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DK re-build postBB
#1
Do DKs have only 1 Crusher/Fury skill post-BB which is useable with both/either Spear and/or PA?

To be blunt, do we get to max every skill in the 3rd job book beside lolMagic Crash?
Elemental Resistance: 20
Dragon Judgement: 10
Crusher: 20
Fury: 20
Sacrifice: 20
Dragon Rawr: 30
Magic Crash: 20 <--- lol wtp.
Dragon Blood: 20

Total: 160 SPs required, 151 SPs available.
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#2
It seems so from the extraction. Btw, if you look carefully, WKs and Crusaders get to max all their skills besides X crash (get 11 on that)
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#3
Actually, the crashes are not so "lol" anymore.
Remember, it breaks enemy buffs, then prevents enemy buffs for a period, apparently including nulls. (Dunno on reflect)

I plan to max Crash, and leave Shield Mastery at 11.

-edit- Besides, isn't Hex's attack boost better than Blood's anyway?
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#4
Leave Sacrifice at 11 as the only difference is the amount of HP used, not damage. Crusaders should leave MP Recovery down and Knights should have Shield Mastery lower.

It's a while until a Dark Knight gets enough Hex to get rid of Dragon's Blood I guess.
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#5
JoeTang Wrote:Leave Sacrifice at 11 as the only difference is the amount of HP used, not damage. Crusaders should leave MP Recovery down and Knights should have Shield Mastery lower.

It's a while until a Dark Knight gets enough Hex to get rid of Dragon's Blood I guess.

Taking points out of Sac seems short-sighted, sure it's only hp but I can see it being something you regret later on down the road.

DB is the oonly viable area -- sacrifices a bit of attack for a little while but I'd rather have useful skills over a few extra attack any day of the week (assuming crash becomes useful).

Actually, what changes were made to ER? If none that might be the place to do it if you can't let go of DB.
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