - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP Gloves - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal Capes - Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills Earrings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Belts and rings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP Weapons - Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster's W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster
What is the maximum for each stat that can be on an item relative to its level?
I mean, what is the maximum Dex,Luk, Accuracy, etc that say a level 20/50/90/whatever Glove can have? I have see up to 6 Luk and 10 Acc on a lv 50 Thief glove. Does Rare, Epic, Unique status affect the max stats one can have? I know it does when it comes to the % stats.
Can someone make an easy to read table with all stat values for all equipment/weapon and their level ranges?
Does anyone have any more info on the skills available to items? I've see lv 6 Poison and lv 3 Darkness on item. They seem to be different from character skills such as Venom and Blind. What level can they go up to and what are the specifics of these skills?
From most instances, item potential stats seem to come in this order:
First row: Usualy stats that are in this row take on the effects of the item rank. So if you have a level 71+ item as a Unique, it'll be 9%. EX: 9% Att, M.att, Str/Dex/Int/Luk, All stats, Damage, % def, % M.def, % HP/MP, Decent level skills, or blunt addatives to skills like + 120 W.def. Usualy decent skills are level 20 versions of the original skills as mentioned before in other threads.
Second row: Usualy takes the effect of the "epic" status of an item, even if the item is a Unique, or epic, the next two rows below the first always take the place of a rank lower than what the item is currently. If the item is a rare, it adds rare stats but mostly addative stats instead of %'s
Third Row: Same as the second row, but the chances of getting a third row on an item is gained by luck of the first identifacation and cannot be gained through miracle cubes.
2010-08-11, 02:04 PM (This post was last modified: 2010-08-11, 03:33 PM by Grey.)
2147483647 Wrote:Can you also find the probabilities of getting each column on your list?
I have no idea what the probabilities of getting each one are, sorry.
With weapons at Rare, I guess if the chance is equal for each, it's about, 2.5641% to get any of the Rare options, and a 3.8462% chance for a piece of armor to get one of the options available for them.
At the level below rare, again, assuming they're equal, 7.14% chance for a weapon to get one of its options, 5.26% for a hat, and 8.33% chance for armor.
Assuming the odds of getting each are equal, and with basic probability.
iAmFear Wrote:I have no idea what the probabilities of getting each one are, sorry.
With weapons at Rare, I guess if the chance is equal for each, it's about, 2.5641% to get any of the Rare options, and a 3.8462% chance for a piece of armor to get one of the options available for them.
At the level below rare, again, assuming they're equal, 7.14% chance for a weapon to get one of its options, 5.26% for a hat, and 8.33% chance for armor.
Assuming the odds of getting each are equal, and with basic probability.
I used quite a few cubes the other day and for some reason the same stats appeared every 4 tries.
Example: + 12 int & + 90 w.def
Could it be possiable that some results are always constant?
Thanks iAmFear, that is just what I was looking for, even if it isnt quite in the format I was looking for. *Was hoping to see each type of equip with its own table*